Rated PvP basics - Conquest

This guide is for beginners who still aren't familiar with the gamemode or only played Hot join so far. Here you can read about some basic rules and tips that can improve your performance.

Expressions

Communication is an important part of Conquest - therefore you must learn some expressions your team (and this guide) will use.

General:

  • Close/Home = this refers to the capture point closest to your team's base where you respawn. An example: on Battle of Khylo, Blue Team's close point is the Mansion.
  • Mid = the capture point equally far from both teams.
  • Far = the capture point farthest from your base (this is the Close point of the enemy team).
  • Free cap = a capture point is a "free-cap" if nobody's defending it.
  • Decap = de-capturing a point means the point will turn neutral. It's often used to quickly prevent the enemy from earning score - decap is faster than actually capturing the point for your team - and you can force the enemy team to send someone to full-cap it, which takes a lot longer.

Map specific:

  • Temple of the Silent Storm:
  • Upper (buff): Meditation of Stillness - grabbing this buff will double the score your team recieves after each captured capture point for a brief time.
  • Lower (buff): Meditation of Tranquility - grabbing this buff will capture all 3 points for your team and knocks off enemies standing on the points.
  • Side buff: Meditation of Ferocity - grabbing this buff will give your team 3 extra score for each enemy you kill for 2 minutes 8this buff stacks intensity, having both buffs will give 11 points instead of the usual 5 while it lasts) - tip: this buff is insignificant in most cases, this should be your lowest priority, you can lose precious time while going for it, your presence in a fight is much more important.
  • Forest of Niflhel:
  • NPC / Boss / Neutral : this refers to Svanir and Chieftain Utahein - killing them awards your team 25 score and a temporary stat buff - tip: capture points are a lot more important than the secondary objectives of this map.
  • Legacy of the Foefire:
  • Lord: each team has a guild lord. Killing the enemy lord awards 150 points - tip: don't push lord unless your team has 350 points, and even then it should be plan B - it's usually a desperate action to win the match even if your enemy is ahead, but pushing lord can make you lose every capture point, that's why you shouldn't do it with less then 350 team score.

A working build

If you are familiar with the site, you likely already have a build. Grabbing a build from the Meta or Great sections is recommended for beginners.

Never free-cap in a group

A common mistake that people bring over from Hotjoin. Capturing an empty point won't be any faster if multiple allies are standing on the point - this is the most pointless waste of team members. This makes the enemy team heavily outnumber your allies on other capture points, which often resuls at your team losing the other 2 nodes and then the enemy snowballs to the 3rd, outnumbering you yet again.

Never rush into a lost team fight, and don't be afraid to disengage

Another common mistake. An example: if you see a 3v1 and only you can aid that guy, then don't. You will only make it 2v3, and make 2/5 of your team wipe. Simply just be happy that the enemy can be outnumbered on 2 other capture points, and help those. Or if your team is clearly losing a fight, you are outnumbered and your teammates are going down and there is no way you could make them rally from downed state, just escape while you can and help elsewhere/regroup.

Help the downed but don't die reviving

It's just not worth to get yourself downed for tryharding. Try to res immediately, but if you are getting focused and bursted, just leave your buddy alone, there is no point at getting yourself killed for no reason.

If you can, give Swiftness before match starts

Swiftness Swiftness is vital, because you get to the point faster at the start, which can really boost your performance. For example a bunker Guardian with staff can use

Symbol of Swiftness Symbol of Swiftness
¾Activation.png
15Recharge.png
Symbol of Swiftness
Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
Damage.png5Damage: 610
Swiftness.pngSwiftness (4s): 33% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Range.pngRange: 1,200

or an Elementalist with staff can create a

Static Field Static Field
¾Activation.png
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Static Field
Create an electrical field that stuns foes crossing it.
Damage.pngDamage: 122
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Lightning
Range.pngRange: 1,200
Unblockable.pngUnblockable

for the combo field before the match starts.

Guard the capture points you have

It's not hotjoin anymore. 2 capture points = win if you can defend them, so don't give them up easily. But being afk on a point that's not being invaded ever forces your team into a 4v5 situation, which means you will make your team lose the match. The solution usually is to entrust a mobile profession with defending close point, usually an Engineer, Warrior, Ranger or Ele - the one filling this role must also be able to fight on the point to keep it contested, that's why some squishier professions should stay away from this role (like Thieves) unless nobody else can do it. Being mobile, they can move up to team fights on most maps while still keeping an eye on the unguarded side point and can run back if they see an enemy approaching (or after killing 1-2 guys in the midfight, predicting respawners pushing the unguarded capture point).

The rules of pushing Far

De-capping/full-capping farpoint is always a huge blow to the enemy. However, don't do this if:

1: You make your team lose a teamfight. Not worth it.
2: An enemy is there during the match. Be glad he is paranoid. If you let him stay there doing nothing for the entire match that means your team can 5v4 their team thus keeping 2 points for sure which means you will likely win.

Thieves are especially effective when it comes to harassing Far, because of the mobility provided by

Infiltrator's Arrow Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900

- and stealth can help to hide your movement.

A common thing you can do is to leave the team fight once it's certainly lost and try to get another capture point of your enemy.

Capture point contribution

Here you can find a list about things that prevent capture point contribution - this means even if you are standing on the point, you can't keep it contested unless another party member is standing on it as well.

Class mechanics

Combos (via gaining Stealth)

  • Smoke Field + Blast finisher / Leap finisher

Elementalist

  • Obsidian Flesh Obsidian Flesh
    50Recharge.png
    Obsidian Flesh
    Envelop yourself in stony armor, making yourself invulnerable.
    Duration.pngDuration: 4 seconds
    Book.pngPrevents Capture-Point Contribution
  • Mist Form Mist Form
    75Recharge.png
    Mist Form
    Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
    Book.pngMovement Speed Increase: 66%
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
  • Vapor Form Vapor Form
    20Recharge.png
    Vapor Form
    Assume a mobile, vaporous form, returning to a downed state when the effect ends.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
  • Fortify Fortify
    3Activation.png
    30Recharge.png
    Fortify
    Use magnetism to envelop yourself in a shield, becoming invulnerable.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution

Mesmer

  • Distortion Distortion
    50Recharge.png
    Distortion
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion.pngDistortion (1s): Evade all attacks.
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
  • The Prestige The Prestige
    30Recharge.png
    The Prestige
    Disappear in a cloud of smoke blinding nearby foes. Reappear three seconds later, burning nearby foes.
    Damage.pngDamage: 244
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
  • Decoy Decoy
    40Recharge.png
    Decoy
    Clone. Gain stealth and summon an illusion to attack your foe.
    Stealth.pngStealth (3s): Invisible to foes.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
  • Veil Veil
    ¼Activation.png
    72Recharge.png
    Veil
    Glamour. Create a wall that grants stealth to you and your allies.
    Stealth.pngStealth (2s): Invisible to foes.
    Duration.pngCurtain duration: 6 seconds
    Combo.pngCombo Field: Light
    Range.pngRange: 900
  • Illusion of Life Illusion of Life
    Activation.png
    120Recharge.png
    Illusion of Life
    Manipulation. Give allies Illusion of Vengeance at the target location, allowing them to get up from downed and keep fighting. Fully revives allies if they kill a foe.
    Illusion of Life.pngIllusion of Life (15s): Temporarily alive.
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Book.pngPrevents Capture-Point Contribution
    Range.pngRange: 1,200
    (prevents the target ally from capture point contribution and not the caster)
  • Mass Invisibility Mass Invisibility
    Activation.png
    90Recharge.png
    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    - careful with this one, it's an AoE stealth which means your can easily cause your team to lose a nearby capture point by giving stealth to everyone.
  • Deception Deception
    ½Activation.png
    15Recharge.png
    Deception
    Clone. Create a downed clone of yourself.
    Range.pngRange: 900

Necromancer

-

Engineer

  • Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
  • Toss Elixir S Toss Elixir S
    ½Activation.png
    50Recharge.png
    Toss Elixir S
    Elixir. Toss Elixir S, granting stealth to allies in target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Radius.pngRadius: 180
    Range.pngRange: 900

Ranger

  • Hunter's Shot Hunter's Shot
    12Recharge.png
    Hunter's Shot
    Fire an arrow that grants you stealth when it hits an enemy. Your pet gains swiftness.
    Damage.pngDamage: 149
    Swiftness.pngPet Swiftness (10s): 33% Movement Speed
    Stealth.pngStealth (3s): Invisible to foes.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
  • "Protect Me!" "Protect Me!"
    60Recharge.png
    "Protect Me!"
    Shout. Instead of attacking, your pet will protect you by absorbing all damage you would take.
    Duration.pngDuration: 6 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun

Thief

  • Cloak and Dagger Cloak and Dagger
    6Initiative.png
    ½Activation.png
    Cloak and Dagger
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage.pngDamage: 444
    Stealth.pngStealth (3s): Invisible to foes.
    Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
    Range.pngRange: 130
  • Hide in Shadows Hide in Shadows
    1Activation.png
    30Recharge.png
    Hide in Shadows
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
    Heal.pngHealing: 5,240
    Stealth.pngStealth (3s): Invisible to foes.
    Regeneration.pngRegen (4s): 520 Heal
  • Blinding Powder Blinding Powder
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
  • Shadow Refuge Shadow Refuge
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Heal.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 600
    - careful with this one, it's an AoE stealth which means your can easily cause your team to lose a capture point if you cover the entire node with this skill - try to place it in a way that at least 1 ally on the point won't enter stealth.
  • Shadow Pursuit Shadow Pursuit
    Shadow Pursuit
    Trap. Shadowstep to the target that triggered Shadow Trap.
    Stealth.pngStealth (5s): Invisible to foes.
    Fury.pngFury (5s): 20% Critical Chance
    Might.png10Might (10s): 300 Power, 300 Condition Damage
    Stun-Break.pngBreaks stun
    Range.pngRange: 10,000
  • Smoke Bomb Smoke Bomb
    ½Activation.png
    20Recharge.png
    Smoke Bomb
    Drop a smoke bomb and vanish in stealth.
    Stealth.pngStealth (2s): Invisible to foes.
    Duration.pngDuration: 1 second
  • Blinding Tuft Blinding Tuft (stolen skill)

Guardian

  • Renewed Focus Renewed Focus
    3Activation.png
    90Recharge.png
    Renewed Focus
    Meditation. Focus, making yourself invulnerable and recharging your virtues.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution

Warrior

  • Vengeance Vengeance
    ½Activation.png
    20Recharge.png
    Vengeance
    Rally and fight normally for a brief time. You have a chance to fully rally if you kill an enemy. When the vengeance ends, you are defeated.
    Radius.pngPercent: 25%
    Duration.pngVengeance Duration: 15 seconds
    Book.pngPrevents Capture-Point Contribution
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