About Me[edit]
- Hello, everyone, I go by the name of Tormod, but Foxman works as well.
- I play PvX; The character I have played the most in PvE is my Ele, but I also mainly play a lot on my Mesmer, Guardian, and Necro.
- The Necro is what I play the most for PvP.
- As for my alternative characters, I play Revenant in PvX, Ranger in PvP, and Thief for PvE.
- Here is my GW2W account <http://wiki.guildwars2.com/wiki/User:Foxman525>
Created Builds[edit]
- Reaper - Rabid Chill of Death (Reaper - Carrion Frostfire)
- Chronomancer - Condi Shatter
- Reaper - Carrion MM
- Reaper - Carrion Hybrid Axe ⇒ Reaper - Celestial Blighter
Build Sandbox: Foxman525/Sandbox1
Builds in use[edit]
Defender of Recall[edit]
A hybrid support build for PvE which focuses on
Alacrity and time manipulation.
Skill Bar[edit]
Sword/Shield
Healing
Utility
Elite
½
12
Blurred Frenzy
¾
12
Illusionary Leap
1½
30
Echo of Memory
½
40
Tides of Time
2¾
10
Mantra of Recovery
Mantra. Meditate, charging a spell that will instantly heal you when activated.
Extra Toughness While Channeling: 600
Number of Casts: 2
¼
90
Mimic
Manipulation. The next utility skill you use recharges faster.
Echo (10s): Your next utility skill will rehcarge faster.
Recharge: 1 second
¾
30
Well of Action
1
40
Well of Recall
¼
180
Time Warp
¼
25
Temporal Curtain
1
25
Phantasmal Warden
Slot Changes
Mantra of Recovery 2¾
10
Mantra of Recovery
Mantra. Meditate, charging a spell that will instantly heal you when activated.
Extra Toughness While Channeling: 600
Number of Casts: 2
⇒
Ether Feast 1
20
Ether Feast
Heal yourself. Gain additional health for each active illusion.
Healing: 5,560
Heal per Illusion: 640
Well of Calamity ¾
20
Well of Calamity
⇒
Feedback 32
Feedback
for heavy projectile situations
Phantasmal Defender 1½
25
Phantasmal Defender
for more party defense
Well of Precognition ¼
45
Well of Precognition
for party evades
Well of Calamity ¾
20
Well of Calamity
for more AoE burst
Specializations[edit]
Inspiration

Mender's Purity
Whenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.

Medic's Feedback
Revive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.

Restorative Mantras
When you finish preparing a mantra you heal allies around you.

Persisting Images
Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health.

Inspiring Distortion
Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)

Warden's Feedback
Focus weapon skills reflect projectiles and have their recharge reduced by 20%.

Restorative Illusions
Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered

Protected Phantasms
Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds

Healing Prism
Each illusion you control grants you 100 healing power. Whenever you heal yourself, you heal nearby allies by a small amount.

Mental Defense
Whenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist's Celerity and Persistence of Memory

Illusionary Inspiration
Phantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions

Temporal Enchanter
Glamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance
Illusions

Illusionary Retribution
All shatter skills inflict 1 stack of confusion for 3 seconds when they hit.

Compounding Power
Deal 3% increased damage and gain 50 condition damage for each illusion you control. Fixed a bug which caused this trait to be non-functional while downed

Persistence of Memory
When a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds

The Pledge
Torch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second

Illusionist's Celerity
Reduces recharge of illusion-summoning skills by 20%.

Shattered Strength
Gain 1 stack of might for 10 seconds per illusion when you use a shatter skill.

Phantasmal Haste
Phantasms attack skill recharge is reduced by 20%, causing them to attack more often. Fixed a bug which cause this trait to have no effect on some phantasms

Maim the Disillusioned
Shatter skills inflict 1 stacks of torment for 6 seconds on foes they hit.

Master of Misdirection
Confusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.

Ineptitude
Inflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe)

Master of Fragmentation
Enhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles

Malicious Sorcery
Reduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
Chronomancer

Time Splitter
Gain access to continuum split/shift which allows you to revert to an earlier point in time.

Delayed Reactions
Interrupting a foe slows them. (3s of Slow)

Time Catches Up
Activating a shatter gives your illusions Super Speed

All's Well that Ends Well
Wells grant alacrity (2s) to allies when they end.

Flow of Time
Gain alacrity when you shatter. (1s)

Danger Time
Gain additional critical hit chance against slowed enemies. (30%)

Illusionary Reversion
Gain a clone after you activate a shatter skill

Improved Alacrity
Alacrity applied to you lasts longer. (33%)

Time Marches On
You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)

Lost Time
Every 3rd critical hit will slow your target. (2s of Slow)

Seize The Moment
Gain quickness for each illusion you shatter. (1s of Quickness)

Chronophantasma
Your phantasms respawn the first time they are shattered.
Domination

Illusion of Vulnerability
Interrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.

Confounding Suggestions
Increases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD). Fixed a bug which caused this trait to not update the skill facts for the racial skills Technobabble and Raven Shriek

Empowered Illusions
Your illusions deal 15% more damage

Rending Shatter
Shatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.

Dazzling
Dazing a foe inflicts 5 stacks of vulnerability for 8 seconds

Shattered Concentration
Shatter skills remove 1 boon from foes they hit.

Blurred Inscriptions
Reduces recharge of signet skill by 20%. Gain distortion and remove 1 condition when you use a signet.

Furious Interruption
Gain quickness for 3 seconds whenever you interrupt a foe (5s ICD).

Fragility
Deal 0.5% more damage to foes for each stack of vulnerability on them

Imagined Burden
Reduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.

Mental Anguish
Shatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills

Power Block
Interrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.
Take instead of Inspiration for more offense; also, take sword o/h to replace focus.
Equipment[edit]
Stats - All weapon and armor pieces are Tizlak's/Commander's whilst trinkets are half Captain's and half Knight's.
Upgrades
Superior Sigil of Force
Platinum Doubloon +4% Boon Duration Required Level: 80
Superior Sigil of Force
Platinum Doubloon +4% Boon Duration Required Level: 80
6x
Superior Rune of the Herald (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): +10% Boon Duration (5): +100 Toughness (6): When using a heal skill, apply protection to nearby allies (360 radius). (Cooldown: 10 seconds)
Variants
Superior Sigil of Fire 5
Superior Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Superior Sigil of Frailty 2
Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
Superior Rune of the Brawler
Superior Rune of the Brawler (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): +125 Toughness; When you use a heal skill you gain 5 stacks of might for 10 seconds. (Cooldown: 10s)
Consumables
Loaf of Candy Cactus Cornbread
Loaf of Candy Cactus Cornbread Nourishment (30 m):
+100 Concentration+70 Toughness+10% Experience from kills Consumable
Potent Superior Sharpening Stone
Potent Superior Sharpening Stone Nourishment (1 h):
Gain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills Consumable
or
Hardened Sharpening Stone
Hardened Sharpening Stone Nourishment (30 m):
Gain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills Consumable
Usage
(coming soon)
Cavalier Reaper's Might[edit]
A tough Necro build for PvE which focuses on using
Reaper Shroud and personal dps.
Skill Bar[edit]
Dagger/Focus
Healing
Utility
Elite
3½
12
Life Siphon
1
25
Dark Pact
¾
18
Reaper's Touch
1¼
20
Spinal Shivers
¾
20
"Your soul is mine!"
¾
60
Signet of Spite
½
30
Spectral Grasp
50
Spectral Armor
1
180
Lich Form
¾
Dusk Strike
1¼
8
Gravedigger
1
12
Death Spiral
½
25
Nightfall
¾
30
Grasping Darkness
Slot Changes
Spectral Grasp ½
30
Spectral Grasp
⇒
Signet of the Locust ¾
30
Signet of the Locust
for Open World mobility
Spectral Walk 60
Spectral Walk
for combat mobility
Well of Darkness ¼
50
Well of Darkness
for blinds
Specializations[edit]
Spite

Reaper's Might
Shroud skill 1 grants 1 stack of might for 15 seconds

Spiteful Talisman
Reduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%

Spiteful Renewal
Striking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)

Bitter Chill
Inflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.

Death's Embrace
Increases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds

Chill of Death
Cast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman

Rending Shroud
While in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you

Unholy Fervor
Reduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes

Siphoned Power
Striking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)

Signets of Suffering
Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions

Close to Death
Damage you deal to foes below 50% health is increased by 20%

Spiteful Spirit
Entering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor
Soul Reaping

Gluttony
Increases life force gain from skills by 10%.

Unyielding Blast
Shroud skill 1 pierces and inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4

Soul Marks
Mark skills are now unblockable and generate 3% life force when triggered

Speed of Shadows
Increases movement speed while in shroud by 25% and decreases recharge of shroud by 30%

Last Gasp
When you take damage while below 50% health cast Spectral Armor on yourself. This trait benefits from the recharge bonus of Spectral Mastery

Spectral Mastery
Reduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force

Vital Persistence
Life force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%

Fear of Death
Fear duration is 50% longer. When you are downed, fear foes around you for 1s.

Strength of Undeath
Increases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage

Foot in the Grave
When you enter shroud gain 1 stack of stability for 3 seconds and break out of stun

Death Perception
While you are in shroud you have an additional 50% chance to critical hit

Dhuumfire
Shroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits
Reaper

Reaper's Shroud
Assume the form of a reaper and gain new skills, turning your life force into health. Shroud Knight; You can equip greatswords and use reaper shouts. Death shroud is replaced with reaper's shroud, which has more melee oriented skills.

Augury of Death
Your shouts recharge faster for each foe they hit. Recharge reduction per foe is 7%

Chilling Nova
Critical hits against chilled foes causes an explosion that chills adjacent foes.

Relentless Pursuit
Reduces dutation of movement-impairing conditions. Additiona reduction while in reaper's shroud. Duration decrease 33% and 66% while in shroud

Shiver of Dread
Whenever you inflict fear, you also chill for 3 seconds

Soul Eater
Reduces recharge on greatsword skills. Gravedigger steals health if it hits.

Chilling Force
Striking a chilled foe grants 1 stack of mignt for 8 seconds and 1% Life Force.

Decimate Defenses
Striking a foe with vulnerability increases your critical hit change by 2% per stack.

Cold Shoulder
Chill lasts longer and chilled foes deal less damange too you. Damage reduced by 15% and chill duration increase by 20%

Blighter's Boon
Gain life force when you apply a boon to yourself. If you are in Reaper's Shroud, gain health instead.

Deathly Chill
Chill deals damage over time.

Reaper's Onslaught
Attack 15% faster while in Reaper's Shround. Killing a foe reduces recharge on shroud skills.
Variants
- Soul Reaping: master:
Vital Persistence

Vital Persistence
Life force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%
⇒
Spectral Mastery

Spectral Mastery
Reduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force
Equipment[edit]
Stats All weapons, armor, and trinkets are Cavalier except for the amulet which is Berserker's.
Upgrades
Superior Sigil of Force
9
Superior Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Force
9
Superior Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
6x
Superior Rune of the Ice (1): +25 Vitality (2): +10% Chill Duration (3): +50 Vitality (4): 25% chance when struck to cause an ice nova. (Cooldown: 30s) (5): +100 Vitality (6): +20% Chill Duration; +7% damage against chilled foes.
Consumables
(coming soon)
Usage
(coming soon)
Tempest Staff[edit]
Staff elementalist PvE build focusing on damage and
producing tons of might and fury.
Skill Bar[edit]
Staff
Healing
Utility
Elite
1
Fireball
6
Lava Font
½
10
Flame Burst
20
Burning Retreat
3¾
30
Meteor Shower
¾
25
Arcane Brilliance
¼
45
"Aftershock!"
30
Arcane Wave
1¼
60
Glyph of Storms
¼
75
"Rebound!"
¾
Water Blast
1
4
Ice Spike
¾
20
Geyser
40
Frozen Ground
1½
45
Healing Rain
¾
Chain Lightning
1½
10
Lightning Surge
¼
25
Gust
¼
25
Windborne Speed
¾
40
Static Field
¾
Stoning
1¼
6
Eruption
30
Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura (5s): Reflect projectiles with magnetic energy.
¼
30
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration: 3 seconds
Range: 1,200
¾
30
Shockwave
Slot Changes
"Rebound!" ¼
75
"Rebound!"
⇒
Glyph of Elementals 1¼
90
Glyph of Elementals
for Earth Elemental tanking certain instances.
Conjure Fiery Greatsword 1
180
Conjure Fiery Greatsword
for mobility
Specializations[edit]
Fire Magic

Empowering Flame
Gain power while in fire attunement.
Attribute Adjust: 150
5

Burning Precision

Conjurer
Gain fire aura when an ally picks up a conjured weapon. Conjured weapons have more charges.
Fire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Additional Charges: 10

Burning Fire
Use cleansing fire automatically when you have a number of conditions on you.
Conditions to Trigger: 3

Sunspot

Pyromancer's Training
Deal more damage while attuned to fire. Reduces recharge on all fire weapon skills.
Damage Increase: 10%
Recharge Reduced: 33%

One with Fire
Fire auras you apply last longer and grant might when applied.
2Might (10s): +60 Power, +60 Condition Damage
Duration Increase: 33%

Power Overwhelming
Gain condition damage based on your power.
Gain condition damage Based on a Percentage of power: 10%

Burning Rage
Deal more damage to burning foes.
Damage Increase: 10%

Persisting Flames
Executing blast finishers on fire fields grant fury. Fire fields last longer. Create a lava font when you go down.
Fury (10s): 20% Critical Chance
Duration Increase: 2 seconds

Pyromancer's Puissance
Each skill you use while attuned to fire grants you might.
Might (15s): +30 Power, +30 Condition Damage
Combat Only
8

Blinding Ashes
Blind foes that you burn.
Blind (4s): Next outgoing attack misses.
Air Magic

Zephyr's Speed
Move faster while attuned to air.
Movement Speed Increase: 25%

Zephyr's Boon
Auras grant Fury and Swiftness for 5 seconds when applied
Fury (5s): 20% Critical Chance
Swiftness (5s): 33% Movement Speed

One with Air
Gain superspeed when attuning to air.
Superspeed (3s): Movement speed is greatly increased.

Ferocious Winds
Gain ferocity based on your precision.
Gain Ferocity Based on a Percentage of Precision: 7%

Electric Discharge
Strike your target with a bolt of lightning when attuning to air.

Inscription

Aeromancer's Training
Gain precision while attuned to air. Reduces recharge on all air weapon skills.
Precision Increase: 190
Recharge Reduced: 33%
25

Tempest Defense
Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). Deal more damage to stunned or knocked-down foes.
Damage Increase: 20%
Shocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).

Weak Spot
Chance to cause vulnerability on critical hits.
Chance on Critical Hit: 60%
Vulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage

Bolt to the Heart
Deal more damage when your foe's health drops below the threshold.
Damage Increase: 20%
Health Threshold: 50%

Fresh Air
Recharge air attunement on a critical hit.
Recharge Reduced: 100%

Lightning Rod
Disabling an enemy causes them to be struck by a lightning bolt.
Equipment[edit]
Stats All weapons and armor are Berserker. Trinkets are full Celestial.
Upgrades
Superior Sigil of Force
1
Superior Sigil of Strength 60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
6x
Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Consumables
(coming soon)
Usage
(coming soon)