Guardian - GS Mace/Focus/Torch

Just a thought, this build suggests using Superior Sigil of Frailty in some cases. Does the new Superior Sigil of Mischief fare any better (i.e. does it trigger Blind Exposure)? (feasibly 12 instant vuln from weapon swap, as opposed to 1 vuln every ~2 seconds). I've not played with that sigil's though, not sure how wide the cone is etc Denar (talk) 22:07, 12 January 2015 (UTC)

Cheap alternative to the absolut best?[edit]

"Bowl of Seaweed Salad" is considered the absolut best food for this Build, but what about Experimental Remnants? Provided you can manage the 10min. duration, would you consider this an option ?

Scepter / GS trait table[edit]

It has

Powerful Blades Powerful Blades
Powerful Blades
Sword and spear damage is increased.
Damage.pngDamage Increase: 10%

in it but there's no 1H Sword involved in that variant. I understand that pretty much every trait on the line is worthless, but maybe we should switch it to something with some minimal effect at least? --Necromancer Icon Color.pngHanz(talk) 12:32, 12 March 2015 (UTC)


This page needs to be split into a utility guard and a dps guard and then the trait variants cleaned up. We kinda have quite the mess there Fredor (talk) 14:09, 2 April 2015 (UTC)

Guardian daytime weapons[edit]

Shouldn't they use the Sigil of Accuracy on their daytime 2h weapons? Fredor (talk) 14:24, 2 April 2015 (UTC)

You can do so, when you are not using a slaying sigil Thor (talk) 18:00, 15 April 2015 (UTC +2)

Bane Signet[edit]

So tell me jerem where the instances are that you direly need bane signet over all of the other mentioned utilities as a normal player. Bane Signet only makes sense if you have an highly efficient coordinated MinMax speedrunning groups where you can be sure that the enemies are permafreezed. I can count guilds where you find these kind of circumstances on two hands. Thus elevating the bane signet among equally good skills to the only "have-to" skill is way over the top imo. Keeping it as a viable utility variant was totally fine. Fredor (talk) 15:29, 13 April 2015 (UTC)

On thief you use both signets, on warrior you keep up the accuracy signet. Why? Because you want to max out your dmg. Same counts for the guardian. The dps of the guardian is good, so you want to maximize your dps and while doing this, you want to keep your Bane Signet as long as possible. The two left utility slots are more than enough to cover the stuff you need for dungeons and fractals. The only boss where you might should swap out the Bane Signet is Mossmann to get and extra block and maybe Legendary Imbued Shaman. Other than this, there is absolutely no reason to swap out Bane Signet. It might be the easiest option to swap it out, but you can always think about another solution/way how you can come up with an encounter and not dropping Bane Signet. I for myself do dungeons every day and quite fast and efficient and I never swap out Bane Signet. So should it be for this build here. Try to keep it as long as possible, if you group isnt that good or whatever, you might swap it out for something else, but in first instance, you really should keep it. Thor (talk) 17:56, 15 April 2015 (UTC +2)
My groups are good and efficient, but I still use more useful utilities over that one. There are just too many good ones to keep that one as main option Fredor (talk) 17:25, 15 April 2015 (UTC)
There is nothing more usefull than extra dmg to improve your overall dps. You cant equip a second wall to get more dmg from reflects. Nothing else gives you something for your offensive. It is ofcourse an easy way to drop the Bane Signet and get something else what would make stuff a bit easier, but it is not needed. You dont need that extra support. Just try to think with only two utility skills and you will see, that you can keep Bane Signet all the time for extra dps. You, for example, dont always need stability, just use an aegis and you are fine. Thor (talk) 19:44, 15 April 2015 (UTC +2)
Taking a skill because it doesn't do damage is just dumb. That would be like telling the rogue that he isn't allowed to use the smoke screen anymore because that skill doesn't do any damage. But if you are so adamant about damage then why don't you purging flames? That one might be doing less damage, but it also helps in keeping up "dmg while burning" traits, removes hindering conditions like weakness and gives a fire field should that be needed. Fredor (talk) 12:28, 16 April 2015 (UTC)
Virtue of Justice gives you permanent burning in a 5 man group, if conditions are a problem you take Purging Flames, but 90% of cases you can either aegis the attack that gives conditions or you can use Absolute Resolution. The build now says it's acceptable to swap out Bane Signet when necessary, and it is, but you don't need to swap it out in most cases. It's like Thor said with thief signets; If you need the extra utility, ex. Shadow Refuge AND Shadow Trap you can swap out one of the signets. But people are now trying to be more effective and use as few utilities as possible to maintain the ones that give you extra damage. Instead of taking Shadow Refuge you could just stack stealth quickly another time. Abe (talk) 13:42, 16 April 2015 (UTC)

Why Perfect Inscriptions?[edit]

I dont see the reason why you should take this trait over Amplified Wrath. You only get +36 Power and the Dmg cause through Burning is way higher. Plus the fact that you can stack the Burning a lost of Speedrunner used this trait in the old system, because you can use Torch. Even without Torch you apply a lot of burning stacks. Additionally you will never use your bane signet and get the active effect of PI. The same with Permeating Wrath, which is way better than the other traits (except you need stability etc). As Burning stacks and F1 always recharge after a kill and Virtutes have lower cd (also through traits), it is more effective. --SRX33 (talk) 12:15, 24 June 2015 (UTC)

There are several reasons. First what you mentioned is kinda right, but before this patch, Amplified Wrath was a 33% dmg increase. Now it is only 15%. For all the Dungeons, it is still the same, that stuff dies quite fast. This means, you cant bring up that much stacks of burning and they wont tick that often, so your 15% dmg increase is barely noticable. The power you gain from the trait isnt that much either, but it effects the Icebow and your burst skills what should result in more dmg than you can get from 15% more burning dmg. Thor (talk) 16:17, 24 June 2015 (UTC +2)
Kinda missed the part with Permeating Wrath. This trait only triggers on the passive effect of Virtue of Justice. For the fact, that you always use the active, there is no point in picking this trait.And to maybe clarify the thing about Amplified Wrath and Perfect Inscriptions. With 25 Stacks of might (what you kinda need, cause otherwise you dont have cond dmg), 1 stack of Burning does 37 additional dmg. This 36 additional Power from Perfect Inscription results in +134 more dmg on an Icebow #4 with 10 hits, not including Ferocity or dmg modifiers. So yeah, as I said, for your burst you will do more dmg with Perfect Inscription. Thor (talk) 19:15, 24 June 2015 (UTC +2)
The AoE burn comes with your active. The alternative is better heal passive. So your "burst" is way stronger with Permeating Wrath, as you normally spam F1 in groups.SRX33 (talk) 01:30, 25 June 2015 (UTC)
First, you forgot your Name-Tag, added it for you."Virtue of Justice's passive effect no longer only burns your target, but also burns the area around your target each time it activates." Each time the passive effect activates, not when you use it active. Thor (talk) 6:59, 25 June 2015 (UTC)


DnT recommends using Radiant Fire all the time. What do you think about that? Also the infusions are right now set to mighty. Is that correct? Fredor (talk) 09:08, 7 July 2015 (UTC)

Didnt notice this early enough, sorry for that. Radiant Fire sounds in theory quite good, but it's not really usefull in normal runs. For low man'ing or solo it is good as I mentioned there. For an optimal fight, you get your retal from F1 and the symbol on GS, together with an Icebow, you will do more dmg at the end. You can try playing with it and I'm pretty sure, that you will notice quite early, that it isn't really handy. Thor (talk) 12:54, 19 July 2015 (UTC)
Good then it can stay like this Fredor (talk) 13:24, 19 July 2015 (UTC)
So you're saying your rotation without frostbow or with frostbow on small targets does more than 22.5 coefficient over 10 seconds? Impressive... And what's up with Perfect inscriptions? It's only a 1.5% DPS increase in groups, which AW doesn't really have to try hard to beat. DEKeyz2Chaos (talk)
I tested out the standard rotation with an ice bow for 10s and got 24.3 coefficient over those 10 seconds, assuming only 5 ice bow hits and 14 whirling wrath hits. Obviously with quickness, but even without it didn't make a large difference and I got about 23.5 without it. But honestly it's kind of irrelevant to be comparing it like this when I have no idea what you are assuming for Whirling Wrath hits and if you're using quickness or not in your tests. Abe (talk) 12:22, 24 July 2015 (UTC)

Small rotation change?[edit]

Shouldn't you pop Shield of Wrath after Symbol of Faith for the AoE retaliation? Ash (talk) 22:17, 11 September 2015 (UTC)

You could do so, but then you wont be able to swap to torch. In the rotation I wrote down there, you get your retal from your F1. This is enough for you Shield of Wrath together with Zealot's Fire and your Whirling Wrath. When you pop your quickness, it is for sure enough for your Binding Blades as well. So you dont have retal for your auto attacks, but this isnt something you should be concerned about. For the next Whirling Wrath you drop your Symbol of Wrath. Another thing is, that someone might blast your light field, so retal shouldnt really be a problem. Thor (talk) 23:08, 11 September 2015 (UTC)

Thoughts on shield?[edit]

Now that shield #4 was buffed with Aegis, does an extra party-wide block warrant having shield as an alternative to Focus/Torch? BlueDarkpurr (talk) 02:11, 2 October 2015 (UTC)

The build is about maximum DPS. Shield doesnt bring DPS, so no, it's not an alternative when talking about damage. But, for the fact that I most likely have to rework this guide with the expansion, I might bring in some information about the shield, because there are some situation, where you might want to use it. Thor (talk) 22:54, 21 October 2015 (UTC)
Adding a few cc options should do it since raids will get their own pages Fredor (talk) 04:55, 22 October 2015 (UTC)


Is this still meta after the rise of the DHs or should the tag be removed? --Necromancer Icon Color.pngHanz(talk) 13:15, 13 November 2015 (UTC)