What do you think?[edit]

This is just an idea that I made in PS, let me know what you think :D I haven't really thought about the weapon and the position of it, it just an example of what it could look like. The idea is to display weapon type/attribute names when you scroll over them and the "ripped" side should propably be at the right side too.-- Galaxian (talk) 23:53, 10 March 2015 (UTC)

Tough choice, I like both. Maybe this is better, but is there a way to re-size the skill icons so they don't have a black margin? I know it's not a new thing but this version would look much better that way. --Necromancer Icon Color.pngHanz(talk) 16:06, 12 March 2015 (UTC)
Edit: how about a hybrid of all the 3 we have? What I mean is: this version would be the major theme, but it would have the health bar in the middle to separate the weapon and utility bars. Then for evey secondary weapon/attunement/whatever we wouldn't add the 6-10 part on the skill bar because that's redundant. But the healthbar could possibly stretch the height of the 1st bar too much so we can skip that part, it's not that important. --Necromancer Icon Color.pngHanz(talk) 16:13, 12 March 2015 (UTC)
I guess that the border can be removed via code, I am not sure though. I will make a few more examples next week and we will decide from there :)-- Galaxian (talk) 20:27, 12 March 2015 (UTC)
Border removal could actually make it worse imo as the current icon size is perfect I'd say. But having that border isn't really a true issue afterall. --Necromancer Icon Color.pngHanz(talk) 20:34, 12 March 2015 (UTC)