Eremko/Directory/All Traits/Warrior

< Eremko‎ | Directory/All Traits
Reckless Dodge
Reckless Dodge
Damage foes at the end of a dodge roll.
Damage.pngDamage: 304
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Death from Above
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Death from Above
Damage and launch foes when you take falling damage. Take less damage from falling.
Damage.pngDamage Reduced: 50%
Damage.pngDamage: 487
Launch.pngLaunch: 450
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Book.pngUnblockable
Restorative Strength
Restorative Strength
Using a heal skill removes conditions.
Chill.pngCures Chilled
Cripple.pngCures Crippled
Immobilize.pngCures Immobilized
Weakness.pngCures Weakness
Great Fortitude
Great Fortitude
A percentage of power is given as a bonus to vitality.
Book.pngPower converted to Vitality: 7%
Short Temper
Short Temper
Gain might and adrenaline each time you are blocked.
Might.png3Might (5s): 90 Power, 90 Condition Damage
Attribute bonus.pngAdrenaline: 1
Dual Wielding
Dual Wielding
Damage is increased when wielding an axe, mace, or sword in your off hand.
Damage.pngDamage Increase: 5%
Powerful Banners
Powerful Banners
Banners do damage when summoned.
Damage.pngDamage: 365
Building Momentum
Building Momentum
Burst skills restore endurance on hit.
Book.pngEndurance Gain: 15
Distracting Strikes
Distracting Strikes
Apply confusion when you interrupt a foe.
Confusion.png4Confusion (8s): 260 Damage On Skill Use
Physical Training
Physical Training
Physical utility skills deal more damage. Reduces recharge on physical utility skills.
Damage.pngDamage Increase: 100%
Book.pngRecharge Reduced: 20%
Slashing Power
Slashing Power
Greatsword and spear damage is increased.
Damage.pngDamage Increase: 10%
Axe Mastery
Axe Mastery
Improves critical damage while wielding an axe in your main hand.
Attribute bonus.pngFerocity: +150
Stick and Move
Stick and Move
Get a damage bonus when endurance is not full.
Damage.pngDamage Increase: 3%
Berserker's Power
Berserker's Power
Increases damage based how much adrenaline you have built.
Damage.pngAdrenaline Stage 1: 5%
Damage.pngAdrenaline Stage 2: 10%
Damage.pngAdrenaline Stage 3: 15%
Berserker's Might
Berserker's Might
Gain adrenaline while in combat.
Attribute bonus.pngAdrenaline: 2
Radius.pngInterval: 3 seconds
Burst Precision
Burst Precision
Burst skills have an increased chance to critically hit.
Stat-Icon-Precision.pngCritical Chance Increase: 100%
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Precise Strikes
Precise Strikes
Chance to cause bleeding on critical hits.
Book.pngChance on Critical Hit: 33%
Bleed.pngBleeding (3s): 128 Damage
Deep Strike
Deep Strike
Gain precision for each unused signet you have equipped.
Attribute bonus.pngPrecision: +40
Furious Speed
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Furious Speed
You have a chance to gain swiftness on critical hits.
Book.pngChance on Critical Hit: 100%
Swiftness.pngSwiftness (10s): 33% Movement Speed
Deep Cuts
Deep Cuts
Bleeds you apply last longer.
Radius.pngDuration Increase: 50%
Crack Shot
Crack Shot
Rifle and harpoon gun shots pierce. Reduces recharge on rifle and harpoon gun skills.
Book.pngRecharge Reduced: 20%
Book.pngPierces
Rending Strikes
Rending Strikes
You have a chance to cause vulnerability on critical hits.
Book.pngChance on Critical Hit: 33%
Vulnerability.pngVulnerability (8s): 1% Incoming Damage
Furious Reaction
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Furious Reaction
Gain fury and vigor when you take damage greater then a certan percentage of your maximum health in a single strike.
Radius.pngHealth Threshold: 10%
Fury.pngFury (10s): 20% Critical Chance
Vigor.pngVigor (10s): 100% Endurance Regeneration
Critical Burst
Critical Burst
Burst skills have an increased critical chance.
Stat-Icon-Precision.pngCritical Chance Increase: 10%
Unsuspecting Foe
Unsuspecting Foe
Increased critical-hit chance against stunned foes.
Stat-Icon-Precision.pngCritical Chance Increase: 50%
Blademaster
Blademaster
Increases your critical-hit chance with a sword.
Stat-Icon-Precision.pngCritical Chance Increase: 10%
Opportunist
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Opportunist
Gain fury when you immobilize a target.
Fury.pngFury (10s): 20% Critical Chance
Forceful Greatsword
Forceful Greatsword
Gain might on a critical hit with a greatsword or spear. Reduces recharge on greatsword and spear skill.
Might.pngMight on critical hit (5s): 30 Power, 30 Condition Damage
Book.pngRecharge Reduced: 20%
Attack of Opportunity
Attack of Opportunity
Increases damage to bleeding foes.
Damage.pngDamage Increase: 10%
Furious
Furious
Critical hits grant bonus adrenaline.
Attribute bonus.pngAdrenaline: 1
Last Chance
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Last Chance
Gain quickness when you strike a foe that is below the health threshold.
Radius.pngHealth Threshold: 50%
Quickness.pngQuickness (4s): Skills and actions are 50% faster.
Dual Wield Agility
Dual Wield Agility
Your attack speed is increased when wielding a sword, axe, or mace in your off hand.
Radius.pngPercent: 10%
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Thick Skin
Thick Skin
Gain extra armor while your health is above the threshold.
Radius.pngHealth Threshold: 90%
Attribute bonus.pngToughness: +100
Shield Master
Shield Master
Gain toughness while using a shield. Reduces recharge on shield skills.
Attribute bonus.pngToughness: +90
Book.pngRecharge Reduced: 20%
Dogged March
10Recharge.png
Dogged March
Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions.
Regeneration.pngRegen (3s): 390 Heal
Immobilize.pngImmobilize: Unable to move.
Cripple.pngCripple: -50% Movement Speed
Chill.pngChilled: -66% Movement Speed, -66% Skill Recharge Rate
Radius.pngDuration Decreased: 33%
Sure-Footed
Sure-Footed
Increases stance duration.
Radius.pngDuration Increase: 25%
Vigorous Return
Vigorous Return
Health and endurance are increased when you rally.
Book.pngEndurance Gain: 100
Radius.pngHealth Increase: 25%
Missile Deflection
Missile Deflection
Reflect missiles whenever you are blocking.
Book.pngReflects Missiles
Cull the Weak
Cull the Weak
Increases damage to weakened foes.
Damage.pngDamage Increase: 5%
Adrenal Health
Adrenal Health
Regenerate health based on adrenaline level.
Heal.pngAdrenaline Level 1 Healing: 125
Heal.pngAdrenaline Level 2 Healing: 240
Heal.pngAdrenaline Level 3 Healing: 360
Sundering Mace
Sundering Mace
Mace damage is increased when a foe is weakened. Reduces recharge on mace skills.
Damage.pngDamage Increase: 10%
Book.pngRecharge Reduced: 20%
Last Stand
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Last Stand
Activates Balanced Stance when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Cleansing Ire
Cleansing Ire
Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Attribute bonus.pngAdrenaline: 1
Merciless Hammer
Merciless Hammer
Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.
Damage.pngDamage Increase: 20%
Book.pngRecharge Reduced: 20%
Armored Attack
Armored Attack
Gain power based on your toughness.
Book.pngToughness converted to Power: 10%
Defy Pain
60Recharge.png
Defy Pain
Activates Endure Pain when you are struck while below the health threshold.
Radius.pngHealth Threshold: 25%
Spiked Armor
10Recharge.png
Spiked Armor
Gain retaliation when struck by a critical hit.
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Rousing Resilience
Rousing Resilience
Gain toughness when you break out of a stun.
Trait XIII.pngRousing Resilience (8s): Gain up to 1,000 toughness based on your level.
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Determined Revival
Determined Revival
Gain extra toughness per level while reviving.
Attribute bonus.pngToughness: +400
Leg Specialist
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Leg Specialist
Immobilize a target when you cripple them with a skill.
Immobilize.pngImmobilize (1s): Unable to move.
Lung Capacity
Lung Capacity
Reduces recharge on shouts.
Book.pngRecharge Reduced: 20%
Desperate Power
Desperate Power
You deal additional damage while below the health threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 25%
Stronger Bowstrings
Stronger Bowstrings
Increases longbow range.
Book.pngRange Increase: 20%
Inspiring Banners
Inspiring Banners
Banners apply their bonuses to a larger area. Reduces recharge on banners.
Book.pngRecharge Reduced: 20%
Book.pngRadius Increase: 50%
Empowered
Empowered
Increases damage for every boon on you.
Damage.pngDamage Increase: 1%
Fast Healer
Fast Healer
Increases revive speed.
Book.pngRevive Percentage: 10%
Shrug It Off
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Shrug It Off
Use "Shake It Off!" automatically when you have a number of conditions on you.
Book.pngConditions to Trigger: 1
Empower Allies
Empower Allies
Increases power for nearby allies.
Trait VIII.pngEmpower Allies (9s): Increases power of nearby allies by 150 points.
Radius.pngRadius: 600
Book.pngCombat Only
Quick Breathing
Quick Breathing
Reduces recharge on warhorn skills. Warhorn skills convert conditions into boons.
Book.pngConditions Converted to Boons: 1
Book.pngRecharge Reduced: 20%
Burning Arrows
Burning Arrows
Longbow damage is increased against burning foes. Reduces recharge on longbow skills.
Damage.pngDamage Increase: 10%
Book.pngRecharge Reduced: 20%
Reviver's Might
Reviver's Might
Grant might to nearby allies when you revive someone.
Might.png3Might (10s): 90 Power, 90 Condition Damage
Radius.pngRadius: 360
Inspiring Battle Standard
Inspiring Battle Standard
Banners also grant regeneration to allies.
Regeneration.pngRegen (3s): 390 Heal
Radius.pngInterval: 3 seconds
Vigorous Shouts
Vigorous Shouts
Shouts heal.
Heal.pngHealing: 1,480
Phalanx Strength
Phalanx Strength
When you grant yourself might, grant it to nearby allies as well.
Might.pngMight (6s): 30 Power, 30 Condition Damage
Radius.pngRadius: 600
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Versatile Rage
Versatile Rage
Gain adrenaline on weapon swap.
Attribute bonus.pngAdrenaline: 5
Mighty Defenses
Mighty Defenses
You gain might when you block an attack.
Might.pngMight (8s): 30 Power, 30 Condition Damage
Thrill of the Kill
Thrill of the Kill
Gain extra adrenaline on a kill.
Attribute bonus.pngAdrenaline: 10
Warrior's Sprint
Warrior's Sprint
You move faster while wielding melee weapons.
Book.pngMovement Speed Increase: 25%
Inspiring Shouts
Inspiring Shouts
Gain adrenaline when using a shout.
Attribute bonus.pngAdrenaline: 8
Vigorous Focus
Vigorous Focus
Gain vigor when using a Stance.
Vigor.pngVigor (6s): 100% Endurance Regeneration
Signet Mastery
Signet Mastery
Reduces recharge on signets.
Book.pngRecharge Reduced: 20%
Fast Hands
Fast Hands
Weapon-swapping recharges faster.
Book.pngRecharge Time: 5 seconds
Sweet Revenge
Sweet Revenge
Vengeance has an increased chance to rally.
Book.pngChance: 100%
Destruction of the Empowered
Destruction of the Empowered
Deal bonus damage per boon on your target.
Damage.pngDamage Increase: 3%
Sharpened Axes
Sharpened Axes
Critical hits with axes grant extra adrenaline. Reduces recharge on axe skills.
Attribute bonus.pngAdrenaline: 2
Book.pngRecharge Reduced: 20%
Mobile Strikes
Mobile Strikes
Movement skills break immobilize.
Immobilize.pngCures Immobilized
Versatile Power
Versatile Power
Gain might on weapon swap.
Might.pngMight (10s): 30 Power, 30 Condition Damage
Burst Mastery
Burst Mastery
Burst skills deal more damage and restore adrenaline on use.
Damage.pngDamage Increase: 7%
Attribute bonus.pngStage 1 Adrenaline Restored: 3
Attribute bonus.pngStage 2 Adrenaline Restored: 7
Attribute bonus.pngStage 3 Adrenaline Restored: 10
Heightened Focus
Heightened Focus
Gain bonus critical-hit chance each stage of adrenaline you have.
Attribute bonus.pngAdrenaline Stage 1: 5%
Attribute bonus.pngAdrenaline Stage 2: 10%
Attribute bonus.pngAdrenaline Stage 3: 15%
Brawler's Recovery
Brawler's Recovery
Remove conditions when you swap weapons.
Book.pngConditions Removed: 1
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