Eremko/Directory/All Traits/Thief

Serpent's Touch
Serpent's Touch
Stealing inflicts poison.
Poison.pngPoison (10s): 840 Damage, -33% Heal Effectiveness
Back Fighting
Back Fighting
You deal bonus damage while downed.
Damage.pngDamage Increase: 50%
Corrosive Traps
Corrosive Traps
Traps apply vulnerability when triggered.
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
Mug
Mug
Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Damage.pngDamage: 366
Heal.pngHealing: 1,980
Venomous Strength
Venomous Strength
Venoms grant might when activated.
Might.png2Might (20s): 60 Power, 60 Condition Damage
Potent Poison
Potent Poison
Increases poison duration.
Radius.pngDuration Increase: 33%
Sundering Strikes
Sundering Strikes
Critical hits have a chance to cause vulnerability.
Book.pngChance on Critical Hit: 50%
Vulnerability.pngVulnerability (6s): 1% Incoming Damage
Lotus Poison
15Recharge.png
Lotus Poison
Weaken targets when you poison them.
Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Improvisation
Improvisation
Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle.
Damage.pngDamage Increase: 10%
Quick Venoms
Quick Venoms
Reduces recharge on venom skills.
Book.pngRecharge Reduced: 20%
Dagger Training
Dagger Training
Dagger damage is increased.
Damage.pngDamage Increase: 5%
Combined Training
Combined Training
Dual skills deal more damage.
Damage.pngDamage Increase: 5%
Exposed Weakness
Exposed Weakness
Deal more damage if your target has a condition.
Damage.pngDamage Increase: 10%
Panic Strike
20Recharge.png
Panic Strike
Striking a foe that is below the health threshold immobilizes them.
Radius.pngHealth Threshold: 50%
Immobilize.pngImmobilize (2½s): Unable to move.
Residual Venom
Residual Venom
Applied venoms last an additional strike.
Revealed Training
Revealed Training
Gain extra power when striking an enemy from stealth.
Revealed.pngRevealed: You cannot stealth
Attribute bonus.pngPower: +200
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Keen Observer
Keen Observer
Critical-hit chance is increased while your health is above the threshold.
Radius.pngHealth Threshold: 90%
Stat-Icon-Precision.pngCritical Chance Increase: 5%
Furious Retaliation
30Recharge.png
Furious Retaliation
Gain fury when your target falls below the health threshold.
Radius.pngHealth Threshold: 50%
Fury.pngFury (10s): 20% Critical Chance
Signets of Power
Signets of Power
Gain might when activating a signet.
Might.png5Might (10s): 150 Power, 150 Condition Damage
Side Strike
Side Strike
Gain bonus critical-hit chance when hitting a foe from behind or the side.
Stat-Icon-Precision.pngCritical Chance Increase: 7%
Concealed Defeat
10Recharge.png
Concealed Defeat
Create a Smoke Screen when downed.
Blind.png7Blindness (1s): Next outgoing attack misses.
Duration.pngDuration: 7 seconds
Combo.pngCombo Field: Smoke
Unblockable.pngUnblockable
Pistol Mastery
Pistol Mastery
Deal additional damage with pistols.
Damage.pngDamage Increase: 10%
Practiced Tolerance
Practiced Tolerance
Gain vitality based on your precision.
Book.pngPrecision converted to Vitality: 7%
Opportunist
5Recharge.png
Opportunist
Critical hits have a bonus chance to restore initiative.
Book.pngTrigger Chance: 50%
Book.pngInitiative: 1
Ankle Shots
10Recharge.png
Ankle Shots
Critical hits with a pistol have a chance to cripple foes.
Book.pngChance on Critical Hit: 60%
Cripple.pngCripple (3s): -50% Movement Speed
Signet Use
Signet Use
Gain initiative when activating a signet. Reduces recharge on signets.
Book.pngInitiative: 1
Book.pngRecharge Reduced: 20%
Combo Critical Chance
Combo Critical Chance
Dual skills have increased critical-hit chance.
Stat-Icon-Precision.pngCritical Chance Increase: 5%
Critical Haste
30Recharge.png
Critical Haste
You have a chance to gain quickness on a critical hit.
Book.pngTrigger Chance: 25%
Quickness.pngQuickness (2s): Skills and actions are 50% faster.
First Strikes
First Strikes
Damage is increased while your current initiative is over the threshold.
Damage.pngDamage Increase: 10%
Book.pngInitiative Threshold: 6
Executioner
Executioner
Deal extra damage when your target is below the health threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%
Hidden Killer
Hidden Killer
Gain bonus critical-hit chance while in stealth.
Stat-Icon-Precision.pngCritical Chance Increase: 100%
Invigorating Precision
Invigorating Precision
You are healed for a percentage of outgoing critical hit damage.
Book.pngPercent: 15%
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Last Refuge
60Recharge.png
Last Refuge
Use Blinding Powder when your health reaches a certain threshold.
Radius.pngHealth Threshold: 25%
Master of Deception
Master of Deception
Reduces recharge on deception skills.
Book.pngRecharge Reduced: 20%
Slowed Pulse
20Recharge.png
Slowed Pulse
Grant regeneration if you have two or more stacks of bleeding.
Regeneration.pngRegen (10s): 1,300 Heal
Shadow Protector
Shadow Protector
When you grant stealth to an ally, they gain regeneration. This effect does not trigger if your ally already has regeneration.
Regeneration.pngRegen (10s): 1,300 Heal
Shadow's Embrace
Shadow's Embrace
Remove conditions periodically while in stealth.
Book.pngConditions Removed: 1
Radius.pngInterval: 3 seconds
Infusion of Shadow
Infusion of Shadow
Gain initiative when you enter stealth.
Book.pngInitiative: 2
Cloaked in Shadow
Cloaked in Shadow
Gaining stealth blinds nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Meld with Shadows
Meld with Shadows
Stealth skills last longer.
Radius.pngDuration Increase: 1 second
Power Shots
Power Shots
Short bow and harpoon gun damage is increased.
Damage.pngDamage Increase: 5%
Hidden Thief
Hidden Thief
Stealing grants you stealth.
Stealth.pngStealth (3s): Invisible to foes.
Leeching Venoms
Leeching Venoms
Siphon life from your foe when triggering a venom. This can only occure once per strike.
Damage.pngLife Siphon Damage: 350
Heal.pngLife Siphon Healing: 325
Patience
Patience
Regain initiative faster while in stealth.
Book.pngInitiative: 1
Radius.pngInterval: 10 seconds
Hidden Assassin
Hidden Assassin
Gain might when you gain stealth.
Might.png2Might (15s): 60 Power, 60 Condition Damage
Shadow's Rejuvenation
Shadow's Rejuvenation
Regenerate health while in stealth.
Heal.pngHealing: 293
Radius.pngInterval: 1 second
Venomous Aura
Venomous Aura
When you use a venom skill, you apply the effects to all nearby allies as well.
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Resilience of Shadows
Resilience of Shadows
Stealth effects that you apply reduce incoming attack damage.
Damage.pngDamage Reduced: 50%
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Expeditious Dodger
Expeditious Dodger
Gain swiftness upon dodging.
Swiftness.pngSwiftness (2s): 33% Movement Speed
Descent of Shadows
Descent of Shadows
Release Blinding Powder when you take falling damage. You take less damage from falling.
Damage.pngDamage Reduced: 50%
Power of Inertia
Power of Inertia
Gain might whenever you dodge.
Might.pngMight (15s): 30 Power, 30 Condition Damage
Vigorous Recovery
Vigorous Recovery
Gain vigor when using healing skill.
Vigor.pngVigor (5s): 100% Endurance Regeneration
Assassin's Retreat
5Recharge.png
Assassin's Retreat
Gain swiftness when you kill a foe.
Swiftness.pngSwiftness (20s): 33% Movement Speed
Master Trapper
Master Trapper
Reduces recharge on Traps.
Book.pngRecharge Reduced: 20%
Fleet Shadow
Fleet Shadow
Move faster while in stealth.
Book.pngMovement Speed Increase: 50%
Feline Grace
Feline Grace
Dodging returns some of the endurance used.
Book.pngEndurance Gain: 15
Fleet of Foot
10Recharge.png
Fleet of Foot
Dodging removes conditions from you.
Cripple.pngCures Crippled
Weakness.pngCures Weakness
Pain Response
30Recharge.png
Pain Response
Gain regeneration and remove conditions when struck while your health is below the threshold.
Radius.pngHealth Threshold: 75%
Regeneration.pngRegen (10s): 1,300 Heal
Bleed.pngCures Bleeding
Burn.pngCures Burning
Poison.pngCures Poisoned
Quick Recovery
Quick Recovery
Gain bonus initiative over time.
Book.pngInitiative: 1
Radius.pngInterval: 10 seconds
Hard to Catch
30Recharge.png
Hard to Catch
Shadowstep away and give swiftness when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).
Swiftness.pngSwiftness (12s): 33% Movement Speed
Radius.pngRadius: 600
Fluid Strikes
Fluid Strikes
Damage is increased while endurance is not full.
Damage.pngDamage Increase: 10%
Assassin's Reward
Assassin's Reward
Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Heal.pngHealing: 69
Quick Pockets
Quick Pockets
Gain initiative on swapping weapons while in combat.
Book.pngInitiative: 3
Assassin's Equilibrium
Assassin's Equilibrium
Gain stability when striking an enemy from stealth.
Stability.pngStability (1½s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
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Kleptomaniac
Kleptomaniac
Stealing gives you initiative.
Book.pngInitiative: 2
Merciful Ambush
Merciful Ambush
Stealth yourself and and your target when reviving an ally.
Stealth.pngStealth (2s): Invisible to foes.
Instinctual Response
60Recharge.png
Instinctual Response
If you take damage greater then the health threshold n a single strike, you release feathers to blind nearby enemies and gain stealth.
Radius.pngHealth Threshold: 10%
Stealth.pngStealth (3s): Invisible to foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 120
Uncatchable
Uncatchable
Leave behind Caltrops when you dodge. Caltrops bleed and cripple foes.
Bleed.pngBleeding (4s): 170 Damage
Cripple.pngCripple (5s): -50% Movement Speed
Radius.pngRadius: 90
Flanking Strikes
Flanking Strikes
Increases damage when attacking a foe from behind or the side.
Damage.pngDamage Increase: 5%
Thrill of the Crime
Thrill of the Crime
When you Steal, you and all allies gain fury, might, and swiftness.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (10s): 30 Power, 30 Condition Damage
Swiftness.pngSwiftness (10s): 33% Movement Speed
Radius.pngRadius: 360
Long Reach
Long Reach
Increases the range on stealing.
Book.pngRange Increase: 600
Preparedness
Preparedness
Increases maximum initiative by 3.
Bountiful Theft
Bountiful Theft
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Book.pngBoons Stolen: 2
Vigor.pngVigor (10s): 100% Endurance Regeneration
Radius.pngRadius: 240
Trickster
Trickster
Reduces recharge on tricks.
Book.pngRecharge Reduced: 20%
Initial Strike
Initial Strike
Attacks with the first weapon-skill slot have a chance to regain initiative.
Book.pngTrigger Chance: 7%
Book.pngInitiative: 1
Ricochet
Ricochet
Pistol shots have a chance to bounce to an additional target. Pistol range is increased.
Book.pngTrigger Chance: 50%
Book.pngMaximum Additional Bounces: 3
Book.pngRange Increase: 150
Lead Attacks
Lead Attacks
Increases damage per initiative.
Damage.pngDamage Increase: 1%
Hastened Replenishment
Hastened Replenishment
You receive initiative when using a heal skill.
Book.pngInitiative: 4
Sleight of Hand
Sleight of Hand
Stealing also dazes your target. Reduces recharge of Steal.
Daze.pngDaze (1s): Unable to use skills.
Book.pngRecharge Reduced: 20%
Bewildering Ambush
Bewildering Ambush
Stealing also applies confusion.
Confusion.png5Confusion (5s): 325 Damage On Skill Use
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