http://www.reddit.com/r/Guildwars2/comments/324l28/check_out_this_new_sd_condi_thief_build/cq7ubqd
Dropdown broken[edit]
I believe that the latest js edits broke the dropdown lists.-- Galaxian (talk) 22:19, 13 April 2015 (UTC)
- I really need to set up a way to test this on my computer. I'm sorry about that. « Chase ♥ ♥ ♥ » 23:39, 13 April 2015 (UTC)
Profession Icons?[edit]
Where did you get the profession icons from? Did you make those yourself? They look very much like those used in the subreddit flairs, but a bit different/better.
I'm making a website about my GW2 characters and I'd like to use those. May I? Where can I find race icons and crafting profession icons that would look like/match the ones you guys have for the professions? VBMeireles (talk) 11:23, 5 May 2015 (UTC)
I'll help with updating skill tooltips/making traits more accure tomorrow and get to the build part the day after. Even if we won't have all the specializations early this week, as a temporary solution we can just add a text part, like "Curses: Something - Something - Terror". It'll take a while before real builds take shape anyways :P For PvP I'm planning to have at least 2 builds for each profession by the end of the weekend, if something's still outdated by that time I think I'll temporarily archive that. --
Hanz(talk) 15:45, 22 June 2015 (UTC)
- Okay sounds really good. I have taken a break and decided to see if I can automate the rest of the templates. I would still consider not posting new builds as good/great/meta and instead put them on "trial" and move all other builds to archive so we have a very "clean" slate. That is up to you of course, it will shift in a couple weeks anyways and I'm sure you have a good idea of what will be what already « Chase ♥ ♥ ♥ » 16:07, 22 June 2015 (UTC)
- I'm considering the "archive all" option too. Maybe I'll only wait a day with that, idk. --
Hanz(talk) 16:24, 22 June 2015 (UTC)
Patch has cometh. --
Hanz(talk) 16:21, 23 June 2015 (UTC)
- Updated the site banner! « Chase ♥ ♥ ♥ » 16:22, 23 June 2015 (UTC)
- Did you already change all the skills? Because
Healing Surge 1
30
Healing Surge
has been changed and renamed to "To the Limit!" and i couldn't find it.Fredor (talk) 21:26, 23 June 2015 (UTC)
- none of the skills were updated :/ did not have a source page for them. Gonna just wait for others to update the wiki and then pull from there probably xP « Chase ♥ ♥ ♥ » 21:58, 23 June 2015 (UTC)
- patch notes? ^^ Fredor (talk) 21:59, 23 June 2015 (UTC)
Strange template behaviour?[edit]
Max Dps Variant
Strength

Reckless Dodge
Deal damage to foes at the end of your dodge roll

Death from Above
Falling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.

Restorative Strength
Gain 5 stacks of might for 6 seconds when you use a healing skill

Peak Performance
Reduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.

Building Momentum
Burst skills restore 15 endurance if they hit

Body Blow
Stuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds

Forceful Greatsword
Reduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.

Great Fortitude
Gain vitality equal to 10% of your power

Stick and Move
Deal 10% more damage while your endurance is not full

Berserker's Power
Gain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.

Distracting Strikes
Interrupts inflict 4 stacks of confusion for 8 seconds.

Axe Mastery
Recharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline
Arms

Precise Strikes
Your critical hits have a 33% chance to inflict 1 stack of bleeding for 4 seconds

Berserker's Fury
Gain 2 adrenaline every 3 seconds while in combat. Striking a foe below 25% health grants fury for 5 seconds (can only trigger once every 10 seconds)

Signet Mastery
Reduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might

Opportunist
Immobilizing a target grants fury for 5 seconds (10s ICD)

Rending Strikes
Your critical hits have a 33% chance to inflict 1 stack of vulnerability for 8 seconds

Unuspecting Foe
Gain 50% increased critical hit chance against stunned foes

Deep Strike
Fury you apply also gives 150 condition damage

Blademaster
Reduces recharge on sword skills by 20%. Sword skills have a 20% increased critical hit chance against bleeding foes

Bloodlust
Deal 5% additional damage to bleeding foes. Bleeding you inflict lasts 33% longer

Burst Precision
Burst skills have a 100% critical hit chance

Furious
Gain 1 additional adrenaline when you critical hit. Additionally, you gain 8 seconds of Furious Surge whenever you critical hit which increases condition damage by 10 per stack (maximum 25 stacks)

Dual Wielding
Increases attack speed by 15% while wielding a sword, axe or mace in your offhand.
Tactics

Determined Revival
Gain 400 toughness while reviving an ally

Leg Specialist
Inflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)

Quick Breathing
Reduces recharge of warhorn skills by 20% and causes warhorn skills to remove one condition from all affected allies.

Empowered
Deal 1% additional damage for each boon on you.

Reviver's Might
When you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.

Shrug it Off
Cast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts

Burning Arrows
Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.

Empower Allies
Nearby allies gain 150 power (combat only). Reduced radius of this effect to 300.

Inspiring Presence
Might you apply grants 10 healing power per stack

Powerful Synergy
Whenever you activate a leap finisher it activates twice

Vigorous Shouts
Reduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline

Phalanx Strength
Whenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Fast Hands Variant[edit]
Strength

Reckless Dodge
Deal damage to foes at the end of your dodge roll

Death from Above
Falling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.

Restorative Strength
Gain 5 stacks of might for 6 seconds when you use a healing skill

Peak Performance
Reduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.

Building Momentum
Burst skills restore 15 endurance if they hit

Body Blow
Stuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds

Forceful Greatsword
Reduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.

Great Fortitude
Gain vitality equal to 10% of your power

Stick and Move
Deal 10% more damage while your endurance is not full

Berserker's Power
Gain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.

Distracting Strikes
Interrupts inflict 4 stacks of confusion for 8 seconds.

Axe Mastery
Recharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline
Tactics

Determined Revival
Gain 400 toughness while reviving an ally

Leg Specialist
Inflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)

Quick Breathing
Reduces recharge of warhorn skills by 20% and causes warhorn skills to remove one condition from all affected allies.

Empowered
Deal 1% additional damage for each boon on you.

Reviver's Might
When you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.

Shrug it Off
Cast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts

Burning Arrows
Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.

Empower Allies
Nearby allies gain 150 power (combat only). Reduced radius of this effect to 300.

Inspiring Presence
Might you apply grants 10 healing power per stack

Powerful Synergy
Whenever you activate a leap finisher it activates twice

Vigorous Shouts
Reduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline

Phalanx Strength
Whenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Discipline

Versatile Rage
Gain 5 adrenaline when you swap weapons

Crack Shot
Reduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce

Warrior's Sprint
Move 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition

Vengeful Return
The Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance

Fast Hands
Reduces recharge of weapon swap by 5 seconds

Inspiring Battle Standard
Banners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.

Destruction of the Empowered
Deal 3% additional damage to foes for each boon they have on them

Brawler's Recovery
Remove 1 condition whenever you swap weapons (combat only).

Versatile Power
Gain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.

Merciless Hammer
Reduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes

Heightened Focus
Striking a foe below 50% health grants quickness for 4 seconds (15s ICD).

Burst Mastery
Burst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent
Fast Hands Variant
Strength

Reckless Dodge
Deal damage to foes at the end of your dodge roll

Death from Above
Falling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.

Restorative Strength
Gain 5 stacks of might for 6 seconds when you use a healing skill

Peak Performance
Reduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.

Building Momentum
Burst skills restore 15 endurance if they hit

Body Blow
Stuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds

Forceful Greatsword
Reduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.

Great Fortitude
Gain vitality equal to 10% of your power

Stick and Move
Deal 10% more damage while your endurance is not full

Berserker's Power
Gain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.

Distracting Strikes
Interrupts inflict 4 stacks of confusion for 8 seconds.

Axe Mastery
Recharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline
Tactics

Determined Revival
Gain 400 toughness while reviving an ally

Leg Specialist
Inflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)

Quick Breathing
Reduces recharge of warhorn skills by 20% and causes warhorn skills to remove one condition from all affected allies.

Empowered
Deal 1% additional damage for each boon on you.

Reviver's Might
When you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.

Shrug it Off
Cast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts

Burning Arrows
Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.

Empower Allies
Nearby allies gain 150 power (combat only). Reduced radius of this effect to 300.

Inspiring Presence
Might you apply grants 10 healing power per stack

Powerful Synergy
Whenever you activate a leap finisher it activates twice

Vigorous Shouts
Reduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline

Phalanx Strength
Whenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Discipline

Versatile Rage
Gain 5 adrenaline when you swap weapons

Crack Shot
Reduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce

Warrior's Sprint
Move 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition

Vengeful Return
The Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance

Fast Hands
Reduces recharge of weapon swap by 5 seconds

Inspiring Battle Standard
Banners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.

Destruction of the Empowered
Deal 3% additional damage to foes for each boon they have on them

Brawler's Recovery
Remove 1 condition whenever you swap weapons (combat only).

Versatile Power
Gain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.

Merciless Hammer
Reduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes

Heightened Focus
Striking a foe below 50% health grants quickness for 4 seconds (15s ICD).

Burst Mastery
Burst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent
You need at least three linebreaks to display Fast Hands Variant correctly Fredor (talk) 15:54, 24 June 2015 (UTC)
- understood. Well attempt to fix when I'm back. Regardless I think three equal signs is a better approach for linkability and tablet of contents « Chase ♥ ♥ ♥ » 23:21, 24 June 2015 (UTC)
- If we're at traits, one of the ngi lines is wrong - it should be Firearms not Fire Arm.--
Hanz(talk) 06:46, 25 June 2015 (UTC)
- Will fix immediately. Please keep telling me these issues, I think some more might be wrong « Chase ♥ ♥ ♥ » 13:52, 25 June 2015 (UTC)
Zealous Scepter[edit]
Zealous Scepter

Zealous Scepter
While wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
is missing an r Fredor (talk) 15:58, 25 June 2015 (UTC)
- Fixed, thank you ChaseBot (talk) 16:23, 25 June 2015 (UTC)
Nature Magic[edit]
It has the wrong background. --
Hanz(talk) 15:00, 26 June 2015 (UTC)
- Illusions and Inspirtation on Mesmer are also switched up. --
Hanz(talk) 08:30, 27 June 2015 (UTC)
- doh. I'll be working on creating a page at Specialization so we can see them all at one screen. that might make things easier for me as well. « Chase ♥ ♥ ♥ » 23:35, 27 June 2015 (UTC)
Fixed « Chase ♥ ♥ ♥ » 15:20, 28 June 2015 (UTC)
http://metabattle.com/wiki/MetaBattle_talk:Community_portal#TODO:_PvE_Builds
Spelling Errors[edit]
- Engi firearms minor adept trait is spelled Sharpershooter instead of Sharpshooter
- Engi tools trait #4 is spelled steamlined kits instead of streamlined kits Fredor (talk) 22:44, 28 June 2015 (UTC)
- Good catches. Should be fixed now. « Chase ♥ ♥ ♥ » 23:22, 28 June 2015 (UTC)
Minor traits?[edit]
How are they showcased? —The preceding unsigned comment was added by Fredor (talk • contribs) .