Community portal/Archive 4
Contents
- 1 Dungeon Category
- 2 Fighting one-point-lists
- 3 WvW Roaming section shutdown
- 4 Troll builds?
- 5 New section "Notes"
- 6 Gif support?
- 7 World Boss Builds
- 8 Specializations and other stuff
- 9 New Trait Lines
- 10 Specialization and profession display
- 11 Mass Edit
- 12 Gfycat
- 13 Condi shatter back to Testing?
- 14 Map specific guides
- 15 Can't create a new page
- 16 Meta Teams category for Ranked Arena?
- 17 Stronghold Section
- 18 Specializations
- 19 Stronghold vs Conquest
- 20 New Guide- Need help formatting.
- 21 Archiving vs Updating
- 22 Examples of New Templates for Specializations
- 23 Bugged build policy
- 24 New one needs help
Dungeon Category[edit]
@Blackie and @Fredor, please work on putting these team builds up and hopefully it will help relieve the issues we're currently facing. Courtesy of Nike. Please make these few modifications: Each team build should include the bottom general notes and link to each other "See Also" section. Include the team calc as a reference as well so people are aware of the numbers. « Chase ♥ ♥ ♥ » 15:44, 10 March 2015 (UTC)
- I'll look how I can fit that into my shedule, but my time is going to be quite limited in the next few weeks. Fredor (talk) 18:02, 10 March 2015 (UTC)
- I'm not sure this is the good place to discuss some stuff regarding streamers' links for the dungeon builds pages as it is also relevant for pvpers too. I think that it would be interesting to write down who streams regularly and which specific content as that person may be asked for complementary information on a given build. ALso, some people that stream sporadically/have stopped streaming altogether are still on the streamers' section. What do you guys think ? Should I take the time to clean the streamers' section and also update build video links to the latest ? Enaretos (talk) 13:52, 30 March 2015 (UTC)
- Updating links to the newest would be definitely great. I have no clue about PvE streamers, but which ones would you want to remove from PvP? I agree we should remove some from the D/D ele page, but what else? --
Hanz(talk) 13:12, 30 March 2015 (UTC)
- I'll see to update links for the PvE streamers to remove those that don't stream anymore/stream only once a month. I'll also update the video links if I can. For PvP I'm not that well versed into it but I'll see if I can ask Jeb or some other pvp pro to check who is the most proficient Enaretos (talk) 13:52, 30 March 2015 (UTC)
- kk. I can cover the PvP streamer part, I just thought you found something specific that was out of place. --
Hanz(talk) 15:53, 5 April 2015 (UTC)
- Welp, I'm getting started. I'm thinking about using the following rule of thumb to manage streamers : "must have been streaming for at least a month, and do at least a weekly stream". And I'll be lenient on people who are known as regular streamers but went on a hiatus (for holidays, lack of interest in game, etc...). What do you guys think ? I personnally think more than 3-4 streamers per build is totally over the board. Enaretos (talk) 14:44, 08 April 2015 (UTC)
- I don't think the number of streamers matters as long as they are all active (or as you said on temporary break). More important would be to remove the one's that are not streaming that particular build/class on a regular basis. Also it could be organized by what you think is the "best" streamer in terms of playtime and quality of play, but that might be hard to do, in which case I would recommend alphabetical order perhaps. « Chase ♥ ♥ ♥ » 13:13, 8 April 2015 (UTC)
- 3-4 per build is an ideal number imo, I'm aiming for the same. But if there are more high level streamers than that who are just as good then I usually add them. --
Hanz(talk) 13:36, 8 April 2015 (UTC)
- Ok, I think I found a way to make everyone happy. On this wiki we used to have "top streamer" which is not a nice way to put stuff. However I could divide streamers into two categories : the regular streamers and the "other skilled players to check out". How about that ? This way it wouldn't be too cluttered, as I could cram 3-4 minor streamers into a single text line. Enaretos (talk) 10:00, 13 April 2015 (UTC)
- So we should change "Top Streamers" header to "Streamers" and inside have two bold sections ( like this ) for Current and Others? If streamers in the other section will be hard to maintain then we should omit it. But if it's not hard to keep up to date then I'm all for it! « Chase ♥ ♥ ♥ » 13:42, 13 April 2015 (UTC)
- But why would we recommend any streamers who are not considered to be top players? People should be able to learn from the stream and the streamer should be able to answer in-depth questions - if this description fits the streamer who also plays or played for a good team then he can be considered a top streamer. If not, then I don't think there is a point at adding the guy. I think there are many great dungeon streamers who could qualify for the "top streamer" category. --
Hanz(talk) 14:03, 13 April 2015 (UTC)
- Problem is, a lot of people are actually able to qualify for top streamer, but the issue is that it seems kinda stupid to have 7 top streamers on a build. It wouldn't be that ahrd to maintain tho as it is about regular streamers vs good player that seldomly stream. Deleting them would cause drama, but keeping someone who streamed twice in his life a year ago on the same level as someone who streams everyday seems dumb. Best way I see things is : Streamers header, then regualr streamers in normal text, then under it a small line with people to check out for advice on the class (who are less regular streamers yet excellent players). How about it ? Enaretos (talk) 16:17, 13 April 2015 (UTC)
- It's not a bad idea. But if there are more than 3-4 streamers for a build I for one just start removing the ones who are inactive. If they have a problem with that then well, stream more :P IMO it's much more managable that way and we avoid situations where everyone wants to see their names listed regardless of knowledge or activity. But your solution can work too, the only issue could be that some people might not like getting less attention in the streamer list than others. Definitely both solutions have their pros and cons. --
Hanz(talk) 14:39, 13 April 2015 (UTC)
- Problem is, a lot of people are actually able to qualify for top streamer, but the issue is that it seems kinda stupid to have 7 top streamers on a build. It wouldn't be that ahrd to maintain tho as it is about regular streamers vs good player that seldomly stream. Deleting them would cause drama, but keeping someone who streamed twice in his life a year ago on the same level as someone who streams everyday seems dumb. Best way I see things is : Streamers header, then regualr streamers in normal text, then under it a small line with people to check out for advice on the class (who are less regular streamers yet excellent players). How about it ? Enaretos (talk) 16:17, 13 April 2015 (UTC)
- But why would we recommend any streamers who are not considered to be top players? People should be able to learn from the stream and the streamer should be able to answer in-depth questions - if this description fits the streamer who also plays or played for a good team then he can be considered a top streamer. If not, then I don't think there is a point at adding the guy. I think there are many great dungeon streamers who could qualify for the "top streamer" category. --
- So we should change "Top Streamers" header to "Streamers" and inside have two bold sections ( like this ) for Current and Others? If streamers in the other section will be hard to maintain then we should omit it. But if it's not hard to keep up to date then I'm all for it! « Chase ♥ ♥ ♥ » 13:42, 13 April 2015 (UTC)
- Ok, I think I found a way to make everyone happy. On this wiki we used to have "top streamer" which is not a nice way to put stuff. However I could divide streamers into two categories : the regular streamers and the "other skilled players to check out". How about that ? This way it wouldn't be too cluttered, as I could cram 3-4 minor streamers into a single text line. Enaretos (talk) 10:00, 13 April 2015 (UTC)
- Welp, I'm getting started. I'm thinking about using the following rule of thumb to manage streamers : "must have been streaming for at least a month, and do at least a weekly stream". And I'll be lenient on people who are known as regular streamers but went on a hiatus (for holidays, lack of interest in game, etc...). What do you guys think ? I personnally think more than 3-4 streamers per build is totally over the board. Enaretos (talk) 14:44, 08 April 2015 (UTC)
- kk. I can cover the PvP streamer part, I just thought you found something specific that was out of place. --
- I'll see to update links for the PvE streamers to remove those that don't stream anymore/stream only once a month. I'll also update the video links if I can. For PvP I'm not that well versed into it but I'll see if I can ask Jeb or some other pvp pro to check who is the most proficient Enaretos (talk) 13:52, 30 March 2015 (UTC)
- Updating links to the newest would be definitely great. I have no clue about PvE streamers, but which ones would you want to remove from PvP? I agree we should remove some from the D/D ele page, but what else? --
Fighting one-point-lists[edit]
Can we do something against lists with only one subitem? Apart from being bad style they make it sometimes hard to [read] or ar just plain [ugly]. Shall we remove them with colons or arrows? Fredor (talk) 13:31, 2 April 2015 (UTC)
WvW Roaming section shutdown[edit]
We should do it. It's pretty clear that nobody's going to take care of that section and it's mostly outdated which drags down the reputation of the site. If people start rioting why we shut down the section maybe there will be a community movement and people start working on that, but currently it's in a pretty bad state. --Hanz(talk) 16:13, 3 April 2015 (UTC)
- Does someone have any idea what's going on with the current WvW admins?-- Galaxian (talk) 17:05, 3 April 2015 (UTC)
- Personally never seen Define Lies do much beyond edit their talk page. Haru does a lot of testing for our zerg builds with his guild. Therefore, yes, we have a problem with roaming. One of the difficulties is, there is no "competitive environment" defined. Is it for 1v1? Small Group? Dolyak killing? Scouting? Surviving against zergs when they pop up on you? Therefore we can't "rate" builds for roaming « Chase ♥ ♥ ♥ » 21:06, 3 April 2015 (UTC)
- We probably shouldn't rate it on simply "roaming" as you said, but by what goals the designer of the build wants to achieve that falls within roaming. That could be any of the aforementioned things you've mentioned and more, but what role or roles the build is meant to fill should be clearly defined in the build page and inferred as much as possible from the build's name. It would be sort of like how we have world boss builds for different world bosses yet in the same World Boss section, but more diverse. Nicoli20 (talk) 16:46, 5 April 2015 (UTC)
- My hope is that once we have a new voting system up we can easily tell which votes don't count because they didn't rate it according to the build's specific roaming purpose. (Which as you said should be outlined clearly in the introduction and also somewhat inferred from the title). « Chase ♥ ♥ ♥ » 18:26, 9 April 2015 (UTC)
- We probably shouldn't rate it on simply "roaming" as you said, but by what goals the designer of the build wants to achieve that falls within roaming. That could be any of the aforementioned things you've mentioned and more, but what role or roles the build is meant to fill should be clearly defined in the build page and inferred as much as possible from the build's name. It would be sort of like how we have world boss builds for different world bosses yet in the same World Boss section, but more diverse. Nicoli20 (talk) 16:46, 5 April 2015 (UTC)
- Personally never seen Define Lies do much beyond edit their talk page. Haru does a lot of testing for our zerg builds with his guild. Therefore, yes, we have a problem with roaming. One of the difficulties is, there is no "competitive environment" defined. Is it for 1v1? Small Group? Dolyak killing? Scouting? Surviving against zergs when they pop up on you? Therefore we can't "rate" builds for roaming « Chase ♥ ♥ ♥ » 21:06, 3 April 2015 (UTC)
Troll builds?[edit]
What is the current stance on troll builds such as | this one? Fredor (talk) 13:50, 8 April 2015 (UTC)
- Troll builds aren't considerable for Good/Great. --
Hanz(talk) 14:01, 10 April 2015 (UTC)
- Imo that wasn't even a troll build. I think it's a legitimate way to play as it's so hard to grade roaming builds. How can one say it's not viable? « Chase ♥ ♥ ♥ » 23:31, 10 April 2015 (UTC)
New section "Notes"[edit]
I appreciate the new section for buiilds. this is the best source for those kind of information. You might want to give it a look and complete this wiki.
-- Billaboong (billa-talk) 18:17, 8 April 2015 (UTC)
- Oh nice find. :P But let's try not to mention more than 4-5 things just like you did on cele staff. Only the truly important stuff, and if there's room for more then we can add less-important ones. --
Hanz(talk) 18:37, 8 April 2015 (UTC)
- I really like the "Did you know" series and have been thinking about adding them to the guides section for a while now but I am not sure how to tackle things that might be considered as exploit?-- Galaxian (talk) 19:50, 8 April 2015 (UTC)
- Yeah that's a touchy subject. We definitely shouldn't encourage the use of bugs/exploits, but there are some things that might be intentional and it's just missing from the tooltip. Afterall, Anet's still fixing tooltips in 2015. For instance I think iLeap breaking stun is an okay thing to add, but stow weapon cancel cast to remove aftercast is something that's definitely not intentional and shouldn't be added. --
Hanz(talk) 20:03, 8 April 2015 (UTC)
- On the other hand we could simply add most of the tips (including "exploits") and let Anet know that the list exists and it's up to them to prioritize whether something should be patched or not... If that doesn't work (riots) then we could simply remove everything that is considered to be explit.-- Galaxian (talk) 20:35, 8 April 2015 (UTC)
- Why is it definite that stow weapon cancel cast is unintentional? It seems to be working as is and adds a very good layer of complexity imo. I also agree that exploits should not be used, I'm just not sure how we figure out which one's are and aren't (Some are obvious... but for the "grey area" we'd have to discuss). Might it be possible to get in touch with ANet? « Chase ♥ ♥ ♥ » 20:38, 8 April 2015 (UTC)
- Yeah that's a touchy subject. We definitely shouldn't encourage the use of bugs/exploits, but there are some things that might be intentional and it's just missing from the tooltip. Afterall, Anet's still fixing tooltips in 2015. For instance I think iLeap breaking stun is an okay thing to add, but stow weapon cancel cast to remove aftercast is something that's definitely not intentional and shouldn't be added. --
- I really like the "Did you know" series and have been thinking about adding them to the guides section for a while now but I am not sure how to tackle things that might be considered as exploit?-- Galaxian (talk) 19:50, 8 April 2015 (UTC)
Gif support?[edit]
I think GIF support would open the wiki to a lot of features, for example adding gifs of kiting spots and replacing static screenshots with more clear images. You could also make a page with the most important animation to know to be a good player (Pin Down, etc..). Is it something that requires a lot of programming or can it be implemented easily? -- Billaboong (billa-talk) 17:56, 9 April 2015 (UTC)
- Yes this can be implemented. Can you show me an example? « Chase ♥ ♥ ♥ » 18:24, 9 April 2015 (UTC)
- This is a low quality one but you get the point. It could be used to show tricks such as safe/swag stomps, kiting spots, skills animation and much more. --
Billaboong (billa-talk) 18:39, 9 April 2015 (UTC)
- This is a low quality one but you get the point. It could be used to show tricks such as safe/swag stomps, kiting spots, skills animation and much more. --
World Boss Builds[edit]
Need help transferring these builds to our world boss section. Talked with a leader of TTS and they said these are up to date and some of them are missing on our site. Please link to this at the bottom and the big world boss guilds that host publicly (TTS at least) so pugs know where to go for coordination. « Chase ♥ ♥ ♥ » 14:00, 11 April 2015 (UTC)
- ? Those are mostly the standard dungeon builds Fredor (talk) 14:12, 11 April 2015 (UTC)
Specializations and other stuff[edit]
So we finally got 2 blogposts:
First of all, this is massive! I'm really excited about these changes especially the part about making some traits baseline, like ground-targeted wells for necro. Also, we won't just need new templates but when the expansion launches it'll take at least a week to adjust every build to the new version. --Hanz(talk) 14:07, 23 April 2015 (UTC)
- Seems like a way to reduce balance frustrations, but that leads to less variety imo. Two more trait points isn't going to make up for not being able to pick more than one good adept trait, now it seems we're forced to choose an adept, master, and grandmaster (no duplicates). I guess we'll see how it works out... Not a fan of the tacky tree diagram either. I'll work hard to switch the graphics though ^_^ « Chase ♥ ♥ ♥ » 14:18, 23 April 2015 (UTC)
- ^^ This is a huge buff for you btw as a thief. If you are playing CS D/P you'll have PS too, and if you play the new "60606" PS build then that's a huge buff to sustain. But so far I think ele will be the absolute masterrace - Earth/Water/Arcana cele D/D, now with AoE stability and crit immunity on earth attunement. It's more than great for condi eles too. --
Hanz(talk) 14:41, 23 April 2015 (UTC)
- Oh btw RIP PvP guardians, this change will mess them up hard. --
Hanz(talk) 16:08, 23 April 2015 (UTC)
- ^^ This is a huge buff for you btw as a thief. If you are playing CS D/P you'll have PS too, and if you play the new "60606" PS build then that's a huge buff to sustain. But so far I think ele will be the absolute masterrace - Earth/Water/Arcana cele D/D, now with AoE stability and crit immunity on earth attunement. It's more than great for condi eles too. --
New Trait Lines[edit]
With the upcoming changes to traits, should we continue to list a "Meta", convert the builds we have as best as we can to what they were, or decide to "archive" all builds to re-build/re-test them at a later date? This is an important question and should be deliberated over the next month or two before the major update. « Chase ♥ ♥ ♥ » 23:05, 28 April 2015 (UTC)
- I've been thinking about this too. Instead of archiving all builds the easier solution would be to display an announcement on the main page, something like "Due to the recent changes to traits/introduction of Specializations all builds will be oudated for the next couple of days. We'll be looking into updating every single build, if you have any suggestions feel free to share your ideas on the discussion page of any build." After a week or so if a build's still outdated we'll archive it and either bring it back once it's ben fixed or we leave it there if it can't be fixed. We should try to update as many of the builds as possible instead of creating new ones, because some pages like Cele D/D have 300k+ views which means it'll be on the top of google search results for a few keywords for a while. --
Hanz(talk) 06:02, 29 April 2015 (UTC)
- Well I think that most of the pvp/wvw builds need to be archived. But we can keep the most viewed pages and change the good/great/meta tag to an under revision tag until they have been updated. Fredor (talk) 08:27, 29 April 2015 (UTC)
- Tagging every build as "under revision" was something I wanted to do first, but it's unnecessary. Has the old trait system = obviously outdated has the new spec system = obviously up to date. It's easier to just warn people in general with 1 note than to do it with 100+ notes. Regarding archiving, why would we have to archive most builds? :P In most cases we just have to change the traits, but leave everything else untouched. We'll be some archiving, merging and creating now pages, sure, but the overwhelming majority of builds won't see such changes on the PvP side imo. Like, the only builds I'm planning to merge atm are the 2 bunker guard builds (as it will be possible to have both version in 1 build) and shatter / lockdown mesmer. Some builds will be obsolete, sure, but I don't think we'd have to archieve mor then 3-5 builds (clone death mes and some cele specs) because nearly everything is getting buffed and not nerfed. --
Hanz(talk) 11:37, 29 April 2015 (UTC)
- Tagging every build as "under revision" was something I wanted to do first, but it's unnecessary. Has the old trait system = obviously outdated has the new spec system = obviously up to date. It's easier to just warn people in general with 1 note than to do it with 100+ notes. Regarding archiving, why would we have to archive most builds? :P In most cases we just have to change the traits, but leave everything else untouched. We'll be some archiving, merging and creating now pages, sure, but the overwhelming majority of builds won't see such changes on the PvP side imo. Like, the only builds I'm planning to merge atm are the 2 bunker guard builds (as it will be possible to have both version in 1 build) and shatter / lockdown mesmer. Some builds will be obsolete, sure, but I don't think we'd have to archieve mor then 3-5 builds (clone death mes and some cele specs) because nearly everything is getting buffed and not nerfed. --
- I think we should archive because the discussion page (semi-relevant) and the page hits (which don't really matter) are all pertaining to an "old era". I don't want there to be confusion and I could go into the past to see some "old builds" and kinda laugh at them. That is really the point of archiving our builds, but it could lead to name problems (Build:DD Ele is archived, and the new meta has the same name... whoops!), then we'd have some trouble. At the least we should remove meta, great, good from all builds and set them back to "trial/test" so we don't "form" the meta by accident « Chase ♥ ♥ ♥ » 12:37, 29 April 2015 (UTC)
- I agree that the Meta category must stay empty for a while, but I don't think we need to change Great/Good at the the early stages. By having a disclaimer on the main page explaining the current situation we can dramatically reduce the amount of work that must be done with build pages. 1st course of action should be rooting out the builds that became obsolete, then merging the ones that must be merged. After that, we update the builds and then we can mess with the Great/Good tags based on feedback/testing/ESL. --
Hanz(talk) 13:22, 29 April 2015 (UTC)
- About archiving: it's hard to decide if we should archive the current ones or not. Won't the new system break the old trait tables on the site? In which case archiving them for the traits that we can't see anyways just feels pointless. Besides, the builds aren't actually getting replaced by better ones, traits are just getting updated to the new system. --
Hanz(talk) 13:33, 29 April 2015 (UTC)
- No they are getting replaced by completly different ones Fredor (talk) 13:35, 29 April 2015 (UTC)
- Skills stay, amulets stay, runes stay, sigils stay, weapons stay. The only difference is the new trait system. Same old build just in a new environment. If not, then sure it's worth archiving and adding the new one, all I'm saying is: if there is going to be a build that's celestial DD ele with Earth/Water/Arcane then there is no point at creating a new build for it, we just need to update the traits (which are mostly the same). --
Hanz(talk) 13:50, 29 April 2015 (UTC)
- The builds (==trait setup) are replaced by completly other ones, hopefully not the gear. That's why I said archive the unsalvagable ones and update the others. But I wouldn't pin a build to is traitlines. These might change every other week. Just pin it to the weapons like we have done it in the past and then change the traits. Problem solved. Fredor (talk) 14:12, 29 April 2015 (UTC)
- Skills stay, amulets stay, runes stay, sigils stay, weapons stay. The only difference is the new trait system. Same old build just in a new environment. If not, then sure it's worth archiving and adding the new one, all I'm saying is: if there is going to be a build that's celestial DD ele with Earth/Water/Arcane then there is no point at creating a new build for it, we just need to update the traits (which are mostly the same). --
- The new system could break the trait tables if we wanted to update the trait tables as opposed to creating new ones. I still haven't decided which method to pursue. I was hoping to create a new system, since the icons, wordings, etc are all changing quite a lot. I think a bot can ease some of our work like changing all ratings that are great to "archive" or something can be done I think, I'll look into it some more. Definitely going to remove meta, we can keep great/good with a disclaimer at the top. Amulets/runes might be changed a bit btw since they're shifting stats out of trait lines. I'm curious if they'll split amulets into "ring + amulet" or something to allow some diversity (but I doubt it, because mostly they've made things less diverse and easier to balance). We can update builds and "archive" all the talk pages to a pre-so-and-so date like we do for the community talk page. If someone wants to view the build from that era they can check the history and click on that date or prior. This seems to cover most everything, unless I'm missing something « Chase ♥ ♥ ♥ » 14:32, 29 April 2015 (UTC)
- New traittablse would be the easiest since that won't break the archived ones. I would build one modul per specialization and let the editors puzzle the build together how they want it. Would also be easier to add an alternative traitline without readding the whole build. Fredor (talk) 14:47, 29 April 2015 (UTC)
- That was exactly the plan ;) New system chooses 3 lines and we'll have 3 template lines for it. We could merge it later, but I think this is a good start. « Chase ♥ ♥ ♥ » 14:54, 29 April 2015 (UTC)
- I haven't really had the chance to read through and watch all the upcoming changes so I will leave that to you guys for now. A globla message would be the easiest way to inform our visitors that parts of the website is outdated until everything gets fixed. On the other side the thing that worries me is the new traits display, we will need a new template if I am not mistaking?-- Galaxian (talk) 16:23, 29 April 2015 (UTC)
- That was exactly the plan ;) New system chooses 3 lines and we'll have 3 template lines for it. We could merge it later, but I think this is a good start. « Chase ♥ ♥ ♥ » 14:54, 29 April 2015 (UTC)
- New traittablse would be the easiest since that won't break the archived ones. I would build one modul per specialization and let the editors puzzle the build together how they want it. Would also be easier to add an alternative traitline without readding the whole build. Fredor (talk) 14:47, 29 April 2015 (UTC)
- No they are getting replaced by completly different ones Fredor (talk) 13:35, 29 April 2015 (UTC)
- I agree that the Meta category must stay empty for a while, but I don't think we need to change Great/Good at the the early stages. By having a disclaimer on the main page explaining the current situation we can dramatically reduce the amount of work that must be done with build pages. 1st course of action should be rooting out the builds that became obsolete, then merging the ones that must be merged. After that, we update the builds and then we can mess with the Great/Good tags based on feedback/testing/ESL. --
- Well I think that most of the pvp/wvw builds need to be archived. But we can keep the most viewed pages and change the good/great/meta tag to an under revision tag until they have been updated. Fredor (talk) 08:27, 29 April 2015 (UTC)
Specialization and profession display[edit]
Should we do it as "Build:Ranger - Druid" or "Build:Druid - Mordrembearpig"? Originally I wanted to use the 1st one to avoid confusing new players ("they are listing professions that aren't even in the character selection, wtf?"), but considerng how the Specialization icon will replace the profession icon the 2nd option makes more sense to me now. However, in the rating template we'd still put "Ranger" and not "Druid" - this means that under profession builds if someone's looking for all Ranger builds Druid will show up there and not in a separate tab. --Hanz(talk) 11:45, 29 April 2015 (UTC)
- I would say we still use all the ranger categories (that way it shows up in Ranger tab as you've mentioned) and just title it Build:Druid - Mordrem, timon, & pumba". This way you read the title as Druid, it shows up as Druid for all the categories and will still show up as a "Ranger" build inside the ranger tab. No changes required also (which I'm a fan of xP). « Chase ♥ ♥ ♥ » 12:31, 29 April 2015 (UTC)
Mass Edit[edit]
We now have an extension and bot that can make mass edits. Recently I tested it with my own account to change all trait templates to "traits2014". Users using "traits" will still have working functionality, and I will run the bot again before we use the new system to make sure no one messes it up. If you need any thing changed on a lot of pages you can suggest it here or on my talk page (Please do not post on the bot's talk page for requests as I won't be checking it as often). I'm hoping that these mass edits by the bot will be hidden (sorry for the hundreds of edits on the recent changes page!) « Chase ♥ ♥ ♥ » 17:47, 29 April 2015 (UTC)
- "First hand" to "Main hand" and "Second hand" to "Off hand" senpai pls. Or considering how the text in the template and the one displayed to users are different, maybe it's enough if you change it in the template code and there is no need to go over every page? Idk. --
Hanz(talk) 17:59, 29 April 2015 (UTC)
- Planning to shift those to profession based weapon templates so users can type something like {{SkillBar|Thief|DaggerDagger|Hide In Shadows|Optional|Optional|Optional|Basilisk Venom}}. Then mainhand/offhand would be like {{SkillBar|Thief|DaggerX}} or {{SkillBar|Thief|XDagger}}. What do you think? « Chase ♥ ♥ ♥ » 18:30, 29 April 2015 (UTC)
Gfycat[edit]
We have an implemented solution for showing gfy files!
This is actually pretty cool and the idea came from Billaboong! Spent all day trying to figure out the "ideal" settings to record from my computer and it seems I can hit about max settings with 60fps if downscaling the video to 720p. It still looks nice, but if you open too many up on the same page the computer will start to slow down. I am working on allowing the user to close the video after viewing it instead of requiring a page refresh. If you're planning to help record some clips, some suggestions I think worth mentioning:
- Ctrl+Shift+H hides the UI and presents a clutter-free look (unless noting which skills are being used, this may be a good option)
- Rotation speed to minimum (This is killer annoying, but allowed the videos to look much smoother when panning the camera, this is different than moving your mouse slowly, as human error causes us to slow down and speed up a little when trying to maintain a speed. With rotation at lowest no matter how quickly you spin your camera it will go at that max threshold leading to smoother camera control).
- First-Person Camera (I ended up not needing this, but it's a though)
- Horizontal/vertical position to center (I don't know what people prefer so I thought using the middle values for viewership might be a safe bet)
- Full screen vs windowed fullscreen: Full screen produces better frame rates
And that's all I got for now! « Chase ♥ ♥ ♥ » 21:29, 13 May 2015 (UTC)
- Gj! ^^ Would it be possible to display the gifs in galleries and they'd only start playing (in a pop-up window) once you click one? This would ensure that only 1 gif is open at a time. Regarding recording recommendations (dat alliteration doe) I don't think first person view is a good idea, at least for me it would make it harder to see when do I need to jump. --
Hanz(talk) 22:29, 13 May 2015 (UTC)
- Yup, I tried to minimize first-person view for that reason as well. Also tried to keep it slow at start and end so all the action isn't right away. Going to try and add play/pause and full screen options. And I might also stop it from looping which will reduce CPU costs considerably. « Chase ♥ ♥ ♥ » 22:39, 13 May 2015 (UTC)
- I think I love you. You did this (relatively) so fast. I'm gonna finish the guide for Foefire, post it on Reddit, get feedback and eventually work on all the other maps --
Billaboong (billa-talk) 07:16, 14 May 2015 (UTC)
- I think I love you. You did this (relatively) so fast. I'm gonna finish the guide for Foefire, post it on Reddit, get feedback and eventually work on all the other maps --
- Yup, I tried to minimize first-person view for that reason as well. Also tried to keep it slow at start and end so all the action isn't right away. Going to try and add play/pause and full screen options. And I might also stop it from looping which will reduce CPU costs considerably. « Chase ♥ ♥ ♥ » 22:39, 13 May 2015 (UTC)
About putting Metabattle logo in the GIFS. I would personalyl add it on one of the corners. It will prevent people taking our gifs and using them on their websites/guides without giving credits. I don't think it's annoying for the viewer if it's small and on the corner. -- Billaboong (billa-talk) 07:32, 14 May 2015 (UTC)
- If you're sharing it on reddit, then we'll be the first people to be advertising these gifs. I think it'll be clear they originated from here. Adding the logo requires our users to also know how to add it, and I would prefer the gfy making process be as easy as possible. « Chase ♥ ♥ ♥ » 11:04, 14 May 2015 (UTC)
- It's true that we will be the 1st, but only some redditors will know that and basically every other site could just take the gifs. This way if they simply copy it and don't bother editing them then it's extra advetisement for us. Also the logo is kewl. Besides most GW2 people are super lazy/casual, if someone truly wants to contribute (I find it unlikely) chance are that person's dedicated enough to bother adding the logo. --
Hanz(talk) 11:25, 14 May 2015 (UTC)
- And if thieves are dedicated enough they'll add their own logo on top of ours ;) Then it becomes one of those, how much of the screen can you cover so thieves can't take it?, sort of deals. Idk, just doesn't make sense what other site is even out there wanting to take this. The only other reputable pvp site I can think of is qqmore.net and he's a very nice guy dedicated to making the pvp atmosphere a better place. On the side note we should have an over-arching "kiting" guide that explains in text and links youtube vids like helseth perhaps with sub-headers for our gfys/maps and then link this kiting guide at the bottom of every pvp build we have in a template. « Chase ♥ ♥ ♥ » 11:40, 14 May 2015 (UTC)
- I'm not sure about what you mean with a written kiting guide. The kiting spots we use don't require you to use your brain. Only thing you need to know is that you will lose the cap but that's so obvious that it doesn't need a guide. Maybe you mean a guide that explains how to kite during a fight? Like how to kite a Shoutbow warrior. a DD ele. Guides that shows you the most important skills, teaches you how to count their cooldownds etc.. What Helseth does is showing kiting spots and saying "if you can use PS don't use a Blink". The other excellent guide he did was about rotating but it has nothing to do with this kiting guide. On a side note: when you upload GW2's pictures you have to select that policy thing, shall we do the same with GIFs? I have no idea how this work but I guess you need a sort of permission to use GW2 material. --
Billaboong (billa-talk) 12:35, 14 May 2015 (UTC)
- The content being GW2 is always listed at the bottom of the page in the footer, no worries there. For written guide, I meant "short description" or like a table of contents for the different maps. Something like a "home page" for all the kiting pages so we can link to one guide instead of multiple. I like that we can write things like "Uuse PS instead of blink when possible" that's a good idea. And I'm sure people would love to learn how to count cooldowns, but that might be better for a PvP basics guide instead. « Chase ♥ ♥ ♥ » 12:59, 14 May 2015 (UTC)
- I'm not sure about what you mean with a written kiting guide. The kiting spots we use don't require you to use your brain. Only thing you need to know is that you will lose the cap but that's so obvious that it doesn't need a guide. Maybe you mean a guide that explains how to kite during a fight? Like how to kite a Shoutbow warrior. a DD ele. Guides that shows you the most important skills, teaches you how to count their cooldownds etc.. What Helseth does is showing kiting spots and saying "if you can use PS don't use a Blink". The other excellent guide he did was about rotating but it has nothing to do with this kiting guide. On a side note: when you upload GW2's pictures you have to select that policy thing, shall we do the same with GIFs? I have no idea how this work but I guess you need a sort of permission to use GW2 material. --
- And if thieves are dedicated enough they'll add their own logo on top of ours ;) Then it becomes one of those, how much of the screen can you cover so thieves can't take it?, sort of deals. Idk, just doesn't make sense what other site is even out there wanting to take this. The only other reputable pvp site I can think of is qqmore.net and he's a very nice guy dedicated to making the pvp atmosphere a better place. On the side note we should have an over-arching "kiting" guide that explains in text and links youtube vids like helseth perhaps with sub-headers for our gfys/maps and then link this kiting guide at the bottom of every pvp build we have in a template. « Chase ♥ ♥ ♥ » 11:40, 14 May 2015 (UTC)
- It's true that we will be the 1st, but only some redditors will know that and basically every other site could just take the gifs. This way if they simply copy it and don't bother editing them then it's extra advetisement for us. Also the logo is kewl. Besides most GW2 people are super lazy/casual, if someone truly wants to contribute (I find it unlikely) chance are that person's dedicated enough to bother adding the logo. --
Condi shatter back to Testing?[edit]
This build is total garbage for Conquest, I'm really not happy about recommending this to anyone, this is one of the examples why voting does not work as intended. Can I at least move it back to testing so users don't get misled? --Hanz(talk) 07:12, 23 May 2015 (UTC)
- Well you are the pvp admin so do it or wait until it is getting archived because of the trait changes. Fredor (talk) 10:29, 24 May 2015 (UTC)
Map specific guides[edit]
I think it would be great to cover not just kiting but the mechanics of the maps too (with strategies). These are good investments as we'd barely have to touch these guides ever again once they are done. Currently I'd like to focus on the basic winning conditions and secondary mechanics to keep it somewhat brief. Any suggestions regarding adding more topics? Maybe opening splits, but on most maps there isn't much to write about it. --Hanz(talk) 11:31, 25 May 2015 (UTC)
Can't create a new page[edit]
I don't know if I am totally blind or if there is a problem with the wiki but I can't create a new page anymore. I've typed "Kiting - Forest of Niflhel" and it doesn't show me the option "create a page with this name" . -- Billaboong (billa-talk) 09:23, 29 May 2015 (UTC)
- Hmm idk, works for me. Here it is --
Hanz(talk) 09:34, 29 May 2015 (UTC)
- Not sure what the problem is here. You have the correct user rights (as autoconfirmed user). « Chase ♥ ♥ ♥ » 13:39, 29 May 2015 (UTC)
- Oh yeah, question. How can I change font color? :P I need it for adding color to team score in future map guides. --
Hanz(talk) 14:20, 29 May 2015 (UTC)
- Example? I'm not sure where the team score is shown currently « Chase ♥ ♥ ♥ » 16:42, 29 May 2015 (UTC)
- At the winning conditions part. Team score isn't shown anywhere, I'm just bringing up examples for the winning conditions part and i want to use red/blue for team scores. --
Hanz(talk) 17:06, 29 May 2015 (UTC)
- I'm feeling pretty stupid at the moment, can't figure it out. But if it's normal text area I can easily make it change colors. If you want the headers to change color, that will be a little harder but still doable I think. Get the design/format down, and then just point out exactly what is changing, and I'll help you out :) « Chase ♥ ♥ ♥ » 13:51, 1 June 2015 (UTC)
- Usually the most obvious things are the most well hidden ^^ It's normal text in a part where I'm bringing examples of possible match outcomes (like 467 - 467) and I'm planning to change the font color of the numbers using the same RGB codes as Anet does. Just a minor detail. --
Hanz(talk) 14:19, 1 June 2015 (UTC)
- Usually the most obvious things are the most well hidden ^^ It's normal text in a part where I'm bringing examples of possible match outcomes (like 467 - 467) and I'm planning to change the font color of the numbers using the same RGB codes as Anet does. Just a minor detail. --
- I'm feeling pretty stupid at the moment, can't figure it out. But if it's normal text area I can easily make it change colors. If you want the headers to change color, that will be a little harder but still doable I think. Get the design/format down, and then just point out exactly what is changing, and I'll help you out :) « Chase ♥ ♥ ♥ » 13:51, 1 June 2015 (UTC)
- At the winning conditions part. Team score isn't shown anywhere, I'm just bringing up examples for the winning conditions part and i want to use red/blue for team scores. --
- Example? I'm not sure where the team score is shown currently « Chase ♥ ♥ ♥ » 16:42, 29 May 2015 (UTC)
- Oh yeah, question. How can I change font color? :P I need it for adding color to team score in future map guides. --
This is what I see when I look for a page that doesn't exist. There's no "create" button. -- Billaboong (billa-talk) 16:04, 29 May 2015 (UTC)
- It's weird for sure. Can you try going to this page and seeing what happens? « Chase ♥ ♥ ♥ » 16:42, 29 May 2015 (UTC)
Meta Teams category for Ranked Arena?[edit]
Would be super useful for groups of people looking to play meta compositions in sPvP - also pretty easy to manage as it can likely be copied from common compositions used in tournament play. Oskoff (talk) 11:02, 3 June 2015 (UTC)
- Problem is that there really isn't an absolutely optimal comp for PvP. Most teams look like this: Engi, Thief, Cele, Zerker, X, (X can be cele or zerker). The optional cele in most cases is a shoutbow warrior while the optional zerker is a Hammer guard. Then for the X slot your team can either take an ele or double up on engineer/warrior for a 3 cele comp while it's also common to take a 2nd guard or a shatter mesmer for a 3 zerker comp. There are exceptions ofc, like Abjured takes Power nec for their 3 zerker comp, and TCG.. at this point I don't even know what TCG's doing as they change roster almost every week. :P That's another thing, sometimes on top tier iT's more important to find a good player than it is ti find someone with the optimal build - Helseth plays mesmer whether it's optimal or not, Abjured has Nos on power nec because he's a really good nec and not because it's the best thing for the slot. Hmm maybe I could just elaborate on this and add a meta team comp, but basically you can just take 1 of each of the meta specs, and either double up on anything except for thief to fill the 5th slot or you take a shatter mes as 5th, that's pretty much it. Oh and staff ele can replace DD too. --
Hanz(talk) 12:16, 3 June 2015 (UTC)
- I think it can be managed pretty well by listing multiple compositions with variants and optionals listed, I know it's a different kettle of fish but it worked relatively well on the GW1 wiki for GvG which had more possibilities. Hell, you've given a reasonable summary right here so it could even be listed as a guide to making a meta composition which could essentially be a more in depth explanation of what you have written here. Oskoff (talk) 12:26, 3 June 2015 (UTC)
- I might give it a shot this week. But in GW1 defining team comps was a lot easier as it had more dedicated roles for specific builds, for instance in almost every case GvG teams had 2 monks (1 prot 1 infuse), 1 rit (runner) and if it was not a spike then 2-3 frontliners, mostly war and later derv. Obviously there are important roles in GW2 too, but team comps aren't as significant as they used to be in GW1 because the first game was more focused on teamfights thus builds were designed to have more synergy. --
Hanz(talk) 15:04, 3 June 2015 (UTC)
- It was still managed in very fluid eras - there was a very long era where the only staple parts of a compositions were hammer war, axe war, ranger, prot monk, infuse monk, flagger rit. The other two slots could be anything of a second axe war, mesmer, ele, second ranger, smite/prot monk, paragon, derv, assassin, or necro. It was pretty varied at times! Anyway, I agree with you that it's less important particularly with the removal of dedicated healing classes. Still, it would be good to have something if only to say what we've discussed here. If you want a second opinion on what you write message me and I'll have a look at it, otherwise I defer to your expertise! :) Oskoff (talk) 22:36, 3 June 2015 (UTC)
- I might give it a shot this week. But in GW1 defining team comps was a lot easier as it had more dedicated roles for specific builds, for instance in almost every case GvG teams had 2 monks (1 prot 1 infuse), 1 rit (runner) and if it was not a spike then 2-3 frontliners, mostly war and later derv. Obviously there are important roles in GW2 too, but team comps aren't as significant as they used to be in GW1 because the first game was more focused on teamfights thus builds were designed to have more synergy. --
- I think it can be managed pretty well by listing multiple compositions with variants and optionals listed, I know it's a different kettle of fish but it worked relatively well on the GW1 wiki for GvG which had more possibilities. Hell, you've given a reasonable summary right here so it could even be listed as a guide to making a meta composition which could essentially be a more in depth explanation of what you have written here. Oskoff (talk) 12:26, 3 June 2015 (UTC)
- That would be a bit hard. The current meta seems to be between 2 and 3 mobile pointholders (in this case celestial bruisers) and DPS for the final 2-3 spots. For pointholders, current popular builds are d/d ele, shoutbow warrior, cele engi (which is kind of half bruiser half DPS), with the occasional staff ele. For DPS, current popular builds are d/p panic strike thief, medi hammer guard, shatter mesmer, and cele engi (see prev note), but there are a lot of other not-quite-so-popular DPS builds that are still very viable in the current meta, including but not limited to: power ranger, power necro, s/d thief, condi engi, condi ranger, and terrormancer. When you add all that up you get a hell of a lot of possible and viable combinations. Sins (talk) 03:56, 4 June 2015 (UTC)
- But this sounds exactly like the kind of guide a new comer to PvP would like to read. What the main builds are, what secondary options are available, and the roles they fit and how together they make a good team. I would probably suggest starting out with "Roles" for team comp, then a section for which classes are good in each role and secondary/great classes for each role. Considering there's only two roles it could start out to be a good set up. There are after all a lot of similarities between teams, (though thankfully this seems to be sort of changing on the very high end teams, but probably for the anticipation of supposed ele nerf) « Chase ♥ ♥ ♥ » 15:16, 4 June 2015 (UTC)
Update This is what I've got so far. Might change Guard to an optional slot though. --Hanz(talk) 11:25, 5 June 2015 (UTC)
Stronghold Section[edit]
We're on our 2nd Stronghold Beta now, and I think it's about time we added a section for Stronghold-specific builds, as it has very different objectives (and by extension, builds) than normal conquest. I suggest renaming the 'Ranked Arena' category to 'Conquest' and adding a new 'Stronghold' category underneath it. Sins (talk) 02:24, 3 June 2015 (UTC)
- Good suggestion and that'll likely happen, but isn't it too soon? Even if we start submitting builds for it, we couldn't get a decent test run with them by the end of the beta, and even if we could, people are still figuring out the gamemode, the roles, the tactics, so I guess it's kinda played like 2012 hotjoin and that won't change for a while which makes it hard to judge whether a build is good or your opponents are simply clueless. Besides I'd say most conquest builds are top tier in Stronghold too, but we need to be able to tag a build for 2 sections first. Then there is also a chance for the specialization patch to drop before the 3rd beta which means we'll have to rework all the already existing builds/replace some with new ones. I'd like to see a Stronghold section asap just like you do, but I think it's not the right time yet :) Edit: although if you have any build ideas feel free to create some sandbox builds and we'll revisit those when the time is right. --
Hanz(talk) 06:48, 3 June 2015 (UTC)
- The mechanics of stronghold are still being tweaked. Builds made for it will likely adapt to the new rulesets. We will have a separate category when the game mode stabilizes. « Chase ♥ ♥ ♥ » 15:20, 3 June 2015 (UTC)
Specializations[edit]
"Stay tuned for more information on what you’ll find in the next update!"
We might get them in a week or 2. --Hanz(talk) 18:08, 9 June 2015 (UTC)
Stronghold vs Conquest[edit]
Apparently there is going to be separate / both q options for this :) « Chase ♥ ♥ ♥ » 21:15, 9 June 2015 (UTC)
New Guide- Need help formatting.[edit]
I tried formatting a guide last night but it seems that the format in which to make it that I used was old, as the equipment section isn't right- its pretty late here now though, and im going to bed ill be checking back tomorrow- any help would be greatly appreciated :) --Noodz
- Done. :P Fixed the templates, removed most of the personal tone, added a missing skill bar too, though I don't know the last utility slot and the elite skill so filling that is up to you. Also moved it to the proper page. However I couldn't figure out the traits - while it says that the build is 0/0/4/6/4, you have 0/0/4/2/6 with 2 missing trait points. --
Hanz(talk) 09:27, 15 June 2015 (UTC)
Archiving vs Updating[edit]
I believe this was discussed before but very briefly. One thing we could do is to archieve every build and start from 0, but I'm much rather go with the following:
Case #1: For instance, Condition Clone Death will cease to exist as the clone death trait will be removed from the game, though there will be another signet condi build that'll likely replace it - in ths case I think we should archive the previous version and create a page for the new. TL;DR: core of the build is gone ⇒ archive
Case #2: There are builds like Shoutbow which'll still be basically the same with additional buffs so I guess it's better to just update the traits instead of completely replacing the build, that would just feel unnecessary.
Case #3: Builds such as D/P thief - Chase was right, I think we'll have to split it after all to CS and PS. My solution would be to create a separate page for CS, archive that page, and then update the PS build to the post-patch D/P version as it'll likely use the same trait lines/specializations as the PS build.
Case #4: This is when we merge builds, like the 2 bunker guardian builds we have because with the specializations it'll be possible to have everything those builds have in 1 new build. I think we should archive both and create a new one, or idk.
Opinions on this/other suggestions? --Hanz(talk) 11:21, 16 June 2015 (UTC)
- These sound good to me. Not sure why we're splitting D/P thief after the patch as I'm not sure CS will be viable considering executioner's move to DA. Could be wrong, so two builds is fine as well no problemo. I gotta get working on the new templates... :( « Chase ♥ ♥ ♥ » 22:58, 16 June 2015 (UTC)
- "I'm not sure CS will be viable considering executioner's move to DA" - that's exactly the reason :P CS will be useless for PvP, so we split and immediately archive the CS part to show that this existed but is no longer a choice at all. Templates are going to be a daunting task :/ But let's hope Anet won't do a complete overhaul of the game ever again. --
Hanz(talk) 06:36, 17 June 2015 (UTC)
- "I'm not sure CS will be viable considering executioner's move to DA" - that's exactly the reason :P CS will be useless for PvP, so we split and immediately archive the CS part to show that this existed but is no longer a choice at all. Templates are going to be a daunting task :/ But let's hope Anet won't do a complete overhaul of the game ever again. --
Examples of New Templates for Specializations[edit]
Guardian[edit]




























Thief[edit]






















Elementalist[edit]

















Enjoy :) Colors/Styling will come with time. Grammar and spelling mistakes will also be fixed over time. Icons will be added as according to in game or unified logic. Happy pre-patch day! « Chase ♥ ♥ ♥ » 01:03, 23 June 2015 (UTC)
- Looks great :) Did you figure out the bots or should I start working on the other lines? Btw, what do you guys think about creating a warning banner on the frontpage regarding the upcoming update?-- Galaxian (talk) 11:47, 23 June 2015 (UTC)
Bugged build policy[edit]
What's our policy on broken stuff again? xP There is a bug that basically makes rangers immortals I wonder if we should add it or not. Technically it's meta AF but then we'd encourage people to use bugs. --Hanz(talk) 17:35, 24 June 2015 (UTC)
- Immortal rangers, Infinite grenade engis, etc are "bugged". If you feel it's worth the time to create and delete it when fixed then I think it's okay for the community to be aware of why they are unable to kill or are being insta downed by a certain class. If using those builds is an "exploit" then I'm currently unaware of the rules. Someone better versed in "exploits" should comment. « Chase ♥ ♥ ♥ » 23:44, 27 June 2015 (UTC)
- I would also recommend putting "Bugged" some where in the overview or if you'd like I can create a banner template you can place at the top above the rating box so users are easily notified « Chase ♥ ♥ ♥ » 23:45, 27 June 2015 (UTC)
New one needs help[edit]
Hi everyone im very new on this side and i dont rly know how all the things here work, i read the tutroial but im still not understanding much
i basicaly want to share an build i made for myself (pvp conquest) but i dont know how to edit it that it looks readable and also dont know where to post it^^
some help would be nice ty :D
yours sincerely --Mine Pie
- Welcome to the website! Familiarize yourself with the Style Manual, I went ahead and created the build for you which can be found here. The title can be changed later one and you are free to edit the article now. Also, don't forget to add your signature at the end of a post by clicking on the signature button above the text area.-- Galaxian (talk) 14:34, 27 June 2015 (UTC)
- ty very much ^^