Chase/Sandbox/Dungeon Template

Intro[edit]

Chase will be modifying this build to hopefully incorporate many different aspects that are required specifically by the hardcore dungeon community to outline their builds in an effective way.

Skills[edit]

{{Skills|Thief|D/D|Signet of Malice|Smoke Screen|Optional|Signet of Agility|Thieves Guild}} {{Skills|Thief|S/P}} {{Skills|Thief|SB}}

We should do a small explanation of our skills here. Then we should cover the variants right after. E.G. Shortbow should be used for stacking might/stealth and pulling targets, prior to an encounter. Dagger/Dagger and Sword/Pistol should be swapped according to encounter.

{{Variants}}

Heal

  • Hide in Shadows Hide in Shadows
    1Activation.png
    30Recharge.png
    Hide in Shadows
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
    Heal.pngHealing: 5,240
    Stealth.pngStealth (3s): Invisible to foes.
    Regeneration.pngRegen (4s): 520 Heal
  • Withdraw Withdraw
    18Recharge.png
    Withdraw
    Trick. Roll backward while healing and evade attacks. Cures immobilization, chill, and crippling.
    Heal.pngHealing: 4,344
    Book.pngEvade: 0.75 seconds

Utilities

  • Haste Haste
    60Recharge.png
    Haste
    Trick. Gain quickness and fury.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
  • Shadow Refuge Shadow Refuge
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Heal.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 600
  • Blinding Powder Blinding Powder
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
  • Signet of Shadows Signet of Shadows
    30Recharge.png
    Signet of Shadows
    Signet Passive: Grants a 25% increase in movement speed.
    Signet Active: Blind foes near your target.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngRadius: 240
    Range.pngRange: 1,200
  • Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200

Elite

  • Dagger Storm Dagger Storm
    Activation.png
    90Recharge.png
    Dagger Storm
    Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
    Damage.pngDamage: 266
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Bleed.pngBleeding (5s): 110 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDagger Storm Duration: 8 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900

Traits[edit]

AdeptMasterGrandmaster

Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index

{{Variants}}

  • Optimally when primarily using Sword/Pistol use
    Combined Training Combined Training
    Combined Training
    Dual skills deal more damage.
    Damage.pngDamage Increase: 5%
    over
    Dagger Training Dagger Training
    Dagger Training
    Dagger damage is increased.
    Damage.pngDamage Increase: 5%
  • If you party with an elementalist and plan on using his conjured weapons, use
    Improvisation Improvisation
    Improvisation
    Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle.
    Damage.pngDamage Increase: 10%
    over
    Dagger Training Dagger Training
    Dagger Training
    Dagger damage is increased.
    Damage.pngDamage Increase: 5%
  • If your party lacks Fury, consider taking
    Thrill of the Crime Thrill of the Crime
    Thrill of the Crime
    When you Steal, you and all allies gain fury, might, and swiftness.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Radius.pngRadius: 360
    over
    Flanking Strikes Flanking Strikes
    Flanking Strikes
    Increases damage when attacking a foe from behind or the side.
    Damage.pngDamage Increase: 5%

Equipment[edit]

{{2Col}}{{Left}} {{Equipment|DD|BerserkersBerserkers|Sigil of Night|Sigil of Frailty}} {{Equipment|SP|BerserkersBerserkers|Sigil of Night|Sigil of Frailty}} {{Equipment|SB|Berserkers|Sigil of Night|Sigil of Frailty}} {{EndLeft}} {{Right}} {{Equipment|Armor x6|Berserkers|Rune of the Scholar|Power Infusion}} {{Equipment|Armor x3alt|Berserkers|Assassins|Rune of the Scholar|Rune of the Scholar|Power Infusion|Power Infusion}} {{Equipment|Armor|Berserkers|Assassins|Berserkers|Assassins|Sinister|Soldiers|Rune of the Scholar|Rune of the Scholar|Rune of the Scholar|Rune of the Scholar|Rune of the Scholar|Rune of the Scholar|Power Infusion|Power Infusion|Power Infusion|Power Infusion|Power Infusion|Power Infusion}} {{Equipment|Trinkets x6|Berserkers|Power Infusion}} {{EndRight}} {{EndCol}}

And again do some explaining here. Why did you choose those sigils on the weapons? Why are the stats spread in such a way on the equipment? This is where that info goes.

Extras[edit]

Do a small spiel about how having extra weapons is good for the hardcore soul. Then list them all here, perhaps with small explanation / usage example {{Equipment|DD|BerserkersBerserkers|Sigil of Night|Sigil of Frailty}}

Food/Potions[edit]

  • Always carry 10% Dungeon specific nourishment buffs.
  • Exceptions:
  • In Ascalonian Catacombs use
    Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
  • A cheaper alternative
    Hardened Sharpening Stone Hardened Sharpening Stone
    Hardened Sharpening Stone.pngHardened Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
    Consumable
  • In Twilight Arbor use
    Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
    Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
    Nourishment (1 h):
    Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
    Consumable
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    when under the effects of
    Banner of Discipline Banner of Discipline
    1Activation.png
    120Recharge.png
    Banner of Discipline
    Banner. Place a banner that improves precision and critical damage for you and nearby allies.
    Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    or
    Spotter Spotter
    Spotter
    Increases precision of nearby allies.
    Attribute bonus.pngPrecision (9s): +150
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    , or
    Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
    Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
    Nourishment (30 m):
    Food.png+100 Precision+70 Ferocity+10% Experience from Kills
    Consumable
    when lacking both of those party buffs.
  • Cheaper alternatives are
    Plate of Steak and Asparagus Plate of Steak and Asparagus
    Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
    Nourishment (30 m):
    Food.png+80 power+60 precision+10% Experience from kills
    Consumable
    and Minotaur Steak Minotaur Steak
  • The absolute highest DPS food is
    Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable

Usage[edit]

  • Dagger/Dagger will primary be used for single target damage on bosses when you are not holding an Elementalist Conjure Weapon.
  • Cloak and Dagger Cloak and Dagger
    6Initiative.png
    ½Activation.png
    Cloak and Dagger
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage.pngDamage: 444
    Stealth.pngStealth (3s): Invisible to foes.
    Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
    Range.pngRange: 130
    then
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.
    Damage.pngFront damage: 292
    Damage.pngBack Damage: 585
    Range.pngRange: 130
    . A full auto attack rotation
    Double Strike Double Strike
    Double Strike
    Chain. Strike your foe twice.
    Damage.png2Damage: 138
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    Wild Strike Wild Strike
    Wild Strike
    Chain. Strike your foe again. Gain endurance with a sucessful strike.
    Damage.pngDamage: 209
    Book.pngNumber of Targets: 2
    Book.pngEndurance Gain: 10
    Range.pngRange: 130
    Lotus Strike Lotus Strike
    ¼Activation.png
    Lotus Strike
    Strike your foe and inflict poison.
    Damage.pngDamage: 302
    Poison.pngPoison (6s): 201 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 2
    Range.pngRange: 130
    then Repeat.
  • The Revealed Revealed duration will last for the full auto attack and you will receive a 200 Power bonus from
    Revealed Training Revealed Training
    Revealed Training
    Gain extra power when striking an enemy from stealth.
    Revealed.pngRevealed: You cannot stealth
    Attribute bonus.pngPower: +200
    . As you start your second and beyond
    Cloak and Dagger Cloak and Dagger
    6Initiative.png
    ½Activation.png
    Cloak and Dagger
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage.pngDamage: 444
    Stealth.pngStealth (3s): Invisible to foes.
    Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
    Range.pngRange: 130
    your Revealed Revealed buff will disappear as you start the C&D animation and you will regain stealth for
    Backstab Backstab
    ¼Activation.png
    Backstab
    Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.
    Damage.pngFront damage: 292
    Damage.pngBack Damage: 585
    Range.pngRange: 130
    .
  • Sword/Pistol will primary be used for cleaving and blinding packs of trash mobs. Their really isn't a DPS rotation for Sword/Pistol but as trash mobs run towards you and your allies. Use
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    to blind them and mitigate the incoming damage.
    Pistol Whip Pistol Whip
    6Initiative.png
    ¾Activation.png
    Pistol Whip
    Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
    Damage.png9Damage: 765
    Stun.pngStun (½s): Unable to use skills or move.
    Range.pngRange: 130
    gives evades during the second portion and a slight DPS increase over the auto attack but careful to not burn all your initiative and lose the minor trait Trait thief.png First Strikes.
    Pistol Whip Pistol Whip
    6Initiative.png
    ¾Activation.png
    Pistol Whip
    Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
    Damage.png9Damage: 765
    Stun.pngStun (½s): Unable to use skills or move.
    Range.pngRange: 130
    hits once as a stun so you an interrupt key skills from enemy trash. Then the second portion hits for a cleaving 8 times, allowing you gain a significant amount of health from
    Signet of Malice Signet of Malice
    Activation.png
    15Recharge.png
    Signet of Malice
    Signet Passive: Heals when your attack.
    Signet Active: Gain health.
    Heal.pngSignet of Malice: 132
    Heal.pngHealing: 3,275
    .
  • When stealthing by trash as an organised group,
    Black Powder Black Powder
    6Initiative.png
    ½Activation.png
    Black Powder
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage.pngDamage: 62
    Blind.pngBlindness (2s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Smoke
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    should be used as the primary smoke field due to lack of cooldown. Have party members chain blasts in this field with you, while you blast it with
    Cluster Bomb Cluster Bomb
    3Initiative.png
    ½Activation.png
    Cluster Bomb
    Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
    Damage.pngLarge Explosion: 353
    Bleed.pngBleeding (4s): 170 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    . The duration of the smoke field only lasts for 4s so you will need help from your party in order to be stack a significant amount of stealth. In less organised groups
    Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    gives a longer stealth field for easier stealthing.
    Shadow Refuge Shadow Refuge
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Heal.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 600
    gives a large amount of area stealth without needing to use blast finishers. This skill is most useful when trying gain stealth next to or on top of trash mobs. Most blast finishers cause AoE damage and will cause Revealed Revealed if you are to close to enemy mobs.
    Blinding Powder Blinding Powder
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
    gives 3s of stealth, is a blast finisher, and causes no damage making it very useful when running past difficut trash runs. You can use this skill to add a few extra seconds of stealth to your allies with little risk.

Guides[edit]

Streamers[edit]