Mesmer - Celestial Shatter

Rune variants[edit]

Can someone do some theyrocrafting? I'm not sure if going for might runes(Travelers, Hoelbrak, Strenght) will give you more overall damage than rune of nightmare. You can stack 10 to 15 permanent stacks of might with the condition variants, wich could be 20 with the might runes variant. --Warrior Icon Color.png Billaboong (billa-talk) 10:08, 1 February 2015 (UTC)

Cele counter?[edit]

This build has less damage and boon stripping than any shatter mes, why would it be a counter to cele at all? --Necromancer Icon Color.pngHanz(talk) 11:36, 1 February 2015 (UTC)

You don't win a celestial build with high damage but with a hybrid damage, you have lot of condition that' can't be cleansed by a cele build and still you can survive enough with your skills. If you're smart you never get into a warrior/engi/ele burst while they play cele. --Warrior Icon Color.png Billaboong (billa-talk) 12:39, 1 February 2015 (UTC)
Cele eles and shout warriors can cleanse conditions faster then you apply them, basically. And that condi application is obvious, avoidable, and does not pay off because of the low dmg. Meanwhile you've got only 1 heal and 1 utility for condi cleansing. You can't stand on point, you're still squishy but gave up the damage and boon removal of a regular shatter mes. It's a lose-lose. I know I sound a bit negative when it comes to new builds nowadays, but that's because the Pvp section has 40+ working builds, even more with archived ones. Pretty much everything that's worth adding is already here, meanwhile the roaming section's still lacking. Stop reinventing the wheel, people. --Necromancer Icon Color.pngHanz(talk) 13:46, 1 February 2015 (UTC)
This build is much better than the average pvp build on the list, my opinion is that people use builds only when they are used on ESL or by famous players. Shoutbow became a thing only when ROM started using it, etc.. Anyway it's your wiki so I'll just leave the build here, delete it or save it it doesn't matter, that's my opinion on how builds work on this game. --Warrior Icon Color.png Billaboong (billa-talk) 17:52, 1 February 2015 (UTC)
It's not "my wiki", lol. And usually I give a reasoning about why I think a build is / isn't viable. I can be wrong, I can be right, but people usually can't bring up a decent arguement to defend their build other than "this does better because of.. because it does". --Necromancer Icon Color.pngHanz(talk) 18:25, 1 February 2015 (UTC)
its pretty much obvious Hanz that you hardly like any tpvp build mainly because you think everything has bees discover by now. so new builds are trash. if a build does something better its a decent argument. power shatter cant handle the cele meta these days. conditions can, hybrid can. the problem is that mesmer cant contest while doing this thus not getting any points over time or decap thus need help. so far mtd build worked fine for me against the meta and also hybrid (i like the full condi though) but if a team got guard/ele/warrior/engi i know i need to re role as my Mesmer wont do any good unless my team got good abilities to stay on point while i do my dmg --Messiah (talk) 22:31, 5 February 2015 (UTC)
I don't think Hanz hates new tPvP builds. He's right that we already have a ton of pvp builds that cover a whole lot of ground. However, I believe a build like the condi shatter is especially effective against d/d eles (although I prefer my variant). Also, remember to provide reasons for every aspect of your build and why x choice is best to tackling y goal and things like that. That's much better than saying "this build counters this build" without details to back up that claim. Nicoli20 (talk) 03:05, 6 February 2015 (UTC)
I still think this build does not counter celes (especially not if you want to exlude boon removal from a shatter build), but the concept might work. However we will have to make some changes to the build. Who's in for some theorycrafting? :P My biggest concern atm is condi cleansing and range btw. Not having a scepter is a huge plus compared to the condi shatter imo. --Necromancer Icon Color.pngHanz(talk) 14:03, 6 February 2015 (UTC)
v1.1 - standard shatter traitspread but with mtd, 1k+ condi dmg, I picked some mind wrack traits to make the power aspect a bit stronger. Geomancy sigils are pretty standard too, I have IE mainly for staff clones, let them autoattack a bit before shattering them because Burning is an important part of cele builds. I took Phantasmal Fury to make the Phantasmal Duelist apply more bleed stacks and ofc boosts direct damage too. --Necromancer Icon Color.pngHanz(talk) 09:36, 7 February 2015 (UTC)
The reason why I would move 2 traits from Domination to Chaos is because you get a big amount of protection, wich you need since this build will stand on point + you have a might (and random boons) stacking. I would also move geomancy and doom on staff because you can immobilize your target with sword, then switch and always deal the sigil combo wich can be dodged otherwise. You will also start your burst on SP so it's better to have there your energy sigil.The big problem is: pwoer and boon removal or boon stacking? --Warrior Icon Color.png Billaboong (billa-talk) 09:56, 7 February 2015 (UTC)

Traits[edit]

So let's continue the discussion based on topics. Even with regen and some protection you won't be able to stand on point in any fight larger than 1v1. We can't invest enough points into Chaos and Inspiration to make it tanky and condi cleansing would be a huge problem even if we take Null Field. While boon stacking definitely boosted my condi damage during testing, I had a lot harder time because not being able to strip stability/vigor/protection negates all the extra damage gained by Bountifl Interruption. --Necromancer Icon Color.pngHanz(talk) 12:26, 7 February 2015 (UTC)

Let's continue this way: Rune of Nightmare are now less useful because of the interrupt trait, shall we go for Traveler/Holebrak or keep in the condition way with some alternatives? --Warrior Icon Color.png Billaboong (billa-talk) 11:32, 8 February 2015 (UTC)
I've been testing Traveler and Adventure, then gave up adventure for Undead because I felt like it was worth it a lot more. --Necromancer Icon Color.pngHanz(talk) 12:20, 8 February 2015 (UTC)

Sigils[edit]

Hmm that change makes sense. The reason however why I took energy with staff is because your staff clones are far more valuable than sword ones and mesmers needs at least one energy sigil imo. --Necromancer Icon Color.pngHanz(talk) 12:27, 7 February 2015 (UTC)

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