https://metabattle.com/wiki/api.php?action=feedcontributions&user=Arete&feedformat=atomMetaBattle Guild Wars 2 Builds - User contributions [en]2024-03-29T08:45:40ZUser contributionsMediaWiki 1.35.5https://metabattle.com/wiki/index.php?title=Build:Scrapper_-_Med_Kit_Scrapper&diff=16752Build:Scrapper - Med Kit Scrapper2024-03-28T16:41:59Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = great<br />
| xpac = hot, soto<br />
| meta = y<br />
| difficulty = 2<br />
}}<br />
<br />
==Overview==<br />
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable {{tooltip|Superspeed}} buff nearly constantly. <br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| healing = Med Kit<br />
| utility1 = Bulwark Gyro<br />
| utility2 = Purge Gyro<br />
| utility3 = Elixir Gun<br />
| elite = <br />
}}<br />
{{Skill bar aux|Med Kit}}<br />
{{Skill bar aux|Elixir Gun}}<br />
<br />
<br />
===Variants===<br />
;Utilities<br />
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat<br />
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat<br />
<br />
;Elite<br />
* {{Skill|Supply Crate}}<br />
* {{Skill|Sneak Gyro}}<br />
* {{Skill|Elite Mortar Kit}} - for {{Skill|Elixir Shell}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMvOx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Inventions|bot|mid|bot}}<br />
;Variants<br />
* {{Trait|Anticorrosion Plating}}<br />
{{Specialization|Alchemy|bot|top|mid}}<br />
{{Specialization|Scrapper|top|mid|mid}}<br />
;Variants<br />
* {{Trait|Mass Momentum}}<br />
* {{Trait|Ex Machina}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Shortbow<br />
| weapon4 = <br />
| weapon3 = Shortbow<br />
| weapon4 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
; Relics<br />
* {{Relic|Relic of the Flock}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the weapon without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Stability<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Superspeed}}<br />
* Supporting isolated allies<br />
<br />
;Low<br />
* Poisoning downs<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access<br />
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility<br />
* This builds has moderate active defenses<br />
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it<br />
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Healing Mist}} - for stunbreaking<br />
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bandage Self}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Sneak Gyro}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Stability====<br />
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source <br />
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}<br />
<br />
<br />
====Condition clear====<br />
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective<br />
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits<br />
* Be aware that {{Skill|Fumigate}} does not cleanse yourself<br />
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards<br />
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions<br />
* Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill.<br />
** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Fumigate}}<br />
* {{Skill|Essence of Living Shadows}}<br />
* {{Skill|Cleansing Field}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher)<br />
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP<br />
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits<br />
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates<br />
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions<br />
* Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy<br />
** Make sure to blast a field with {{Skill|Essence of Animated Sand}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Essence of Animated Sand}}<br />
* {{Skill|Bandage Blast}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Med Blaster}}<br />
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Energizing Slam}}<br />
{{Collapse end}}<br />
<br />
<br />
====Superspeed====<br />
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing<br />
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it<br />
* Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}}<br />
<br />
{{Collapse start|Superspeed priority}}<br />
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}<br />
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Sneak Gyro}} <br />
* {{Skill|Essence of Borrowed Time}}<br />
{{Collapse end}}<br />
<br />
<br />
====Supporting isolated allies====<br />
* Do not try to support isolated players if your group is under pressure or it would get you killed<br />
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group <br />
** Use {{Skill|Function Gyro}} if available to apply it from range<br />
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option<br />
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}<br />
<br />
<br />
====Poisoning downs====<br />
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs <br />
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Renegade_-_Dwarf/Ventari_Renegade_(GvG)&diff=16751Build:Renegade - Dwarf/Ventari Renegade (GvG)2024-03-27T21:23:21Z<p>Arete: </p>
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<div>{{Build<br />
| profession = revenant<br />
| specialization = renegade<br />
| designed for = wvw gvg<br />
| focus = direct damage, utility<br />
| rating = archived<br />
| xpac = hot, pof<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = []<br />
}}<br />
<br />
<br />
==Skillbar==<br />
{{Skill bar<br />
|profession = revenant<br />
|specialization = renegade<br />
|weapon1 = Shortbow<br />
|weapon2 = <br />
|weapon3 = Staff<br />
|weapon4 = <br />
|legend1 = jalis<br />
|legend2 = ventari<br />
}}<br />
<br />
<br />
==Traits==<br />
{{Specialization|Salvation|bot|bot|top}}<br />
{{Specialization|Invocation|mid|top|mid}}<br />
{{Specialization|Renegade|bot|mid|bot}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Water<br />
| rune-qt = 6<br />
| relic = Relic of the Flock<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Staff<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Transference<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Variants===<br />
; Sigils<br />
* {{Sigil|Superior Sigil of Concentration}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage==<br />
===General===<br />
* Always try to swap legends when off cooldown to refresh energy<br />
** Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Inspi/Chaos_Chrono&diff=16744Build:Chronomancer - Inspi/Chaos Chrono2024-03-27T15:00:18Z<p>Arete: </p>
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<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| designed for = wvw zerg<br />
| focus = Crowd Control, Boon Removal, Utility<br />
| rating = great<br />
| xpac = hot<br />
| meta = y<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| weapon1 = sword<br />
| weapon2 = focus<br />
| weapon3 = rifle<br />
| weapon4 = <br />
| healing = Mantra of Recovery<br />
| utility1 = Null Field<br />
| utility2 = Mantra of Concentration<br />
| utility3 = <br />
| elite = Gravity Well<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* '''Staff'''<br />
<br />
;Heal<br />
* {{Skill|Signet of the Ether}} - provides more {{Tooltip|Alacrity}}/{{Tooltip|Quickness}} but loses '''On Heal''' effect synergy<br />
<br />
;Utility<br />
* All four of the following options are good choices, but a group should have at least 1-2 {{Skill|Veil}} and {{Skill|Illusion of Life}} before mesmers take other utilities<br />
** {{Skill|Veil}}<br />
** {{Skill|Illusion of Life}}<br />
** {{Skill|Signet of Illusions}}<br />
** {{Skill|Mimic}}<br />
<br />
<br />
;Elite<br />
* {{Skill|Time Warp}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctOhcvKB1tAQAAhQEAAGoBAAAAAAAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|mid|bot}}<br />
{{Specialization|Inspiration|top|bot|mid}}<br />
'''Variants'''<br />
* {{Trait|Restorative Mantras}}<br />
* {{Trait|Mental Defense}}<br />
{{Specialization|Chronomancer|top|mid|top}}<br />
'''Variants'''<br />
* {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Water<br />
| rune-qt = 6<br />
| relic = Relic of the Flock<br />
| weapon1 = Sword<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Transference<br />
| weapon3 = Rifle<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relic<br />
* {{Relic|Relic of Febe}} - important for {{Tooltip|Swiftness}} if replacing Firebrand<br />
* {{Relic|Relic of Cerus}} - for boon removal<br />
<br />
;Sigils<br />
* {{Sigil|Superior Sigil of Nullification}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Magnanimous Maintenance Oil}}<br />
** {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===Priorities===<br />
;High<br />
* {{Skill|Illusion of Life}}<br />
* {{Skill|Veil}}<br />
* {{Tooltip|Stability}}<br />
;Moderate<br />
* Support<br />
* Boon rip<br />
* CC<br />
;Low<br />
* Cleansing<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has low mobility skill access, staying very close to your tag and group is critical<br />
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage<br />
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}<br />
* This builds has moderate active defenses <br />
<br />
{{Collapse start|Active defense priority}}<br />
* '''Dodge'''<br />
* {{Skill|Blurred Frenzy}}<br />
* {{Skill|Distortion}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Illusion of Life====<br />
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.<br />
<br />
<br />
====Veil====<br />
* Save your {{Skill|Veil}} for the commanders call<br />
** If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike<br />
* Place your {{Skill|Veil}} as close to the front of your group as possible without letting the line spawn on top of any allies<br />
<br />
<br />
===Stability===<br />
* Apply {{Tooltip|Stability}} with {{Skill|Mantra of Concentration}} or {{Skill|Distortion}} before allies get caught by enemy CC<br />
** Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs<br />
*** It is better to use your {{Tooltip|Stability}} too early than too late<br />
** Use one of your '''Shatter''' skills immediately after applying {{Tooltip|Stability}} to push it lower in the boon strip order<br />
*** Boon strip skills like {{Skill|Null Field}} remove the last applied boon first<br />
**** Boon corrupt skills like {{Skill|Well of Corruption}} remove boons randomly instead, but applying extra boons to lower the chance {{Tooltip|Stability}} is corrupted is still useful<br />
* Avoid overlapping multiple Stability Stability sources on your party, both your own and other players<br />
** Prioritize recharging {{Skill|Mantra of Concentration}} over everything other than survival if it is uncharged and off cooldown<br />
<br />
<br />
====Support====<br />
* Make sure to cast your '''Phantasms''' as often as possible to proc {{Trait|Stretched Time}}<br />
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies<br />
* All of your shatters give boons with {{Trait|Illusionary Defense}}, {{Trait|Bountiful Disillusionment}} and {{Trait|Stretched Time}}/{{Trait|Seize the Moment}}<br />
** Use your shatters as often as possible, with the exception of {{Skill|Distortion}} which should be saved for when {{Tooltip|Stability}} is needed<br />
** Since {{Skill|Continuum Split}} resets all CDs, you should try to use <br />
* Your '''Rifle''' skills should be cast as often as possible while engaging the enemy group<br />
** Always cast the flip skill {{Skill|Abstraction}} when using {{Skill|Inspiring Imagery}}<br />
** You should almost never use {{Skill|Dimensional Aperture}} since it increases the CD of {{Skill|Singularity Shot}}<br />
* {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} can be used to combo finish '''Ethereal Fields''' for more {{Skill|Chaos Armor}}<br />
<br />
<br />
====Boon rip====<br />
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving<br />
<br />
<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown<br />
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage<br />
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset<br />
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split<br />
* Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}<br />
** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}}<br />
* Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind<br />
** Do not put yourself out of position trying to use it<br />
<br />
{{Collapse start|CC skill priority}}<br />
* {{Skill|Temporal Curtain}} - on range spikes<br />
* {{Skill|Gravity Well}}<br />
* {{Skill|Temporal Curtain}} - general usage<br />
* {{Skill|Illusionary Leap}}<br />
{{Collapse end}}<br />
<br />
<br />
===Cleansing===<br />
* Most of your cleanse comes from {{Trait|Sympathetic Visage}} and {{Trait|Restorative Illusions}} <br />
** Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them.<br />
* When possible, aim {{Skill|Null Field}} to hit both allies and enemies<br />
* Use {{Skill|Mantra of Recovery}} {{to}} {{Skill|Power Return}} to proc {{Trait|Mender's Purity}}<br />
<br />
<br />
===Settings===<br />
* Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''<br />
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management<br />
<br />
<br />
===Tips & Tricks===<br />
====Wall Pulling====<br />
* Place {{Skill|Temporal Curtain}} at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)<br />
** Since {{Skill|Into the Void}} activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls<br />
* Use {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} to give {{Tooltip|Immobilize}} to pulled targets<br />
** It is easier if you pre target enemies likely to get pulled before casting {{Skill|Into the Void}}<br />
<br />
<br />
====Portal Bombing====<br />
* Portal bombing is a very high risk strategy and is never recommended<br />
* Try to open {{Skill|Portal Exeunt}} behind terrain with respect to the enemy group if possible<br />
* Swap your skills to {{Skill|Blink}} {{Skill|Portal Entre}} and {{Skill|Veil}} and {{Skill|Mass Invisibility}}<br />
* Equip a torch for {{Skill|The Prestige}}<br />
** Optionally equip the '''Chaos''' traitline for {{Trait|Prismatic Understanding}}<br />
# Cast {{Skill|Portal Entre}} at your groups feet<br />
# Start running towards the location you want to open the portal<br />
# Use {{Skill|The Prestige}} while casting {{Skill|Mass Invisibility}}<br />
# Cast {{Skill|Blink}} at any time to get closer<br />
# Once in position open {{Skill|Portal Exeunt}}<br />
# Cast {{Skill|Veil}} directly on the center of the portal</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Inspi/Chaos_Chrono&diff=16743Build:Chronomancer - Inspi/Chaos Chrono2024-03-27T14:57:42Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| designed for = wvw zerg<br />
| focus = Crowd Control, Boon Removal, Utility<br />
| rating = great<br />
| xpac = hot<br />
| meta = y<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| weapon1 = sword<br />
| weapon2 = focus<br />
| weapon3 = rifle<br />
| weapon4 = <br />
| healing = Mantra of Recovery<br />
| utility1 = Null Field<br />
| utility2 = Mantra of Concentration<br />
| utility3 = <br />
| elite = Gravity Well<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* '''Staff'''<br />
<br />
;Heal<br />
* {{Skill|Signet of the Ether}} - provides more {{Tooltip|Alacrity}}/{{Tooltip|Quickness}} but loses '''On Heal''' effect synergy<br />
<br />
;Utility<br />
* All four of the following options are good choices, but a group should have at least 1-2 {{Skill|Veil}} and {{Skill|Illusion of Life}} before mesmers take other utilities<br />
** {{Skill|Veil}}<br />
** {{Skill|Illusion of Life}}<br />
** {{Skill|Signet of Illusions}}<br />
** {{Skill|Mimic}}<br />
<br />
<br />
;Elite<br />
* {{Skill|Time Warp}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctOhcvKB1tAQAAhQEAAGoBAAAAAAAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|mid|bot}}<br />
{{Specialization|Inspiration|top|bot|mid}}<br />
'''Variants'''<br />
* {{Trait|Restorative Mantras}}<br />
* {{Trait|Mental Defense}}<br />
{{Specialization|Chronomancer|top|mid|top}}<br />
'''Variants'''<br />
* {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of the Flock<br />
| weapon1 = Sword<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Bounty<br />
| weapon3 = Rifle<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relic<br />
* {{Relic|Relic of Febe}}<br />
* {{Relic|Relic of Cerus}} - for boon removal<br />
<br />
;Sigils<br />
* {{Sigil|Superior Sigil of Nullification}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Magnanimous Maintenance Oil}}<br />
** {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===Priorities===<br />
;High<br />
* {{Skill|Illusion of Life}}<br />
* {{Skill|Veil}}<br />
* {{Tooltip|Stability}}<br />
;Moderate<br />
* Support<br />
* Boon rip<br />
* CC<br />
;Low<br />
* Cleansing<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has low mobility skill access, staying very close to your tag and group is critical<br />
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage<br />
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}<br />
* This builds has moderate active defenses <br />
<br />
{{Collapse start|Active defense priority}}<br />
* '''Dodge'''<br />
* {{Skill|Blurred Frenzy}}<br />
* {{Skill|Distortion}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Illusion of Life====<br />
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.<br />
<br />
<br />
====Veil====<br />
* Save your {{Skill|Veil}} for the commanders call<br />
** If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike<br />
* Place your {{Skill|Veil}} as close to the front of your group as possible without letting the line spawn on top of any allies<br />
<br />
<br />
===Stability===<br />
* Apply {{Tooltip|Stability}} with {{Skill|Mantra of Concentration}} or {{Skill|Distortion}} before allies get caught by enemy CC<br />
** Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs<br />
*** It is better to use your {{Tooltip|Stability}} too early than too late<br />
** Use one of your '''Shatter''' skills immediately after applying {{Tooltip|Stability}} to push it lower in the boon strip order<br />
*** Boon strip skills like {{Skill|Null Field}} remove the last applied boon first<br />
**** Boon corrupt skills like {{Skill|Well of Corruption}} remove boons randomly instead, but applying extra boons to lower the chance {{Tooltip|Stability}} is corrupted is still useful<br />
* Avoid overlapping multiple Stability Stability sources on your party, both your own and other players<br />
** Prioritize recharging {{Skill|Mantra of Concentration}} over everything other than survival if it is uncharged and off cooldown<br />
<br />
<br />
====Support====<br />
* Make sure to cast your '''Phantasms''' as often as possible to proc {{Trait|Stretched Time}}<br />
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies<br />
* All of your shatters give boons with {{Trait|Illusionary Defense}}, {{Trait|Bountiful Disillusionment}} and {{Trait|Stretched Time}}/{{Trait|Seize the Moment}}<br />
** Use your shatters as often as possible, with the exception of {{Skill|Distortion}} which should be saved for when {{Tooltip|Stability}} is needed<br />
** Since {{Skill|Continuum Split}} resets all CDs, you should try to use <br />
* Your '''Rifle''' skills should be cast as often as possible while engaging the enemy group<br />
** Always cast the flip skill {{Skill|Abstraction}} when using {{Skill|Inspiring Imagery}}<br />
** You should almost never use {{Skill|Dimensional Aperture}} since it increases the CD of {{Skill|Singularity Shot}}<br />
* {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} can be used to combo finish '''Ethereal Fields''' for more {{Skill|Chaos Armor}}<br />
<br />
<br />
====Boon rip====<br />
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving<br />
<br />
<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown<br />
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage<br />
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset<br />
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split<br />
* Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}<br />
** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}}<br />
* Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind<br />
** Do not put yourself out of position trying to use it<br />
<br />
{{Collapse start|CC skill priority}}<br />
* {{Skill|Temporal Curtain}} - on range spikes<br />
* {{Skill|Gravity Well}}<br />
* {{Skill|Temporal Curtain}} - general usage<br />
* {{Skill|Illusionary Leap}}<br />
{{Collapse end}}<br />
<br />
<br />
===Cleansing===<br />
* Most of your cleanse comes from {{Trait|Sympathetic Visage}} and {{Trait|Restorative Illusions}} <br />
** Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them.<br />
* When possible, aim {{Skill|Null Field}} to hit both allies and enemies<br />
* Use {{Skill|Mantra of Recovery}} {{to}} {{Skill|Power Return}} to proc {{Trait|Mender's Purity}}<br />
<br />
<br />
===Settings===<br />
* Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''<br />
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management<br />
<br />
<br />
===Tips & Tricks===<br />
====Wall Pulling====<br />
* Place {{Skill|Temporal Curtain}} at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)<br />
** Since {{Skill|Into the Void}} activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls<br />
* Use {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} to give {{Tooltip|Immobilize}} to pulled targets<br />
** It is easier if you pre target enemies likely to get pulled before casting {{Skill|Into the Void}}<br />
<br />
<br />
====Portal Bombing====<br />
* Portal bombing is a very high risk strategy and is never recommended<br />
* Try to open {{Skill|Portal Exeunt}} behind terrain with respect to the enemy group if possible<br />
* Swap your skills to {{Skill|Blink}} {{Skill|Portal Entre}} and {{Skill|Veil}} and {{Skill|Mass Invisibility}}<br />
* Equip a torch for {{Skill|The Prestige}}<br />
** Optionally equip the '''Chaos''' traitline for {{Trait|Prismatic Understanding}}<br />
# Cast {{Skill|Portal Entre}} at your groups feet<br />
# Start running towards the location you want to open the portal<br />
# Use {{Skill|The Prestige}} while casting {{Skill|Mass Invisibility}}<br />
# Cast {{Skill|Blink}} at any time to get closer<br />
# Once in position open {{Skill|Portal Exeunt}}<br />
# Cast {{Skill|Veil}} directly on the center of the portal</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Inspi/Chaos_Chrono&diff=16742Build:Chronomancer - Inspi/Chaos Chrono2024-03-27T14:51:11Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| designed for = wvw zerg<br />
| focus = Crowd Control, Boon Removal, Utility<br />
| rating = great<br />
| xpac = hot<br />
| meta = y<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| weapon1 = sword<br />
| weapon2 = focus<br />
| weapon3 = rifle<br />
| weapon4 = <br />
| healing = Mantra of Recovery<br />
| utility1 = Null Field<br />
| utility2 = Mantra of Concentration<br />
| utility3 = <br />
| elite = Gravity Well<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* '''Staff'''<br />
<br />
;Heal<br />
* {{Skill|Signet of the Ether}} - provides more {{Tooltip|Alacrity}}/{{Tooltip|Quickness}} but loses '''On Heal''' effect synergy<br />
<br />
;Utility<br />
* All four of the following options are good choices, but a group should have at least 1-2 {{Skill|Veil}} and {{Skill|Illusion of Life}} before mesmers take other utilities<br />
** {{Skill|Veil}}<br />
** {{Skill|Illusion of Life}}<br />
** {{Skill|Signet of Illusions}}<br />
** {{Skill|Mimic}}<br />
<br />
<br />
;Elite<br />
* {{Skill|Time Warp}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctOhcvKB1tAQAAhQEAAGoBAAAAAAAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|mid|bot}}<br />
{{Specialization|Inspiration|bot|bot|mid}}<br />
'''Variants'''<br />
* {{Trait|Medic's Feedback}}<br />
* {{Trait|Restorative Mantras}}<br />
* {{Trait|Mental Defense}}<br />
{{Specialization|Chronomancer|top|mid|top}}<br />
'''Variants'''<br />
* {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of the Flock<br />
| weapon1 = Sword<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Bounty<br />
| weapon3 = Rifle<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relic<br />
* {{Relic|Relic of Febe}}<br />
* {{Relic|Relic of Cerus}} - for boon removal<br />
<br />
;Sigils<br />
* {{Sigil|Superior Sigil of Nullification}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Magnanimous Maintenance Oil}}<br />
** {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===Priorities===<br />
;High<br />
* {{Skill|Illusion of Life}}<br />
* {{Skill|Veil}}<br />
* {{Tooltip|Stability}}<br />
;Moderate<br />
* Support<br />
* Boon rip<br />
* CC<br />
;Low<br />
* Cleansing<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has low mobility skill access, staying very close to your tag and group is critical<br />
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage<br />
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}<br />
* This builds has moderate active defenses <br />
<br />
{{Collapse start|Active defense priority}}<br />
* '''Dodge'''<br />
* {{Skill|Blurred Frenzy}}<br />
* {{Skill|Distortion}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Illusion of Life====<br />
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.<br />
<br />
<br />
====Veil====<br />
* Save your {{Skill|Veil}} for the commanders call<br />
** If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike<br />
* Place your {{Skill|Veil}} as close to the front of your group as possible without letting the line spawn on top of any allies<br />
<br />
<br />
===Stability===<br />
* Apply {{Tooltip|Stability}} with {{Skill|Mantra of Concentration}} or {{Skill|Distortion}} before allies get caught by enemy CC<br />
** Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs<br />
*** It is better to use your {{Tooltip|Stability}} too early than too late<br />
** Use one of your '''Shatter''' skills immediately after applying {{Tooltip|Stability}} to push it lower in the boon strip order<br />
*** Boon strip skills like {{Skill|Null Field}} remove the last applied boon first<br />
**** Boon corrupt skills like {{Skill|Well of Corruption}} remove boons randomly instead, but applying extra boons to lower the chance {{Tooltip|Stability}} is corrupted is still useful<br />
* Avoid overlapping multiple Stability Stability sources on your party, both your own and other players<br />
** Prioritize recharging {{Skill|Mantra of Concentration}} over everything other than survival if it is uncharged and off cooldown<br />
<br />
<br />
====Support====<br />
* Make sure to cast your '''Phantasms''' as often as possible to proc {{Trait|Stretched Time}}<br />
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies<br />
* All of your shatters give boons with {{Trait|Illusionary Defense}}, {{Trait|Bountiful Disillusionment}} and {{Trait|Stretched Time}}/{{Trait|Seize the Moment}}<br />
** Use your shatters as often as possible, with the exception of {{Skill|Distortion}} which should be saved for when {{Tooltip|Stability}} is needed<br />
** Since {{Skill|Continuum Split}} resets all CDs, you should try to use <br />
* Your '''Rifle''' skills should be cast as often as possible while engaging the enemy group<br />
** Always cast the flip skill {{Skill|Abstraction}} when using {{Skill|Inspiring Imagery}}<br />
** You should almost never use {{Skill|Dimensional Aperture}} since it increases the CD of {{Skill|Singularity Shot}}<br />
* {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} can be used to combo finish '''Ethereal Fields''' for more {{Skill|Chaos Armor}}<br />
<br />
<br />
====Boon rip====<br />
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving<br />
<br />
<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown<br />
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage<br />
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset<br />
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split<br />
* Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}<br />
** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}}<br />
* Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind<br />
** Do not put yourself out of position trying to use it<br />
<br />
{{Collapse start|CC skill priority}}<br />
* {{Skill|Temporal Curtain}} - on range spikes<br />
* {{Skill|Gravity Well}}<br />
* {{Skill|Temporal Curtain}} - general usage<br />
* {{Skill|Illusionary Leap}}<br />
{{Collapse end}}<br />
<br />
<br />
===Cleansing===<br />
* Most of your cleanse comes from {{Trait|Sympathetic Visage}} and {{Trait|Restorative Illusions}} <br />
** Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them.<br />
* When possible, aim {{Skill|Null Field}} to hit both allies and enemies<br />
* Use {{Skill|Mantra of Recovery}} {{to}} {{Skill|Power Return}} to proc {{Trait|Mender's Purity}}<br />
<br />
<br />
===Settings===<br />
* Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''<br />
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management<br />
<br />
<br />
===Tips & Tricks===<br />
====Wall Pulling====<br />
* Place {{Skill|Temporal Curtain}} at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)<br />
** Since {{Skill|Into the Void}} activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls<br />
* Use {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} to give {{Tooltip|Immobilize}} to pulled targets<br />
** It is easier if you pre target enemies likely to get pulled before casting {{Skill|Into the Void}}<br />
<br />
<br />
====Portal Bombing====<br />
* Portal bombing is a very high risk strategy and is never recommended<br />
* Try to open {{Skill|Portal Exeunt}} behind terrain with respect to the enemy group if possible<br />
* Swap your skills to {{Skill|Blink}} {{Skill|Portal Entre}} and {{Skill|Veil}} and {{Skill|Mass Invisibility}}<br />
* Equip a torch for {{Skill|The Prestige}}<br />
** Optionally equip the '''Chaos''' traitline for {{Trait|Prismatic Understanding}}<br />
# Cast {{Skill|Portal Entre}} at your groups feet<br />
# Start running towards the location you want to open the portal<br />
# Use {{Skill|The Prestige}} while casting {{Skill|Mass Invisibility}}<br />
# Cast {{Skill|Blink}} at any time to get closer<br />
# Once in position open {{Skill|Portal Exeunt}}<br />
# Cast {{Skill|Veil}} directly on the center of the portal</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Inspi/Chaos_Chrono&diff=16741Build:Chronomancer - Inspi/Chaos Chrono2024-03-26T23:44:05Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| designed for = wvw zerg<br />
| focus = Crowd Control, Boon Removal, Utility<br />
| rating = great<br />
| xpac = hot<br />
| meta = y<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| weapon1 = sword<br />
| weapon2 = focus<br />
| weapon3 = rifle<br />
| weapon4 = <br />
| healing = Mantra of Recovery<br />
| utility1 = Null Field<br />
| utility2 = Mantra of Concentration<br />
| utility3 = <br />
| elite = Gravity Well<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* '''Staff'''<br />
<br />
;Heal<br />
* {{Skill|Signet of the Ether}} - provides more {{Tooltip|Alacrity}}/{{Tooltip|Quickness}} but loses '''On Heal''' effect synergy<br />
<br />
;Utility<br />
* All four of the following options are good choices, but a group should have at least 1-2 {{Skill|Veil}} and {{Skill|Illusion of Life}} before mesmers take other utilities<br />
** {{Skill|Veil}}<br />
** {{Skill|Illusion of Life}}<br />
** {{Skill|Signet of Illusions}}<br />
** {{Skill|Mimic}}<br />
<br />
<br />
;Elite<br />
* {{Skill|Time Warp}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctOhcvKB1tAQAAhQEAAGoBAAAAAAAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|mid|bot}}<br />
{{Specialization|Inspiration|bot|bot|mid}}<br />
'''Variants'''<br />
* {{Trait|Medic's Feedback}}<br />
* {{Trait|Restorative Mantras}}<br />
* {{Trait|Mental Defense}}<br />
{{Specialization|Chronomancer|top|bot|top}}<br />
'''Variants'''<br />
* {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of the Flock<br />
| weapon1 = Sword<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Bounty<br />
| weapon3 = Rifle<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relic<br />
* {{Relic|Relic of Febe}}<br />
* {{Relic|Relic of Cerus}} - for boon removal<br />
<br />
;Sigils<br />
* {{Sigil|Superior Sigil of Nullification}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Magnanimous Maintenance Oil}}<br />
** {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===Priorities===<br />
;High<br />
* {{Skill|Illusion of Life}}<br />
* {{Skill|Veil}}<br />
* {{Tooltip|Stability}}<br />
;Moderate<br />
* Support<br />
* Boon rip<br />
* CC<br />
;Low<br />
* Cleansing<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has low mobility skill access, staying very close to your tag and group is critical<br />
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage<br />
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}<br />
* This builds has moderate active defenses <br />
<br />
{{Collapse start|Active defense priority}}<br />
* '''Dodge'''<br />
* {{Skill|Blurred Frenzy}}<br />
* {{Skill|Distortion}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Illusion of Life====<br />
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.<br />
<br />
<br />
====Veil====<br />
* Save your {{Skill|Veil}} for the commanders call<br />
** If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike<br />
* Place your {{Skill|Veil}} as close to the front of your group as possible without letting the line spawn on top of any allies<br />
<br />
<br />
===Stability===<br />
* Apply {{Tooltip|Stability}} with {{Skill|Mantra of Concentration}} or {{Skill|Distortion}} before allies get caught by enemy CC<br />
** Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs<br />
*** It is better to use your {{Tooltip|Stability}} too early than too late<br />
** Use one of your '''Shatter''' skills immediately after applying {{Tooltip|Stability}} to push it lower in the boon strip order<br />
*** Boon strip skills like {{Skill|Null Field}} remove the last applied boon first<br />
**** Boon corrupt skills like {{Skill|Well of Corruption}} remove boons randomly instead, but applying extra boons to lower the chance {{Tooltip|Stability}} is corrupted is still useful<br />
* Avoid overlapping multiple Stability Stability sources on your party, both your own and other players<br />
** Prioritize recharging {{Skill|Mantra of Concentration}} over everything other than survival if it is uncharged and off cooldown<br />
<br />
<br />
====Support====<br />
* Make sure to cast your '''Phantasms''' as often as possible to proc {{Trait|Stretched Time}}<br />
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies<br />
* All of your shatters give boons with {{Trait|Illusionary Defense}}, {{Trait|Bountiful Disillusionment}} and {{Trait|Stretched Time}}/{{Trait|Seize the Moment}}<br />
** Use your shatters as often as possible, with the exception of {{Skill|Distortion}} which should be saved for when {{Tooltip|Stability}} is needed<br />
** Since {{Skill|Continuum Split}} resets all CDs, you should try to use <br />
* Your '''Rifle''' skills should be cast as often as possible while engaging the enemy group<br />
** Always cast the flip skill {{Skill|Abstraction}} when using {{Skill|Inspiring Imagery}}<br />
** You should almost never use {{Skill|Dimensional Aperture}} since it increases the CD of {{Skill|Singularity Shot}}<br />
* {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} can be used to combo finish '''Ethereal Fields''' for more {{Skill|Chaos Armor}}<br />
<br />
<br />
====Boon rip====<br />
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving<br />
<br />
<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown<br />
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage<br />
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset<br />
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split<br />
* Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}<br />
** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}}<br />
* Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind<br />
** Do not put yourself out of position trying to use it<br />
<br />
{{Collapse start|CC skill priority}}<br />
* {{Skill|Temporal Curtain}} - on range spikes<br />
* {{Skill|Gravity Well}}<br />
* {{Skill|Temporal Curtain}} - general usage<br />
* {{Skill|Illusionary Leap}}<br />
{{Collapse end}}<br />
<br />
<br />
===Cleansing===<br />
* Most of your cleanse comes from {{Trait|Sympathetic Visage}} and {{Trait|Restorative Illusions}} <br />
** Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them.<br />
* When possible, aim {{Skill|Null Field}} to hit both allies and enemies<br />
* Use {{Skill|Mantra of Recovery}} {{to}} {{Skill|Power Return}} to proc {{Trait|Mender's Purity}}<br />
<br />
<br />
===Settings===<br />
* Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''<br />
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management<br />
<br />
<br />
===Tips & Tricks===<br />
====Wall Pulling====<br />
* Place {{Skill|Temporal Curtain}} at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)<br />
** Since {{Skill|Into the Void}} activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls<br />
* Use {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} to give {{Tooltip|Immobilize}} to pulled targets<br />
** It is easier if you pre target enemies likely to get pulled before casting {{Skill|Into the Void}}<br />
<br />
<br />
====Portal Bombing====<br />
* Portal bombing is a very high risk strategy and is never recommended<br />
* Try to open {{Skill|Portal Exeunt}} behind terrain with respect to the enemy group if possible<br />
* Swap your skills to {{Skill|Blink}} {{Skill|Portal Entre}} and {{Skill|Veil}} and {{Skill|Mass Invisibility}}<br />
* Equip a torch for {{Skill|The Prestige}}<br />
** Optionally equip the '''Chaos''' traitline for {{Trait|Prismatic Understanding}}<br />
# Cast {{Skill|Portal Entre}} at your groups feet<br />
# Start running towards the location you want to open the portal<br />
# Use {{Skill|The Prestige}} while casting {{Skill|Mass Invisibility}}<br />
# Cast {{Skill|Blink}} at any time to get closer<br />
# Once in position open {{Skill|Portal Exeunt}}<br />
# Cast {{Skill|Veil}} directly on the center of the portal</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Dragonhunter_-_Hammer_DH&diff=16689Build:Dragonhunter - Hammer DH2024-03-23T12:55:59Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| designed for = wvw zerg<br />
| focus = Strike Damage, DPS<br />
| rating = great<br />
| xpac = hot, eod<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A melee build that provides high DPS via Autoattacks with strong party support through {{Skill|Shield of Courage}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| weapon1 = hammer<br />
| weapon2 = <br />
| weapon3 = longbow<br />
| weapon4 = <br />
| healing = Litany of Wrath<br />
| utility1 = Test of Faith<br />
| utility2 = "Stand Your Ground!"<br />
| utility3 = Procession of Blades<br />
| elite = Renewed Focus<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQEqOzEvGy8mDwAA/hIAAIoSAAA2AQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Zeal|bot|mid|bot}}<br />
{{Specialization|Honor|bot|bot|mid}}<br />
{{Specialization|Dragonhunter|bot|bot|mid|}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Brawler<br />
| weapon1 = Hammer<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Longbow<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Bloodlust<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}<br />
** {{Food|Fried Oyster Sandwich}} personal food option<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage==<br />
===Priorities===<br />
;High<br />
* Traps<br />
* {{Skill|Shield of Courage}}<br />
<br />
;Moderate<br />
* Ranged engage<br />
* Sustained damage<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
** Use {{Skill|Wings of Resolve}} if you're separated from your group and can't safely move back<br />
*** Beware of ground CCs ({{Skill|Line of Warding}}) that will interrupt your movement<br />
* This builds has high active defenses <br />
** {{Skill|Shield of Courage}} will only block attacks from the front<br />
*** To block ground AoE face the player that cast it<br />
** Do not use {{Skill|Renewed Focus}} until {{Skill|Shield of Courage}} is on cooldown, unless you will die without it<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Wings of Resolve}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Shield of Courage}}<br />
* {{Skill|Wings of Resolve}} - general use<br />
* {{Skill|Renewed Focus}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Traps====<br />
* Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} when the enemy group is pushing towards you or your group is in melee <br />
* Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value<br />
* Don't put yourself in a position where you could die trying to get better traps off<br />
<br />
<br />
====Shield of Courage====<br />
* {{Skill|Shield of Courage}} blocks for allies inside the cone of the shield animation in front of you<br />
** {{Skill|Shield of Courage}} blocks damage coming from enemy players you are facing<br />
*** This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked<br />
<br />
<br />
====Ranged Engage====<br />
* Open with '''Longbow''' and use {{Skill|Hunter's Ward}} before going in with {{Skill|Wings of Resolve}}<br />
<br />
<br />
====Sustained damage====<br />
* In melee just autoattack (AA) on '''Hammer''', swapping weapons and casting other weapon skills is a DPS loss<br />
* Use {{Skill|Litany of Wrath}} to activate {{Trait|Protector's Restoration}}<br />
* Use {{Skill|Wings of Resolve}} as an engage when far away<br />
* If you are in range to land {{Skill|Mighty Blow}} but not in range to AA, use it to close the gap</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scourge_-_Support_Scourge_(WvW)&diff=16654Build:Scourge - Support Scourge (WvW)2024-03-21T16:04:30Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Necromancer<br />
| specialization = Scourge<br />
| designed for = wvw zerg<br />
| focus = Healing, Boonrip, Boon support<br />
| rating = great<br />
| xpac = hot, pof, soto<br />
| meta = y<br />
| difficulty = 2<br />
}}<br />
<br />
==Overview==<br />
A build designed to strip boons, provide barrier and bring rez utility with {{Trait|Transfusion}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Necromancer<br />
| specialization = Scourge<br />
| weapon1 = axe<br />
| weapon2 = Warhorn<br />
| weapon3 = greatsword<br />
| weapon4 = <br />
| healing = Sand Flare<br />
| utility1 = Trail of Anguish<br />
| utility2 = Well of Corruption<br />
| utility3 = <br />
| elite = Ghastly Breach<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* '''Warhorn''' {{to}} '''Focus'''<br />
<br />
;Utility<br />
* {{Skill|Serpent Siphon}} - {{Tooltip|Barrier}}<br />
* {{Skill|Desiccate}} - provides party {{Tooltip|Might}} and {{Tooltip|Fury}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQgTNTIbPD1+FgAAchYAAHMBAAAkFwAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Blood Magic|top|top|bot}}<br />
{{Specialization|Soul Reaping|bot|mid|top}}<br />
{{Specialization|Scourge|top|bot|bot}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Mercy<br />
| weapon1 = Axe<br />
| weapon2 = Warhorn<br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Benevolence<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
* Outgoing healing can be swapped to boon duration for less rez power but more {{Tooltip|Alacrity}}<br />
<br />
;Relic<br />
* {{Relic|Relic of the Flock}}<br />
* {{Relic|Relic of Cerus}}<br />
<br />
;Sigils<br />
* {{Sigil|Superior Sigil of Bounty}}<br />
* {{Sigil|Superior Sigil of Concentration}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
** Alternatives: {{Utility|Sharpening Skull}} or {{Utility|Holographic Super Drumstick}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* It is extremely important to use {{Skill|Garish Pillar}} deliberately to proc {{Trait|Transfusion}}, do not waste it.<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Wells<br />
* Transfusion<br />
<br />
;Moderate<br />
* Support<br />
* Boon rip<br />
<br />
<br />
;Low<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has no mobility skill access<br />
* This builds has low active defenses<br />
** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak<br />
** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* {{Skill|Trail of Anguish}} - for stunbreaking<br />
* '''Dodge'''<br />
* {{Skill|Sand Cascade}}<br />
* {{Skill|Sandstorm Shroud}}<br />
* {{Skill|Sand Flare}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Wells====<br />
* Save your {{Skill|Well of Corruption}} for the commanders call<br />
** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group<br />
* When using pulsing ground AoEs like {{Skill|Well of Corruption}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to<br />
<br />
<br />
====Transfusion====<br />
* Use {{Skill|Garish Pillar}} to activate {{Trait|Transfusion}} and pull any allied downstates within 600 range to your character<br />
* After transfusing, interact with the rez to activate {{Trait|Ritual of Life}} and quickly bring revive them<br />
* Be careful not to pull downstates away from your group. If you can't activate {{Trait|Transfusion}} in a good position, don't use it at all<br />
* Don't stay rezzing a downstate when the enemy group is pushing to or spiking it, its more important to keep yourself alive<br />
<br />
<br />
====Boon rip====<br />
* Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee <br />
* Use {{Skill|Unholy Feast}} off CD whenever the enemy group is in range<br />
* Your Punishment skills all remove boons, but with the exception of {{Skill|Ghastly Breach}} should be prioritized on allies<br />
** Try to aim them to hit both allies and enemies as much as possible<br />
<br />
<br />
====Support====<br />
* Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} as often as possible on pushes and during extended engages<br />
* Barrier lasts 5 seconds after application before decaying<br />
* Make sure to use {{Skill|Manifest Sand Shade}} on your group before casting {{Skill|Nefarious Favor}}, {{Skill|Sand Flare}} or {{Skill|Sand Cascade}}<br />
** Save your final charge of {{Skill|Manifest Sand Shade}} when there is 12 seconds or less left on {{Skill|Sandstorm Shroud}}'s cooldown<br />
* Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out<br />
** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scourge_-_Support_Scourge_(WvW)&diff=16653Build:Scourge - Support Scourge (WvW)2024-03-21T16:03:58Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Necromancer<br />
| specialization = Scourge<br />
| designed for = wvw zerg<br />
| focus = Healing, Boonrip, Boon support<br />
| rating = great<br />
| xpac = hot, pof, soto<br />
| meta = y<br />
| difficulty = 2<br />
}}<br />
<br />
==Overview==<br />
A build designed to strip boons, provide barrier and bring rez utility with {{Trait|Transfusion}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Necromancer<br />
| specialization = Scourge<br />
| weapon1 = axe<br />
| weapon2 = Warhorn<br />
| weapon3 = greatsword<br />
| weapon4 = <br />
| healing = Sand Flare<br />
| utility1 = Trail of Anguish<br />
| utility2 = Well of Corruption<br />
| utility3 = <br />
| elite = Ghastly Breach<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* '''Warhorn''' {{to}} '''Focus'''<br />
<br />
;Utility<br />
* {{Skill|Serpent Siphon}} - {{Tooltip|Barrier}} and {{Tooltip|Alacrity}}<br />
* {{Skill|Desiccate}} - provides party {{Tooltip|Might}} and {{Tooltip|Fury}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQgTNTIbPD1+FgAAchYAAHMBAAAkFwAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Blood Magic|top|top|bot}}<br />
{{Specialization|Soul Reaping|bot|mid|top}}<br />
{{Specialization|Scourge|top|bot|bot}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Mercy<br />
| weapon1 = Axe<br />
| weapon2 = Warhorn<br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Benevolence<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
* Outgoing healing can be swapped to boon duration for less rez power but more {{Tooltip|Alacrity}}<br />
<br />
;Relic<br />
* {{Relic|Relic of the Flock}}<br />
* {{Relic|Relic of Cerus}}<br />
<br />
;Sigils<br />
* {{Sigil|Superior Sigil of Bounty}}<br />
* {{Sigil|Superior Sigil of Concentration}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
** Alternatives: {{Utility|Sharpening Skull}} or {{Utility|Holographic Super Drumstick}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* It is extremely important to use {{Skill|Garish Pillar}} deliberately to proc {{Trait|Transfusion}}, do not waste it.<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Wells<br />
* Transfusion<br />
<br />
;Moderate<br />
* Support<br />
* Boon rip<br />
<br />
<br />
;Low<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has no mobility skill access<br />
* This builds has low active defenses<br />
** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak<br />
** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* {{Skill|Trail of Anguish}} - for stunbreaking<br />
* '''Dodge'''<br />
* {{Skill|Sand Cascade}}<br />
* {{Skill|Sandstorm Shroud}}<br />
* {{Skill|Sand Flare}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Wells====<br />
* Save your {{Skill|Well of Corruption}} for the commanders call<br />
** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group<br />
* When using pulsing ground AoEs like {{Skill|Well of Corruption}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to<br />
<br />
<br />
====Transfusion====<br />
* Use {{Skill|Garish Pillar}} to activate {{Trait|Transfusion}} and pull any allied downstates within 600 range to your character<br />
* After transfusing, interact with the rez to activate {{Trait|Ritual of Life}} and quickly bring revive them<br />
* Be careful not to pull downstates away from your group. If you can't activate {{Trait|Transfusion}} in a good position, don't use it at all<br />
* Don't stay rezzing a downstate when the enemy group is pushing to or spiking it, its more important to keep yourself alive<br />
<br />
<br />
====Boon rip====<br />
* Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee <br />
* Use {{Skill|Unholy Feast}} off CD whenever the enemy group is in range<br />
* Your Punishment skills all remove boons, but with the exception of {{Skill|Ghastly Breach}} should be prioritized on allies<br />
** Try to aim them to hit both allies and enemies as much as possible<br />
<br />
<br />
====Support====<br />
* Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} as often as possible on pushes and during extended engages<br />
* Barrier lasts 5 seconds after application before decaying<br />
* Make sure to use {{Skill|Manifest Sand Shade}} on your group before casting {{Skill|Nefarious Favor}}, {{Skill|Sand Flare}} or {{Skill|Sand Cascade}}<br />
** Save your final charge of {{Skill|Manifest Sand Shade}} when there is 12 seconds or less left on {{Skill|Sandstorm Shroud}}'s cooldown<br />
* Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out<br />
** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining</div>Aretehttps://metabattle.com/wiki/index.php?title=Tier_List&diff=16624Tier List2024-03-20T03:13:48Z<p>Arete: </p>
<hr />
<div>{{#seo:<br />
|title=Tier List - GW2 - MetaBattle<br />
|description=Guild Wars 2 Class and Specialization Tier Lists for PvP, PvE and WvW.<br />
}}Guild Wars 2 Class and Specialization Tier Lists for PvP, PvE and WvW. Ordering within each tier is random and is not set in stone due to the nature of how Tier Lists work.__NOTOC__<br />
<br />
<br />
==PvP Conquest==<br />
'''DISCLAIMER:''' This list is meant to help (mostly newer) players get a grasp on roughly what they can expect from each specialization in sPvP, especially in ranked. The rankings should be indicative of what the '''best builds''' of a core profession and its elite specializations are '''generally''' capable of. Success with them may vary based on personal skill, experience, ratings, and team comps. Even some specs seen as lower tier could be capable of pushing high ratings in the right hands.<br />
<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"></div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Tempest|#pvp}} {{Tier entry|Scrapper|#pvp}} {{Tier entry|Holosmith|#pvp}} {{Tier entry|Catalyst|#pvp}} {{Tier entry|Chronomancer|#pvp}} {{Tier entry|Guardian|#pvp}} {{Tier entry|Soulbeast|#pvp}} {{Tier entry|Untamed}} {{Tier entry|Berserker|#pvp}} {{Tier entry|Bladesworn|#pvp}} {{Tier entry|Specter|#pvp}}</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Scourge|#pvp}} {{Tier entry|Reaper|#pvp}} {{Tier entry|Spellbreaker|#pvp}} {{Tier entry|Daredevil|#pvp}} {{Tier entry|Vindicator|#pvp}} {{Tier entry|Willbender}} {{Tier entry|Herald|#pvp}} {{Tier entry|Harbinger|#pvp}} {{Tier entry|Firebrand|#pvp}}</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Dragonhunter|#pvp}} {{Tier entry|Deadeye|#pvp}} {{Tier entry|Weaver|#pvp}} {{Tier entry|Virtuoso|#pvp}} {{Tier entry|Druid|#pvp}} {{Tier entry|Thief|#pvp}} {{Tier entry|Necromancer|#pvp}} {{Tier entry|Elementalist|#pvp}} {{Tier entry|Mesmer|#pvp}}</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Renegade|#pvp}} {{Tier entry|Mirage|#pvp}} {{Tier entry|Warrior|#pvp}} {{Tier entry|Ranger|#pvp}} {{Tier entry|Mechanist|#pvp}} {{Tier entry|Revenant|#pvp}}</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Engineer|#pvp}}</div><br />
|}<br />
</div><br />
<div id="inca1"></div><br />
<br />
<br />
==Fractal==<br />
Condi and Power builds form two distinct groups in fractals, so ratings must be taken in the context of the group type you're playing with. Only viability in CMs are considered as regular T4 fractals have too many variables to consider, and frankly for most groups, anything works. The efficacy of power builds is only considered in Nightmare and Shattered Observatory, and the efficacy of condi builds is only considered in Sunqua Peak and Silent Surf.<br />
<br />
A specialization's rating is based on its strongest build, though having multiple strong builds may earn it a higher rating. See the build pages for more details on the available builds.<br />
{{Toggle | id=1 | title= Detailed tier breakdown | content=<br />
'''S-tier''' builds are the peak of fractal classes. As power alacrity, ''Renegade'' has good burst damage, access to {{Tooltip|Stability}} coverage and boon rip via its Legends and huge amounts of CC. Quickness ''Scrapper'' also offers good damage and CC, and its easy access to {{Tooltip|Superspeed}} and {{tooltip|Stealth}} makes it an excellent all-round option. ''Soulbeast'' is simply the best DPS class for fractals, with both power and condi builds to cover all encounters. <br />
<br />
<br />
In the right situations '''A-tier''' builds can be every bit as strong as those in S tier, but lack the versatility to earn them the higher rating.<br />
''Dragonhunter'' and ''Weaver'' are leagues ahead of other power DPS specs, with only Soulbeast reliably besting them. ''Holosmith'' is a strong all-rounder with a power build that excels in less organised groups, and an impressive condi build if you're able to pull off the rotation. ''Scourge'' and ''Virtuoso'' are incredible DPS in the two latest CMs, which heavily favour ranged damage. Like other thief builds, ''Specter'' brings all the power of a venom precast, and can deal a huge amount of its damage from range as well as providing group support in the form of barrier and {{tooltip|Alacrity}}.<br />
<br />
<br />
'''B-tier''' builds will perform very well in less organised groups and can easily rival builds in the higher tiers, but they will usually start to fall behind the better the group is.<br />
<br />
<br />
'''C-tier''' builds are still strong builds in their own right, but are usually outclassed by other specs, or their use is too niche to justify a B-tier ranking.<br />
<br />
<br />
'''D-tier''' builds are able to perform their respective roles, but have some specific drawbacks that mean they struggle in fractals and generally shouldn't be taken if other options are available.<br />
<br />
<br />
'''F-tier''' is reserved for specs that don't have viable endgame PvE builds.<br />
}}<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Renegade|#fractal-dungeon}} {{Tier entry|Scrapper|#fractal-dungeon}} {{Tier entry|Soulbeast|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Bladesworn|#fractal-dungeon}} {{Tier entry|Dragonhunter|#fractal-dungeon}} {{Tier entry|Harbinger|#fractal-dungeon}} {{Tier entry|Holosmith|#fractal-dungeon}} {{Tier entry|Scourge|#fractal-dungeon}} {{Tier entry|Specter|#fractal-dungeon}} {{Tier entry|Virtuoso|#fractal-dungeon}} {{Tier entry|Weaver|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Berserker|#fractal-dungeon}} {{Tier entry|Catalyst|#fractal-dungeon}} {{Tier entry|Firebrand|#fractal-dungeon}} {{Tier entry|Mirage|#fractal-dungeon}} {{Tier entry|Reaper|#fractal-dungeon}} {{Tier entry|Untamed|#fractal-dungeon}} {{Tier entry|Vindicator|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Daredevil|#fractal-dungeon}} {{Tier entry|Deadeye|#fractal-dungeon}} {{Tier entry|Herald|#fractal-dungeon}} {{Tier entry|Mechanist|#fractal-dungeon}} {{Tier entry|Spellbreaker|#fractal-dungeon}} {{Tier entry|Willbender|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Chronomancer|#fractal-dungeon}} {{Tier entry|Druid|#fractal-dungeon}} {{Tier entry|Tempest|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"></div><br />
|}<br />
</div><br />
<br />
<br />
==Open World==<br />
This tier list factors in a class's versatility and usefulness in '''General''' Open World play, which includes both '''Exploration''' and '''Squad Farming'''. This list only uses three tiers: S, A, and B, as most things are at least "pretty good" in open world. These ratings are mostly subjective and different perspectives or activities will change a specialization's rating.<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Scourge|#open-world}} {{Tier entry|Herald|#open-world}} {{Tier entry|Firebrand|#open-world}} {{Tier entry|Scrapper|#open-world}} {{Tier entry|Chronomancer|#open-world}} {{Tier entry|Reaper|#open-world}} {{Tier entry|Soulbeast|#open-world}} {{Tier entry|Daredevil|#open-world}} {{Tier entry|Deadeye|#open-world}} {{Tier entry|Berserker|#open-world}}</div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Virtuoso|#open-world}} {{Tier entry|Vindicator|#open-world}} {{Tier entry|Holosmith|#open-world}} {{Tier entry|Dragonhunter|#open-world}} {{Tier entry|Willbender|#open-world}} {{Tier entry|Harbinger|#open-world}} {{Tier entry|Druid|#open-world}} {{Tier entry|Renegade|#open-world}} {{Tier entry|Tempest|#open-world}} {{Tier entry|Mirage|#open-world}} {{Tier entry|Catalyst|#open-world}} {{Tier entry|Mechanist|#open-world}} {{Tier entry|Weaver|#open-world}} {{Tier entry|Specter|#open-world}} {{Tier entry|Guardian|#open-world}} {{Tier entry|Untamed|#open-world}} {{Tier entry|Thief|#open-world}} {{Tier entry|Spellbreaker|#open-world}} {{Tier entry|Bladesworn|#open-world}}</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Ranger|#open-world}} {{Tier entry|Engineer|#open-world}} {{Tier entry|Mesmer|#open-world}} {{Tier entry|Revenant|#open-world}} {{Tier entry|Necromancer|#open-world}} {{Tier entry|Elementalist|#open-world}} {{Tier entry|Warrior|#open-world}}</div><br />
|}<br />
</div><br />
<div id="inca3"></div><br />
<br />
<br />
==Raid & Strike==<br />
Due to the wide range both in what roles a specialisation can fill, and the relative strength of any given specialisation depending on the encounter and skill of the group, any list is going to be very subjective. The tiers below represent a class's viability both across different encounters and across different groups. <br />
<br />
A specialization's rating is based on its strongest build, though having multiple strong builds may earn it a higher rating. See the build pages for more details on the available builds.<br />
<br />
In the current Meta, practically every class has at least one very strong build. Because of this, A-tier has been split in two to highlight those that are a cut above the rest, but not enough to land in S-tier.<br />
{{Toggle | id=2 | title= Detailed tier breakdown | content=<br />
For a build to land in '''S-tier''' it must be the best of the best. ''Druid'' is a potent healer with a range of tools to handle almost any situation while also providing practically all the common utility boons. ''Herald'' can be run as {{tooltip|Quickness}} DPS or healer and also provides a great variety of boons with the additional bonus of providing them to allies within 600 units compared to the more standard 360. As power DPS, ''Berserker'', ''Catalyst'', ''Weaver'' and ''Soulbeast'' combine burst with sustained damage that can match or even exceed condi builds.<br />
<br />
<br />
Individual '''A-tier''' builds are just as strong as those in S-tier, but lack the variety to push the spec itself up a rank. Not only will they excel on the right bosses, but they are versatile enough to be taken almost anywhere without feeling underpowered.<br />
<br />
<br />
'''B-tier''' builds may still be meta on certain bosses, but suffer more noticeably on suboptimal encounters.<br />
<br />
<br />
'''C-tier''' builds are typically only great when performing specific roles, but have the potential to outperform higher-ranked builds in the hands of an experienced player.<br />
<br />
<br />
'''D-tier''' builds are those that should only really be used in very niche cases.<br />
<br />
<br />
'''F-tier''' is reserved for specs that don't have viable endgame PvE builds.<br />
}}<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Berserker|#raid}} {{Tier entry|Catalyst|#raid}} {{Tier entry|Druid|#raid}} {{Tier entry|Herald|#raid}} {{Tier entry|Soulbeast|#raid}}</div><br />
|-<br />
! class="tier-list tier-a" | A+<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Chronomancer|#raid}} {{Tier entry|Scrapper|#raid}} {{Tier entry|Untamed|#raid}} {{Tier entry|Vindicator|#raid}} {{Tier entry|Weaver|#raid}}</div><br />
|-<br />
! class="tier-list tier-b" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Bladesworn|#raid}} {{Tier entry|Daredevil|#raid}} {{Tier entry|Deadeye|#raid}} {{Tier entry|Dragonhunter|#raid}} {{Tier entry|Firebrand|#raid}} {{Tier entry|Harbinger|#raid}} {{Tier entry|Holosmith|#raid}} {{Tier entry|Mechanist|#raid}} {{Tier entry|Mirage|#raid}} {{Tier entry|Reaper|#raid}} {{Tier entry|Scourge|#raid}} {{Tier entry|Specter|#raid}} {{Tier entry|Spellbreaker|#raid}} {{Tier entry|Tempest|#raid}} {{Tier entry|Virtuoso|#raid}} {{Tier entry|Willbender|#raid}}</div><br />
|-<br />
! class="tier-list tier-c" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Renegade|#raid}}</div><br />
|}<br />
</div><br />
<br />
<br />
==WvW Roaming==<br />
Roaming builds are created mostly for solo WvW players who enjoy smaller fights like 1v1, 1vX or flipping camps on their own. If you're unfamiliar with this subcategory of WvW gameplay then be sure to check out our [[Guide:Beginner's Guide To WvW Roaming|beginner's guide to WvW roaming]].<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Deadeye|#www-roaming}} {{Tier entry|Daredevil|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Catalyst|#www-roaming}} {{Tier entry|Renegade|#www-roaming}} {{Tier entry|Willbender|#www-roaming}} {{Tier entry|Harbinger|#www-roaming}} {{Tier entry|Scrapper|#www-roaming}}{{Tier entry|Specter|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Vindicator|#www-roaming}} {{Tier entry|Druid|#www-roaming}}{{Tier entry|Berserker|#www-roaming}} {{Tier entry|Soulbeast|#www-roaming}} {{Tier entry|Chronomancer|#www-roaming}} {{Tier entry|Untamed|#www-roaming}} {{Tier entry|Herald|#www-roaming}} {{Tier entry|Dragonhunter|#www-roaming}} {{Tier entry|Weaver|#www-roaming}} {{Tier entry|Virtuoso|#www-roaming}} {{Tier entry|Bladesworn|#www-roaming}} {{Tier entry|Mirage|#www-roaming}} {{Tier entry|Reaper|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Spellbreaker|#www-roaming}} {{Tier entry|Mechanist|#www-roaming}} {{Tier entry|Mesmer|#www-roaming}} {{Tier entry|Holosmith|#www-roaming}} {{Tier entry|Elementalist|#www-roaming}} {{Tier entry|Tempest|#www-roaming}} {{Tier entry|Thief|#www-roaming}} {{Tier entry|Warrior|#www-roaming}} {{Tier entry|Necromancer|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> {{Tier entry|Ranger|#www-roaming}} {{Tier entry|Revenant|#www-roaming}} {{Tier entry|Guardian|#www-roaming}} {{Tier entry|Scourge|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Firebrand|#www-roaming}} {{Tier entry|Engineer|#www-roaming}}</div><br />
|}<br />
</div><br />
<div id="inca2"></div><br />
<br />
<br />
==WvW Zerg==<br />
List is for large zerg sizes (50+), some classes belong at different places for other group sizes<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"><br />
</div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Firebrand|#www-zerg}}<br />
{{Tier entry|Chronomancer|#www-zerg}} <br />
{{Tier entry|Berserker|#www-zerg}} <br />
{{Tier entry|Scrapper|#www-zerg}}<br />
{{Tier entry|Druid|#www-zerg}} <br />
{{Tier entry|Holosmith|#www-zerg}} <br />
{{Tier entry|Vindicator|#www-zerg}}<br />
{{Tier entry|Scourge|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Dragonhunter|#www-zerg}} <br />
{{Tier entry|Reaper|#www-zerg}} <br />
{{Tier entry|Weaver|#www-zerg}}<br />
{{Tier entry|Catalyst|#www-zerg}} <br />
{{Tier entry|Herald|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"><br />
{{Tier entry|Spellbreaker|#www-zerg}} <br />
{{Tier entry|Willbender|#www-zerg}} <br />
{{Tier entry|Tempest|#www-zerg}} <br />
{{Tier entry|Virtuoso|#www-zerg}} <br />
{{Tier entry|Mirage|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Guardian|#www-zerg}}<br />
{{Tier entry|Daredevil|#www-zerg}} <br />
{{Tier entry|Soulbeast|#www-zerg}} <br />
{{Tier entry|Untamed|#www-zerg}} <br />
{{Tier entry|Necromancer|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Renegade|#www-zerg}} <br />
{{Tier entry|Revenant|#www-zerg}} <br />
{{Tier entry|Elementalist|#www-zerg}} <br />
{{Tier entry|Harbinger|#www-zerg}}<br />
{{Tier entry|Mesmer|#www-zerg}}<br />
{{Tier entry|Bladesworn|#www-zerg}} <br />
{{Tier entry|Mechanist|#www-zerg}} <br />
{{Tier entry|Engineer|#www-zerg}} <br />
{{Tier entry|Specter|#www-zerg}} <br />
{{Tier entry|Ranger|#www-zerg}} <br />
{{Tier entry|Deadeye|#www-zerg}} <br />
{{Tier entry|Warrior|#www-zerg}} <br />
{{Tier entry|Thief|#www-zerg}} </div><br />
|}<br />
</div><br />
<br />
<br />
==WvW GvG==<br />
List is for 15v15. Anything in A tier has ~100% usage, anything D tier or below is basically never played<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"></div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Firebrand|#www-zerg}}<br />
{{Tier entry|Vindicator|#www-zerg}} <br />
{{Tier entry|Chronomancer|#www-zerg}} <br />
{{Tier entry|Daredevil|#www-zerg}}<br />
{{Tier entry|Druid|#www-zerg}}<br />
{{Tier entry|Scourge|#www-zerg}} <br />
{{Tier entry|Virtuoso|#www-zerg}} <br />
{{Tier entry|Spellbreaker|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Mirage|#www-zerg}}<br />
{{Tier entry|Reaper|#www-zerg}}<br />
{{Tier entry|Tempest|#www-zerg}}<br />
{{Tier entry|Catalyst|#www-zerg}} <br />
{{Tier entry|Soulbeast|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"><br />
{{Tier entry|Renegade|#www-zerg}} <br />
{{Tier entry|Willbender|#www-zerg}}<br />
{{Tier entry|Berserker|#www-zerg}} <br />
{{Tier entry|Untamed|#www-zerg}}<br />
{{Tier entry|Holosmith|#www-zerg}} <br />
{{Tier entry|Dragonhunter|#www-zerg}} <br />
{{Tier entry|Scrapper|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Necromancer|#www-zerg}} <br />
{{Tier entry|Herald|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Specter|#www-zerg}} <br />
{{Tier entry|Bladesworn|#www-zerg}} <br />
{{Tier entry|Harbinger|#www-zerg}} <br />
{{Tier entry|Guardian|#www-zerg}} <br />
{{Tier entry|Weaver|#www-zerg}}<br />
{{Tier entry|Revenant|#www-zerg}} <br />
{{Tier entry|Elementalist|#www-zerg}} <br />
{{Tier entry|Mesmer|#www-zerg}} <br />
{{Tier entry|Mechanist|#www-zerg}} <br />
{{Tier entry|Engineer|#www-zerg}} <br />
{{Tier entry|Ranger|#www-zerg}} <br />
{{Tier entry|Deadeye|#www-zerg}} <br />
{{Tier entry|Warrior|#www-zerg}} <br />
{{Tier entry|Thief|#www-zerg}} </div><br />
|}<br />
</div><br />
<div id="inca4"></div></div>Aretehttps://metabattle.com/wiki/index.php?title=Tier_List&diff=16622Tier List2024-03-19T21:09:35Z<p>Arete: </p>
<hr />
<div>{{#seo:<br />
|title=Tier List - GW2 - MetaBattle<br />
|description=Guild Wars 2 Class and Specialization Tier Lists for PvP, PvE and WvW.<br />
}}Guild Wars 2 Class and Specialization Tier Lists for PvP, PvE and WvW. Ordering within each tier is random and is not set in stone due to the nature of how Tier Lists work.__NOTOC__<br />
<br />
<br />
==PvP Conquest==<br />
'''DISCLAIMER:''' This list is meant to help (mostly newer) players get a grasp on roughly what they can expect from each specialization in sPvP, especially in ranked. The rankings should be indicative of what the '''best builds''' of a core profession and its elite specializations are '''generally''' capable of. Success with them may vary based on personal skill, experience, ratings, and team comps. Even some specs seen as lower tier could be capable of pushing high ratings in the right hands.<br />
<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"></div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Tempest|#pvp}} {{Tier entry|Scrapper|#pvp}} {{Tier entry|Holosmith|#pvp}} {{Tier entry|Catalyst|#pvp}} {{Tier entry|Chronomancer|#pvp}} {{Tier entry|Guardian|#pvp}} {{Tier entry|Soulbeast|#pvp}} {{Tier entry|Untamed}} {{Tier entry|Berserker|#pvp}} {{Tier entry|Bladesworn|#pvp}} {{Tier entry|Specter|#pvp}}</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Scourge|#pvp}} {{Tier entry|Reaper|#pvp}} {{Tier entry|Spellbreaker|#pvp}} {{Tier entry|Daredevil|#pvp}} {{Tier entry|Vindicator|#pvp}} {{Tier entry|Willbender}} {{Tier entry|Herald|#pvp}} {{Tier entry|Harbinger|#pvp}} {{Tier entry|Firebrand|#pvp}}</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Dragonhunter|#pvp}} {{Tier entry|Deadeye|#pvp}} {{Tier entry|Weaver|#pvp}} {{Tier entry|Virtuoso|#pvp}} {{Tier entry|Druid|#pvp}} {{Tier entry|Thief|#pvp}} {{Tier entry|Necromancer|#pvp}} {{Tier entry|Elementalist|#pvp}} {{Tier entry|Mesmer|#pvp}}</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Renegade|#pvp}} {{Tier entry|Mirage|#pvp}} {{Tier entry|Warrior|#pvp}} {{Tier entry|Ranger|#pvp}} {{Tier entry|Mechanist|#pvp}} {{Tier entry|Revenant|#pvp}}</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Engineer|#pvp}}</div><br />
|}<br />
</div><br />
<div id="inca1"></div><br />
<br />
<br />
==Fractal==<br />
Condi and Power builds form two distinct groups in fractals, so ratings must be taken in the context of the group type you're playing with. Only viability in CMs are considered as regular T4 fractals have too many variables to consider, and frankly for most groups, anything works. The efficacy of power builds is only considered in Nightmare and Shattered Observatory, and the efficacy of condi builds is only considered in Sunqua Peak and Silent Surf.<br />
<br />
A specialization's rating is based on its strongest build, though having multiple strong builds may earn it a higher rating. See the build pages for more details on the available builds.<br />
{{Toggle | id=1 | title= Detailed tier breakdown | content=<br />
'''S-tier''' builds are the peak of fractal classes. As power alacrity, ''Renegade'' has good burst damage, access to {{Tooltip|Stability}} coverage and boon rip via its Legends and huge amounts of CC. Quickness ''Scrapper'' also offers good damage and CC, and its easy access to {{Tooltip|Superspeed}} and {{tooltip|Stealth}} makes it an excellent all-round option. ''Soulbeast'' is simply the best DPS class for fractals, with both power and condi builds to cover all encounters. <br />
<br />
<br />
In the right situations '''A-tier''' builds can be every bit as strong as those in S tier, but lack the versatility to earn them the higher rating.<br />
''Dragonhunter'' and ''Weaver'' are leagues ahead of other power DPS specs, with only Soulbeast reliably besting them. ''Holosmith'' is a strong all-rounder with a power build that excels in less organised groups, and an impressive condi build if you're able to pull off the rotation. ''Scourge'' and ''Virtuoso'' are incredible DPS in the two latest CMs, which heavily favour ranged damage. Like other thief builds, ''Specter'' brings all the power of a venom precast, and can deal a huge amount of its damage from range as well as providing group support in the form of barrier and {{tooltip|Alacrity}}.<br />
<br />
<br />
'''B-tier''' builds will perform very well in less organised groups and can easily rival builds in the higher tiers, but they will usually start to fall behind the better the group is.<br />
<br />
<br />
'''C-tier''' builds are still strong builds in their own right, but are usually outclassed by other specs, or their use is too niche to justify a B-tier ranking.<br />
<br />
<br />
'''D-tier''' builds are able to perform their respective roles, but have some specific drawbacks that mean they struggle in fractals and generally shouldn't be taken if other options are available.<br />
<br />
<br />
'''F-tier''' is reserved for specs that don't have viable endgame PvE builds.<br />
}}<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Renegade|#fractal-dungeon}} {{Tier entry|Scrapper|#fractal-dungeon}} {{Tier entry|Soulbeast|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Bladesworn|#fractal-dungeon}} {{Tier entry|Dragonhunter|#fractal-dungeon}} {{Tier entry|Harbinger|#fractal-dungeon}} {{Tier entry|Holosmith|#fractal-dungeon}} {{Tier entry|Scourge|#fractal-dungeon}} {{Tier entry|Specter|#fractal-dungeon}} {{Tier entry|Virtuoso|#fractal-dungeon}} {{Tier entry|Weaver|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Berserker|#fractal-dungeon}} {{Tier entry|Catalyst|#fractal-dungeon}} {{Tier entry|Firebrand|#fractal-dungeon}} {{Tier entry|Mirage|#fractal-dungeon}} {{Tier entry|Reaper|#fractal-dungeon}} {{Tier entry|Untamed|#fractal-dungeon}} {{Tier entry|Vindicator|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Daredevil|#fractal-dungeon}} {{Tier entry|Deadeye|#fractal-dungeon}} {{Tier entry|Herald|#fractal-dungeon}} {{Tier entry|Mechanist|#fractal-dungeon}} {{Tier entry|Spellbreaker|#fractal-dungeon}} {{Tier entry|Willbender|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Chronomancer|#fractal-dungeon}} {{Tier entry|Druid|#fractal-dungeon}} {{Tier entry|Tempest|#fractal-dungeon}}</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"></div><br />
|}<br />
</div><br />
<br />
<br />
==Open World==<br />
This tier list factors in a class's versatility and usefulness in '''General''' Open World play, which includes both '''Exploration''' and '''Squad Farming'''. This list only uses three tiers: S, A, and B, as most things are at least "pretty good" in open world. These ratings are mostly subjective and different perspectives or activities will change a specialization's rating.<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Scourge|#open-world}} {{Tier entry|Herald|#open-world}} {{Tier entry|Firebrand|#open-world}} {{Tier entry|Scrapper|#open-world}} {{Tier entry|Chronomancer|#open-world}} {{Tier entry|Reaper|#open-world}} {{Tier entry|Soulbeast|#open-world}} {{Tier entry|Daredevil|#open-world}} {{Tier entry|Deadeye|#open-world}} {{Tier entry|Berserker|#open-world}}</div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Virtuoso|#open-world}} {{Tier entry|Vindicator|#open-world}} {{Tier entry|Holosmith|#open-world}} {{Tier entry|Dragonhunter|#open-world}} {{Tier entry|Willbender|#open-world}} {{Tier entry|Harbinger|#open-world}} {{Tier entry|Druid|#open-world}} {{Tier entry|Renegade|#open-world}} {{Tier entry|Tempest|#open-world}} {{Tier entry|Mirage|#open-world}} {{Tier entry|Catalyst|#open-world}} {{Tier entry|Mechanist|#open-world}} {{Tier entry|Weaver|#open-world}} {{Tier entry|Specter|#open-world}} {{Tier entry|Guardian|#open-world}} {{Tier entry|Untamed|#open-world}} {{Tier entry|Thief|#open-world}} {{Tier entry|Spellbreaker|#open-world}} {{Tier entry|Bladesworn|#open-world}}</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Ranger|#open-world}} {{Tier entry|Engineer|#open-world}} {{Tier entry|Mesmer|#open-world}} {{Tier entry|Revenant|#open-world}} {{Tier entry|Necromancer|#open-world}} {{Tier entry|Elementalist|#open-world}} {{Tier entry|Warrior|#open-world}}</div><br />
|}<br />
</div><br />
<div id="inca3"></div><br />
<br />
<br />
==Raid & Strike==<br />
Due to the wide range both in what roles a specialisation can fill, and the relative strength of any given specialisation depending on the encounter and skill of the group, any list is going to be very subjective. The tiers below represent a class's viability both across different encounters and across different groups. <br />
<br />
A specialization's rating is based on its strongest build, though having multiple strong builds may earn it a higher rating. See the build pages for more details on the available builds.<br />
<br />
In the current Meta, practically every class has at least one very strong build. Because of this, A-tier has been split in two to highlight those that are a cut above the rest, but not enough to land in S-tier.<br />
{{Toggle | id=2 | title= Detailed tier breakdown | content=<br />
For a build to land in '''S-tier''' it must be the best of the best. ''Druid'' is a potent healer with a range of tools to handle almost any situation while also providing practically all the common utility boons. ''Herald'' can be run as {{tooltip|Quickness}} DPS or healer and also provides a great variety of boons with the additional bonus of providing them to allies within 600 units compared to the more standard 360. As power DPS, ''Berserker'', ''Catalyst'', ''Weaver'' and ''Soulbeast'' combine burst with sustained damage that can match or even exceed condi builds.<br />
<br />
<br />
Individual '''A-tier''' builds are just as strong as those in S-tier, but lack the variety to push the spec itself up a rank. Not only will they excel on the right bosses, but they are versatile enough to be taken almost anywhere without feeling underpowered.<br />
<br />
<br />
'''B-tier''' builds may still be meta on certain bosses, but suffer more noticeably on suboptimal encounters.<br />
<br />
<br />
'''C-tier''' builds are typically only great when performing specific roles, but have the potential to outperform higher-ranked builds in the hands of an experienced player.<br />
<br />
<br />
'''D-tier''' builds are those that should only really be used in very niche cases.<br />
<br />
<br />
'''F-tier''' is reserved for specs that don't have viable endgame PvE builds.<br />
}}<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Berserker|#raid}} {{Tier entry|Catalyst|#raid}} {{Tier entry|Druid|#raid}} {{Tier entry|Herald|#raid}} {{Tier entry|Soulbeast|#raid}}</div><br />
|-<br />
! class="tier-list tier-a" | A+<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Chronomancer|#raid}} {{Tier entry|Scrapper|#raid}} {{Tier entry|Untamed|#raid}} {{Tier entry|Vindicator|#raid}} {{Tier entry|Weaver|#raid}}</div><br />
|-<br />
! class="tier-list tier-b" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Bladesworn|#raid}} {{Tier entry|Daredevil|#raid}} {{Tier entry|Deadeye|#raid}} {{Tier entry|Dragonhunter|#raid}} {{Tier entry|Firebrand|#raid}} {{Tier entry|Harbinger|#raid}} {{Tier entry|Holosmith|#raid}} {{Tier entry|Mechanist|#raid}} {{Tier entry|Mirage|#raid}} {{Tier entry|Reaper|#raid}} {{Tier entry|Scourge|#raid}} {{Tier entry|Specter|#raid}} {{Tier entry|Spellbreaker|#raid}} {{Tier entry|Tempest|#raid}} {{Tier entry|Virtuoso|#raid}} {{Tier entry|Willbender|#raid}}</div><br />
|-<br />
! class="tier-list tier-c" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Renegade|#raid}}</div><br />
|}<br />
</div><br />
<br />
<br />
==WvW Roaming==<br />
Roaming builds are created mostly for solo WvW players who enjoy smaller fights like 1v1, 1vX or flipping camps on their own. If you're unfamiliar with this subcategory of WvW gameplay then be sure to check out our [[Guide:Beginner's Guide To WvW Roaming|beginner's guide to WvW roaming]].<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Deadeye|#www-roaming}} {{Tier entry|Daredevil|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Catalyst|#www-roaming}} {{Tier entry|Renegade|#www-roaming}} {{Tier entry|Willbender|#www-roaming}} {{Tier entry|Harbinger|#www-roaming}} {{Tier entry|Scrapper|#www-roaming}}{{Tier entry|Specter|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Vindicator|#www-roaming}} {{Tier entry|Druid|#www-roaming}}{{Tier entry|Berserker|#www-roaming}} {{Tier entry|Soulbeast|#www-roaming}} {{Tier entry|Chronomancer|#www-roaming}} {{Tier entry|Untamed|#www-roaming}} {{Tier entry|Herald|#www-roaming}} {{Tier entry|Dragonhunter|#www-roaming}} {{Tier entry|Weaver|#www-roaming}} {{Tier entry|Virtuoso|#www-roaming}} {{Tier entry|Bladesworn|#www-roaming}} {{Tier entry|Mirage|#www-roaming}} {{Tier entry|Reaper|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Spellbreaker|#www-roaming}} {{Tier entry|Mechanist|#www-roaming}} {{Tier entry|Mesmer|#www-roaming}} {{Tier entry|Holosmith|#www-roaming}} {{Tier entry|Elementalist|#www-roaming}} {{Tier entry|Tempest|#www-roaming}} {{Tier entry|Thief|#www-roaming}} {{Tier entry|Warrior|#www-roaming}} {{Tier entry|Necromancer|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> {{Tier entry|Ranger|#www-roaming}} {{Tier entry|Revenant|#www-roaming}} {{Tier entry|Guardian|#www-roaming}} {{Tier entry|Scourge|#www-roaming}}</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap">{{Tier entry|Firebrand|#www-roaming}} {{Tier entry|Engineer|#www-roaming}}</div><br />
|}<br />
</div><br />
<div id="inca2"></div><br />
<br />
<br />
==WvW Zerg==<br />
List is for large zerg sizes (50+), some classes belong at different places for other group sizes<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"><br />
{{Tier entry|Scourge|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Firebrand|#www-zerg}}<br />
{{Tier entry|Chronomancer|#www-zerg}} <br />
{{Tier entry|Berserker|#www-zerg}} <br />
{{Tier entry|Scrapper|#www-zerg}}<br />
{{Tier entry|Druid|#www-zerg}} <br />
{{Tier entry|Holosmith|#www-zerg}} <br />
{{Tier entry|Vindicator|#www-zerg}}<br />
</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Dragonhunter|#www-zerg}} <br />
{{Tier entry|Reaper|#www-zerg}} <br />
{{Tier entry|Weaver|#www-zerg}}<br />
{{Tier entry|Catalyst|#www-zerg}} <br />
{{Tier entry|Herald|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"><br />
{{Tier entry|Spellbreaker|#www-zerg}} <br />
{{Tier entry|Willbender|#www-zerg}} <br />
{{Tier entry|Tempest|#www-zerg}} <br />
{{Tier entry|Virtuoso|#www-zerg}} <br />
{{Tier entry|Mirage|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Guardian|#www-zerg}}<br />
{{Tier entry|Daredevil|#www-zerg}} <br />
{{Tier entry|Soulbeast|#www-zerg}} <br />
{{Tier entry|Untamed|#www-zerg}} <br />
{{Tier entry|Necromancer|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Renegade|#www-zerg}} <br />
{{Tier entry|Revenant|#www-zerg}} <br />
{{Tier entry|Elementalist|#www-zerg}} <br />
{{Tier entry|Harbinger|#www-zerg}}<br />
{{Tier entry|Mesmer|#www-zerg}}<br />
{{Tier entry|Bladesworn|#www-zerg}} <br />
{{Tier entry|Mechanist|#www-zerg}} <br />
{{Tier entry|Engineer|#www-zerg}} <br />
{{Tier entry|Specter|#www-zerg}} <br />
{{Tier entry|Ranger|#www-zerg}} <br />
{{Tier entry|Deadeye|#www-zerg}} <br />
{{Tier entry|Warrior|#www-zerg}} <br />
{{Tier entry|Thief|#www-zerg}} </div><br />
|}<br />
</div><br />
<br />
<br />
==WvW GvG==<br />
List is for 15v15. Anything in A tier has ~100% usage, anything D tier or below is basically never played<br />
<div class="table-responsive"><br />
{| class="wikitable"<br />
|-<br />
! class="tier-list tier-s" | S<br />
| style="width: 100%; padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"></div><br />
|-<br />
! class="tier-list tier-a" | A<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Firebrand|#www-zerg}}<br />
{{Tier entry|Vindicator|#www-zerg}} <br />
{{Tier entry|Chronomancer|#www-zerg}} <br />
{{Tier entry|Daredevil|#www-zerg}}<br />
{{Tier entry|Druid|#www-zerg}}<br />
{{Tier entry|Scourge|#www-zerg}} <br />
{{Tier entry|Virtuoso|#www-zerg}} <br />
{{Tier entry|Spellbreaker|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-b" | B<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Mirage|#www-zerg}}<br />
{{Tier entry|Reaper|#www-zerg}}<br />
{{Tier entry|Tempest|#www-zerg}}<br />
{{Tier entry|Catalyst|#www-zerg}} <br />
{{Tier entry|Soulbeast|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-c" | C<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"><br />
{{Tier entry|Renegade|#www-zerg}} <br />
{{Tier entry|Willbender|#www-zerg}}<br />
{{Tier entry|Berserker|#www-zerg}} <br />
{{Tier entry|Untamed|#www-zerg}}<br />
{{Tier entry|Holosmith|#www-zerg}} <br />
{{Tier entry|Dragonhunter|#www-zerg}} <br />
{{Tier entry|Scrapper|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-d" | D<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Necromancer|#www-zerg}} <br />
{{Tier entry|Herald|#www-zerg}} <br />
</div><br />
|-<br />
! class="tier-list tier-f" | F<br />
| style="padding: 1rem; padding-bottom: 0;" | <div class="d-flex flex-wrap"> <br />
{{Tier entry|Specter|#www-zerg}} <br />
{{Tier entry|Bladesworn|#www-zerg}} <br />
{{Tier entry|Harbinger|#www-zerg}} <br />
{{Tier entry|Guardian|#www-zerg}} <br />
{{Tier entry|Weaver|#www-zerg}}<br />
{{Tier entry|Revenant|#www-zerg}} <br />
{{Tier entry|Elementalist|#www-zerg}} <br />
{{Tier entry|Mesmer|#www-zerg}} <br />
{{Tier entry|Mechanist|#www-zerg}} <br />
{{Tier entry|Engineer|#www-zerg}} <br />
{{Tier entry|Ranger|#www-zerg}} <br />
{{Tier entry|Deadeye|#www-zerg}} <br />
{{Tier entry|Warrior|#www-zerg}} <br />
{{Tier entry|Thief|#www-zerg}} </div><br />
|}<br />
</div><br />
<div id="inca4"></div></div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Mirage_-_Support_Mirage&diff=16621Build:Mirage - Support Mirage2024-03-19T21:08:21Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| designed for = wvw zerg<br />
| focus = Crowd Control, Boon Removal, Utility<br />
| rating = archived<br />
| xpac = hot<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
Support Mirage WvW build focusing on boon application, revival, utility and crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| weapon1 = sword<br />
| weapon2 = focus<br />
| weapon3 = staff<br />
| weapon4 = <br />
| healing = Mantra of Recovery<br />
| utility1 = Null Field<br />
| utility2 = Mantra of Concentration<br />
| utility3 = <br />
| elite = Time Warp<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* A second '''Staff''' instead of '''Sword/Focus''' provides better {{Tooltip|Alacrity}}<br />
<br />
;Utility<br />
* All four of the following options are good choices, but a group should have at least 1-2 {{Skill|Veil}} and {{Skill|Illusion of Life}} before mesmers take other utilities<br />
** {{Skill|Veil}}<br />
** {{Skill|Illusion of Life}}<br />
** {{Skill|Signet of Illusions}}<br />
** {{Skill|Mimic}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = <br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|mid|bot}}<br />
{{Specialization|Inspiration|bot|mid|mid}}<br />
'''Variants'''<br />
* {{Trait|Medic's Feedback}}<br />
* {{Trait|Restorative Mantras}}<br />
* '''Temporal Enchanter''' - if {{Tooltip|Alacrity}} uptime isn't an issue<br />
* {{Trait|Mental Defense}}<br />
{{Specialization|Mirage|mid|mid|top}}<br />
;Variants<br />
* {{Trait|Dune Cloak}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of the Flock<br />
| weapon1 = Sword<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Bounty<br />
| weapon3 = Staff<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relic<br />
* {{Relic|Relic of Febe}}<br />
<br />
;Sigils<br />
* {{Sigil|Superior Sigil of Stamina}}<br />
* {{Sigil|Superior Sigil of Concentration}} - if not using {{Sigil|Superior Sigil of Bounty}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Magnanimous Maintenance Oil}}<br />
** {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===Priorities===<br />
;High<br />
* {{Skill|Illusion of Life}}<br />
* {{Skill|Veil}}<br />
* {{Tooltip|Stability}}<br />
;Moderate<br />
* Boon Support<br />
* Boon rip<br />
* CC<br />
;Low<br />
* Cleansing<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has low mobility skill access, staying very close to your tag and group is critical<br />
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage<br />
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}<br />
* Make sure to avoid having an enemy targeted when using {{Skill|Phase Retreat}} for movement<br />
* This builds has moderate active defenses <br />
<br />
{{Collapse start|Active defense priority}}<br />
* '''Dodge'''<br />
* {{Skill|Blurred Frenzy}}<br />
* {{Skill|Distortion}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Illusion of Life====<br />
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.<br />
<br />
<br />
====Veil====<br />
* Save your {{Skill|Veil}} for the commanders call<br />
** If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike<br />
* Place your {{Skill|Veil}} as close to the front of your group as possible without letting the line spawn on top of any allies<br />
<br />
<br />
===Stability===<br />
* Apply {{Tooltip|Stability}} with {{Skill|Mantra of Concentration}} or {{Skill|Distortion}} before allies get caught by enemy CC<br />
** Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs<br />
*** It is better to use your {{Tooltip|Stability}} too early than too late<br />
** Use one of your '''Shatter''' skills immediately after applying {{Tooltip|Stability}} to push it lower in the boon strip order<br />
*** Boon strip skills like {{Skill|Null Field}} remove the last applied boon first<br />
**** Boon corrupt skills like {{Skill|Well of Corruption}} remove boons randomly instead, but applying extra boons to lower the chance {{Tooltip|Stability}} is corrupted is still useful<br />
* Avoid overlapping multiple Stability Stability sources on your party, both your own and other players<br />
** Prioritize recharging {{Skill|Mantra of Concentration}} over everything other than survival if it is uncharged and off cooldown<br />
<br />
<br />
====Boon Support====<br />
* Use {{Skill|Chaos Vortex}} to apply {{Tooltip|Alacrity}}<br />
** While you should spend your dodges to activate {{Skill|Chaos Vortex}}, make sure you don't put yourself in a position where you can't get through an enemy spike<br />
** Use {{Skill|Phase Retreat}} when possible to get clones for {{Trait|Infinite Horizon}}<br />
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies<br />
* All of your shatters give boons with {{Trait|Illusionary Defense}} and {{Trait|Bountiful Disillusionment}}<br />
** Use your shatters as often as possible, with the exception of {{Skill|Distortion}} which should be saved for when {{Tooltip|Stability}} is needed<br />
* {{Skill|Chaos Armor}} provides significant boon uptime to the party with {{Trait|Chaotic Transference}}<br />
** {{Skill|Phase Retreat}} and {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} can be used to combo finish '''Ethereal Fields''' for more {{Skill|Chaos Armor}}<br />
<br />
<br />
====Boon rip====<br />
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving<br />
<br />
<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
<br />
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown<br />
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage<br />
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset<br />
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split<br />
* Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}<br />
** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}}<br />
* Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind<br />
** Do not put yourself out of position trying to use it<br />
<br />
{{Collapse start|CC skill priority}}<br />
* {{Skill|Temporal Curtain}} - on range spikes<br />
* {{Skill|Gravity Well}}<br />
* {{Skill|Temporal Curtain}} - general usage<br />
* {{Skill|Illusionary Leap}}<br />
{{Collapse end}}<br />
<br />
<br />
===Cleansing===<br />
* Most of your cleanse comes from {{Trait|Sympathetic Visage}} and {{Trait|Restorative Illusions}} <br />
** Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them.<br />
* When possible, aim {{Skill|Null Field}} to hit both allies and enemies<br />
* Use {{Skill|Mantra of Recovery}} {{to}} {{Skill|Power Return}} to proc {{Trait|Mender's Purity}}<br />
<br />
<br />
===Settings===<br />
* Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''<br />
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management<br />
<br />
<br />
===Tips & Tricks===<br />
====Wall Pulling====<br />
* Place {{Skill|Temporal Curtain}} at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)<br />
** Since {{Skill|Into the Void}} activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls<br />
* Use {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} to give {{Tooltip|Immobilize}} to pulled targets<br />
** It is easier if you pre target enemies likely to get pulled before casting {{Skill|Into the Void}}<br />
<br />
<br />
====Portal Bombing====<br />
* Portal bombing is a very high risk strategy and is never recommended<br />
* Try to open {{Skill|Portal Exeunt}} behind terrain with respect to the enemy group if possible<br />
* Swap your skills to {{Skill|Blink}} {{Skill|Portal Entre}} and {{Skill|Veil}} and {{Skill|Mass Invisibility}}<br />
* Equip a torch for {{Skill|The Prestige}}<br />
** Optionally equip the '''Chaos''' traitline for {{Trait|Prismatic Understanding}}<br />
# Cast {{Skill|Portal Entre}} at your groups feet<br />
# Start running towards the location you want to open the portal<br />
# Use {{Skill|The Prestige}} while casting {{Skill|Mass Invisibility}}<br />
# Cast {{Skill|Blink}} at any time to get closer<br />
# Once in position open {{Skill|Portal Exeunt}}<br />
# Cast {{Skill|Veil}} directly on the center of the portal</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Dragonhunter_-_Power_DH&diff=16620Build:Dragonhunter - Power DH2024-03-19T21:06:52Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| designed for = wvw zerg<br />
| focus = Strike Damage, DPS<br />
| rating = good<br />
| xpac = hot, eod<br />
| meta = <br />
| difficulty = 2<br />
}}<br />
<br />
==Overview==<br />
A build designed for massive AoE DPS, with great access to spike damage, ground AoE and ranged pressure. See also: [[Build:Dragonhunter_-_Staff_DH|Dragonhunter - Staff DH]] for an alternative build with '''Staff''' instead of '''Longbow'''.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| weapon1 = longbow<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Shelter<br />
| utility1 = Test of Faith<br />
| utility2 = Sword of Justice<br />
| utility3 = Procession of Blades<br />
| elite = Renewed Focus<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* '''Longbow''' to '''Staff''' very common alternative. DPS increase but loses {{Skill|Hunter's Ward}} <br />
** See [[Build:Dragonhunter_-_Staff_DH]] for alternative usage.<br />
* '''Longbow''' to '''Greatsword''' large DPS gain if you can consistently melee<br />
<br />
;Skills<br />
* {{Skill|"Stand Your Ground!"}} access to self and group {{Tooltip|Stability}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQEqOhA+GykDAQAAihIAAP4SAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Zeal|mid|mid|bot}}<br />
{{Specialization|Virtues|top|top|bot}}<br />
{{Specialization|Dragonhunter|bot|mid|mid|}}<br />
<br />
<br />
===Variants===<br />
{{Specialization|Radiance|mid|bot|bot|variant=y}}<br />
* Swapping Virtues to Radiance is a substantial DPS increase but comes at the cost of your only stunbreak and should only be used if you are very confident in your party support<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Thief<br />
| weapon1 = Longbow<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Bloodlust<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Scepter<br />
| weapon4 = Torch<br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Variants===<br />
;Relic<br />
* {{Relic|Relic of Speed}}<br />
* {{Relic|Relic of Isgarren}}<br />
<br />
;Sigils<br />
* {{Sigil|Superior Sigil of Force}}<br />
<br />
{{Collapse start|Radiance variant equipment}}<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Thief<br />
| weapon1 = Staff<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Scepter<br />
| weapon4 = Torch<br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
| weapon1-stats = Dragon<br />
| weapon2-stats = <br />
| weapon3-stats = Dragon<br />
| weapon4-stats = Dragon<br />
| accessory1 = Dragon<br />
| amulet = Dragon<br />
}}<br />
{{Collapse end}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}<br />
** {{Food|Fried Oyster Sandwich}} personal food option<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage==<br />
===Priorities===<br />
;High<br />
* Traps - in melee<br />
* Ranged Spike<br />
<br />
;Moderate<br />
* Sustained damage<br />
* {{Skill|Shield of Courage}} - zeal/radiance only<br />
<br />
;Low<br />
* Single target<br />
* CC<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
** Use {{Skill|Wings of Resolve}} if you're separated from your group and can't safely move back<br />
*** Beware of ground CCs ({{Skill|Line of Warding}}) that will interrupt your movement<br />
* This builds has high active defenses <br />
** Beware of unblockable CCs ({{Skill|Line of Warding}}) when using {{Skill|Shelter}}<br />
*** Standing briefly still while channeling {{Skill|Shelter}} can sometimes be better than moving straight back to your group<br />
** {{Skill|Shield of Courage}} will only block attacks from the front<br />
*** To block ground AoE face the player that cast it<br />
*** Save {{Skill|Shield of Courage}} to break stuns with {{Trait|Indomitable Courage}}<br />
** Do not use {{Skill|Renewed Focus}} until {{Skill|Wings of Resolve}} and {{Skill|Shield of Courage}} are on cooldown, unless you will die without it<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Wings of Resolve}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Shield of Courage}} - for Stunbreaking<br />
* '''Dodge'''<br />
* {{Skill|Shelter}}<br />
* {{Skill|Shield of Courage}}<br />
* {{Skill|Wings of Resolve}} - general use<br />
* {{Skill|Renewed Focus}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Traps====<br />
* Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} when the enemy group is pushing towards you or your group is in melee <br />
* Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value<br />
* {{Skill|Wings of Resolve}} can be used offensively to position yourself for traps<br />
** Don't put yourself in a position where you could die trying to get better traps off<br />
<br />
<br />
====Ranged Spike====<br />
* Open with '''Scepter/Torch''' and use {{Skill|Symbol of Punishment}} {{to}} {{Skill|Sword of Justice}}<br />
<br />
<br />
====Sustained damage====<br />
* When using ground AoEs like '''Symbol''' skills or {{Skill|Sword of Justice}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to<br />
* Since '''Longbow''' skills other than {{skill|Hunter's Ward}} are all projectiles, camp '''Scepter/Torch''' until projectile block is down unless you're aiming to land a {{skill|Hunter's Ward}} for CC<br />
** Fire {{Skill|Symbol of Energy}} at your feet when the enemy is pushing to avoid projectile block<br />
* Use your '''Symbol''' skills quickly after swapping weapons so that the cooldowns will line up for future swaps<br />
* Combine your '''Symbol''' skills with other damage to generate higher spikes<br />
** {{Skill|Symbol of Punishment}} {{to}} {{Skill|Sword of Justice}}<br />
* Try to hit your own group with {{Skill|Cleansing Flame}} as well if you can, but prioritize hitting enemies<br />
<br />
{{Collapse start|Skill priority}}<br />
* {{Skill|Test of Faith}}/{{Skill|Procession of Blades}}<br />
* {{Skill|Symbol of Punishment}}<br />
* {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill)<br />
* {{Skill|Cleansing Flame}} - in melee<br />
* {{Skill|Sword of Justice}}<br />
{{Collapse end}}<br />
<br />
<br />
====Shield of Courage - for Zeal/Radiance====<br />
{{Collapse start|Show}}<br />
* Use {{Skill|Shield of Courage}} when pushing to block damage for your group<br />
** {{Skill|Shield of Courage}} will only block attacks from the front, face your enemies, but don't let yourself get out of position<br />
{{Collapse end}}<br />
<br />
<br />
====Single Target====<br />
* Pull targets with {{Skill|Hunter's Verdict}} ({{Skill|Spear of Justice}} flip skill) as the enemy group disengages from yours, never while both groups are crossing through each other<br />
* {{Skill|Spear of Justice}} can be left on a target without using {{Skill|Hunter's Verdict}} to apply {{Tooltip|Revealed}}<br />
* Use {{Skill|Chains of Light}} to follow up on {{Skill|Hunter's Verdict}} or to catch targets as enemies disengage<br />
* If you have a chance to use {{Skill|Zealot's Fire}} or {{Skill|True Shot}} on an isolated target without projectile block, take it<br />
<br />
<br />
====CC====<br />
* Use {{Skill|Hunter's Ward}} when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Use {{Skill|Deflecting Shot}} when your group is crossing the enemy</div>Aretehttps://metabattle.com/wiki/index.php?title=Template:Trait&diff=16619Template:Trait2024-03-19T21:05:14Z<p>Arete: </p>
<hr />
<div><includeonly>{{#ifeq:{{API}}|off|<span style="color: #458e46;">{{ucfirst:{{{1|}}}}}</span>|<span style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;" data-armory-embed="traits" data-armory-ids="{{#switch:{{{1|}}}<br />
<!-- Elementalist traits --><br />
<!-- Fire --><br />
| Empowering Flame = 320<br />
| Burning Precision = 296<br />
| Conjurer = 328<br />
| Burning Fire = 335<br />
| Sunspot = 318<br />
| Pyromancer's Training = 319<br />
| Smothering Auras = 340<br />
| Power Overwhelming = 334<br />
| Burning Rage = 325<br />
| Persisting Flames = 1510<br />
| Pyromancer's Puissance = 294<br />
| Blinding Ashes = 1675<br />
<!-- Air --><br />
| Zephyr's Speed (elementalist) = 221<br />
| Zephyr's Boon = 227<br />
| One with Air = 224<br />
| Ferocious Winds = 232<br />
| Electric Discharge = 222<br />
| Inscription = 229<br />
| Aeromancer's Training = 223<br />
| Stormsoul = 1502<br />
| Raging Storm = 214<br />
| Bolt to the Heart = 226<br />
| Fresh Air = 1503<br />
| Lightning Rod = 1672<br />
<!-- Earth --><br />
| Stone Flesh = 278<br />
| Earth's Embrace = 282<br />
| Serrated Stones = 1507<br />
| Elemental Shielding = 289<br />
| Earthen Blast = 279<br />
| Strength of Stone = 275<br />
| Rock Solid = 281<br />
| Geomancer's Training = 280<br />
| Earthen Blessing = 277<br />
| Diamond Skin = 1508<br />
| Written in Stone = 287<br />
| Stone Heart = 1674<br />
<!-- Water --><br />
| Soothing Mist = 350<br />
| Soothing Ice = 348<br />
| Piercing Shards = 363<br />
| Stop, Drop, and Roll = 360<br />
| Healing Ripple = 351<br />
| Soothing Disruption = 364<br />
| Cleansing Wave = 358<br />
| Flow like Water = 349<br />
| Aquamancer's Training = 1676<br />
| Cleansing Water = 362<br />
| Powerful Aura = 361<br />
| Soothing Power = 2028<br />
<!-- Arcane --><br />
| Arcane Prowess = 268<br />
| Arcane Precision = 253<br />
| Renewing Stamina = 266<br />
| Arcane Restoration = 1487<br />
| Elemental Enchantment = 2004<br />
| Arcane Resurrection = 265<br />
| Elemental Lockdown = 1673<br />
| Final Shielding = 257<br />
| Elemental Attunement = 264<br />
| Evasive Arcana = 238<br />
| Elemental Surge = 263<br />
| Bountiful Power = 1511<br />
<!-- Tempest --><br />
| Singularity = 2025<br />
| Gale Song = 1952<br />
| Latent Stamina = 1962<br />
| Unstable Conduit = 1886<br />
| Gathered Focus = 1938<br />
| Tempestuous Aria = 1891<br />
| Invigorating Torrents = 2015<br />
| Harmonious Conduit = 1902<br />
| Hardy Conduit = 1948<br />
| Transcendent Tempest = 1839<br />
| Lucid Singularity = 2033<br />
| Elemental Bastion = 1986<br />
<!-- Weaver --><br />
| Weaver (trait) = 2109<br />
| Superior Elements = 2177<br />
| Elemental Pursuit = 2165<br />
| Master's Fortitude = 2115<br />
| Elemental Refreshment = 2077<br />
| Weaver's Prowess = 2180<br />
| Swift Revenge = 2061<br />
| Bolstered Elements = 2170<br />
| Elemental Polyphony = 2081<br />
| Elements of Rage = 2131<br />
| Invigorating Strikes = 2138<br />
| Woven Stride = 2090<br />
<!-- Catalyst --><br />
| Depth of Elements = 2227<br />
| Hardened Auras = 2230<br />
| Vicious Empowerment = 2252<br />
| Energized Elements = 2224<br />
| Elemental Empowerment = 2250<br />
| Empowering Auras = 2247<br />
| Evasive Empowerment = 2249<br />
| Spectacular Sphere = 2234<br />
| Elemental Epitome = 2231<br />
| Staunch Auras = 2233<br />
| Empowered Empowerment = 2241<br />
| Sphere Specialist = 2251<br />
<!-- Mesmer traits --><br />
| All's Well That Ends Well = 1987<br />
| Blinding Dissipation = 1889<br />
| Blurred Inscriptions = 752<br />
| Bountiful Disillusionment = 1687<br />
| Chaotic Potency = 669<br />
| Chaotic Interruption = 671<br />
| Chaotic Persistence = 1865<br />
| Chaotic Transference = 668<br />
| Chronophantasma = 1890<br />
| Compounding Power = 723<br />
| Bountiful Blades = 686<br />
| Critical Infusion = 706<br />
| Danger Time = 2009<br />
| Dazzling = 694<br />
| Deceptive Evasion = 704<br />
| Delayed Reactions = 1838<br />
| Method of Madness = 670<br />
| Desperate Decoy = 705<br />
| Duelist's Discipline = 700<br />
| Egotism = 713<br />
| Empowered Illusions = 682<br />
| Evasive Mirror = 1960<br />
| Fencer's Finesse = 708<br />
| Flow of Time = 1927<br />
| Fragility = 1941<br />
| Furious Interruption = 712<br />
| Harmonious Mantras = 692<br />
| Healing Prism = 1915<br />
| Illusion of Vulnerability = 685<br />
| Illusionary Defense = 675<br />
| Illusionary Inspiration = 1866<br />
| Illusionary Membrane = 667<br />
| Illusionary Retribution = 734<br />
| Illusionary Reversion = 1913<br />
| Vicious Expression = 681<br />
| Improved Alacrity = 1978<br />
| Ineptitude = 1950<br />
| Inspiring Distortion = 1852<br />
| Stretched Time = 1942<br />
| Maim the Disillusioned = 1690<br />
| Malicious Sorcery = 753<br />
| Master Fencer = 707<br />
| Master of Fragmentation = 2035<br />
| Master of Manipulation = 677<br />
| Master of Misdirection = 731<br />
| Medic's Feedback = 756<br />
| Mender's Purity = 757<br />
| Mental Anguish = 680<br />
| Mental Defense = 2005<br />
| Metaphysical Rejuvenation = 666<br />
| Auspicious Anguish = 673<br />
| Persistence of Memory = 1869<br />
| Phantasmal Fury = 701<br />
| Phantasmal Haste = 729<br />
| Phantasmal Force = 733<br />
| Power Block = 1688<br />
| Prismatic Understanding = 674<br />
| Temporal Enchanter = 1980<br />
| Rending Shatter = 687<br />
| Ego Restoration = 740<br />
| Restorative Mantras = 738<br />
| Restorative Illusions = 1866<br />
| Seize the Moment = 2022<br />
| Sharper Images = 710<br />
| Shatter Storm = 721<br />
| Shattered Concentration = 693<br />
| Shattered Strength = 722<br />
| Sympathetic Visage = 744<br />
| The Pledge = 691<br />
| Time Catches Up = 1995<br />
| Time Marches On = 1859<br />
| Time Splitter = 2030<br />
| Warden's Feedback = 751<br />
<!-- Mirage --><br />
| Desert Distortion = 2178<br />
| Dune Cloak = 2169<br />
| Elusive Mind = 2113<br />
| Infinite Horizon = 2070<br />
| Mirage Cloak = 2150<br />
| Mirage Mantle = 2174<br />
| Mirrored Axes = 2098<br />
| Nomad's Endurance = 2069<br />
| Renewing Oasis = 2082<br />
| Riddle of Sand = 2110<br />
| Self-Deception = 2141<br />
| Speed of Sand = 2117<br />
| Superiority Complex = 692<br />
<!-- Virtuoso --><br />
| Psychic Blades = 2216<br />
| Bladeturn Refrain = 2212<br />
| Mental Focus = 2208<br />
| Jagged Mind = 2202<br />
| Deadly Blades = 2204<br />
| Duelist's Reversal = 2215<br />
| Phantasmal Blades = 2205<br />
| Sharpening Sorrow = 2207<br />
| Quiet Intensity = 2193<br />
| Psychic Riposte = 2211<br />
| Infinite Forge = 2206<br />
| Bloodsong = 2223<br />
<!-- Necromancer traits --><br />
<!-- Death Magic --><br />
| Armored Shroud = 856<br />
| Flesh of the Master = 820<br />
| Putrid Defense = 857<br />
| Shrouded Removal = 1922<br />
| Soul Comprehension = 839<br />
| Necromantic Corruption = 858<br />
| Dark Defiance = 860<br />
| Deadly Strength = 855<br />
| Beyond the Veil = 1929<br />
| Death Nova = 842<br />
| Corrupter's Fervor = 1940<br />
| Unholy Sanctuary = 1694<br />
| Banshee's Wail = 799<br />
| Barbed Precision = 802<br />
| Blood Bond = 1876<br />
| Chilling Darkness = 815<br />
| Death Perception = 893<br />
| Dhuumfire = 905<br />
| Fear of Death = 892<br />
| Eternal Life = 889<br />
| Furious Demise = 803<br />
| Gluttony = 887<br />
| Sinister Shroud = 891<br />
| Last Rites = 1931<br />
| Life from Death = 789<br />
| Lingering Curse = 801<br />
| Mark of Evasion = 792<br />
| Master of Corruption = 816<br />
| Parasitic Contagion = 812<br />
| Path of Corruption = 1693<br />
| Plague Sending = 2013<br />
| Overflowing Thirst = 788<br />
| Rending Shroud = 829<br />
| Ritual of Life = 780<br />
| Soul Marks = 898<br />
| Soul Barbs = 894<br />
| Speed of Shadows = 888<br />
| Soul Battery = 874<br />
| Target the Weak = 810<br />
| Insidious Disruption = 1883<br />
| Terror = 1696<br />
| Transfusion = 778<br />
| Unholy Martyr = 1692<br />
| Unyielding Blast = 875<br />
| Vampiric = 783<br />
| Vampiric Presence = 1844<br />
| Blood Bank = 782<br />
| Vital Persistence = 861<br />
| Weakening Shroud = 813<br />
<!-- Spite --><br />
| Reaper's Might = 913<br />
| Spiteful Talisman = 914<br />
| Spiteful Renewal = 916<br />
| Bitter Chill = 1863<br />
| Death's Embrace = 915<br />
| Chill of Death = 899<br />
| Awaken the Pain = 829<br />
| Dread = 919<br />
| Siphoned Power = 917<br />
| Signets of Suffering = 909<br />
| Close to Death = 853<br />
| Spiteful Spirit = 903<br />
<!-- Reaper --><br />
| Shroud Knight = 1905<br />
| Augury of Death = 1974<br />
| Chilling Nova = 2020<br />
| Relentless Pursuit = 2026<br />
| Shivers of Dread = 1879<br />
| Soul Eater = 1969<br />
| Chilling Victory = 2008<br />
| Decimate Defenses = 2031<br />
| Cold Shoulder = 2018<br />
| Blighter's Boon = 1932<br />
| Deathly Chill = 1919<br />
| Reaper's Onslaught = 2021 <br />
<!-- Scourge --><br />
| Mantle of Sand = 2147<br />
| Abrasive Grit = 2167<br />
| Fell Beacon = 2074<br />
| Nourishing Ashes = 2102<br />
| Sand Sage = 2121<br />
| Desert Empowerment = 2080<br />
| Sadistic Searing = 2067<br />
| Herald of Sorrow = 2123<br />
| Blood as Sand = 2096<br />
| Sand Savant = 2112<br />
| Demonic Lore = 2164<br />
| Feed from Corruption = 2059<br />
<!-- Harbinger --><br />
| Dark Disciple = 2183<br />
| Wicked Corruption = 2188<br />
| Vile Vials = 2219<br />
| Septic Corruption = 2185<br />
| Alchemic Vigor = 2186<br />
| Implacable Foe = 2192<br />
| Twisted Medicine = 2220<br />
| Dark Gunslinger = 2209<br />
| Corrupted Talent = 2217<br />
| Cascading Corruption = 2218<br />
| Deathly Haste = 2194<br />
| Doom Approaches = 2203<br />
<!-- Thief traits --><br />
| Deadly Aim = 1299<br />
| Assassin's Reward = 1238<br />
| Deadly Ambush = 1706<br />
| Bountiful Theft = 1277<br />
| Burst of Agility = 1252<br />
| Cover of Shadow = 1134<br />
| Cloaked in Shadow = 1300<br />
| Concealed Defeat = 1293<br />
| Concealing Restoration = 1294<br />
| Dagger Training = 1245<br />
| Even the Odds = 1169<br />
| Don't Stop = 1703<br />
| Driven Fortitude = 1887<br />
| Endless Stamina = 1242<br />
| Fluid Strikes = 1242<br />
| Executioner = 1269<br />
| Expeditious Dodger = 1240<br />
| Exposed Weakness = 1257<br />
| Feline Grace = 1234<br />
| Ferocious Strikes (thief) = 1282<br />
| Flickering Shadows = 1300<br />
| Guarded Initiation = 1241<br />
| Hard to Catch = 1290<br />
| Hidden Killer = 1215<br />
| Hidden Thief = 1284<br />
| Improvisation = 1167<br />
| Instant Reflexes = 1112<br />
| Invigorating Precision = 1702<br />
| Keen Observer = 1281<br />
| Kleptomaniac = 1137<br />
| Last Refuge = 1160<br />
| Lead Attacks = 1157<br />
| Leeching Venoms = 1130<br />
| Lotus Poison = 1280<br />
| Meld with Shadows = 1136<br />
| Merciful Ambush = 1160<br />
| Mug = 1276<br />
| No Quarter = 1904<br />
| Pain Response = 1237<br />
| Panic Strike = 1292<br />
| Potent Poison = 1291<br />
| Practiced Tolerance = 1272<br />
| Preparedness = 1232<br />
| Pressure Striking = 1190<br />
| Quick Pockets = 1187<br />
| Rending Shade = 1162<br />
| Resilience of Shadows = 1705<br />
| Revealed Training = 1704<br />
| Serpent's Touch = 1279<br />
| Shadow Savior = 1297<br />
| Shadow Siphoning = 1705<br />
| Shadow Protector = 1297<br />
| Shadow's Embrace = 1293<br />
| Shadow's Rejuvenation = 1135<br />
| Assassin's Fury = 1209<br />
| Signets of Power = 1267<br />
| Sleight of Hand = 1158<br />
| Sundering Shade = 1170<br />
| Swindler's Equilibrium = 1192<br />
| Thrill of the Crime = 1163<br />
| Deadly Ambition = 1164<br />
| Trickster = 1286<br />
| Twin Fangs = 1268<br />
| Uncatchable = 1159<br />
| Unrelenting Strikes = 1210<br />
| Upper Hand = 1295<br />
| Vigorous Recovery = 1289<br />
<!-- Daredevil --><br />
| Bounding Dodger = 2047<br />
| Brawler's Tenacity = 1949<br />
| Endurance Thief = 1837<br />
| Escapist's Fortitude = 2023<br />
| Havoc Specialist = 1893<br />
| Impacting Disruption = 1975<br />
| Lotus Training = 1833<br />
| Marauder's Resilience = 1933<br />
| Physical Supremacy = 1994<br />
| Staff Master = 1884<br />
| Unhindered Combatant = 1964<br />
| Weakening Strikes = 1887<br />
<!-- Deadeye --><br />
| Deadeye's Gaze = 2171<br />
| Malicious Intent = 2145<br />
| Collateral Damage = 2173<br />
| One in the Chamber = 2136<br />
| Renewing Gaze = 2172<br />
| Silent Scope = 2118<br />
| Payback = 2078<br />
| Premeditation = 2160<br />
| Iron Sight = 2084<br />
| Maleficent Seven= 2111<br />
| Be Quick or Be Killed = 2093<br />
| Fire for Effect = 2146<br />
<!-- Specter --><br />
| Specter = 2184<br />
| Second Opinion = 2284<br />
| Shallow Grave = 2299<br />
| Consume Shadows = 2275<br />
| Dark Sentry = 2272<br />
| Larcenous Torment = 2290<br />
| Amplified Siphoning = 2288<br />
| Traversing Dusk = 2285<br />
| Panaku's Ambition = 2280<br />
| Strength of Shadows = 2264<br />
| Hungering Darkness = 2300<br />
| Shadestep = 2289<br />
<!-- Ranger traits --><br />
| Allies' Aid = 1060<br />
| Alpha Focus = 1009<br />
| Ambidexterity = 1101<br />
| Ancient Seeds = 2055<br />
| Eclipse = 2055<br />
| Bark Skin = 1089<br />
| Beastly Warden = 1945<br />
| Bountiful Hunter = 1062<br />
| Brutish Seals = 1001<br />
| Celestial Being = 1874<br />
| Celestial Shadow = 2053<br />
| Clarion Bond = 986<br />
| Companion's Defense = 1090<br />
| Companion's Might = 1072<br />
| Cultivated Synergy = 2016<br />
| Druidic Clarity = 1868<br />
| Empathic Bond = 1094<br />
| Stoneform = 1021<br />
| Evasive Purity = 1054<br />
| Expertise Training = 1099<br />
| Farsighted = 1000<br />
| Fortifying Bond = 1056<br />
| Furious Grip = 1083<br />
| Go for the Eyes = 1861<br />
| Grace of the Land = 2057<br />
| Hidden Barbs = 1846<br />
| Honed Axes = 1066<br />
| Hunter's Tactics = 1068<br />
| Wellspring = 978<br />
| Invigorating Bond = 1697<br />
| Lead the Wind = 1698<br />
| Light on your Feet = 1912<br />
| Lingering Light = 2058<br />
| Lingering Magic = 1059<br />
| Live Vicariously = 1862<br />
| Loud Whistle = 974<br />
| Moment of Clarity = 1070<br />
| Most Dangerous Game = 1888<br />
| Natural Healing = 970<br />
| Natural Mender = 1992<br />
| Natural Stride = 2056<br />
| Natural Balance = 2056<br />
| Natural Vigor = 1096<br />
| Nature's Vengeance = 1038<br />
| Oakheart Salve = 1086<br />
| Opening Strike = 1010<br />
| Pack Alpha = 1900<br />
| Pet's Prowess = 1065<br />
| Poison Master = 1701<br />
| Potent Ally = 1072<br />
| Precise Strike = 1011<br />
| Hunter's Gaze = 1014<br />
| Predator's Onslaught = 996<br />
| Primal Echoes = 1935<br />
| Blood Moon = 1935<br />
| Primal Reflexes = 1067<br />
| Protective Ward = 1988<br />
| Quick Draw = 1064<br />
| Refined Toxins = 2032<br />
| Rejuvenation = 1055<br />
| Remorseless = 1015<br />
| Resounding Timbre = 1606<br />
| Rugged Growth = 1089<br />
| Shared Anguish = 1100<br />
| Sharpened Edges = 1069<br />
| Child of Earth = 1098<br />
| Spotter = 1016<br />
| Steady Focus = 1000<br />
| Strider's Defense = 1700<br />
| Strider's Strength = 1700<br />
| Tail Wind = 1080<br />
| Trapper's Expertise = 1075<br />
| Two-Handed Training = 1047<br />
| Verdant Etching = 2001<br />
| Vicious Quarry = 1888<br />
| Spirited Arrival = 965<br />
| Wilderness Knowledge = 1699<br />
| Wilting Strike = 975<br />
| Windborne Notes = 964<br />
| Zephyr's Speed = 968<br />
| Zephyr's Speed (ranger) = 968<br />
<!-- Soulbeast --><br />
| Elevated Bond = 2151<br />
| Essence of Speed = 2085<br />
| Eternal Bond = 2155<br />
| Fresh Reinforcement = 2134<br />
| Furious Strength = 2156<br />
| Leader of the Pack = 2128<br />
| Live Fast = 2071<br />
| Oppressive Superiority = 2143<br />
| Predator's Cunning = 2161<br />
| Second Skin = 2119<br />
| Twice as Vicious = 2127<br />
| Unstoppable Union = 2072<br />
<!-- Untamed --><br />
| Unleashed Power = 2268<br />
| Debilitating Blows = 2297<br />
| Nature's Shield = 2277<br />
| Blinding Outburst = 2301<br />
| Natural Fortitude = 2286<br />
| Enhancing Impact = 2263<br />
| Cleansing Unleash = 2287<br />
| Corrupting Vines = 2278<br />
| Vow of the Untamed = 2269<br />
| Fervent Force = 2271<br />
| Let Loose = 2271<br />
| Restorative Strikes = 2283<br />
| Ferocious Symbiosis = 2274<br />
<!-- Engineer traits --><br />
<!-- Explosives --><br />
| Explosive Entrance = 432<br />
| Grenadier = 514<br />
| Short Fuse = 525<br />
| Glass Cannon = 1882<br />
| Steel-Packed Powder = 517<br />
| Aim-Assisted Rocket = 482<br />
| Explosive Temper = 1892<br />
| Blast Shield = 1944<br />
| Shaped Charge = 1892<br />
| Flashbang = 1541<br />
| Shrapnel = 505<br />
| Big Boomer = 1947<br />
| Adaptive Armor = 1981<br />
| Adrenal Implant = 523<br />
| Advanced Turrets = 472 <!-- replaced by Anticorrosion Plating --><br />
| Anticorrosion Plating = 472<br />
| Applied Force = 1849<br />
| Autodefense Bomb Dispenser = 507<br />
| Automated Medical Response = 1901<br />
| Backpack Regenerator = 470<br />
| Bunker Down = 1680<br />
| Chemical Rounds = 1878<br />
| Cleansing Synergy = 518<br />
| Comeback Cure = 520<br />
| Compounding Chemicals = 413<br />
| Damage Dampener = 1954<br />
| Decisive Renown = 2014<br />
| Energy Amplifier = 519<br />
| Excessive Energy = 1936<br />
| Experimental Turrets = 1678<br />
| Expert Examination = 1999<br />
| Explosive Descent = 525<br />
| Explosive Powder = 429<br />
| Kinetic Accelerators = 2052<br />
| Function Gyro = 1959<br />
| Gadgeteer = 1679<br />
| HGH = 473<br />
| Heal Resonator = 508 <!-- Replaced by Reconstruction Enclosure--><br />
| Health Insurance = 521<br />
| Hematic Focus = 536<br />
| Hidden Flask = 468<br />
| High Caliber = 1914<br />
| Impact Savant = 1877<br />
| Incendiary Powder = 433<br />
| Inversion Enzyme = 520 <!-- Replaced by Comeback Cure --><br />
| Invigorating Speed = 396<br />
| Iron Blooded = 1854<br />
| Juggernaut = 510<br />
| Kinetic Battery = 1856<br />
| Lock On = 1946<br />
| Mass Momentum = 1867<br />
| Mecha Legs = 445<br />
| Mechanized Deployment = 1872<br />
| Medical Dispersion Field = 1916<br />
| Modified Ammunition = 526<br />
| No Scope = 1923<br />
| Object in Motion = 1860<br />
| Optimized Activation = 1979<br />
| Over Shield = 394<br />
| System Shocker = 1971<br />
| Pinpoint Distribution = 1984<br />
| Power Wrench = 531<br />
| Protection Injection = 509<br />
| Purity of Purpose = 1871<br />
| Rapid Regeneration = 1954<br />
| Reactive Lenses = 1997<br />
| Reconstruction Enclosure = 508<br />
| Recovery Matrix = 1867<br />
| Sanguine Array = 1930<br />
| Self-Regulating Defenses = 469<br />
| Serrated Steel = 516<br />
| Sharpshooter = 515<br />
| Gyroscopic Acceleration = 1917<br />
| Siege Rounds = 1541<br />
| Skilled Marksman = 2006<br />
| Soothing Detonation = 1834<br />
| Speed of Synergy = 2014<br />
| Static Discharge = 532<br />
<!--| Stimulant Supplier = 1871 Replaced by Purity of Purpose --><br />
| Streamlined Kits = 512<br />
| Takedown Round = 1832<br />
| Thermobaric Detonation = 1947<br />
| Transmute = 487<br />
| Ex Machina = 1981<br />
<!-- Holosmith --><br />
| Crystal Configuration: Eclipse = 2152<br />
| Crystal Configuration: Storm = 2103<br />
| Crystal Configuration: Zephyr = 2091<br />
| Enhanced Capacity Storage Unit = 2137<br />
| Heat Therapy = 2135<br />
| Laser's Edge = 2122<br />
| Light Density Amplifier = 2114<br />
| Photon Projector = 2158<br />
| Photonic Blasting Module = 2064<br />
| Prismatic Converter = 2157<br />
| Solar Focusing Lens = 2106<br />
| Thermal Release Valve = 2066<br />
<!-- Mechanist --><br />
| Mechanical Genius = 2291<br />
| Mech Arms: Single-Edge Cutters = 2282<br />
| Mech Arms: High-Impact Drivers = 2296<br />
| Mech Arms: Jade Cannons = 2279<br />
| Mech Fighter = 2266<br />
| Mech Frame: Conductive Alloys = 2270<br />
| Mech Frame: Channeling Conduits = 2276<br />
| Mech Frame: Variable Mass Distributor = 2294<br />
| Exigency Protocols = 2267<br />
| Mech Core: Jade Dynamo = 2292<br />
| Mech Core: Barrier Engine = 2281<br />
| Mech Core: J-Drive = 2298<br />
<!-- Guardian traits --><br />
<!-- Zeal --><br />
| Zealot's Resolution = 648<br />
| Wrathful Spirit = 563<br />
| Fiery Wrath = 634<br />
| Zealous Scepter = 1925<br />
| Symbolic Exposure = 646<br />
| Furious Focus = 628<br />
| Zealous Blade = 653<br />
| Kindled Zeal = 1556<br />
| Symbolic Power = 649<br />
| Eternal Armory = 635<br />
| Shattered Aegis = 637<br />
| Symbolic Avenger = 2017<br />
| Absolute Resolve = 610<br />
| Altruistic Healing = 585<br />
| Amplified Wrath = 1686<br />
| Battle Presence = 554<br />
| Big Game Hunter = 1955<br />
| Bulwark = 1943<br />
| Communal Defenses = 1684<br />
| Courageous Return = 594<br />
| Defender's Dogma = 1896<br />
| Dulled Senses = 1983<br />
| Empowering Might = 562<br />
| Expeditious Spirit = 635<br />
| Focus Mastery = 633<br />
| Force of Will = 1682<br />
| Glacial Heart = 587<br />
| Healer's Resolution = 574<br />
| Heavy Light = 1963<br />
| Honorable Staff = 557<br />
| Hunter's Determination = 2037<br />
| Hunter's Fortification = 1908<br />
| Hunter's Premonition = 1898<br />
| Indomitable Courage = 612<br />
| Inner Fire = 577<br />
| Inspired Virtue = 621<br />
| Invigorated Bulwark = 1899<br />
| Justice is Blind = 572<br />
| Master of Consecrations = 617<br />
| Might of the Protector = 583<br />
| Monk's Focus = 586<br />
| Perfect Inscriptions = 579<br />
| Permeating Wrath = 622<br />
| Piercing Light = 1898<br />
| Power of the Virtuous = 620<br />
| Protective Reviver = 559<br />
| Protector's Restoration = 654<br />
| Pure of Heart = 549<br />
| Pure of Sight = 1926<br />
| Pure of Voice = 553<br />
| Purity of Body = 1685<br />
| Radiant Fire = 567<br />
| Radiant Power = 568<br />
| Radiant Retaliation = 1683 <!-- Replaced by Righteous Instincts in Aug 17--><br />
| Renewed Justice = 571<br />
| Resolute Subconscious = 625<br />
| Retribution = 565<br />
| Retribution (trait) = 565<br />
| Retributive Armor = 589 <!-- Replaced by Tenacious Defense in Feb 18--><br />
| Right-Hand Strength = 566<br />
| Righteous Instincts = 1683<br />
| Selfless Daring = 551<br />
| Smiter's Boon = 581<br />
| Soaring Devastation = 1911<br />
| Stalwart Defender = 580<br />
| Strength in Numbers = 584<br />
| Strength of the Fallen = 588<br />
| Tenacious Defense = 589 <br />
| Unscathed Contender = 624<br />
| Valorous Defense = 582<br />
| Vigorous Precision = 564<br />
| Virtue of Resolution = 604<br />
| Virtuous Action = 1848<br />
| Inspiring Virtue = 603<br />
| Wrath of Justice = 578<br />
| Writ of Persistence = 558<br />
| Zealot's Aggression = 1835<br />
<!-- Firebrand --><br />
| Archivist of Whispers = 2086<br />
| Imbued Haste = 2148<br />
| Legendary Lore = 2116<br />
| Liberator's Vow = 2101<br />
| Loremaster = 2159<br />
| Purity of Word = 2089<br />
| Quickfire = 2179<br />
| Stalwart Speed = 2076<br />
| Stoic Demeanor = 2105<br />
| Swift Scholar = 2062<br />
| Unrelenting Criticism = 2075<br />
| Weighty Terms = 2063<br />
<!-- Willbender --><br />
| Willbender Training = 2200<br />
| Searing Pact = 2191<br />
| Power for Power = 2190<br />
| Conceited Curate = 2187<br />
| Righteous Sprint = 2222<br />
| Restorative Virtues = 2197<br />
| Holy Reckoning = 2210<br />
| Vanguard Tactics = 2199<br />
| Lethal Tempo = 2189<br />
| Phoenix Protocol = 2195<br />
| Tyrant's Momentum = 2201<br />
| Deathless Courage = 2198<br />
<!-- Warrior --><br />
<!-- Tactics --><br />
| Marching Orders = 1480<br />
| Leg Specialist = 1469<br />
| Soldier's Comfort = 1474<br />
| Roaring Reveille = 1471<br />
| Empowered = 1485<br />
| Warrior's Cunning = 1486<br />
| Shrug It Off = 1479<br />
| Empower Allies = 1482<br />
| Mending Might = 1481<br />
| Martial Cadence = 1667<br />
| Vigorous Shouts = 1470<br />
| Phalanx Strength = 1711<br />
| Adrenal Health = 1348<br />
| Aggressive Onslaught = 1440<br />
| Always Angry = 1993<br />
| Resilient Roll = 1379<br />
| Axe Mastery = 1369<br />
| Berserker's Fury = 1455<br />
| Berserker's Power = 1437<br />
| Blademaster = 1333<br />
| Blood Reaction = 2011<br />
| Bloodlust = 1337<br />
| Bloody Roar = 1928<br />
| Body Blow = 2000<br />
| Brave Stride = 1447<br />
| Brawler's Recovery = 1709<br />
| Building Momentum = 1448<br />
| Burning Arrows = 1479<br />
| Burst Mastery = 1657<br />
| Burst Precision = 1336<br />
| Cleansing Ire = 1649<br />
| Crack Shot = 1329<br />
| Cull the Weak = 1372<br />
| Dead or Alive = 2002<br />
| Deep Strike = 1316<br />
| Defy Pain = 1368<br />
| Destruction of the Empowered = 1489<br />
| Determined Revival = 1480<br />
| Distracting Strikes = 1454<br />
| Dogged March = 1488<br />
| Dual Wielding = 1707<br />
| Eternal Champion = 2307<br />
| Fast Hands = 1416<br />
| Fatal Frenzy = 2046<br />
| Forceful Greatsword = 1338<br />
| Furious = 1346<br />
| Great Fortitude = 1449<br />
| Heat the Soul = 2042<br />
| Heightened Focus = 1317<br />
| Doubled Standards = 1484<br />
| Inspiring Presence = 1481<br />
| King of Fires = 2038<br />
| Last Blaze = 2039<br />
| Last Stand = 1375<br />
| Merciless Hammer = 1367<br />
| Might Makes Right = 1454<br />
| Opportunist = 1334<br />
| Peak Performance = 1444<br />
| Powerful Synergy = 1667<br />
| Precise Strikes = 1342<br />
| Primal Rage = 1831<br />
| Quick Breathing = 1474<br />
| Reckless Dodge = 1446<br />
| Rending Strikes = 1343<br />
| Restorative Strength = 1451<br />
| Reviver's Might = 1485<br />
| Stalwart Strength = 1708<br />
| Savage Instinct = 1977<br />
| Shield Master = 1376<br />
| Signet Mastery = 1344<br />
| Smash Brawler = 2049<br />
| Hardened Armor = 1380<br />
| Stick and Move = 1453<br />
| Thick Skin = 1350<br />
| Unsuspecting Foe = 1315<br />
| Stalwart Focus = 1381<br />
| Versatile Power = 1417<br />
| Versatile Rage = 1415<br />
| Warrior's Sprint = 1413<br />
<!-- Berserker --><br />
| Burst of Aggression = 1993<br />
<!-- Spellbreaker--><br />
| Attacker's Insight = 2130<br />
| Dispelling Force = 2162<br />
| Enchantment Collapse = 2163<br />
| Guard Counter = 2153<br />
| Loss Aversion = 2126<br />
| Magebane Tether = 2060<br />
| No Escape = 2140<br />
| Pure Strike = 2107<br />
| Revenge Counter = 2168<br />
| Slow Counter = 2097<br />
| Spellbreaker's Conviction = 2175<br />
| Sun and Moon Style = 2095<br />
<!-- Bladesworn --><br />
| Gun X Sword = 2226<br />
| River's Flow = 2237<br />
| Swift as the Wind = 2260<br />
| Unseen Sword = 2225<br />
| Dragonscale Defense = 2242<br />
| Unshakable Mountain = 2253<br />
| Fierce as Fire = 2302<br />
| Lush Forest = 2303<br />
| Guns and Glory = 2236<br />
| Immortal Dragon = 2261<br />
| Unyielding Dragon = 2239<br />
| Daring Dragon = 2245<br />
<!-- Revenant traits --><br />
<!-- Corruption --><br />
| Invoking Torment = 1799<br />
| Acolyte of Torment = 1793<br />
| Demonic Defiance = 1789<br />
| Replenishing Despair = 1741<br />
| Seething Malic = 1801<br />
| Abyssal Chill = 1727<br />
| Demonic Resistance = 1726<br />
| Pact of Pain = 1714<br />
| Yearning Empowerment = 1744<br />
| Diabolic Inferno = 1795<br />
| Fiendish Tenacity = 1720<br />
| Permeating Pestilence = 1721<br />
<!-- Retribution --><br />
| Enduring Recovery = 1783<br />
| Planar Protection = 1811<br />
| Close Quarters = 1728<br />
| Spiritual Resolution = 1810<br />
| Unwavering Avoidance = 1757<br />
| Eye for an Eye = 1766<br />
| Resolute Evasion = 1782<br />
| Dwarven Battle Training = 1740<br />
| Determined Resolution = 1713<br />
| Vicious Reprisal = 1779<br />
| Versed in Stone = 1770<br />
| Steadfast Rejuvenation = 1790<br />
<!-- Salvation --><br />
<!-- needs a cleanup for outdated traits --><br />
| Disarming Riposte = 1816<br />
| Nourishing Roots = 1823<br />
| Blinding Truths = 1824<br />
| Tranquil Balance = 1822<br />
| Hardened Foundation = 1821<br />
| Tranquil Benediction = 1819<br />
| Eluding Nullification = 1822<br />
| Invoking Harmony = 1823<br />
| Serene Rejuvenation = 1814<br />
| Selfless Amplification = 1820<br />
| Natural Abundance = 1825<br />
| Healer's Gift = 1816<br />
| Life Attunement = 1821<br />
| Words of Censure = 1819<br />
| Vital Blessing = 1823<br />
| Resilient Spirit = 1817<br />
| Fortified Blessing = 1818<br />
| Generous Abundance = 1815<br />
| Selfless Amplification = 1820<br />
| Unyielding Devotion = 1825<br />
| Invigorating Dismissal = 1820<br />
<!-- Invocation --><br />
| Invoker's Rage = 1778<br />
| Cleansing Channel = 1732<br />
| Rising Tide = 1761<br />
| Glaring Resolve = 1784<br />
| Spirit Boon = 1774<br />
| Rapid Flow = 1760<br />
| Incensed Response = 1781<br />
| Contained Temper = 1769<br />
| Song of the Mists = 1749<br />
| Charged Mists = 1791<br />
| Roiling Mists = 1719<br />
<!-- Devastation --><br />
| Expose Defenses = 1808<br />
| Aggressive Agility = 1776<br />
| Unsuspecting Strikes = 1767<br />
| Battle Scarred = 1755<br />
| Destructive Impulses = 1724<br />
| Assassin's Presence = 1786<br />
| Notoriety = 1765<br />
| Thrill of Combat = 1802<br />
| Targeted Destruction = 1792<br />
| Swift Termination = 1800<br />
| Brutality = 1715<br />
| Dance of Death = 1754<br />
<!-- Herald --><br />
| Crystal Harbinger = 1777<br />
| Elder's Respite = 1813<br />
| Core Value = 1806<br />
| Rising Momentum = 1716<br />
| Draconic Fortitude = 1737<br />
| Shared Empowerment = 1738<br />
| Shining Aspects = 1743<br />
| Hardening Persistence = 1730<br />
| Reinforced Potency = 1788<br />
| Elevated Compassion = 1746<br />
| Draconic Echo = 1772<br />
| Forceful Persistence = 1803<br />
<!-- Renegade--><br />
| Ambush Commander = 2181<br />
| Ashen Demeanor= 2166<br />
| Blood Fury = 2079<br />
| Wrought-Iron Will = 2120<br />
| Endless Enmity = 2154<br />
| Bold Reversal = 2133<br />
| Heartpiercer = 2092<br />
| All for One = 2108<br />
| Brutal Momentum = 2142<br />
| Vindication = 2094<br />
| Lasting Legacy = 2100<br />
| Righteous Rebel = 2182<br />
<!-- Vindicator --><br />
| Tenacious Ruin = 2262<br />
| Leviathan Strength = 2258<br />
| Amnesty of Shing Jea = 2248<br />
| Redemptor's Sermon = 2228<br />
| Balance in Discord = 2254<br />
| Reaver's Curse = 2259<br />
| Angsiyan's Trust = 2243<br />
| Song of Arboreum = 2255<br />
| Empire Divided = 2229<br />
| Forerunner of Death = 2257<br />
| Vassals of the Empire = 2232<br />
| Saint of zu Heltzer = 2238<br />
<!-- Disambiguation names - 3rd param --><br />
| Burning Retreat = {{#switch:{{{2|}}}| 1<!-- Staff skill --> = 5680 | 2<!-- Laxa Axe skill --> = 5717 | #default = 5680}}<br />
| Detonate = {{#switch:{{{2|}}}| 1<!-- Elementalist --> = 5614 | 2<!-- Engineer --> = 6162}}<br />
| #default = -1<br />
}}" data-armory-inline-text="wiki" data-armory-size="24"></span>}}</includeonly><noinclude>{{Trait/Documentation}}</noinclude></div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Dragonhunter_-_Hammer_DH&diff=16618Build:Dragonhunter - Hammer DH2024-03-19T21:03:08Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| designed for = wvw zerg<br />
| focus = Strike Damage, DPS<br />
| rating = test<br />
| xpac = hot, eod<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A melee build that provides high DPS via Autoattacks with strong party support through {{Skill|Shield of Courage}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| weapon1 = hammer<br />
| weapon2 = <br />
| weapon3 = longbow<br />
| weapon4 = <br />
| healing = Litany of Wrath<br />
| utility1 = Test of Faith<br />
| utility2 = "Stand Your Ground!"<br />
| utility3 = Procession of Blades<br />
| elite = Renewed Focus<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQEqOzEvGy8mDwAA/hIAAIoSAAA2AQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Zeal|bot|mid|bot}}<br />
{{Specialization|Honor|bot|bot|mid}}<br />
{{Specialization|Dragonhunter|bot|bot|mid|}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Brawler<br />
| weapon1 = Hammer<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Longbow<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Bloodlust<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}<br />
** {{Food|Fried Oyster Sandwich}} personal food option<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage==<br />
===Priorities===<br />
;High<br />
* Traps<br />
* {{Skill|Shield of Courage}}<br />
<br />
;Moderate<br />
* Ranged engage<br />
* Sustained damage<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
** Use {{Skill|Wings of Resolve}} if you're separated from your group and can't safely move back<br />
*** Beware of ground CCs ({{Skill|Line of Warding}}) that will interrupt your movement<br />
* This builds has high active defenses <br />
** {{Skill|Shield of Courage}} will only block attacks from the front<br />
*** To block ground AoE face the player that cast it<br />
** Do not use {{Skill|Renewed Focus}} until {{Skill|Shield of Courage}} is on cooldown, unless you will die without it<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Wings of Resolve}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Shield of Courage}}<br />
* {{Skill|Wings of Resolve}} - general use<br />
* {{Skill|Renewed Focus}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Traps====<br />
* Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} when the enemy group is pushing towards you or your group is in melee <br />
* Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value<br />
* Don't put yourself in a position where you could die trying to get better traps off<br />
<br />
<br />
====Shield of Courage====<br />
* {{Skill|Shield of Courage}} blocks for allies inside the cone of the shield animation in front of you<br />
** {{Skill|Shield of Courage}} blocks damage coming from enemy players you are facing<br />
*** This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked<br />
<br />
<br />
====Ranged Engage====<br />
* Open with '''Longbow''' and use {{Skill|Hunter's Ward}} before going in with {{Skill|Wings of Resolve}}<br />
<br />
<br />
====Sustained damage====<br />
* In melee just autoattack (AA) on '''Hammer''', swapping weapons and casting other weapon skills is a DPS loss<br />
* Use {{Skill|Litany of Wrath}} to activate {{Trait|Protector's Restoration}}<br />
* Use {{Skill|Wings of Resolve}} as an engage when far away<br />
* If you are in range to land {{Skill|Mighty Blow}} but not in range to AA, use it to close the gap</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Dragonhunter_-_Hammer_DH&diff=16617Build:Dragonhunter - Hammer DH2024-03-19T20:54:14Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| designed for = wvw zerg<br />
| focus = Strike Damage, DPS<br />
| rating = test<br />
| xpac = hot, eod<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A melee build that provides high DPS via Autoattacks with strong party support through {{Skill|Shield of Courage}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| weapon1 = hammer<br />
| weapon2 = <br />
| weapon3 = longbow<br />
| weapon4 = <br />
| healing = Litany of Wrath<br />
| utility1 = Test of Faith<br />
| utility2 = "Stand Your Ground!"<br />
| utility3 = Procession of Blades<br />
| elite = Renewed Focus<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQEqOzEvGy8mDwAA/hIAAIoSAAA2AQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Zeal|bot|mid|bot}}<br />
{{Specialization|Honor|bot|bot|mid}}<br />
{{Specialization|Dragonhunter|bot|bot|mid|}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Brawler<br />
| weapon1 = Hammer<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Longbow<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Bloodlust<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}<br />
** {{Food|Fried Oyster Sandwich}} personal food option<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage==<br />
===Priorities===<br />
;High<br />
* Traps<br />
* {{Skill|Shield of Courage}}<br />
<br />
;Moderate<br />
* Ranged engage<br />
* Sustained damage<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
** Use {{Skill|Wings of Resolve}} if you're separated from your group and can't safely move back<br />
*** Beware of ground CCs ({{Skill|Line of Warding}}) that will interrupt your movement<br />
* This builds has high active defenses <br />
** {{Skill|Shield of Courage}} will only block attacks from the front<br />
*** To block ground AoE face the player that cast it<br />
** Do not use {{Skill|Renewed Focus}} until {{Skill|Shield of Courage}} is on cooldown, unless you will die without it<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Wings of Resolve}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Shield of Courage}}<br />
* {{Skill|Wings of Resolve}} - general use<br />
* {{Skill|Renewed Focus}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Traps====<br />
* Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} when the enemy group is pushing towards you or your group is in melee <br />
* Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value<br />
* Don't put yourself in a position where you could die trying to get better traps off<br />
<br />
<br />
====Shield of Courage====<br />
* {{Skill|Shield of Courage}} blocks for allies inside the cone of the shield animation in front of you<br />
** {{Skill|Shield of Courage}} blocks damage coming from enemy players you are facing<br />
*** This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked<br />
<br />
<br />
====Ranged Engage====<br />
* Open with '''Longbow''' and use {{Skill|Hunter's Ward}} before going in with {{Skill|Wings of Resolve}}<br />
<br />
<br />
====Sustained damage====<br />
* In melee just autoattack (AA) on '''Hammer''', swapping weapons and casting other weapon skills is a DPS loss<br />
* Use {{Skill|Wings of Resolve}} as an engage when far away<br />
* If you are in range to land {{Skill|Mighty Blow}} but not in range to AA, use it to close the gap</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Warrior_-_Core_Shoutheal_Warrior&diff=16616Build:Warrior - Core Shoutheal Warrior2024-03-19T20:44:17Z<p>Arete: </p>
<hr />
<div><br />
{{Build<br />
| profession = Warrior<br />
| specialization =<br />
| designed for = wvw zerg<br />
| rating = archived<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
}}<br />
<br />
==Overview==<br />
'''Description'''<br />
<br />
Unlike the Staff variant of Support Spellbreaker, Core Warrior offers some of the best utility for a healer warrior via defense for adrenaline generation and personal reflects, while almost fully gearing its utilities towards maintaining a high healing rate towards allies. What the build lacks in strips, makes up for versatility and high burst healing, which spellbreaker cannot upkeep for prolonged periods of time. Meant to replace the secondary support of the party, unlike Spellbreaker's third slot placement.<br />
<br />
<br />
==Skillbar==<br />
{{Skill bar<br />
| profession = Warrior<br />
| specialization = <br />
| weapon1 = Staff<br />
| weapon3 = Mace<br />
| weapon4 = Warhorn<br />
| healing = "To the Limit!"<br />
| utility1 = "Shake It Off!"<br />
| utility2 = "For Great Justice!"<br />
| utility3 = Banner of Defense<br />
| elite = Battle Standard<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapon<br />
*'''Mace''' {{to}} '''Sword''', for additional mobility which might help with positioning.<br />
<br />
;Utility<br />
*{{Skill|Banner of Defense}} {{to}} {{Skill|Banner of Tactics}} For situations with no main stability provider and additional cover in resistance.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQILKzMnFimmAKYAagBqAKgAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAACWQBnAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Discipline|bot|top|mid}} <br />
;Variants<br />
* {{Trait|Burst Mastery}} For another refund in adrenaline and easier management of burst skills. Some personal swiftness too.<br />
{{Specialization|Tactics|bot|mid|mid}} <br />
;Variants<br />
* {{Trait|Soldier's Comfort}} For additional burst healing every 10 seconds (even for your non-staff weaponset) and some protection uptime.<br />
{{Specialization|Defense|top|mid|mid}}<br />
;Variants<br />
* {{Trait|Defy Pain}} If survival is difficult during clashes. <br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| stats = Minstrel<br />
| weight = Heavy<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of the Trooper<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18 <br />
| weapon1 = Staff<br />
| sigil1 = Superior Sigil of Benevolence<br />
| sigil2 = Superior Sigil of Transference<br />
| weapon3 = Mace<br />
| weapon4 = Warhorn<br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| head = <br />
| shoulders = <br />
| chest =<br />
| hands = <br />
| legs = <br />
| feet = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
| accessory1 = <br />
| accessory2 = <br />
| back = <br />
| relic = Relic of the Trooper<br />
}}<br />
<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}} <br />
<br />
* {{Food|Delicious Rice Ball}} Personal alternative<br />
<br />
* {{Utility|Bountiful Maintenance Oil}}</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Dragonhunter_-_Hammer_DH&diff=16615Build:Dragonhunter - Hammer DH2024-03-19T20:44:06Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| designed for = wvw zerg<br />
| focus = Strike Damage, DPS<br />
| rating = draft<br />
| xpac = hot, eod<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A melee build that provides high DPS via Autoattacks with strong party support through {{Skill|Shield of Courage}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| weapon1 = hammer<br />
| weapon2 = <br />
| weapon3 = longbow<br />
| weapon4 = <br />
| healing = Shelter<br />
| utility1 = Test of Faith<br />
| utility2 = Sword of Justice<br />
| utility3 = Procession of Blades<br />
| elite = Renewed Focus<br />
}}<br />
<br />
<br />
===Variants===<br />
;Skills<br />
* {{Skill|"Stand Your Ground!"}} access to self and group {{Tooltip|Stability}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQEqOhA+GykDAQAAihIAAP4SAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Zeal|mid|mid|bot}}<br />
{{Specialization|Virtues|top|top|bot}}<br />
{{Specialization|Dragonhunter|bot|bot|mid|}}<br />
<br />
<br />
===Variants===<br />
{{Specialization|Radiance|mid|bot|bot|variant=y}}<br />
* Swapping Virtues to Radiance is a substantial DPS increase but comes at the cost of your only stunbreak and should only be used if you are very confident in your party support<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Brawler<br />
| weapon1 = Hammer<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Longbow<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Bloodlust<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Variants===<br />
<br />
<br />
{{Collapse start|Radiance variant equipment}}<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Brawler<br />
| weapon1 = Staff<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Scepter<br />
| weapon4 = Torch<br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
| weapon1-stats = Dragon<br />
| weapon2-stats = <br />
| weapon3-stats = Dragon<br />
| weapon4-stats = Dragon<br />
| accessory1 = Dragon<br />
| amulet = Dragon<br />
}}<br />
{{Collapse end}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}<br />
** {{Food|Fried Oyster Sandwich}} personal food option<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage==<br />
===Priorities===<br />
;High<br />
* Traps - in melee<br />
* {{Skill|Shield of Courage}}<br />
<br />
;Moderate<br />
* Ranged engage<br />
* Sustained damage<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
** Use {{Skill|Wings of Resolve}} if you're separated from your group and can't safely move back<br />
*** Beware of ground CCs ({{Skill|Line of Warding}}) that will interrupt your movement<br />
* This builds has high active defenses <br />
** Beware of unblockable CCs ({{Skill|Line of Warding}}) when using {{Skill|Shelter}}<br />
*** Standing briefly still while channeling {{Skill|Shelter}} can sometimes be better than moving straight back to your group<br />
** {{Skill|Shield of Courage}} will only block attacks from the front<br />
*** To block ground AoE face the player that cast it<br />
** Do not use {{Skill|Renewed Focus}} until {{Skill|Shield of Courage}} is on cooldown, unless you will die without it<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Wings of Resolve}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Shelter}}<br />
* {{Skill|Shield of Courage}}<br />
* {{Skill|Wings of Resolve}} - general use<br />
* {{Skill|Renewed Focus}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Traps====<br />
* Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} when the enemy group is pushing towards you or your group is in melee <br />
* Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value<br />
* Don't put yourself in a position where you could die trying to get better traps off<br />
<br />
<br />
====Shield of Courage====<br />
* {{Skill|Shield of Courage}} blocks for allies inside the cone of the shield animation in front of you<br />
** {{Skill|Shield of Courage}} blocks damage coming from enemy players you are facing<br />
*** This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked<br />
<br />
<br />
====Ranged Engage====<br />
* Open with '''Longbow''' and use {{Skill|Hunter's Ward}} before going in with {{Skill|Wings of Resolve}}<br />
<br />
<br />
====Sustained damage====<br />
* In melee just autoattack (AA) on '''Hammer''', swapping weapons and casting other weapon skills is a DPS loss<br />
* Use {{Skill|Wings of Resolve}} as an engage when far away<br />
* If you are in range to land {{Skill|Mighty Blow}} but not in range to AA, use it to close the gap</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Dragonhunter_-_Hammer_DH&diff=16614Build:Dragonhunter - Hammer DH2024-03-19T20:42:52Z<p>Arete: Created page with "{{Build | profession = Guardian | specialization = Dragonhunter | designed for = wvw zerg | focus = Strike Damage, DPS | rating = draft | xpac = hot, eod | meta = | difficult..."</p>
<hr />
<div>{{Build<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| designed for = wvw zerg<br />
| focus = Strike Damage, DPS<br />
| rating = draft<br />
| xpac = hot, eod<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A melee build that provides high DPS via Autoattacks with strong party support through {{Skill|Shield of Courage}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Guardian<br />
| specialization = Dragonhunter<br />
| weapon1 = hammer<br />
| weapon2 = <br />
| weapon3 = longbow<br />
| weapon4 = <br />
| healing = Shelter<br />
| utility1 = Test of Faith<br />
| utility2 = Sword of Justice<br />
| utility3 = Procession of Blades<br />
| elite = Renewed Focus<br />
}}<br />
<br />
<br />
===Variants===<br />
;Skills<br />
* {{Skill|"Stand Your Ground!"}} access to self and group {{Tooltip|Stability}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQEqOhA+GykDAQAAihIAAP4SAABIAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Zeal|mid|mid|bot}}<br />
{{Specialization|Virtues|top|top|bot}}<br />
{{Specialization|Dragonhunter|bot|bot|mid|}}<br />
<br />
<br />
===Variants===<br />
{{Specialization|Radiance|mid|bot|bot|variant=y}}<br />
* Swapping Virtues to Radiance is a substantial DPS increase but comes at the cost of your only stunbreak and should only be used if you are very confident in your party support<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Brawler<br />
| weapon1 = Hammer<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Longbow<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Bloodlust<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Variants===<br />
<br />
<br />
{{Collapse start|Radiance variant equipment}}<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Thief<br />
| weapon1 = Staff<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Scepter<br />
| weapon4 = Torch<br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
| weapon1-stats = Dragon<br />
| weapon2-stats = <br />
| weapon3-stats = Dragon<br />
| weapon4-stats = Dragon<br />
| accessory1 = Dragon<br />
| amulet = Dragon<br />
}}<br />
{{Collapse end}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}<br />
** {{Food|Fried Oyster Sandwich}} personal food option<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage==<br />
===Priorities===<br />
;High<br />
* Traps - in melee<br />
* {{Skill|Shield of Courage}}<br />
<br />
;Moderate<br />
* Ranged engage<br />
* Sustained damage<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
** Use {{Skill|Wings of Resolve}} if you're separated from your group and can't safely move back<br />
*** Beware of ground CCs ({{Skill|Line of Warding}}) that will interrupt your movement<br />
* This builds has high active defenses <br />
** Beware of unblockable CCs ({{Skill|Line of Warding}}) when using {{Skill|Shelter}}<br />
*** Standing briefly still while channeling {{Skill|Shelter}} can sometimes be better than moving straight back to your group<br />
** {{Skill|Shield of Courage}} will only block attacks from the front<br />
*** To block ground AoE face the player that cast it<br />
** Do not use {{Skill|Renewed Focus}} until {{Skill|Shield of Courage}} is on cooldown, unless you will die without it<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Wings of Resolve}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Shelter}}<br />
* {{Skill|Shield of Courage}}<br />
* {{Skill|Wings of Resolve}} - general use<br />
* {{Skill|Renewed Focus}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Traps====<br />
* Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} when the enemy group is pushing towards you or your group is in melee <br />
* Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value<br />
* Don't put yourself in a position where you could die trying to get better traps off<br />
<br />
<br />
====Shield of Courage====<br />
* {{Skill|Shield of Courage}} blocks for allies inside the cone of the shield animation in front of you<br />
** {{Skill|Shield of Courage}} blocks damage coming from enemy players you are facing<br />
*** This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked<br />
<br />
<br />
====Ranged Engage====<br />
* Open with '''Longbow''' and use {{Skill|Hunter's Ward}} before going in with {{Skill|Wings of Resolve}}<br />
<br />
<br />
====Sustained damage====<br />
* In melee just autoattack (AA) on '''Hammer''', swapping weapons and casting other weapon skills is a DPS loss<br />
* Use {{Skill|Wings of Resolve}} as an engage when far away<br />
* If you are in range to land {{Skill|Mighty Blow}} but not in range to AA, use it to close the gap</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Berserker_-_Chinese_Longbow_Berserker&diff=16606Build:Berserker - Chinese Longbow Berserker2024-03-19T17:46:13Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Warrior<br />
| specialization = Berserker<br />
| designed for = wvw zerg<br />
| focus = Strike Damage, DPS<br />
| rating = great<br />
| xpac = hot<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A variation of [[Build:Berserker_-_Longbow_Berserker]] originating on the Chinese GW2 servers that trades maximum potential damage for consistency and better ranged spike in large scale fights. {{Skill|Signet of Might}} enables {{Skill|Arcing Arrow}} as a ranged spike tool and {{Trait|Furious}} makes adrenaline management very easy. Falls behind the traditional build in high melee uptime situations but excels at range.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = warrior<br />
| specialization = berserker<br />
| weapon1 = greatsword<br />
| weapon2 = <br />
| weapon3 = longbow<br />
| weapon4 = <br />
| healing = Blood Reckoning<br />
| utility1 = Balanced Stance<br />
| utility2 = Signet of Might<br />
| utility3 = Signet of Fury<br />
| elite = Battle Standard<br />
}}<br />
<br />
<br />
===Relic===<br />
* '''Speed''' - utility<br />
* '''Isgarren''' - damage<br />
* '''Thief''' - damage alternative<br />
<br />
<br />
===Variants===<br />
;Weapon<br />
* '''Greatsword''' {{to}} '''Hammer''' minor damage loss but a lot of added CC<br />
<br />
;Utility<br />
* {{Skill|Balanced Stance}} {{to}} {{Skill|Endure Pain}}/{{Skill|Banner of Tactics}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIkKjM6EhXyEgAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Arms|mid|mid|mid}}<br />
;Variants<br />
* {{Trait|Unsuspecting Foe}}<br />
{{Specialization|Discipline|mid|mid|bot}}<br />
;Variants<br />
* {{Trait|Heightened Focus}}<br />
{{Specialization|Berserker|top|top|top}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of the Warrior<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Hydromancy<br />
| weapon3 = Longbow<br />
| weapon4 =<br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Bloodlust<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
| backpiece = Berserker<br />
| accessory1 = Berserker<br />
| accessory2 = Berserker<br />
| amulet = Berserker<br />
| ring1 = Berserker<br />
| ring2 = Berserker<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Stats<br />
* Feel free to use as much '''Berserker's''' gear as you can without dying<br />
<br />
;Relics<br />
* {{Relic|Relic of Speed}}<br />
* {{Relic|Relic of the Thief}}<br />
<br />
;Sigils<br />
* '''Longbow''' {{Sigil|Superior Sigil of Force}} {{to}}<br />
** {{Sigil|Superior Sigil of Frenzy}}<br />
** {{Sigil|Superior Sigil of Fire}} if more '''Adrenaline''' is needed<br />
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Force}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}<br />
** {{Food|Fried Oyster Sandwich}} personal option<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage== <br />
===Overall Priorities===<br />
;High<br />
* {{Skill|Battle Standard}}<br />
<br />
;Moderate<br />
* Damage<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
** Use {{Skill|Whirlwind Attack}} to move out after spiking<br />
** {{skill|Rush}} can be used for repositioning or gap closing<br />
*** Drop your target if using it defensively<br />
* This builds has moderate active defenses<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* {{trait|Warrior's Sprint}} - for {{tooltip|Immobilize}}<br />
** {{skill|Whirlwind Attack}}<br />
** {{skill|Rush}}<br />
* '''Dodge'''<br />
* {{Skill|Whirlwind Attack}} - general use<br />
* {{Skill|Balanced Stance}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Battle Standard====<br />
* Prioritize {{Skill|Battle Standard}} on clumps of 2+ downed enemies<br />
** {{Skill|Battle Standard}} only finishes enemies in 180 radius, the smallest circle in its targeting reticle<br />
* Since {{Skill|Battle Standard}} also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready<br />
<br />
<br />
====Damage====<br />
* Before fights start cycle through {{Skill|Signet of Fury}} and {{Skill|Signet of Fury}} to prebuff {{Trait|Signet Mastery}}<br />
** Make sure both are off cooldown and ready before the fight starts<br />
* Start fights in '''Longbow''', conserve {{Skill|Berserk}} until your commander commits to the fight, do not use it on range spikes<br />
** Your damage at range is minimal outside of {{Skill|Berserk}} but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter<br />
* Use {{Skill|Signet of Might}} to land {{Skill|Arcing Arrow}} and {{Skill|Fan of Fire}} through projectile block<br />
** Save both {{Skill|Arcing Arrow}} charges to use with {{Skill|Signet of Might}} throughout fights<br />
** Since all your '''Longbow''' skills other than {{Skill|Scorched Earth}} are projectiles, avoid casting them into projectile blocks/reflects without the unblockable buff from {{Skill|Signet of Might}}<br />
** {{Skill|Scorched Earth}} will rapidly consume the unblockable buff from {{Skill|Signet of Might}}, avoid overlap when possible but always prioritize using {{Skill|Scorched Earth}} off CD<br />
* Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}}<br />
** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities<br />
*** Don't be afraid to go into '''Greatsword''' for a single {{Skill|Arc Divider}}, disengage with {{Skill|Whirlwind Attack}} then swap back to '''Longbow'''<br />
* Make sure to drop your target when casting {{Skill|Scorched Earth}} otherwise it will aim towards the target instead of where your character is facing<br />
** A '''Lock Autotarget''' keybind can be useful for this<br />
* Your '''Longbow''' skills other than {{Skill|Arcing Arrow}} all require facing the target at the end of the cast<br />
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Damage priority<br />
|<br />
;Longbow<br />
* {{Skill|Scorched Earth}}<br />
* {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown<br />
* {{Skill|Arcing Arrow}}<br />
* {{Skill|Fan of Fire}}<br />
* '''Autoattacks'''<br />
;Greatsword<br />
* {{Skill|Arc Divider}}<br />
* {{Skill|Blood Reckoning}} - while {{Skill|Arc Divider}} is on cooldown<br />
* {{Skill|Hundred Blades}}<br />
* {{Skill|Rush}}<br />
* {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this<br />
* '''Autoattacks'''<br />
* {{Skill|Whirlwind Attack}} - save to disengage<br />
}}</div>Aretehttps://metabattle.com/wiki/index.php?title=Template:Last_updated&diff=16605Template:Last updated2024-03-19T17:45:00Z<p>Arete: </p>
<hr />
<div><includeonly>{{#switch: {{{1}}}<br />
| PvP = January 30, 2024<br />
| PvE = February 27, 2024<br />
| Open World = November 28, 2023<br />
| WvW Zerg = March 19, 2024<br />
| WvW Roaming = January 30, 2024<br />
| #default = **Missing game mode parameter**<br />
}}</includeonly></div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Chinese_Stability_Vindicator&diff=16604Build:Vindicator - Chinese Stability Vindicator2024-03-19T17:43:46Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = wvw zerg<br />
| focus = support, healing<br />
| rating = archived<br />
| xpac = hot, pof<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A heal support build first used on the Chinese GW2 servers that has recently become more popular in the west with the addition of {{Relic|Relic of Karakosa}}. Provides extreme amount of {{Tooltip|Resistance}} {{Tooltip|Stability}} and boon extension through {{Skill|Energy Expulsion}}, {{Trait|Serene Rejuvenation}} and {{Trait|Vassals of the Empire}}.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkMFwMnRSrcEQAA1BEAACsSAAAGEgAAyhEAAAMGAAArEgYS1BEAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skillbar==<br />
{{Skill bar<br />
|profession = revenant<br />
|specialization = Vindicator<br />
|weapon1 = Mace<br />
|weapon2 = Shield<br />
|weapon3 = Staff<br />
|weapon4 = <br />
|legend1 = jalis<br />
|legend2 = ventari<br />
}}<br />
<br />
<br />
==Traits==<br />
{{Specialization|Salvation|bot|top|top}}<br />
; Variants<br />
* {{Trait|Blinding Truths}}<br />
{{Specialization|Invocation|bot|top|mid}}<br />
{{Specialization|Vindicator|mid|mid|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Mace<br />
| weapon2 = Shield<br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Staff<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Benevolence<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Variants===<br />
; Sigils<br />
* {{Sigil|Superior Sigil of Stamina}}<br />
<br />
; Runes<br />
* {{Rune|Superior Rune of the Water}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage==<br />
===General===<br />
* Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}<br />
** Don't be afraid to stay in '''Ventari''' after your legend swap is ready, just swap when out of energy<br />
** {{Skill|Protective Solace}} can be useful to keep yourself under the energy threshold<br />
* Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Vassals of the Empire}}<br />
<br />
===Overall Priorities===<br />
;High<br />
* Healing<br />
<br />
;Moderate<br />
* Boon Support<br />
<br />
;Low<br />
* CC<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has moderate mobility skill access<br />
* This builds has high active defenses<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* {{Skill|Rite of the Great Dwarf}} - for Stunbreaking<br />
* '''Dodge'''<br />
* {{Skill|Warding Rift}}<br />
* {{Skill|Surge of the Mists}}<br />
* {{Skill|Crystal Hibernation}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Healing====<br />
* {{Skill|Echoing Eruption}} can be used to proc {{Relic|Relic of Karakosa}}, it is your most efficient heal<br />
* {{Skill|Envoy of Exuberance}} and {{Skill|Renewing Wave}} should be saved to cover downtime in '''Dwarf''' or while waiting for {{Skill|Energy Expulsion}} CD in '''Ventari'''<br />
* Making use of the Empowered Tablet mechanic is very important to this build<br />
** In general, you should avoid spending the empower charge on any skill other than {{Skill|Energy Expulsion}} so it is constantly refreshed<br />
** Once your energy is low enough you can get below 10 energy for {{Trait|Charged Mists}} with your next cast, you can dump the rest of your energy with {{Skill|Natural Harmony}} or {{Skill|Purifying Essence}} <br />
*** Don't dump energy and swap until you need to, if spamming {{Skill|Energy Expulsion}} is enough to keep your group alive, keep doing it<br />
<br />
{{Collapsible<br />
|width=85<br />
|collapsed=true<br />
|;Healing priority<br />
|<br />
* {{Skill|Echoing Eruption}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Energy Expulsion}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Envoy of Exuberance}}<br />
* {{Skill|Renewing Wave}}<br />
* {{Skill|Natural Harmony}}<br />
* {{Skill|Purifying Essence}}<br />
}}<br />
<br />
====Boon Support====<br />
* Use your dodge as often as possible, while making sure you keep one to avoid enemy spikes<br />
* Make sure allies are in the area of {{Skill|Energy Expulsion}} for the boons from both the skill and {{Trait|Serene Rejuvenation}}<br />
* You have a simple rotation to maximize your energy usage in '''Dwarf''' and get back to '''Ventari''' as quickly as possible<br />
*# {{Skill|Rite of the Great Dwarf}}<br />
*# {{Skill|Inspiring Reinforcement}}<br />
*# {{Skill|Renewing Wave}} or {{Skill|Echoing Eruption}} + {{Skill|Envoy of Exuberance}}<br />
*# {{Skill|Rite of the Great Dwarf}}<br />
*# Toggle {{Skill|Vengeful Hammers}} to drain any remaining energy if you were slow on casting anything<br />
<br />
<br />
====CC====<br />
* You should not often be focusing on CC on this build, make sure to prioritize supporting<br />
* Try to position {{Skill|Energy Expulsion}} to hit enemies and allies when possible<br />
* {{Trait|Words of Censure}} provides some healing around you whenever you land a CC<br />
* Only use CC against enemies lacking {{Tooltip|Stability}}, make sure to watch enemy buff bars<br />
* Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}}<br />
** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Tempest_-_D/D_Aurashare&diff=16603Build:Tempest - D/D Aurashare2024-03-19T17:42:21Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = elementalist<br />
| specialization = tempest<br />
| designed for = wvw zerg<br />
| focus = control, support, healing, condition cleanse<br />
| rating = good<br />
| meta = <br />
| xpac = hot<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
This build primarily fills the role of the healer and cleanser for its party.<br />
<br />
{{Skill|Glyph of Renewal}} is an exceptionally powerful revive skill - in {{Skill|Air Attunement}} it has the unique effect of repositioning the target, allowing the tempest to fully reset a player that went down in a bad place.<br />
<br />
Tempest provides some {{Tooltip|Might}} provided with {{Trait|Pyromancer's Puissance}} as well as unique auras - primarily {{Skill|Frost Aura}} and the very powerful {{Skill|Shocking Aura}}.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = elementalist<br />
|specialization = tempest<br />
|weapon1 = Dagger<br />
|weapon2 = Dagger<br />
|weapon3 = Dagger<br />
|weapon4 = Dagger<br />
|healing = "Wash the Pain Away!"<br />
|utility1 = "Aftershock!"<br />
|utility2 = "Flash-Freeze!"<br />
|utility3 = Glyph of Renewal<br />
|elite = "Rebound!"<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* '''Dagger/Focus''' more cleanse/healing but less {{tooltip|Might}}/defense - see [[Build:Tempest_-_Aurashare]]<br />
* '''Staff''' - see [[Build:Tempest_-_Staff_Support]]<br />
<br />
;Utilities<br />
* {{Skill|"Feel the Burn!"}} shortest CD shout, for slightly more heal/cleanse<br />
* {{Skill|"Eye of the Storm!"}} group stunbreak and AOE superspeed<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Fire|bot|mid|mid}}<br />
{{Specialization|Water|top|mid|mid}}<br />
{{Specialization|Tempest|bot|bot|bot}}<br />
<br />
<br />
===Template Code===<br />
{{TemplateCode|<br />
code = [&DQYfKxErMD/HEgAApRIAAHQSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Dagger<br />
| weapon2 = Dagger<br />
| sigil1 = Superior Sigil of Benevolence<br />
| sigil2 = Superior Sigil of Transference<br />
| weapon3 = Dagger<br />
| weapon4 = Dagger<br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relic<br />
* {{Relic|Relic of the Trooper}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get 25 stacks of {{Sigil|Superior Sigil of Benevolence}} and get out of combat, swap back to the set without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* {{Skill|Glyph of Renewal}}<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* CC<br />
<br />
;Low<br />
* Aura/boonshare<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
* This builds has low active defenses<br />
** Since you lack personal stunbreaks and {{Tooltip|Stability}} and you heavily rely on skills with longer casttimes, you want to position safely<br />
*** Stay close to tag, but not directly on top - within 200-300 range is close enough to quickly respond to movements and get boons without getting stuck behind<br />
*** While overloading, if needed, move further away ensure the cast finishes - {{Trait|Powerful Aura}} has 600 radius<br />
<br />
{{Collapse start|Active defense priority}}<br />
* '''Dodge'''<br />
* {{Skill|Burning Speed}}<br />
* {{Skill|Earthen Rush}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Glyph of Renewal====<br />
* Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Glyph of Renewal}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted<br />
* Focus on reviving allies who are far away with {{Skill|Glyph of Renewal}}, don't waste the skill on players that can be hand rezzed.<br />
* Use {{Skill|Glyph of Renewal}} in {{Skill|Air Attunement}} on single players and {{Skill|Earth Attunement}} on multiple players<br />
** If the teleportation is not needed (or actively harmful), use the glyph in {{Skill|Water Attunement}} for the extra heal<br />
* If a downed ally can be safely revived by other means don't use {{Skill|Glyph of Renewal}}<br />
* If you are under the effect of {{Skill|Illusion of Life}} you can cast {{Skill|Glyph of Renewal}} in {{Skill|Fire Attunement}} to avoid timing out<br />
<br />
<br />
====Condition clear====<br />
* Much of your condition clear is tied up in attunements and overloads by {{Trait|Smothering Auras}}, so conserve your shouts unless you absolutely need them<br />
** {{Skill|"Wash the Pain Away!"}} and {{Skill|"Aftershock!"}} each cleanse two conditions but should normally be saved for healing and {{Tooltip|Immobilize}} respectively<br />
* Keep in mind the small, 240 radius of {{Skill|Transmute Frost}}/{{Skill|Transmute Lightning}}. Both are significant condition clear with {{Trait|Smothering Auras}}<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Water Attunement}}<br />
** {{Skill|Cleansing Wave}}<br />
** {{Skill|Transmute Frost}} - {{Trait|Smothering Auras}}<br />
** {{Skill|Frost Aura}} - {{Trait|Smothering Auras}}<br />
** {{Skill|Overload Water}} - {{Trait|Unstable Conduit}} + {{Trait|Smothering Auras}}<br />
* {{Skill|Fire Attunement}} - {{Trait|Sunspot}} + {{Trait|Smothering Auras}}<br />
* {{Skill|Air Attunement}}<br />
** {{Skill|Transmute Lightning}} - {{Trait|Smothering Auras}}<br />
** {{Skill|Shocking Aura}} - {{Trait|Smothering Auras}}<br />
** {{Skill|Overload Air}} - {{Trait|Unstable Conduit}} + {{Trait|Smothering Auras}}<br />
* {{Skill|Earth Attunement}}<br />
** {{Skill|Overload Earth}} - {{Trait|Unstable Conduit}} + {{Trait|Smothering Auras}}<br />
* {{Skill|"Flash-Freeze!"}} - {{Trait|Smothering Auras}}<br />
* {{Skill|"Rebound!"}} - {{Trait|Smothering Auras}}<br />
* {{Skill|"Wash the Pain Away!"}}<br />
* {{Skill|"Aftershock!"}} - {{Trait|Smothering Auras}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* Most of your healing comes from {{Skill|Water Attunement}} and {{Skill|"Wash the Pain Away!"}}<br />
** Enter {{Skill|Water Attunement}} when you predict heavy pressure coming in the next 10 seconds<br />
* {{Skill|Cone of Cold}} can be used twice in each {{Skill|Water Attunement}} if you use it as soon as you enter and again as you leave attunement<br />
** Channeled skills like {{Skill|Cone of Cold}} finish casting even if you leave attunement after starting the cast<br />
* Tempests biggest burst heal skill is {{Skill|"Wash the Pain Away!"}}<br />
** Keep in mind most of the healing is on the first pulse which only has a radius of 180<br />
* {{Skill|Water Attunement}} {{to}} {{Trait|Healing Ripple}} is instant cast, meaning it provides the healing immediately and can also be used while CCed<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|"Wash the Pain Away!"}}<br />
* {{Skill|Water Attunement}} - {{Trait|Healing Ripple}}<br />
** {{Skill|Cone of Cold}}<br />
** {{Skill|Cleansing Wave}}<br />
** {{Skill|Frost Aura}} {{to}} {{Skill|Transmute Frost}}<br />
** {{Skill|Frozen Burst}} - water field blast<br />
** {{Skill|Overload Water}}<br />
* {{Skill|Fire Attunement}} - {{Trait|Sunspot}} + {{Trait|Smothering Auras}}<br />
* {{Skill|Air Attunement}}<br />
** {{Skill|Shocking Aura}} - {{Trait|Smothering Auras}}<br />
{{Collapse end}}<br />
<br />
<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Save {{Skill|"Aftershock!"}} when {{Skill|Earth Attunement}} is available to CC instead<br />
** The {{Tooltip|Immobilize}} from {{Skill|"Aftershock!"}} hits in 600 radius<br />
<br />
{{Collapse start|CC priority}}<br />
* {{Skill|"Aftershock!"}}<br />
* {{Skill|Earth Attunement}}<br />
** {{Skill|Earthquake}}<br />
** {{Skill|Overload Earth}}<br />
** {{Skill|Ring of Earth}}<br />
* {{Skill|Air Attunement}}<br />
** {{Skill|Transmute Lightning}}<br />
** {{Skill|Shocking Aura}}<br />
** {{Skill|Overload Air}} - {{Trait|Unstable Conduit}}<br />
* {{Skill|Water Attunement}}<br />
{{Collapse end}}<br />
<br />
<br />
====Aura/boonshare====<br />
* Try to be in {{Skill|Air Attunement}} for melee engages to apply {{Skill|Shocking Aura}}<br />
** Activate {{Skill|Shocking Aura}} soon after entering {{Skill|Air Attunement}} so its duration doesn't overlap with {{Skill|Overload Air}} + {{Trait|Unstable Conduit}}<br />
* Make sure you're close to your group when leaving {{Skill|Fire Attunement}} to proc {{Trait|Pyromancer's Puissance}}, it has a short 240 radius<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Tempest_-_Staff_Support&diff=16602Build:Tempest - Staff Support2024-03-19T17:42:14Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = elementalist<br />
| specialization = tempest<br />
| designed for = wvw zerg<br />
| focus = control, support, healing, condition cleanse<br />
| rating = good<br />
| meta = <br />
| xpac = hot<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
This build primarily fills the role of the healer and cleanser for its party.<br />
<br />
{{Skill|Glyph of Renewal}} is an exceptionally powerful revive skill - in {{Skill|Air Attunement}} it has the unique effect of repositioning the target, allowing the tempest to fully reset a player that went down in a bad place.<br />
<br />
Tempest provides some {{Tooltip|Might}} provided with {{Trait|Pyromancer's Puissance}} as well as unique auras - primarily {{Skill|Frost Aura}} and the very powerful {{Skill|Shocking Aura}}.<br />
<br />
Compared to D/X builds, staff excels at CC but has lower personal survivability.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = elementalist<br />
|specialization = tempest<br />
|weapon1 = Staff<br />
|weapon2 = <br />
|weapon3 = Staff<br />
|weapon4 = <br />
|healing = "Wash the Pain Away!"<br />
|utility1 = "Aftershock!"<br />
|utility2 = "Flash-Freeze!"<br />
|utility3 = Glyph of Renewal<br />
|elite = "Rebound!"<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapons<br />
* '''Dagger/Dagger''' - see [[Build:Tempest_-_D/D Aurashare]]<br />
* '''Dagger/Focus''' - see [[Build:Tempest_-_Aurashare]]<br />
<br />
;Utilities<br />
* {{Skill|"Feel the Burn!"}} shortest CD shout, for slightly more heal/cleanse<br />
* {{Skill|"Eye of the Storm!"}} group stunbreak and AOE superspeed<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Fire|bot|mid|mid}}<br />
{{Specialization|Water|top|mid|mid}}<br />
{{Specialization|Tempest|bot|bot|bot}}<br />
<br />
<br />
===Template Code===<br />
{{TemplateCode|<br />
code = [&DQYfKxEpMD/HEgAAdBIAAKUSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Staff<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Benevolence<br />
| sigil2 = Superior Sigil of Transference<br />
| weapon3 = Staff<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relics<br />
* {{Relic|Relic of the Monk}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get 25 stacks of {{Sigil|Superior Sigil of Benevolence}} and get out of combat, swap back to the set without it<br />
* Try to spend the majority of your time in {{Skill|Water Attunement}} so that your {{Skill|Air Attunement}} and {{Skill|Earth Attunement}} are ready when needed<br />
** Make sure to go into {{Skill|Fire Attunement}} as often as possible while swapping attunements to proc {{Trait|Sunspot}}<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* {{Skill|Glyph of Renewal}}<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Stability}}<br />
* CC<br />
* {{Tooltip|Superspeed}}<br />
<br />
;Low<br />
* Aura/boonshare<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
* This builds has low active defenses<br />
** Since you lack personal stunbreaks and you heavily rely on skills with longer casttimes, you want to position safely<br />
*** Stay close to tag, but not directly on top - within 200-300 range is close enough to quickly respond to movements and get boons without getting stuck behind<br />
*** While overloading, if needed, move further away ensure the cast finishes - {{Trait|Powerful Aura}} has 600 radius<br />
<br />
{{Collapse start|Active defense priority}}<br />
* '''Dodge'''<br />
* {{Skill|Burning Retreat}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Glyph of Renewal====<br />
* Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Glyph of Renewal}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted<br />
* Focus on reviving allies who are far away with {{Skill|Glyph of Renewal}}, don't waste the skill on players that can be hand rezzed.<br />
* Use {{Skill|Glyph of Renewal}} in {{Skill|Air Attunement}} on single players and {{Skill|Earth Attunement}} on multiple players<br />
** If the teleportation is not needed (or actively harmful), use the glyph in {{Skill|Water Attunement}} for the extra heal<br />
* If a downed ally can be safely revived by other means don't use {{Skill|Glyph of Renewal}}<br />
* If you are under the effect of {{Skill|Illusion of Life}} you can cast {{Skill|Glyph of Renewal}} in {{Skill|Fire Attunement}} to avoid timing out<br />
<br />
<br />
====Condition clear====<br />
* Much of your condition clear is tied up in attunements and overloads by {{Trait|Smothering Auras}}, so conserve your shouts unless you absolutely need them<br />
** {{Skill|"Wash the Pain Away!"}} and {{Skill|"Aftershock!"}} each cleanse two conditions but should normally be saved for healing and {{Tooltip|Immobilize}} respectively<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Water Attunement}}<br />
** {{Skill|Healing Rain}}<br />
** {{Skill|Frozen Ground}} - {{Skill|Frost Aura}} + {{Trait|Smothering Auras}}<br />
** {{Skill|Overload Water}} - {{Trait|Unstable Conduit}} + {{Trait|Smothering Auras}}<br />
* {{Skill|Fire Attunement}} - {{Trait|Sunspot}} + {{Trait|Smothering Auras}}<br />
* {{Skill|Earth Attunement}}<br />
** {{Skill|Magnetic Aura}} - {{Trait|Smothering Auras}}<br />
** {{Skill|Transmute Earth}} - {{Trait|Smothering Auras}}<br />
** {{Skill|Overload Earth}} - {{Trait|Unstable Conduit}} + {{Trait|Smothering Auras}}<br />
* {{Skill|Air Attunement}}<br />
** {{Skill|Overload Air}} - {{Trait|Unstable Conduit}} + {{Trait|Smothering Auras}}<br />
* {{Skill|"Flash-Freeze!"}} - {{Trait|Smothering Auras}} (+ {{Relic|Relic of the Trooper}})<br />
* {{Skill|"Rebound!"}} - {{Trait|Smothering Auras}} (+ {{Relic|Relic of the Trooper}})<br />
* {{Skill|"Wash the Pain Away!"}} - (+ {{Relic|Relic of the Trooper}})<br />
* {{Skill|"Aftershock!"}} - {{Trait|Smothering Auras}} (+ {{Relic|Relic of the Trooper}})<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* Most of your healing comes from {{Skill|Water Attunement}} and {{Skill|"Wash the Pain Away!"}}<br />
* Use {{Skill|Ice Spike}} and {{Skill|Eruption}} on the fields you make with {{Skill|Geyser}} and {{Skill|Healing Rain}} for healing or {{Skill|Frozen Ground}} for damage mitigation if healing isn't needed<br />
** It is often worth swapping straight to {{Skill|Earth Attunement}} after {{Skill|Water Attunement}} to land {{Skill|Eruption}} on a field<br />
*** The timing with {{Skill|Eruption}} is somewhat tight so practice it out of combat<br />
* Tempests biggest burst heal skill is {{Skill|"Wash the Pain Away!"}}<br />
** Keep in mind most of the healing is on the first pulse which only has a radius of 180<br />
* {{Skill|Water Attunement}} {{to}} {{Trait|Healing Ripple}} is instant cast, meaning it provides the healing immediately and can also be used while CCed<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|"Wash the Pain Away!"}}<br />
* {{Skill|Water Attunement}} - {{Trait|Healing Ripple}}<br />
** {{Skill|Geyser}}<br />
** {{Skill|Healing Rain}}<br />
** {{Skill|Frozen Ground}}<br />
** {{Skill|Ice Spike}} - water/ice field blast<br />
** {{Skill|Water Blast}}<br />
** {{Skill|Overload Water}}<br />
* {{Skill|Fire Attunement}} - {{Trait|Sunspot}} + {{Trait|Smothering Auras}}<br />
* {{Skill|Earth Attunement}}<br />
** {{Skill|Eruption}} - water/ice field blast<br />
** {{Skill|Magnetic Aura}} {{to}} {{Skill|Transmute Earth}}<br />
{{Collapse end}}<br />
<br />
<br />
====Stability====<br />
* Use {{Skill|Transmute Earth}} as the first {{Tooltip|Stability}} application on ranged engages<br />
* Other than ranged engages, try to fill any gaps in your guardian's {{Tooltip|Stability}} uptime, especially when your group is pushing<br />
<br />
<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Save {{Skill|"Aftershock!"}} for when enemies have {{Tooltip|Stability}}<br />
** The {{Tooltip|Immobilize}} from {{Skill|"Aftershock!"}} hits in 600 radius<br />
<br />
{{Collapse start|CC priority}}<br />
* {{Skill|"Aftershock!"}}<br />
* {{Skill|Air Attunement}}<br />
** {{Skill|Static Field}}<br />
** {{Skill|Overload Air}} - {{Trait|Unstable Conduit}}<br />
* {{Skill|Earth Attunement}}<br />
** {{Skill|Earthquake}}<br />
** {{Skill|Unsteady Ground}}<br />
** {{Skill|Overload Earth}}<br />
{{Collapse end}}<br />
<br />
<br />
====Superspeed====<br />
* Focus on using {{Skill|Windborne Speed}} when your group is pushing or disengaging from the enemy<br />
<br />
<br />
====Aura/boonshare====<br />
* Make sure you're close to your group when leaving {{Skill|Fire Attunement}} to proc {{Trait|Pyromancer's Puissance}}, it has a short 240 radius<br />
* Use {{Skill|Frozen Ground}} on your group before pushes to give {{Skill|Frost Aura}}<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Druid_-_Support_Druid&diff=16601Build:Druid - Support Druid2024-03-19T17:41:59Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Ranger<br />
| specialization = Druid<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = great<br />
| xpac = hot<br />
| meta = y<br />
| difficulty = 3<br />
}}<br />
<br />
==Overview==<br />
Channel the power of the celestial bodies above and the earth below to swing fights in your allies' favor! Druid brings high burst healing and cleanse as well as {{Tooltip|Immobilize}}, {{Tooltip|Stealth}} and {{Tooltip|Superspeed}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Ranger<br />
| specialization = Druid<br />
| weapon1 = Staff<br />
| weapon3 = Mace<br />
| weapon4 = Warhorn<br />
| healing = Healing Spring<br />
| utility1 = "Protect Me!"<br />
| utility2 = Glyph of Alignment<br />
| utility3 = Frost Spirit<br />
| elite = Glyph of the Stars<br />
| pet1 = Siege Turtle<br />
| pet2 = Brown Bear<br />
}}<br />
<br />
<br />
===Variants===<br />
;Pet<br />
* '''Brown Bear''' {{to}} '''Smokescale''' - for smoke blasting<br />
* '''Brown Bear''' {{to}} '''Krytan Drakehound''' - for {{Tooltip|Immobilize}}<br />
<br />
;Utility<br />
* {{Skill|Muddy Terrain}}<br />
<br />
;Elite<br />
* {{Skill|Spirit of Nature}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQQeFxkeBSWhAAAAuwAAANUSAAC8AAAAtBIAAEIFAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Skirmishing|bot|top|top}}<br />
{{Specialization|Nature Magic|mid|bot|top}}<br />
;Variants<br />
* {{Trait|Invigorating Bond}}<br />
{{Specialization|Druid|top|top|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Staff<br />
| weapon3 = Mace<br />
| weapon4 = Warhorn<br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Variants===<br />
;Relic<br />
* {{Relic|Relic of the Monk}} - trades cleanse for healing<br />
* {{Relic|Relic of Antitoxin}}<br />
<br />
;Sigils<br />
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Renewal}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* {{Trait|Quick Draw}} activates when swapping in/out of {{Skill|Celestial Avatar}}<br />
** Use {{Skill|Ancestral Grace}}/{{Skill|Vine Surge}} first in '''Staff''' and {{Skill|Lunar Impact}} in {{Skill|Celestial Avatar}}<br />
* Make sure to set your pet to '''Avoid Combat'''<br />
** When blasting stealth stow your pet<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Healing<br />
<br />
;Moderate<br />
* Cleansing<br />
* {{Trait|Celestial Shadow}}<br />
<br />
;Low<br />
* {{Tooltip|Immobilize}}<br />
<br />
<br />
====Surviving====<br />
* This build has moderate passive defense<br />
* This build has moderate mobility skill access<br />
* This builds has low active defenses<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|"Protect Me!"}} - for stunbreaking<br />
* {{Tooltip|Dodge}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
==== Healing ====<br />
* Target allies for {{Skill|Solar Beam}} + {{Skill|Astral Wisp}}<br />
** Keybinding call/take personal target can be useful to easily target an ally<br />
** Your commander is typically a good target for these skills<br />
* Keybinding (toggle) snap ground target can be useful for aiming {{Skill|Cosmic Ray}} and {{Skill|Lunar Impact}}<br />
* Use {{Skill|Glyph of Unity (Celestial Avatar)}} just before leaving {{Skill|Celestial Avatar}} so the effect will persist and quickly refill your '''Astral Force'''<br />
* {{Skill|Sublime Conversion}} has no target cap for allies, use it to give your entire group {{Tooltip|Regeneration}}<br />
* {{Skill|Ancestral Grace}} and {{Skill|Lunar Impact}} are blasts and can be used on {{Skill|Healing Spring}} and {{Skill|Sublime Conversion}}<br />
* Be careful with the movement from {{Skill|Oaken Cudgel}}<br />
** Aim to the side instead of towards the enemy group<br />
<br />
{{Collapse start|Healing Skills}}<br />
* '''Staff'''<br />
** {{Skill|Solar Beam}}<br />
** {{Skill|Astral Wisp}}<br />
** {{Skill|Ancestral Grace}}<br />
* '''Mace/Warhorn'''<br />
** {{Skill|Flourish}}<br />
** {{Skill|Oaken Cudgel}} - {{Relic|Relic of Karakosa}}<br />
** {{Skill|Call of the Wild}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Celestial Avatar}}<br />
** {{Skill|Cosmic Ray}}<br />
** {{Skill|Lunar Impact}}<br />
** {{Skill|Rejuvenating Tides}}<br />
** {{Skill|Glyph of Unity (Celestial Avatar)}}<br />
** {{Skill|Glyph of Alignment (Celestial Avatar)}}<br />
* '''Pet'''<br />
** {{Trait|Invigorating Bond}}<br />
{{Collapse end}}<br />
<br />
<br />
==== Cleansing ====<br />
* {{Skill|Healing Spring}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
** {{Skill|Healing Spring}} begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it<br />
* Try to hit enemies and allies with {{Skill|Vine Surge}} on clashes to maximize value<br />
* {{Skill|Seed of Life}} is instant and can be used while casting other skills<br />
<br />
{{Collapse start|Cleansing Skills}}<br />
* {{Skill|Healing Spring}}<br />
* {{Skill|Frost Spirit}}<br />
* {{Skill|Celestial Avatar}} - ({{Trait|Druidic Clarity}}<br />
* {{Skill|Glyph of the Stars}}<br />
* {{Skill|Seed of Life}}<br />
* {{Skill|Glyph of Alignment (Celestial Avatar)}}<br />
* {{Skill|Vine Surge}} - for {{Tooltip|Immobilize}}<br />
{{Collapse end}}<br />
<br />
<br />
==== Celestial Shadow ====<br />
* If you don't anticipate needing heavy healing in the next 10s, you can end {{Skill|Celestial Avatar}} on a push for {{Tooltip|Superspeed}}<br />
* Move to isolated player(s) and use end {{Skill|Celestial Avatar}} to give {{Tooltip|Stealth}} and {{Tooltip|Superspeed}}<br />
<br />
<br />
==== Immobilize ====<br />
* The most important time to use {{Tooltip|Immobilize}} is when your group is spiking, watch out for the following skills:<br />
** Winds - {{Skill|Winds of Disenchantment}}<br />
** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} or {{Skill|Gravity Well}}<br />
** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** Shades - {{Skill|Desert Shroud}}<br />
* Try to hit enemies and allies with {{Skill|Vine Surge}} on clashes to maximize value<br />
* {{Skill|Natural Convergence}} is very difficult to use effectively, not casting it is fine<br />
<br />
{{Collapse start|Immobilize Skills}}<br />
* {{Skill|Muddy Terrain}} (if applicable)<br />
* {{Skill|Vine Surge}}<br />
* {{Skill|Glyph of Alignment}}<br />
* {{Skill|Natural Convergence}}<br />
{{Collapse end}}<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scrapper_-_Med_Kit_Scrapper&diff=16600Build:Scrapper - Med Kit Scrapper2024-03-19T17:36:06Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = great<br />
| xpac = hot, soto<br />
| meta = y<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable {{tooltip|Superspeed}} buff nearly constantly. <br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| healing = Med Kit<br />
| utility1 = Bulwark Gyro<br />
| utility2 = Purge Gyro<br />
| utility3 = Elixir Gun<br />
| elite = <br />
}}<br />
{{Skill bar aux|Med Kit}}<br />
{{Skill bar aux|Elixir Gun}}<br />
<br />
<br />
===Variants===<br />
;Utilities<br />
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat<br />
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat<br />
<br />
;Elite<br />
* {{Skill|Supply Crate}}<br />
* {{Skill|Sneak Gyro}}<br />
* {{Skill|Elite Mortar Kit}} - for {{Skill|Elixir Shell}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMvOx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Inventions|bot|mid|bot}}<br />
;Variants<br />
* {{Trait|Anticorrosion Plating}}<br />
{{Specialization|Alchemy|bot|top|mid}}<br />
{{Specialization|Scrapper|top|mid|mid}}<br />
;Variants<br />
* {{Trait|Mass Momentum}}<br />
* {{Trait|Ex Machina}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Shortbow<br />
| weapon4 = <br />
| weapon3 = Shortbow<br />
| weapon4 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
; Relics<br />
* {{Relic|Relic of the Flock}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the weapon without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Stability<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Superspeed}}<br />
* Supporting isolated allies<br />
<br />
;Low<br />
* Poisoning downs<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access<br />
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility<br />
* This builds has moderate active defenses<br />
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it<br />
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Healing Mist}} - for stunbreaking<br />
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bandage Self}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Sneak Gyro}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Stability====<br />
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source <br />
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}<br />
<br />
<br />
====Condition clear====<br />
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective<br />
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits<br />
* Be aware that {{Skill|Fumigate}} does not cleanse yourself<br />
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards<br />
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions<br />
* Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill.<br />
** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Fumigate}}<br />
* {{Skill|Essence of Living Shadows}}<br />
* {{Skill|Cleansing Field}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher)<br />
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP<br />
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits<br />
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates<br />
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions<br />
* Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy<br />
** Make sure to blast a field with {{Skill|Essence of Animated Sand}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Essence of Animated Sand}}<br />
* {{Skill|Bandage Blast}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Med Blaster}}<br />
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Energizing Slam}}<br />
{{Collapse end}}<br />
<br />
<br />
====Superspeed====<br />
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing<br />
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it<br />
* Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}}<br />
<br />
{{Collapse start|Superspeed priority}}<br />
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}<br />
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Sneak Gyro}} <br />
* {{Skill|Essence of Borrowed Time}}<br />
{{Collapse end}}<br />
<br />
<br />
====Supporting isolated allies====<br />
* Do not try to support isolated players if your group is under pressure or it would get you killed<br />
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group <br />
** Use {{Skill|Function Gyro}} if available to apply it from range<br />
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option<br />
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}<br />
<br />
<br />
====Poisoning downs====<br />
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs <br />
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Chinese_Stability_Vindicator&diff=16599Build:Vindicator - Chinese Stability Vindicator2024-03-19T17:35:59Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = wvw zerg<br />
| focus = support, healing<br />
| rating = archived<br />
| xpac = hot, pof<br />
| meta = y<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A heal support build first used on the Chinese GW2 servers that has recently become more popular in the west with the addition of {{Relic|Relic of Karakosa}}. Provides extreme amount of {{Tooltip|Resistance}} {{Tooltip|Stability}} and boon extension through {{Skill|Energy Expulsion}}, {{Trait|Serene Rejuvenation}} and {{Trait|Vassals of the Empire}}.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkMFwMnRSrcEQAA1BEAACsSAAAGEgAAyhEAAAMGAAArEgYS1BEAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skillbar==<br />
{{Skill bar<br />
|profession = revenant<br />
|specialization = Vindicator<br />
|weapon1 = Mace<br />
|weapon2 = Shield<br />
|weapon3 = Staff<br />
|weapon4 = <br />
|legend1 = jalis<br />
|legend2 = ventari<br />
}}<br />
<br />
<br />
==Traits==<br />
{{Specialization|Salvation|bot|top|top}}<br />
; Variants<br />
* {{Trait|Blinding Truths}}<br />
{{Specialization|Invocation|bot|top|mid}}<br />
{{Specialization|Vindicator|mid|mid|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Mace<br />
| weapon2 = Shield<br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Staff<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Benevolence<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Variants===<br />
; Sigils<br />
* {{Sigil|Superior Sigil of Stamina}}<br />
<br />
; Runes<br />
* {{Rune|Superior Rune of the Water}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage==<br />
===General===<br />
* Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}<br />
** Don't be afraid to stay in '''Ventari''' after your legend swap is ready, just swap when out of energy<br />
** {{Skill|Protective Solace}} can be useful to keep yourself under the energy threshold<br />
* Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Vassals of the Empire}}<br />
<br />
===Overall Priorities===<br />
;High<br />
* Healing<br />
<br />
;Moderate<br />
* Boon Support<br />
<br />
;Low<br />
* CC<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has moderate mobility skill access<br />
* This builds has high active defenses<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* {{Skill|Rite of the Great Dwarf}} - for Stunbreaking<br />
* '''Dodge'''<br />
* {{Skill|Warding Rift}}<br />
* {{Skill|Surge of the Mists}}<br />
* {{Skill|Crystal Hibernation}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Healing====<br />
* {{Skill|Echoing Eruption}} can be used to proc {{Relic|Relic of Karakosa}}, it is your most efficient heal<br />
* {{Skill|Envoy of Exuberance}} and {{Skill|Renewing Wave}} should be saved to cover downtime in '''Dwarf''' or while waiting for {{Skill|Energy Expulsion}} CD in '''Ventari'''<br />
* Making use of the Empowered Tablet mechanic is very important to this build<br />
** In general, you should avoid spending the empower charge on any skill other than {{Skill|Energy Expulsion}} so it is constantly refreshed<br />
** Once your energy is low enough you can get below 10 energy for {{Trait|Charged Mists}} with your next cast, you can dump the rest of your energy with {{Skill|Natural Harmony}} or {{Skill|Purifying Essence}} <br />
*** Don't dump energy and swap until you need to, if spamming {{Skill|Energy Expulsion}} is enough to keep your group alive, keep doing it<br />
<br />
{{Collapsible<br />
|width=85<br />
|collapsed=true<br />
|;Healing priority<br />
|<br />
* {{Skill|Echoing Eruption}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Energy Expulsion}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Envoy of Exuberance}}<br />
* {{Skill|Renewing Wave}}<br />
* {{Skill|Natural Harmony}}<br />
* {{Skill|Purifying Essence}}<br />
}}<br />
<br />
====Boon Support====<br />
* Use your dodge as often as possible, while making sure you keep one to avoid enemy spikes<br />
* Make sure allies are in the area of {{Skill|Energy Expulsion}} for the boons from both the skill and {{Trait|Serene Rejuvenation}}<br />
* You have a simple rotation to maximize your energy usage in '''Dwarf''' and get back to '''Ventari''' as quickly as possible<br />
*# {{Skill|Rite of the Great Dwarf}}<br />
*# {{Skill|Inspiring Reinforcement}}<br />
*# {{Skill|Renewing Wave}} or {{Skill|Echoing Eruption}} + {{Skill|Envoy of Exuberance}}<br />
*# {{Skill|Rite of the Great Dwarf}}<br />
*# Toggle {{Skill|Vengeful Hammers}} to drain any remaining energy if you were slow on casting anything<br />
<br />
<br />
====CC====<br />
* You should not often be focusing on CC on this build, make sure to prioritize supporting<br />
* Try to position {{Skill|Energy Expulsion}} to hit enemies and allies when possible<br />
* {{Trait|Words of Censure}} provides some healing around you whenever you land a CC<br />
* Only use CC against enemies lacking {{Tooltip|Stability}}, make sure to watch enemy buff bars<br />
* Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}}<br />
** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Core_Shoutheal_Warrior&diff=16545Build:Core Shoutheal Warrior2024-03-12T23:32:59Z<p>Arete: Arete moved page Build:Core Shoutheal Warrior to Build:Warrior - Core Shoutheal Warrior</p>
<hr />
<div>#REDIRECT [[Build:Warrior - Core Shoutheal Warrior]]</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Warrior_-_Core_Shoutheal_Warrior&diff=16544Build:Warrior - Core Shoutheal Warrior2024-03-12T23:32:58Z<p>Arete: Arete moved page Build:Core Shoutheal Warrior to Build:Warrior - Core Shoutheal Warrior</p>
<hr />
<div><br />
{{Build<br />
| profession = Warrior<br />
| specialization =<br />
| designed for = wvw zerg<br />
| rating = draft<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
}}<br />
<br />
==Overview==<br />
'''Description'''<br />
<br />
Unlike the Staff variant of Support Spellbreaker, Core Warrior offers some of the best utility for a healer warrior via defense for adrenaline generation and personal reflects, while almost fully gearing its utilities towards maintaining a high healing rate towards allies. What the build lacks in strips, makes up for versatility and high burst healing, which spellbreaker cannot upkeep for prolonged periods of time. Meant to replace the secondary support of the party, unlike Spellbreaker's third slot placement.<br />
<br />
<br />
==Skillbar==<br />
{{Skill bar<br />
| profession = Warrior<br />
| specialization = <br />
| weapon1 = Staff<br />
| weapon3 = Mace<br />
| weapon4 = Warhorn<br />
| healing = "To the Limit!"<br />
| utility1 = "Shake It Off!"<br />
| utility2 = "For Great Justice!"<br />
| utility3 = Banner of Defense<br />
| elite = Battle Standard<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapon<br />
*'''Mace''' {{to}} '''Sword''', for additional mobility which might help with positioning.<br />
<br />
;Utility<br />
*{{Skill|Banner of Defense}} {{to}} {{Skill|Banner of Tactics}} For situations with no main stability provider and additional cover in resistance.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQILKzMnFimmAKYAagBqAKgAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAACWQBnAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Discipline|bot|top|mid}} <br />
;Variants<br />
* {{Trait|Burst Mastery}} For another refund in adrenaline and easier management of burst skills. Some personal swiftness too.<br />
{{Specialization|Tactics|bot|mid|mid}} <br />
;Variants<br />
* {{Trait|Soldier's Comfort}} For additional burst healing every 10 seconds (even for your non-staff weaponset) and some protection uptime.<br />
{{Specialization|Defense|top|mid|mid}}<br />
;Variants<br />
* {{Trait|Defy Pain}} If survival is difficult during clashes. <br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| stats = Minstrel<br />
| weight = Heavy<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of the Trooper<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18 <br />
| weapon1 = Staff<br />
| sigil1 = Superior Sigil of Benevolence<br />
| sigil2 = Superior Sigil of Transference<br />
| weapon3 = Mace<br />
| weapon4 = Warhorn<br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| head = <br />
| shoulders = <br />
| chest =<br />
| hands = <br />
| legs = <br />
| feet = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
| accessory1 = <br />
| accessory2 = <br />
| back = <br />
| relic = Relic of the Trooper<br />
}}<br />
<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}} <br />
<br />
* {{Food|Delicious Rice Ball}} Personal alternative<br />
<br />
* {{Utility|Bountiful Maintenance Oil}}</div>Aretehttps://metabattle.com/wiki/index.php?title=Core_Shoutheal_Warrior&diff=16543Core Shoutheal Warrior2024-03-12T23:32:06Z<p>Arete: Arete moved page Core Shoutheal Warrior to Build:Core Shoutheal Warrior</p>
<hr />
<div>#REDIRECT [[Build:Core Shoutheal Warrior]]</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Warrior_-_Core_Shoutheal_Warrior&diff=16542Build:Warrior - Core Shoutheal Warrior2024-03-12T23:32:05Z<p>Arete: Arete moved page Core Shoutheal Warrior to Build:Core Shoutheal Warrior</p>
<hr />
<div><br />
{{Build<br />
| profession = Warrior<br />
| specialization =<br />
| designed for = wvw zerg<br />
| rating = draft<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
}}<br />
<br />
==Overview==<br />
'''Description'''<br />
<br />
Unlike the Staff variant of Support Spellbreaker, Core Warrior offers some of the best utility for a healer warrior via defense for adrenaline generation and personal reflects, while almost fully gearing its utilities towards maintaining a high healing rate towards allies. What the build lacks in strips, makes up for versatility and high burst healing, which spellbreaker cannot upkeep for prolonged periods of time. Meant to replace the secondary support of the party, unlike Spellbreaker's third slot placement.<br />
<br />
<br />
==Skillbar==<br />
{{Skill bar<br />
| profession = Warrior<br />
| specialization = <br />
| weapon1 = Staff<br />
| weapon3 = Mace<br />
| weapon4 = Warhorn<br />
| healing = "To the Limit!"<br />
| utility1 = "Shake It Off!"<br />
| utility2 = "For Great Justice!"<br />
| utility3 = Banner of Defense<br />
| elite = Battle Standard<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapon<br />
*'''Mace''' {{to}} '''Sword''', for additional mobility which might help with positioning.<br />
<br />
;Utility<br />
*{{Skill|Banner of Defense}} {{to}} {{Skill|Banner of Tactics}} For situations with no main stability provider and additional cover in resistance.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQILKzMnFimmAKYAagBqAKgAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAACWQBnAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Discipline|bot|top|mid}} <br />
;Variants<br />
* {{Trait|Burst Mastery}} For another refund in adrenaline and easier management of burst skills. Some personal swiftness too.<br />
{{Specialization|Tactics|bot|mid|mid}} <br />
;Variants<br />
* {{Trait|Soldier's Comfort}} For additional burst healing every 10 seconds (even for your non-staff weaponset) and some protection uptime.<br />
{{Specialization|Defense|top|mid|mid}}<br />
;Variants<br />
* {{Trait|Defy Pain}} If survival is difficult during clashes. <br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| stats = Minstrel<br />
| weight = Heavy<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of the Trooper<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18 <br />
| weapon1 = Staff<br />
| sigil1 = Superior Sigil of Benevolence<br />
| sigil2 = Superior Sigil of Transference<br />
| weapon3 = Mace<br />
| weapon4 = Warhorn<br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| head = <br />
| shoulders = <br />
| chest =<br />
| hands = <br />
| legs = <br />
| feet = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
| accessory1 = <br />
| accessory2 = <br />
| back = <br />
| relic = Relic of the Trooper<br />
}}<br />
<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}} <br />
<br />
* {{Food|Delicious Rice Ball}} Personal alternative<br />
<br />
* {{Utility|Bountiful Maintenance Oil}}</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Inspi/Chaos_Chrono_(GvG)&diff=16538Build:Chronomancer - Inspi/Chaos Chrono (GvG)2024-03-12T21:11:45Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| designed for = wvw gvg<br />
| focus = Crowd Control, Boon Removal, Utility<br />
| rating = great<br />
| xpac = hot<br />
| meta = y<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
Support Chronomancer WvW build focusing on revival, utility and crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| weapon1 = sword<br />
| weapon2 = focus<br />
| weapon3 = staff<br />
| weapon4 = <br />
| healing = Mantra of Recovery<br />
| utility1 = Null Field<br />
| utility2 = Mantra of Concentration<br />
| utility3 = <br />
| elite = <br />
}}<br />
<br />
<br />
===Variants===<br />
;Utility<br />
* {{Skill|Veil}}<br />
* {{Skill|Signet of Illusions}}<br />
* {{Skill|Mimic}}<br />
* {{Skill|Illusion of Life}}<br />
<br />
;Elite<br />
* {{Skill|Gravity Well}}<br />
* {{Skill|Time Warp}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = []<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|mid|bot}}<br />
{{Specialization|Inspiration|top|bot|mid}}<br />
{{Specialization|Chronomancer|top|bot|top}}<br />
'''Variants'''<br />
* {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Mercy<br />
| weapon1 = Sword<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Transference<br />
| weapon3 = Staff<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Magnanimous Maintenance Oil}}<br />
** {{Utility|Bountiful Maintenance Oil}}</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Support_Chronomancer_(GvG)&diff=16537Build:Chronomancer - Support Chronomancer (GvG)2024-03-12T21:08:13Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| designed for = wvw gvg<br />
| focus = Crowd Control, Boon Removal, Utility<br />
| rating = great<br />
| xpac = hot<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
Support Chronomancer WvW build focusing on revival, utility and crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| weapon1 = sword<br />
| weapon2 = focus<br />
| weapon3 = x<br />
| weapon4 = shield<br />
| healing = Well of Eternity<br />
| utility1 = Null Field<br />
| utility2 = <br />
| utility3 = Illusion of Life<br />
| elite = Gravity Well<br />
}}<br />
<br />
<br />
===Utility Variants===<br />
* {{Skill|Veil}}<br />
* {{Skill|Mantra of Concentration}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQcKFxgpKD0jDwAAagEAALYBAACPAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Illusions|top|mid|mid}}<br />
{{Specialization|Domination|bot|top|top}}<br />
{{Specialization|Chronomancer|top|bot|mid}}<br />
;Variants<br />
* {{Trait|Stretched Time}} - swap if {{Tooltip|Alacrity}} would be more valuable than {{Tooltip|Quickness}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of Durability<br />
| rune-qt = 6<br />
| relic = Relic of Mercy<br />
| weapon1 = Sword<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Absorption<br />
| weapon3 = Sword<br />
| weapon4 = Shield<br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Absorption<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
* {{Tooltip|Minstrel}} can be replaced by {{Tooltip|Wanderer}} or {{Tooltip|Celestial}}<br />
** Your equipment in general has minimal impact on this builds performance, but concentration is helpful for {{Tooltip|Alacrity}} uptime<br />
* {{Sigil|Superior Sigil of Energy}} to {{Sigil|Superior Sigil of Nullification}} for slightly more boon rip at the cost of survivability<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Sharpening Skull}}<br />
<br />
<br />
==Usage== <br />
===Priorities===<br />
;High<br />
* {{Skill|Illusion of Life}}<br />
;Moderate<br />
* CC<br />
* Boon rip<br />
;Low<br />
* Supporting allies<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has low mobility skill access, staying very close to your tag and group is critical<br />
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage<br />
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}<br />
* This builds has moderate active defenses <br />
** {{Skill|Deja Vu}} will not activate if you are not hit during the cast time of {{Skill|Echo of Memory}}<br />
*** {{Skill|Signet of the Ether}} will reset the cooldown of {{Skill|Echo of Memory}} but not if {{Skill|Deja Vu}} is active<br />
<br />
{{Collapse start|Active defense priority}}<br />
* '''Dodge'''<br />
* {{Skill|Echo of Memory}}<br />
** {{Skill|Deja Vu}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Illusion of Life====<br />
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.<br />
* Normally {{Skill|Continuum Split}} should be saved for {{Skill|Gravity Well}}, but resetting {{Skill|Illusion of Life}} is also an acceptable use<br />
<br />
<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Your CC skills also remove boons with {{Sigil|Superior Sigil of Absorption}} and {{Trait|Vicious Expression}}<br />
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown<br />
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage<br />
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset<br />
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split<br />
* Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}<br />
** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}}<br />
* Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind<br />
** Do not put yourself out of position trying to use it<br />
<br />
{{Collapse start|CC skill priority}}<br />
* {{Skill|Temporal Curtain}} - on range spikes<br />
* {{Skill|Tides of Time}} - in melee<br />
* {{Skill|Gravity Well}}<br />
* {{Skill|Temporal Curtain}} - general usage<br />
* {{Skill|Illusionary Leap}}<br />
{{Collapse end}}<br />
<br />
<br />
====Boon rip====<br />
* Your shatters ({{Skill|Split Second}}, {{Skill|Rewinder}} and {{Skill|Time Sink}}) proc {{Trait|Shattered Concentration}}<br />
** Since your shatters are melee range, use them when crossing through enemies<br />
*** Don't go out of your way to hit enemies with shatters if it would put you out of position<br />
** While proccing {{Trait|Vicious Expression}} with {{Skill|Time Sink}} is valuable, using it on targets with {{Tooltip|Stability}} to proc {{Trait|Shattered Concentration}} is still ok<br />
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving<br />
<br />
<br />
{{Collapse start|Boon rip skill priority}}<br />
* {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}}<br />
* {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range<br />
* {{Skill|Null Field}}<br />
{{Collapse end}}<br />
<br />
<br />
====Supporting allies====<br />
* Cast {{Skill|Well of Eternity}} where your group will be when it finishes ticking<br />
** With {{Trait|Stretched Time}} instead aim the well directly onto allies<br />
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''<br />
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Inspi/Chaos_Chrono_(GvG)&diff=16536Build:Chronomancer - Inspi/Chaos Chrono (GvG)2024-03-12T21:08:04Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| designed for = wvw gvg<br />
| focus = Crowd Control, Boon Removal, Utility<br />
| rating = great<br />
| xpac = hot<br />
| meta = y<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
Support Chronomancer WvW build focusing on revival, utility and crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Chronomancer<br />
| weapon1 = sword<br />
| weapon2 = focus<br />
| weapon3 = staff<br />
| weapon4 = <br />
| healing = Signet of the Ether<br />
| utility1 = Null Field<br />
| utility2 = Mantra of Concentration<br />
| utility3 = <br />
| elite = <br />
}}<br />
<br />
<br />
===Variants===<br />
;Heal<br />
* {{Skill|Mantra of Recovery}} efficient for proccing "on heal" effects<br />
<br />
;Utility<br />
* {{Skill|Veil}}<br />
* {{Skill|Signet of Illusions}}<br />
* {{Skill|Mimic}}<br />
* {{Skill|Illusion of Life}}<br />
<br />
;Elite<br />
* {{Skill|Gravity Well}}<br />
* {{Skill|Time Warp}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = []<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|mid|bot}}<br />
{{Specialization|Inspiration|top|bot|mid}}<br />
{{Specialization|Chronomancer|top|bot|top}}<br />
'''Variants'''<br />
* {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Mercy<br />
| weapon1 = Sword<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Transference<br />
| weapon3 = Staff<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
* {{Utility|Magnanimous Maintenance Oil}}<br />
** {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage==</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Firebrand_-_Support_Firebrand_(GvG)&diff=16535Build:Firebrand - Support Firebrand (GvG)2024-03-12T21:07:28Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Guardian<br />
| specialization = Firebrand<br />
| designed for = wvw gvg<br />
| focus = Healing, Boon Support, Crowd Control<br />
| rating = great<br />
| xpac = hot, pof<br />
| meta = <br />
| difficulty = 3<br />
}}<br />
<br />
==Overview==<br />
A support Firebrand build for WvW. Provides a large amount of {{tooltip|Stability}}, powerful healing, cleansing and boon support.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Guardian<br />
| specialization = Firebrand<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = axe<br />
| weapon4 = shield<br />
| healing = Mantra of Solace<br />
| utility1 = "Stand Your Ground!"<br />
| utility2 = Signet of Mercy<br />
| utility3 = Hallowed Ground<br />
| elite = Mantra of Liberation<br />
}}<br />
<br />
<br />
===Variants===<br />
;Weapon<br />
* '''Mace''' for extra {{Tooltip|Protection}} and {{Tooltip|Aegis}}<br />
<br />
;Utility<br />
* {{Skill|Sanctuary}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQExGS4rPjpLFwAANgEAAEsBAAAyAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Honor|top|mid|top}}<br />
{{Specialization|Virtues|bot|mid|bot}}<br />
{{Specialization|Firebrand|mid|mid|bot}}<br />
;Variants<br />
* {{Trait|Stoic Demeanor}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Water<br />
| rune-qt = 6<br />
| relic = Relic of the Flock<br />
| weapon1 = Staff<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Transference <br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Axe<br />
| weapon4 = Shield<br />
| sigil3 = Superior Sigil of Transference <br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Concentration WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Stats<br />
* '''Healing''' infusions are also a viable choice<br />
;Relics<br />
* {{Relic|Relic of Febe}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage==<br />
===Priorities===<br />
;High<br />
* {{Tooltip|Stability}}<br />
* Stunbreaking aliies<br />
* {{Skill|Signet of Mercy}}<br />
<br />
;Moderate<br />
* Condition clear<br />
* CC<br />
* Healing<br />
* Primary boon support<br />
<br />
;Low<br />
* Cover boon support<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has no mobility skill access<br />
* This builds has high active defense<br />
** While your active defenses are strong, they are ideally saved for your group and not used selfishly<br />
** {{Skill|"Stand Your Ground!"}} can be prioritized over {{Skill|Mantra of Liberation}}, but only if your entire party is in range and not stunned (or not in range of {{Skill|Mantra of Liberation}})<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Mantra of Liberation}} - for stunbreaking<br />
* {{Skill|"Stand Your Ground!"}} - for stunbreaking<br />
* {{Skill|Tome of Resolve}} - for {{Tooltip|Immobilize}}<br />
** {{Tooltip|Epilogue Eternal Oasis}}<br />
** {{Tooltip|Chapter 2 Radiant Recovery}}<br />
* {{Skill|Tome of Courage}} + '''Chapter 4 Stalwart Stand''' - for {{Tooltip|Immobilize}} (Only outside of {{Skill|Winds of Disenchantment}})<br />
* '''Dodge'''<br />
* {{Skill|Empower}} - if you have time to finish cast<br />
* {{Skill|Holy Strike}}<br />
* {{Skill|Shield of Absorption}} - only if the knockback isn’t disruptive<br />
* {{Skill|Tome of Resolve}}<br />
** {{Tooltip|Epilogue Eternal Oasis}}<br />
** {{Tooltip|Chapter 4 Shining River}}<br />
** {{Tooltip|Chapter 2 Radiant Recovery}} - with 1 or more conditions only<br />
** {{Tooltip|Chapter 1 Desert Bloom}}<br />
* {{Tooltip|Aegis}}<br />
** {{Skill|Protector's Strike}} (if applicable)<br />
** {{Skill|Shield of Judgment}}<br />
* {{Skill|Mantra of Solace}}<br />
* {{Tooltip|Regeneration}}<br />
** {{Skill|Symbol of Faith}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Stability====<br />
* Apply {{Tooltip|Stability}} before allies get caught by enemy CC<br />
* Avoid overlapping multiple AoE {{Tooltip|Stability}} sources on your party, both your own and other players<br />
* Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs. <br />
<br />
{{Collapse start|{{Tooltip|Stability}} priority}}<br />
* {{Skill|"Stand Your Ground!"}}<br />
* {{Skill|Tome of Courage}} + {{Tooltip|Epilogue Unbroken Lines}} + {{Tooltip|Chapter 1 Unflinching Charge}}<br />
* {{Skill|Hallowed Ground}}<br />
* {{Skill|Mantra of Liberation}}<br />
{{Collapse end}}<br />
<br />
<br />
====Stunbreaking====<br />
* {{Skill|Mantra of Liberation}} is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them<br />
* Allies are most likely to be CCed at the same times they need {{Tooltip|Stability}} or while they are the focus target. <br />
* Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies. <br />
* Give them additional support after stunbreaking as needed<br />
<br />
<br />
====Signet of Mercy====<br />
* Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)<br />
* Give yourself quickness with {{Skill|Mantra of Solace}} before beginning the cast <br />
* Cover the cast with {{Tooltip|Stability}} ({{Skill|"Stand Your Ground!"}} or {{Skill|Mantra of Liberation}} only - the others are too slow)<br />
* Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible. <br />
* If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.<br />
<br />
<br />
====Condition clear====<br />
* You have limit condition clear compared to other supports, focus on using yours when allies have {{Tooltip|Immobilize}}<br />
** Allies are very likely to get {{Tooltip|Immobilize}} at the same times they need {{Tooltip|Stability}}<br />
* If allies are not in a {{Skill|Winds of Disenchantment}} and close by, prioritize resistance from '''Chapter 4 Stalwart Stand'''<br />
* If allies are too far for '''Chapter 4 Stalwart Stand''' or in a {{Skill|Winds of Disenchantment}}, use {{Skill|Tome of Resolve}} and related skills<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Mantra of Lore}} (if applicable)<br />
* {{Skill|Tome of Courage}} + '''Chapter 4 Stalwart Stand''' (Only outside of {{Skill|Winds of Disenchantment}})<br />
* {{Skill|Tome of Resolve}} (to proc {{Trait|Absolute Resolve}}<br />
* {{Tooltip|Epilogue Eternal Oasis}}<br />
* {{Tooltip|Chapter 2 Radiant Recovery}}<br />
* {{Skill|Symbol of Swiftness}} {{to}} {{Skill|Holy Strike}} (Blast finisher)<br />
{{Collapse end}}<br />
<br />
<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
<br />
{{Collapse start|CC Priority}}<br />
* {{Skill|Blazing Edge}}<br />
* {{Skill|Line of Warding}}<br />
* {{Tooltip|Chapter 3 Heated Rebuke}}<br />
* {{Tooltip|Chapter 2 Daring Challenge}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* Be careful when healing others, {{Skill|Empower}} and {{Trait|Selfless Daring}} are powerful heals but can easily leave you out of position if misused<br />
* Give yourself quickness with {{Skill|Mantra of Solace}} before casting {{Skill|Empower}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Empower}} (if you have time to finish cast)<br />
* {{Skill|Holy Strike}}<br />
* {{Skill|Shield of Absorption}} (only if the knockback isn’t disruptive)<br />
* '''Dodge''' ({{Trait|Selfless Daring}})<br />
* {{Skill|Tome of Resolve}}<br />
** {{Tooltip|Epilogue Eternal Oasis}}<br />
** {{Tooltip|Chapter 4 Shining River}}<br />
** {{Tooltip|Chapter 2 Radiant Recovery}} - with 1 or more conditions only<br />
** {{Tooltip|Chapter 1 Desert Bloom}}<br />
* {{Tooltip|Aegis}}<br />
** {{Skill|Protector's Strike}} (if applicable)<br />
** {{Skill|Shield of Judgment}}<br />
* {{Tooltip|Regeneration}}<br />
** {{Skill|Symbol of Faith}}<br />
{{Collapse end}}<br />
<br />
<br />
====Primary boons====<br />
* Defensive boons like {{Tooltip|Protection}} or {{Tooltip|Aegis}} should be prioritized when your group is on the defensive<br />
* Offensive boons like {{Tooltip|Might}} and {{Tooltip|Quickness}} should be prioritized when your group is on the offensive<br />
** Especially as your group spikes, try to always use a charge of {{Skill|Mantra of Solace}}<br />
<br />
{{Collapse start|TPrimary boon priority}}<br />
* {{Skill|Mantra of Solace}} - {{Tooltip|Protection}} + {{Tooltip|Quickness}}<br />
* {{Skill|Empower}} - {{Tooltip|Might}}<br />
* {{Skill|Protector's Strike}} - {{Tooltip|Protection}} + {{Tooltip|Aegis}} (if applicable)<br />
* {{Skill|Shield of Judgment}} - {{Tooltip|Protection}} + {{Tooltip|Aegis}}<br />
{{Collapse end}}<br />
<br />
<br />
====Cover boons====<br />
* Cover boons are low value boons applied to soak strips instead of critical boons like {{Tooltip|Stability}}<br />
* While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority. <br />
** This means that cover boons should be applied ''after'' primary boons when possible<br />
<br />
{{Collapse start|Cover boon priority}}<br />
* {{Tooltip|Chapter 3 Azure Sun}} - {{Tooltip|Vigor}} + {{Tooltip|Regeneration}}<br />
* {{Skill|Symbol of Swiftness}} - {{Tooltip|Swiftness}}<br />
* {{Skill|Symbol of Vengeance}} - {{Tooltip|Fury}}<br />
* {{Skill|Symbol of Faith}} - {{Tooltip|Regeneration}} (if applicable)<br />
{{Collapse end}}<br />
<br />
<br />
===Settings===<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=WvW&diff=16534WvW2024-03-12T21:03:10Z<p>Arete: </p>
<hr />
<div>{{SEO|description=WvW Zerg builds for Guild Wars 2. A wide variety of meta, great and good GW2 builds and guides for all classes.}}WvW Zerg builds for Guild Wars 2. A wide variety of meta, great and good GW2 builds and guides for all classes.<br />
<br />
Tier placement is based on large scale. For smaller group sizes, check the [[WvW#GvG_Builds|GvG section]]. The tiers can essentially be read as:<br />
* Meta = Used in ~100% of groups<br />
* Great = Widely used<br />
* Good = Niche<br />
* Test = New builds and builds that received significant balance changes<br />
* Draft = Builds that are not complete (usually lacking a usage section)<br />
<br />
Difficulty score is based on mechanical difficulty to master. There are very few builds in WvW that are difficult to get to baseline effectiveness (i.e. giving stability as a Firebrand is enough for baseline effectiveness, but far from mastering the class).<br />
<br />
<div class="alert alert-success" style="margin-top: 15px;">Section builds are up to date for the <b>{{Last updated|WvW Zerg}}</b> game patch.</div><br />
<br />
<div class="d-flex align-items-center build-row-header meta-header" id="meta">Meta</div><br />
{{#ask:<br />
[[Category:WvW Zerg builds]]<br />
[[Category:Meta builds]]<br />
|?Is for elite specialization<br />
|?Is for profession<br />
|?Has build name<br />
|?Has heal skill<br />
|?Has utilities<br />
|?Has elite skill<br />
|?Has specializations<br />
|?Is meta build<br />
|?Is test build<br />
|?Is draft build<br />
|?Has build rating<br />
|?Has build difficulty<br />
|?Has PvE relic<br />
|?Has legend 1<br />
|?Has legend 2<br />
|format=template<br />
|template=PvE build row<br />
}}<br />
<div id="inca1"></div><br />
<div class="d-flex align-items-center build-row-header great-header" id="great">Great</div><br />
{{#ask:<br />
[[Category:WvW Zerg builds]]<br />
[[Category:Great builds]]<br />
[[Is meta build::false]]<br />
|?Is for elite specialization<br />
|?Is for profession<br />
|?Has build name<br />
|?Has heal skill<br />
|?Has utilities<br />
|?Has elite skill<br />
|?Has specializations<br />
|?Is meta build<br />
|?Is test build<br />
|?Is draft build<br />
|?Has build rating<br />
|?Has build difficulty<br />
|?Has PvE relic<br />
|?Has legend 1<br />
|?Has legend 2<br />
|format=template<br />
|template=PvE build row<br />
}}<br />
<div class="d-flex align-items-center build-row-header good-header" id="good">Good</div><br />
{{#ask:<br />
[[Category:WvW Zerg builds]]<br />
[[Category:Good builds]]<br />
[[Is meta build::false]]<br />
|?Is for elite specialization<br />
|?Is for profession<br />
|?Has build name<br />
|?Has heal skill<br />
|?Has utilities<br />
|?Has elite skill<br />
|?Has specializations<br />
|?Is meta build<br />
|?Is test build<br />
|?Is draft build<br />
|?Has build rating<br />
|?Has build difficulty<br />
|?Has PvE relic<br />
|?Has legend 1<br />
|?Has legend 2<br />
|format=template<br />
|template=PvE build row<br />
}}<br />
<div id="inca2"></div><br />
<div class="d-flex align-items-center build-row-header test-header" id="test">Test</div><br />
{{#ask:<br />
[[Category:WvW Zerg builds]]<br />
[[Category:Test builds]]<br />
[[Is meta build::false]]<br />
|?Is for elite specialization<br />
|?Is for profession<br />
|?Has build name<br />
|?Has heal skill<br />
|?Has utilities<br />
|?Has elite skill<br />
|?Has specializations<br />
|?Is meta build<br />
|?Is test build<br />
|?Is draft build<br />
|?Has build rating<br />
|?Has build difficulty<br />
|?Has PvE relic<br />
|?Has legend 1<br />
|?Has legend 2<br />
|format=template<br />
|template=PvE build row<br />
|default=There are currently no test WvW Zerg builds<br />
}}<br />
<div class="d-flex align-items-center build-row-header draft-header" id="draft">Draft</div><br />
{{#ask:<br />
[[Category:WvW Zerg builds]]<br />
[[Category:Draft builds]]<br />
[[Is meta build::false]]<br />
|?Is for elite specialization<br />
|?Is for profession<br />
|?Has build name<br />
|?Has heal skill<br />
|?Has utilities<br />
|?Has elite skill<br />
|?Has specializations<br />
|?Is meta build<br />
|?Is test build<br />
|?Is draft build<br />
|?Has build rating<br />
|?Has build difficulty<br />
|?Has PvE relic<br />
|?Has legend 1<br />
|?Has legend 2<br />
|format=template<br />
|template=PvE build row<br />
|default=There are currently no draft WvW Zerg builds<br />
}}<br />
<br />
<br />
==GvG Builds==<br />
WvW GvG builds for Guild Wars 2.<br />
<div class="alert alert-success" style="margin-top: 15px;"><br />
This is a section re-rating the general WvW zerg guides for GvG (15v15/20v20 organized fights) and smaller zerg sizes (less than 30).<br />
<br />
Some builds are the same as the Zerg version above, but rated differently.</div><br />
<div class="d-flex align-items-center build-row-header meta-header">Meta</div><br />
{{#ask:<br />
[[Category:WvW GvG builds]]<br />
[[Category:Meta builds]]<br />
|?Is for elite specialization<br />
|?Is for profession<br />
|?Has build name<br />
|?Has heal skill<br />
|?Has utilities<br />
|?Has elite skill<br />
|?Has specializations<br />
|?Is meta build<br />
|?Is test build<br />
|?Is draft build<br />
|?Has build rating<br />
|?Has build difficulty<br />
|?Has PvE relic<br />
|?Has legend 1<br />
|?Has legend 2<br />
|format=template<br />
|template=PvE build row<br />
}}<br />
<div id="inca3"></div><br />
<div class="d-flex align-items-center build-row-header great-header">Great</div><br />
{{#ask:<br />
[[Category:WvW GvG builds]]<br />
[[Category:Great builds]]<br />
[[Is meta build::false]]<br />
|?Is for elite specialization<br />
|?Is for profession<br />
|?Has build name<br />
|?Has heal skill<br />
|?Has utilities<br />
|?Has elite skill<br />
|?Has specializations<br />
|?Is meta build<br />
|?Is test build<br />
|?Is draft build<br />
|?Has build rating<br />
|?Has build difficulty<br />
|?Has PvE relic<br />
|?Has legend 1<br />
|?Has legend 2<br />
|format=template<br />
|template=PvE build row<br />
}}<br />
<div class="d-flex align-items-center build-row-header good-header">Good</div><br />
{{#ask:<br />
[[Category:WvW GvG builds]]<br />
[[Category:Good builds]]<br />
[[Is meta build::false]]<br />
|?Is for elite specialization<br />
|?Is for profession<br />
|?Has build name<br />
|?Has heal skill<br />
|?Has utilities<br />
|?Has elite skill<br />
|?Has specializations<br />
|?Is meta build<br />
|?Is test build<br />
|?Is draft build<br />
|?Has build rating<br />
|?Has build difficulty<br />
|?Has PvE relic<br />
|?Has legend 1<br />
|?Has legend 2<br />
|format=template<br />
|template=PvE build row<br />
}}<br />
<div class="d-flex align-items-center build-row-header test-header">Test</div><br />
{{#ask:<br />
[[Category:WvW GvG builds]]<br />
[[Category:Test builds]]<br />
[[Is meta build::false]]<br />
|?Is for elite specialization<br />
|?Is for profession<br />
|?Has build name<br />
|?Has heal skill<br />
|?Has utilities<br />
|?Has elite skill<br />
|?Has specializations<br />
|?Is meta build<br />
|?Is test build<br />
|?Is draft build<br />
|?Has build rating<br />
|?Has build difficulty<br />
|?Has PvE relic<br />
|?Has legend 1<br />
|?Has legend 2<br />
|format=template<br />
|template=PvE build row<br />
|default=There are currently no test WvW GvG builds<br />
}}<br />
<div class="d-flex align-items-center build-row-header draft-header">Draft</div><br />
{{#ask:<br />
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}}</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scrapper_-_Med_Kit_Scrapper&diff=16524Build:Scrapper - Med Kit Scrapper2024-03-11T15:57:28Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = great<br />
| xpac = hot, soto<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable {{tooltip|Superspeed}} buff nearly constantly. <br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| healing = Med Kit<br />
| utility1 = Bulwark Gyro<br />
| utility2 = Purge Gyro<br />
| utility3 = Elixir Gun<br />
| elite = <br />
}}<br />
{{Skill bar aux|Med Kit}}<br />
{{Skill bar aux|Elixir Gun}}<br />
<br />
<br />
===Variants===<br />
;Utilities<br />
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat<br />
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat<br />
<br />
;Elite<br />
* {{Skill|Supply Crate}}<br />
* {{Skill|Sneak Gyro}}<br />
* {{Skill|Elite Mortar Kit}} - for {{Skill|Elixir Shell}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMvOx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Inventions|bot|mid|bot}}<br />
;Variants<br />
* {{Trait|Anticorrosion Plating}}<br />
{{Specialization|Alchemy|bot|top|mid}}<br />
{{Specialization|Scrapper|top|mid|mid}}<br />
;Variants<br />
* {{Trait|Mass Momentum}}<br />
* {{Trait|Ex Machina}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Shortbow<br />
| weapon4 = <br />
| weapon3 = Shortbow<br />
| weapon4 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
; Relics<br />
* {{Relic|Relic of the Flock}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the weapon without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Stability<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Superspeed}}<br />
* Supporting isolated allies<br />
<br />
;Low<br />
* Poisoning downs<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access<br />
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility<br />
* This builds has moderate active defenses<br />
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it<br />
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Healing Mist}} - for stunbreaking<br />
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bandage Self}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Sneak Gyro}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Stability====<br />
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source <br />
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}<br />
<br />
<br />
====Condition clear====<br />
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective<br />
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits<br />
* Be aware that {{Skill|Fumigate}} does not cleanse yourself<br />
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards<br />
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions<br />
* Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill.<br />
** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Fumigate}}<br />
* {{Skill|Essence of Living Shadows}}<br />
* {{Skill|Cleansing Field}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher)<br />
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP<br />
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits<br />
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates<br />
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions<br />
* Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy<br />
** Make sure to blast a field with {{Skill|Essence of Animated Sand}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Essence of Animated Sand}}<br />
* {{Skill|Bandage Blast}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Med Blaster}}<br />
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Energizing Slam}}<br />
{{Collapse end}}<br />
<br />
<br />
====Superspeed====<br />
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing<br />
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it<br />
* Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}}<br />
<br />
{{Collapse start|Superspeed priority}}<br />
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}<br />
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Sneak Gyro}} <br />
* {{Skill|Essence of Borrowed Time}}<br />
{{Collapse end}}<br />
<br />
<br />
====Supporting isolated allies====<br />
* Do not try to support isolated players if your group is under pressure or it would get you killed<br />
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group <br />
** Use {{Skill|Function Gyro}} if available to apply it from range<br />
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option<br />
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}<br />
<br />
<br />
====Poisoning downs====<br />
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs <br />
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Template:Trait&diff=16523Template:Trait2024-03-11T15:56:56Z<p>Arete: </p>
<hr />
<div><includeonly>{{#ifeq:{{API}}|off|<span style="color: #458e46;">{{ucfirst:{{{1|}}}}}</span>|<span style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;" data-armory-embed="traits" data-armory-ids="{{#switch:{{{1|}}}<br />
<!-- Elementalist traits --><br />
<!-- Fire --><br />
| Empowering Flame = 320<br />
| Burning Precision = 296<br />
| Conjurer = 328<br />
| Burning Fire = 335<br />
| Sunspot = 318<br />
| Pyromancer's Training = 319<br />
| Smothering Auras = 340<br />
| Power Overwhelming = 334<br />
| Burning Rage = 325<br />
| Persisting Flames = 1510<br />
| Pyromancer's Puissance = 294<br />
| Blinding Ashes = 1675<br />
<!-- Air --><br />
| Zephyr's Speed (elementalist) = 221<br />
| Zephyr's Boon = 227<br />
| One with Air = 224<br />
| Ferocious Winds = 232<br />
| Electric Discharge = 222<br />
| Inscription = 229<br />
| Aeromancer's Training = 223<br />
| Stormsoul = 1502<br />
| Raging Storm = 214<br />
| Bolt to the Heart = 226<br />
| Fresh Air = 1503<br />
| Lightning Rod = 1672<br />
<!-- Earth --><br />
| Stone Flesh = 278<br />
| Earth's Embrace = 282<br />
| Serrated Stones = 1507<br />
| Elemental Shielding = 289<br />
| Earthen Blast = 279<br />
| Strength of Stone = 275<br />
| Rock Solid = 281<br />
| Geomancer's Training = 280<br />
| Earthen Blessing = 277<br />
| Diamond Skin = 1508<br />
| Written in Stone = 287<br />
| Stone Heart = 1674<br />
<!-- Water --><br />
| Soothing Mist = 350<br />
| Soothing Ice = 348<br />
| Piercing Shards = 363<br />
| Stop, Drop, and Roll = 360<br />
| Healing Ripple = 351<br />
| Soothing Disruption = 364<br />
| Cleansing Wave = 358<br />
| Flow like Water = 349<br />
| Aquamancer's Training = 1676<br />
| Cleansing Water = 362<br />
| Powerful Aura = 361<br />
| Soothing Power = 2028<br />
<!-- Arcane --><br />
| Arcane Prowess = 268<br />
| Arcane Precision = 253<br />
| Renewing Stamina = 266<br />
| Arcane Restoration = 1487<br />
| Elemental Enchantment = 2004<br />
| Arcane Resurrection = 265<br />
| Elemental Lockdown = 1673<br />
| Final Shielding = 257<br />
| Elemental Attunement = 264<br />
| Evasive Arcana = 238<br />
| Elemental Surge = 263<br />
| Bountiful Power = 1511<br />
<!-- Tempest --><br />
| Singularity = 2025<br />
| Gale Song = 1952<br />
| Latent Stamina = 1962<br />
| Unstable Conduit = 1886<br />
| Gathered Focus = 1938<br />
| Tempestuous Aria = 1891<br />
| Invigorating Torrents = 2015<br />
| Harmonious Conduit = 1902<br />
| Hardy Conduit = 1948<br />
| Transcendent Tempest = 1839<br />
| Lucid Singularity = 2033<br />
| Elemental Bastion = 1986<br />
<!-- Weaver --><br />
| Weaver (trait) = 2109<br />
| Superior Elements = 2177<br />
| Elemental Pursuit = 2165<br />
| Master's Fortitude = 2115<br />
| Elemental Refreshment = 2077<br />
| Weaver's Prowess = 2180<br />
| Swift Revenge = 2061<br />
| Bolstered Elements = 2170<br />
| Elemental Polyphony = 2081<br />
| Elements of Rage = 2131<br />
| Invigorating Strikes = 2138<br />
| Woven Stride = 2090<br />
<!-- Catalyst --><br />
| Depth of Elements = 2227<br />
| Hardened Auras = 2230<br />
| Vicious Empowerment = 2252<br />
| Energized Elements = 2224<br />
| Elemental Empowerment = 2250<br />
| Empowering Auras = 2247<br />
| Evasive Empowerment = 2249<br />
| Spectacular Sphere = 2234<br />
| Elemental Epitome = 2231<br />
| Staunch Auras = 2233<br />
| Empowered Empowerment = 2241<br />
| Sphere Specialist = 2251<br />
<!-- Mesmer traits --><br />
| All's Well That Ends Well = 1987<br />
| Blinding Dissipation = 1889<br />
| Blurred Inscriptions = 752<br />
| Bountiful Disillusionment = 1687<br />
| Chaotic Potency = 669<br />
| Chaotic Interruption = 671<br />
| Chaotic Persistence = 1865<br />
| Chaotic Transference = 668<br />
| Chronophantasma = 1890<br />
| Compounding Power = 723<br />
| Bountiful Blades = 686<br />
| Critical Infusion = 706<br />
| Danger Time = 2009<br />
| Dazzling = 694<br />
| Deceptive Evasion = 704<br />
| Delayed Reactions = 1838<br />
| Method of Madness = 670<br />
| Desperate Decoy = 705<br />
| Duelist's Discipline = 700<br />
| Egotism = 713<br />
| Empowered Illusions = 682<br />
| Evasive Mirror = 1960<br />
| Fencer's Finesse = 708<br />
| Flow of Time = 1927<br />
| Fragility = 1941<br />
| Furious Interruption = 712<br />
| Harmonious Mantras = 692<br />
| Healing Prism = 1915<br />
| Illusion of Vulnerability = 685<br />
| Illusionary Defense = 675<br />
| Illusionary Inspiration = 1866<br />
| Illusionary Membrane = 667<br />
| Illusionary Retribution = 734<br />
| Illusionary Reversion = 1913<br />
| Vicious Expression = 681<br />
| Improved Alacrity = 1978<br />
| Ineptitude = 1950<br />
| Inspiring Distortion = 1852<br />
| Stretched Time = 1942<br />
| Maim the Disillusioned = 1690<br />
| Malicious Sorcery = 753<br />
| Master Fencer = 707<br />
| Master of Fragmentation = 2035<br />
| Master of Manipulation = 677<br />
| Master of Misdirection = 731<br />
| Medic's Feedback = 756<br />
| Mender's Purity = 757<br />
| Mental Anguish = 680<br />
| Mental Defense = 2005<br />
| Metaphysical Rejuvenation = 666<br />
| Auspicious Anguish = 673<br />
| Persistence of Memory = 1869<br />
| Phantasmal Fury = 701<br />
| Phantasmal Haste = 729<br />
| Phantasmal Force = 733<br />
| Power Block = 1688<br />
| Prismatic Understanding = 674<br />
| Temporal Enchanter = 1980<br />
| Rending Shatter = 687<br />
| Ego Restoration = 740<br />
| Restorative Mantras = 738<br />
| Seize the Moment = 2022<br />
| Sharper Images = 710<br />
| Shatter Storm = 721<br />
| Shattered Concentration = 693<br />
| Shattered Strength = 722<br />
| Sympathetic Visage = 744<br />
| The Pledge = 691<br />
| Time Catches Up = 1995<br />
| Time Marches On = 1859<br />
| Time Splitter = 2030<br />
| Warden's Feedback = 751<br />
<!-- Mirage --><br />
| Desert Distortion = 2178<br />
| Dune Cloak = 2169<br />
| Elusive Mind = 2113<br />
| Infinite Horizon = 2070<br />
| Mirage Cloak = 2150<br />
| Mirage Mantle = 2174<br />
| Mirrored Axes = 2098<br />
| Nomad's Endurance = 2069<br />
| Renewing Oasis = 2082<br />
| Riddle of Sand = 2110<br />
| Self-Deception = 2141<br />
| Speed of Sand = 2117<br />
| Superiority Complex = 692<br />
<!-- Virtuoso --><br />
| Psychic Blades = 2216<br />
| Bladeturn Refrain = 2212<br />
| Mental Focus = 2208<br />
| Jagged Mind = 2202<br />
| Deadly Blades = 2204<br />
| Duelist's Reversal = 2215<br />
| Phantasmal Blades = 2205<br />
| Sharpening Sorrow = 2207<br />
| Quiet Intensity = 2193<br />
| Psychic Riposte = 2211<br />
| Infinite Forge = 2206<br />
| Bloodsong = 2223<br />
<!-- Necromancer traits --><br />
<!-- Death Magic --><br />
| Armored Shroud = 856<br />
| Flesh of the Master = 820<br />
| Putrid Defense = 857<br />
| Shrouded Removal = 1922<br />
| Soul Comprehension = 839<br />
| Necromantic Corruption = 858<br />
| Dark Defiance = 860<br />
| Deadly Strength = 855<br />
| Beyond the Veil = 1929<br />
| Death Nova = 842<br />
| Corrupter's Fervor = 1940<br />
| Unholy Sanctuary = 1694<br />
| Banshee's Wail = 799<br />
| Barbed Precision = 802<br />
| Blood Bond = 1876<br />
| Chilling Darkness = 815<br />
| Death Perception = 893<br />
| Dhuumfire = 905<br />
| Fear of Death = 892<br />
| Eternal Life = 889<br />
| Furious Demise = 803<br />
| Gluttony = 887<br />
| Sinister Shroud = 891<br />
| Last Rites = 1931<br />
| Life from Death = 789<br />
| Lingering Curse = 801<br />
| Mark of Evasion = 792<br />
| Master of Corruption = 816<br />
| Parasitic Contagion = 812<br />
| Path of Corruption = 1693<br />
| Plague Sending = 2013<br />
| Overflowing Thirst = 788<br />
| Rending Shroud = 829<br />
| Ritual of Life = 780<br />
| Soul Marks = 898<br />
| Soul Barbs = 894<br />
| Speed of Shadows = 888<br />
| Soul Battery = 874<br />
| Target the Weak = 810<br />
| Insidious Disruption = 1883<br />
| Terror = 1696<br />
| Transfusion = 778<br />
| Unholy Martyr = 1692<br />
| Unyielding Blast = 875<br />
| Vampiric = 783<br />
| Vampiric Presence = 1844<br />
| Blood Bank = 782<br />
| Vital Persistence = 861<br />
| Weakening Shroud = 813<br />
<!-- Spite --><br />
| Reaper's Might = 913<br />
| Spiteful Talisman = 914<br />
| Spiteful Renewal = 916<br />
| Bitter Chill = 1863<br />
| Death's Embrace = 915<br />
| Chill of Death = 899<br />
| Awaken the Pain = 829<br />
| Dread = 919<br />
| Siphoned Power = 917<br />
| Signets of Suffering = 909<br />
| Close to Death = 853<br />
| Spiteful Spirit = 903<br />
<!-- Reaper --><br />
| Shroud Knight = 1905<br />
| Augury of Death = 1974<br />
| Chilling Nova = 2020<br />
| Relentless Pursuit = 2026<br />
| Shivers of Dread = 1879<br />
| Soul Eater = 1969<br />
| Chilling Victory = 2008<br />
| Decimate Defenses = 2031<br />
| Cold Shoulder = 2018<br />
| Blighter's Boon = 1932<br />
| Deathly Chill = 1919<br />
| Reaper's Onslaught = 2021 <br />
<!-- Scourge --><br />
| Mantle of Sand = 2147<br />
| Abrasive Grit = 2167<br />
| Fell Beacon = 2074<br />
| Nourishing Ashes = 2102<br />
| Sand Sage = 2121<br />
| Desert Empowerment = 2080<br />
| Sadistic Searing = 2067<br />
| Herald of Sorrow = 2123<br />
| Blood as Sand = 2096<br />
| Sand Savant = 2112<br />
| Demonic Lore = 2164<br />
| Feed from Corruption = 2059<br />
<!-- Harbinger --><br />
| Dark Disciple = 2183<br />
| Wicked Corruption = 2188<br />
| Vile Vials = 2219<br />
| Septic Corruption = 2185<br />
| Alchemic Vigor = 2186<br />
| Implacable Foe = 2192<br />
| Twisted Medicine = 2220<br />
| Dark Gunslinger = 2209<br />
| Corrupted Talent = 2217<br />
| Cascading Corruption = 2218<br />
| Deathly Haste = 2194<br />
| Doom Approaches = 2203<br />
<!-- Thief traits --><br />
| Deadly Aim = 1299<br />
| Assassin's Reward = 1238<br />
| Deadly Ambush = 1706<br />
| Bountiful Theft = 1277<br />
| Burst of Agility = 1252<br />
| Cover of Shadow = 1134<br />
| Cloaked in Shadow = 1300<br />
| Concealed Defeat = 1293<br />
| Concealing Restoration = 1294<br />
| Dagger Training = 1245<br />
| Even the Odds = 1169<br />
| Don't Stop = 1703<br />
| Driven Fortitude = 1887<br />
| Endless Stamina = 1242<br />
| Fluid Strikes = 1242<br />
| Executioner = 1269<br />
| Expeditious Dodger = 1240<br />
| Exposed Weakness = 1257<br />
| Feline Grace = 1234<br />
| Ferocious Strikes (thief) = 1282<br />
| Flickering Shadows = 1300<br />
| Guarded Initiation = 1241<br />
| Hard to Catch = 1290<br />
| Hidden Killer = 1215<br />
| Hidden Thief = 1284<br />
| Improvisation = 1167<br />
| Instant Reflexes = 1112<br />
| Invigorating Precision = 1702<br />
| Keen Observer = 1281<br />
| Kleptomaniac = 1137<br />
| Last Refuge = 1160<br />
| Lead Attacks = 1157<br />
| Leeching Venoms = 1130<br />
| Lotus Poison = 1280<br />
| Meld with Shadows = 1136<br />
| Merciful Ambush = 1160<br />
| Mug = 1276<br />
| No Quarter = 1904<br />
| Pain Response = 1237<br />
| Panic Strike = 1292<br />
| Potent Poison = 1291<br />
| Practiced Tolerance = 1272<br />
| Preparedness = 1232<br />
| Pressure Striking = 1190<br />
| Quick Pockets = 1187<br />
| Rending Shade = 1162<br />
| Resilience of Shadows = 1705<br />
| Revealed Training = 1704<br />
| Serpent's Touch = 1279<br />
| Shadow Savior = 1297<br />
| Shadow Siphoning = 1705<br />
| Shadow Protector = 1297<br />
| Shadow's Embrace = 1293<br />
| Shadow's Rejuvenation = 1135<br />
| Assassin's Fury = 1209<br />
| Signets of Power = 1267<br />
| Sleight of Hand = 1158<br />
| Sundering Shade = 1170<br />
| Swindler's Equilibrium = 1192<br />
| Thrill of the Crime = 1163<br />
| Deadly Ambition = 1164<br />
| Trickster = 1286<br />
| Twin Fangs = 1268<br />
| Uncatchable = 1159<br />
| Unrelenting Strikes = 1210<br />
| Upper Hand = 1295<br />
| Vigorous Recovery = 1289<br />
<!-- Daredevil --><br />
| Bounding Dodger = 2047<br />
| Brawler's Tenacity = 1949<br />
| Endurance Thief = 1837<br />
| Escapist's Fortitude = 2023<br />
| Havoc Specialist = 1893<br />
| Impacting Disruption = 1975<br />
| Lotus Training = 1833<br />
| Marauder's Resilience = 1933<br />
| Physical Supremacy = 1994<br />
| Staff Master = 1884<br />
| Unhindered Combatant = 1964<br />
| Weakening Strikes = 1887<br />
<!-- Deadeye --><br />
| Deadeye's Gaze = 2171<br />
| Malicious Intent = 2145<br />
| Collateral Damage = 2173<br />
| One in the Chamber = 2136<br />
| Renewing Gaze = 2172<br />
| Silent Scope = 2118<br />
| Payback = 2078<br />
| Premeditation = 2160<br />
| Iron Sight = 2084<br />
| Maleficent Seven= 2111<br />
| Be Quick or Be Killed = 2093<br />
| Fire for Effect = 2146<br />
<!-- Specter --><br />
| Specter = 2184<br />
| Second Opinion = 2284<br />
| Shallow Grave = 2299<br />
| Consume Shadows = 2275<br />
| Dark Sentry = 2272<br />
| Larcenous Torment = 2290<br />
| Amplified Siphoning = 2288<br />
| Traversing Dusk = 2285<br />
| Panaku's Ambition = 2280<br />
| Strength of Shadows = 2264<br />
| Hungering Darkness = 2300<br />
| Shadestep = 2289<br />
<!-- Ranger traits --><br />
| Allies' Aid = 1060<br />
| Alpha Focus = 1009<br />
| Ambidexterity = 1101<br />
| Ancient Seeds = 2055<br />
| Eclipse = 2055<br />
| Bark Skin = 1089<br />
| Beastly Warden = 1945<br />
| Bountiful Hunter = 1062<br />
| Brutish Seals = 1001<br />
| Celestial Being = 1874<br />
| Celestial Shadow = 2053<br />
| Clarion Bond = 986<br />
| Companion's Defense = 1090<br />
| Companion's Might = 1072<br />
| Cultivated Synergy = 2016<br />
| Druidic Clarity = 1868<br />
| Empathic Bond = 1094<br />
| Stoneform = 1021<br />
| Evasive Purity = 1054<br />
| Expertise Training = 1099<br />
| Farsighted = 1000<br />
| Fortifying Bond = 1056<br />
| Furious Grip = 1083<br />
| Go for the Eyes = 1861<br />
| Grace of the Land = 2057<br />
| Hidden Barbs = 1846<br />
| Honed Axes = 1066<br />
| Hunter's Tactics = 1068<br />
| Wellspring = 978<br />
| Invigorating Bond = 1697<br />
| Lead the Wind = 1698<br />
| Light on your Feet = 1912<br />
| Lingering Light = 2058<br />
| Lingering Magic = 1059<br />
| Live Vicariously = 1862<br />
| Loud Whistle = 974<br />
| Moment of Clarity = 1070<br />
| Most Dangerous Game = 1888<br />
| Natural Healing = 970<br />
| Natural Mender = 1992<br />
| Natural Stride = 2056<br />
| Natural Balance = 2056<br />
| Natural Vigor = 1096<br />
| Nature's Vengeance = 1038<br />
| Oakheart Salve = 1086<br />
| Opening Strike = 1010<br />
| Pack Alpha = 1900<br />
| Pet's Prowess = 1065<br />
| Poison Master = 1701<br />
| Potent Ally = 1072<br />
| Precise Strike = 1011<br />
| Hunter's Gaze = 1014<br />
| Predator's Onslaught = 996<br />
| Primal Echoes = 1935<br />
| Blood Moon = 1935<br />
| Primal Reflexes = 1067<br />
| Protective Ward = 1988<br />
| Quick Draw = 1064<br />
| Refined Toxins = 2032<br />
| Rejuvenation = 1055<br />
| Remorseless = 1015<br />
| Resounding Timbre = 1606<br />
| Rugged Growth = 1089<br />
| Shared Anguish = 1100<br />
| Sharpened Edges = 1069<br />
| Child of Earth = 1098<br />
| Spotter = 1016<br />
| Steady Focus = 1000<br />
| Strider's Defense = 1700<br />
| Strider's Strength = 1700<br />
| Tail Wind = 1080<br />
| Trapper's Expertise = 1075<br />
| Two-Handed Training = 1047<br />
| Verdant Etching = 2001<br />
| Vicious Quarry = 1888<br />
| Spirited Arrival = 965<br />
| Wilderness Knowledge = 1699<br />
| Wilting Strike = 975<br />
| Windborne Notes = 964<br />
| Zephyr's Speed = 968<br />
| Zephyr's Speed (ranger) = 968<br />
<!-- Soulbeast --><br />
| Elevated Bond = 2151<br />
| Essence of Speed = 2085<br />
| Eternal Bond = 2155<br />
| Fresh Reinforcement = 2134<br />
| Furious Strength = 2156<br />
| Leader of the Pack = 2128<br />
| Live Fast = 2071<br />
| Oppressive Superiority = 2143<br />
| Predator's Cunning = 2161<br />
| Second Skin = 2119<br />
| Twice as Vicious = 2127<br />
| Unstoppable Union = 2072<br />
<!-- Untamed --><br />
| Unleashed Power = 2268<br />
| Debilitating Blows = 2297<br />
| Nature's Shield = 2277<br />
| Blinding Outburst = 2301<br />
| Natural Fortitude = 2286<br />
| Enhancing Impact = 2263<br />
| Cleansing Unleash = 2287<br />
| Corrupting Vines = 2278<br />
| Vow of the Untamed = 2269<br />
| Fervent Force = 2271<br />
| Let Loose = 2271<br />
| Restorative Strikes = 2283<br />
| Ferocious Symbiosis = 2274<br />
<!-- Engineer traits --><br />
<!-- Explosives --><br />
| Explosive Entrance = 432<br />
| Grenadier = 514<br />
| Short Fuse = 525<br />
| Glass Cannon = 1882<br />
| Steel-Packed Powder = 517<br />
| Aim-Assisted Rocket = 482<br />
| Explosive Temper = 1892<br />
| Blast Shield = 1944<br />
| Shaped Charge = 1892<br />
| Flashbang = 1541<br />
| Shrapnel = 505<br />
| Big Boomer = 1947<br />
| Adaptive Armor = 1981<br />
| Adrenal Implant = 523<br />
| Advanced Turrets = 472 <!-- replaced by Anticorrosion Plating --><br />
| Anticorrosion Plating = 472<br />
| Applied Force = 1849<br />
| Autodefense Bomb Dispenser = 507<br />
| Automated Medical Response = 1901<br />
| Backpack Regenerator = 470<br />
| Bunker Down = 1680<br />
| Chemical Rounds = 1878<br />
| Cleansing Synergy = 518<br />
| Comeback Cure = 520<br />
| Compounding Chemicals = 413<br />
| Damage Dampener = 1954<br />
| Decisive Renown = 2014<br />
| Energy Amplifier = 519<br />
| Excessive Energy = 1936<br />
| Experimental Turrets = 1678<br />
| Expert Examination = 1999<br />
| Explosive Descent = 525<br />
| Explosive Powder = 429<br />
| Kinetic Accelerators = 2052<br />
| Function Gyro = 1959<br />
| Gadgeteer = 1679<br />
| HGH = 473<br />
| Heal Resonator = 508 <!-- Replaced by Reconstruction Enclosure--><br />
| Health Insurance = 521<br />
| Hematic Focus = 536<br />
| Hidden Flask = 468<br />
| High Caliber = 1914<br />
| Impact Savant = 1877<br />
| Incendiary Powder = 433<br />
| Inversion Enzyme = 520 <!-- Replaced by Comeback Cure --><br />
| Invigorating Speed = 396<br />
| Iron Blooded = 1854<br />
| Juggernaut = 510<br />
| Kinetic Battery = 1856<br />
| Lock On = 1946<br />
| Mass Momentum = 1867<br />
| Mecha Legs = 445<br />
| Mechanized Deployment = 1872<br />
| Medical Dispersion Field = 1916<br />
| Modified Ammunition = 526<br />
| No Scope = 1923<br />
| Object in Motion = 1860<br />
| Optimized Activation = 1979<br />
| Over Shield = 394<br />
| System Shocker = 1971<br />
| Pinpoint Distribution = 1984<br />
| Power Wrench = 531<br />
| Protection Injection = 509<br />
| Purity of Purpose = 1871<br />
| Rapid Regeneration = 1954<br />
| Reactive Lenses = 1997<br />
| Reconstruction Enclosure = 508<br />
| Recovery Matrix = 1867<br />
| Sanguine Array = 1930<br />
| Self-Regulating Defenses = 469<br />
| Serrated Steel = 516<br />
| Sharpshooter = 515<br />
| Gyroscopic Acceleration = 1917<br />
| Siege Rounds = 1541<br />
| Skilled Marksman = 2006<br />
| Soothing Detonation = 1834<br />
| Speed of Synergy = 2014<br />
| Static Discharge = 532<br />
<!--| Stimulant Supplier = 1871 Replaced by Purity of Purpose --><br />
| Streamlined Kits = 512<br />
| Takedown Round = 1832<br />
| Thermobaric Detonation = 1947<br />
| Transmute = 487<br />
| Ex Machina = 1981<br />
<!-- Holosmith --><br />
| Crystal Configuration: Eclipse = 2152<br />
| Crystal Configuration: Storm = 2103<br />
| Crystal Configuration: Zephyr = 2091<br />
| Enhanced Capacity Storage Unit = 2137<br />
| Heat Therapy = 2135<br />
| Laser's Edge = 2122<br />
| Light Density Amplifier = 2114<br />
| Photon Projector = 2158<br />
| Photonic Blasting Module = 2064<br />
| Prismatic Converter = 2157<br />
| Solar Focusing Lens = 2106<br />
| Thermal Release Valve = 2066<br />
<!-- Mechanist --><br />
| Mechanical Genius = 2291<br />
| Mech Arms: Single-Edge Cutters = 2282<br />
| Mech Arms: High-Impact Drivers = 2296<br />
| Mech Arms: Jade Cannons = 2279<br />
| Mech Fighter = 2266<br />
| Mech Frame: Conductive Alloys = 2270<br />
| Mech Frame: Channeling Conduits = 2276<br />
| Mech Frame: Variable Mass Distributor = 2294<br />
| Exigency Protocols = 2267<br />
| Mech Core: Jade Dynamo = 2292<br />
| Mech Core: Barrier Engine = 2281<br />
| Mech Core: J-Drive = 2298<br />
<!-- Guardian traits --><br />
<!-- Zeal --><br />
| Zealot's Resolution = 648<br />
| Wrathful Spirit = 563<br />
| Fiery Wrath = 634<br />
| Zealous Scepter = 1925<br />
| Symbolic Exposure = 646<br />
| Furious Focus = 628<br />
| Zealous Blade = 653<br />
| Kindled Zeal = 1556<br />
| Symbolic Power = 649<br />
| Eternal Armory = 635<br />
| Shattered Aegis = 637<br />
| Symbolic Avenger = 2017<br />
| Absolute Resolve = 610<br />
| Altruistic Healing = 585<br />
| Amplified Wrath = 1686<br />
| Battle Presence = 554<br />
| Big Game Hunter = 1955<br />
| Bulwark = 1943<br />
| Communal Defenses = 1684<br />
| Courageous Return = 594<br />
| Defender's Dogma = 1896<br />
| Dulled Senses = 1983<br />
| Empowering Might = 562<br />
| Expeditious Spirit = 635<br />
| Focus Mastery = 633<br />
| Force of Will = 1682<br />
| Glacial Heart = 587<br />
| Healer's Resolution = 574<br />
| Heavy Light = 1963<br />
| Honorable Staff = 557<br />
| Hunter's Determination = 2037<br />
| Hunter's Fortification = 1908<br />
| Hunter's Premonition = 1898<br />
| Indomitable Courage = 612<br />
| Inner Fire = 577<br />
| Inspired Virtue = 621<br />
| Invigorated Bulwark = 1899<br />
| Justice is Blind = 572<br />
| Master of Consecrations = 617<br />
| Might of the Protector = 583<br />
| Monk's Focus = 586<br />
| Perfect Inscriptions = 579<br />
| Permeating Wrath = 622<br />
| Piercing Light = 1898<br />
| Power of the Virtuous = 620<br />
| Protective Reviver = 559<br />
| Protector's Impact = 654<br />
| Pure of Heart = 549<br />
| Pure of Sight = 1926<br />
| Pure of Voice = 553<br />
| Purity of Body = 1685<br />
| Radiant Fire = 567<br />
| Radiant Power = 568<br />
| Radiant Retaliation = 1683 <!-- Replaced by Righteous Instincts in Aug 17--><br />
| Renewed Justice = 571<br />
| Resolute Subconscious = 625<br />
| Retribution = 565<br />
| Retribution (trait) = 565<br />
| Retributive Armor = 589 <!-- Replaced by Tenacious Defense in Feb 18--><br />
| Right-Hand Strength = 566<br />
| Righteous Instincts = 1683<br />
| Selfless Daring = 551<br />
| Smiter's Boon = 581<br />
| Soaring Devastation = 1911<br />
| Stalwart Defender = 580<br />
| Strength in Numbers = 584<br />
| Strength of the Fallen = 588<br />
| Tenacious Defense = 589 <br />
| Unscathed Contender = 624<br />
| Valorous Defense = 582<br />
| Vigorous Precision = 564<br />
| Virtue of Resolution = 604<br />
| Virtuous Action = 1848<br />
| Inspiring Virtue = 603<br />
| Wrath of Justice = 578<br />
| Writ of Persistence = 558<br />
| Zealot's Aggression = 1835<br />
<!-- Firebrand --><br />
| Archivist of Whispers = 2086<br />
| Imbued Haste = 2148<br />
| Legendary Lore = 2116<br />
| Liberator's Vow = 2101<br />
| Loremaster = 2159<br />
| Purity of Word = 2089<br />
| Quickfire = 2179<br />
| Stalwart Speed = 2076<br />
| Stoic Demeanor = 2105<br />
| Swift Scholar = 2062<br />
| Unrelenting Criticism = 2075<br />
| Weighty Terms = 2063<br />
<!-- Willbender --><br />
| Willbender Training = 2200<br />
| Searing Pact = 2191<br />
| Power for Power = 2190<br />
| Conceited Curate = 2187<br />
| Righteous Sprint = 2222<br />
| Restorative Virtues = 2197<br />
| Holy Reckoning = 2210<br />
| Vanguard Tactics = 2199<br />
| Lethal Tempo = 2189<br />
| Phoenix Protocol = 2195<br />
| Tyrant's Momentum = 2201<br />
| Deathless Courage = 2198<br />
<!-- Warrior --><br />
<!-- Tactics --><br />
| Marching Orders = 1480<br />
| Leg Specialist = 1469<br />
| Soldier's Comfort = 1474<br />
| Roaring Reveille = 1471<br />
| Empowered = 1485<br />
| Warrior's Cunning = 1486<br />
| Shrug It Off = 1479<br />
| Empower Allies = 1482<br />
| Mending Might = 1481<br />
| Martial Cadence = 1667<br />
| Vigorous Shouts = 1470<br />
| Phalanx Strength = 1711<br />
| Adrenal Health = 1348<br />
| Aggressive Onslaught = 1440<br />
| Always Angry = 1993<br />
| Resilient Roll = 1379<br />
| Axe Mastery = 1369<br />
| Berserker's Fury = 1455<br />
| Berserker's Power = 1437<br />
| Blademaster = 1333<br />
| Blood Reaction = 2011<br />
| Bloodlust = 1337<br />
| Bloody Roar = 1928<br />
| Body Blow = 2000<br />
| Brave Stride = 1447<br />
| Brawler's Recovery = 1709<br />
| Building Momentum = 1448<br />
| Burning Arrows = 1479<br />
| Burst Mastery = 1657<br />
| Burst Precision = 1336<br />
| Cleansing Ire = 1649<br />
| Crack Shot = 1329<br />
| Cull the Weak = 1372<br />
| Dead or Alive = 2002<br />
| Deep Strike = 1316<br />
| Defy Pain = 1368<br />
| Destruction of the Empowered = 1489<br />
| Determined Revival = 1480<br />
| Distracting Strikes = 1454<br />
| Dogged March = 1488<br />
| Dual Wielding = 1707<br />
| Eternal Champion = 2307<br />
| Fast Hands = 1416<br />
| Fatal Frenzy = 2046<br />
| Forceful Greatsword = 1338<br />
| Furious = 1346<br />
| Great Fortitude = 1449<br />
| Heat the Soul = 2042<br />
| Heightened Focus = 1317<br />
| Doubled Standards = 1484<br />
| Inspiring Presence = 1481<br />
| King of Fires = 2038<br />
| Last Blaze = 2039<br />
| Last Stand = 1375<br />
| Merciless Hammer = 1367<br />
| Might Makes Right = 1454<br />
| Opportunist = 1334<br />
| Peak Performance = 1444<br />
| Powerful Synergy = 1667<br />
| Precise Strikes = 1342<br />
| Primal Rage = 1831<br />
| Quick Breathing = 1474<br />
| Reckless Dodge = 1446<br />
| Rending Strikes = 1343<br />
| Restorative Strength = 1451<br />
| Reviver's Might = 1485<br />
| Stalwart Strength = 1708<br />
| Savage Instinct = 1977<br />
| Shield Master = 1376<br />
| Signet Mastery = 1344<br />
| Smash Brawler = 2049<br />
| Hardened Armor = 1380<br />
| Stick and Move = 1453<br />
| Thick Skin = 1350<br />
| Unsuspecting Foe = 1315<br />
| Stalwart Focus = 1381<br />
| Versatile Power = 1417<br />
| Versatile Rage = 1415<br />
| Warrior's Sprint = 1413<br />
<!-- Berserker --><br />
| Burst of Aggression = 1993<br />
<!-- Spellbreaker--><br />
| Attacker's Insight = 2130<br />
| Dispelling Force = 2162<br />
| Enchantment Collapse = 2163<br />
| Guard Counter = 2153<br />
| Loss Aversion = 2126<br />
| Magebane Tether = 2060<br />
| No Escape = 2140<br />
| Pure Strike = 2107<br />
| Revenge Counter = 2168<br />
| Slow Counter = 2097<br />
| Spellbreaker's Conviction = 2175<br />
| Sun and Moon Style = 2095<br />
<!-- Bladesworn --><br />
| Gun X Sword = 2226<br />
| River's Flow = 2237<br />
| Swift as the Wind = 2260<br />
| Unseen Sword = 2225<br />
| Dragonscale Defense = 2242<br />
| Unshakable Mountain = 2253<br />
| Fierce as Fire = 2302<br />
| Lush Forest = 2303<br />
| Guns and Glory = 2236<br />
| Immortal Dragon = 2261<br />
| Unyielding Dragon = 2239<br />
| Daring Dragon = 2245<br />
<!-- Revenant traits --><br />
<!-- Corruption --><br />
| Invoking Torment = 1799<br />
| Acolyte of Torment = 1793<br />
| Demonic Defiance = 1789<br />
| Replenishing Despair = 1741<br />
| Seething Malic = 1801<br />
| Abyssal Chill = 1727<br />
| Demonic Resistance = 1726<br />
| Pact of Pain = 1714<br />
| Yearning Empowerment = 1744<br />
| Diabolic Inferno = 1795<br />
| Fiendish Tenacity = 1720<br />
| Permeating Pestilence = 1721<br />
<!-- Retribution --><br />
| Enduring Recovery = 1783<br />
| Planar Protection = 1811<br />
| Close Quarters = 1728<br />
| Spiritual Resolution = 1810<br />
| Unwavering Avoidance = 1757<br />
| Eye for an Eye = 1766<br />
| Resolute Evasion = 1782<br />
| Dwarven Battle Training = 1740<br />
| Determined Resolution = 1713<br />
| Vicious Reprisal = 1779<br />
| Versed in Stone = 1770<br />
| Steadfast Rejuvenation = 1790<br />
<!-- Salvation --><br />
<!-- needs a cleanup for outdated traits --><br />
| Disarming Riposte = 1816<br />
| Nourishing Roots = 1823<br />
| Blinding Truths = 1824<br />
| Tranquil Balance = 1822<br />
| Hardened Foundation = 1821<br />
| Tranquil Benediction = 1819<br />
| Eluding Nullification = 1822<br />
| Invoking Harmony = 1823<br />
| Serene Rejuvenation = 1814<br />
| Selfless Amplification = 1820<br />
| Natural Abundance = 1825<br />
| Healer's Gift = 1816<br />
| Life Attunement = 1821<br />
| Words of Censure = 1819<br />
| Vital Blessing = 1823<br />
| Resilient Spirit = 1817<br />
| Fortified Blessing = 1818<br />
| Generous Abundance = 1815<br />
| Selfless Amplification = 1820<br />
| Unyielding Devotion = 1825<br />
| Invigorating Dismissal = 1820<br />
<!-- Invocation --><br />
| Invoker's Rage = 1778<br />
| Cleansing Channel = 1732<br />
| Rising Tide = 1761<br />
| Glaring Resolve = 1784<br />
| Spirit Boon = 1774<br />
| Rapid Flow = 1760<br />
| Incensed Response = 1781<br />
| Contained Temper = 1769<br />
| Song of the Mists = 1749<br />
| Charged Mists = 1791<br />
| Roiling Mists = 1719<br />
<!-- Devastation --><br />
| Expose Defenses = 1808<br />
| Aggressive Agility = 1776<br />
| Unsuspecting Strikes = 1767<br />
| Battle Scarred = 1755<br />
| Destructive Impulses = 1724<br />
| Assassin's Presence = 1786<br />
| Notoriety = 1765<br />
| Thrill of Combat = 1802<br />
| Targeted Destruction = 1792<br />
| Swift Termination = 1800<br />
| Brutality = 1715<br />
| Dance of Death = 1754<br />
<!-- Herald --><br />
| Crystal Harbinger = 1777<br />
| Elder's Respite = 1813<br />
| Core Value = 1806<br />
| Rising Momentum = 1716<br />
| Draconic Fortitude = 1737<br />
| Shared Empowerment = 1738<br />
| Shining Aspects = 1743<br />
| Hardening Persistence = 1730<br />
| Reinforced Potency = 1788<br />
| Elevated Compassion = 1746<br />
| Draconic Echo = 1772<br />
| Forceful Persistence = 1803<br />
<!-- Renegade--><br />
| Ambush Commander = 2181<br />
| Ashen Demeanor= 2166<br />
| Blood Fury = 2079<br />
| Wrought-Iron Will = 2120<br />
| Endless Enmity = 2154<br />
| Bold Reversal = 2133<br />
| Heartpiercer = 2092<br />
| All for One = 2108<br />
| Brutal Momentum = 2142<br />
| Vindication = 2094<br />
| Lasting Legacy = 2100<br />
| Righteous Rebel = 2182<br />
<!-- Vindicator --><br />
| Tenacious Ruin = 2262<br />
| Leviathan Strength = 2258<br />
| Amnesty of Shing Jea = 2248<br />
| Redemptor's Sermon = 2228<br />
| Balance in Discord = 2254<br />
| Reaver's Curse = 2259<br />
| Angsiyan's Trust = 2243<br />
| Song of Arboreum = 2255<br />
| Empire Divided = 2229<br />
| Forerunner of Death = 2257<br />
| Vassals of the Empire = 2232<br />
| Saint of zu Heltzer = 2238<br />
<!-- Disambiguation names - 3rd param --><br />
| Burning Retreat = {{#switch:{{{2|}}}| 1<!-- Staff skill --> = 5680 | 2<!-- Laxa Axe skill --> = 5717 | #default = 5680}}<br />
| Detonate = {{#switch:{{{2|}}}| 1<!-- Elementalist --> = 5614 | 2<!-- Engineer --> = 6162}}<br />
| #default = -1<br />
}}" data-armory-inline-text="wiki" data-armory-size="24"></span>}}</includeonly><noinclude>{{Trait/Documentation}}</noinclude></div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scrapper_-_Med_Kit_Scrapper&diff=16522Build:Scrapper - Med Kit Scrapper2024-03-11T15:53:58Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = great<br />
| xpac = hot, soto<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable {{tooltip|Superspeed}} buff nearly constantly. <br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| healing = Med Kit<br />
| utility1 = Bulwark Gyro<br />
| utility2 = Purge Gyro<br />
| utility3 = Elixir Gun<br />
| elite = <br />
}}<br />
{{Skill bar aux|Med Kit}}<br />
{{Skill bar aux|Elixir Gun}}<br />
<br />
<br />
===Variants===<br />
;Utilities<br />
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat<br />
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat<br />
<br />
;Elite<br />
* {{Skill|Supply Crate}}<br />
* {{Skill|Sneak Gyro}}<br />
* {{Skill|Elite Mortar Kit}} - for {{Skill|Elixir Shell}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMvOx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Inventions|bot|mid|bot}}<br />
;Variants<br />
* {{Trait|Anticorrosion Plating}}<br />
{{Specialization|Alchemy|bot|top|mid}}<br />
{{Specialization|Scrapper|top|mid|mid}}<br />
;Variants<br />
* {{Trait|Mass Momentum}}<br />
* {{Trait|Ex-Machina}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Shortbow<br />
| weapon4 = <br />
| weapon3 = Shortbow<br />
| weapon4 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
; Relics<br />
* {{Relic|Relic of the Flock}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the weapon without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Stability<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Superspeed}}<br />
* Supporting isolated allies<br />
<br />
;Low<br />
* Poisoning downs<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access<br />
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility<br />
* This builds has moderate active defenses<br />
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it<br />
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Healing Mist}} - for stunbreaking<br />
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bandage Self}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Sneak Gyro}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Stability====<br />
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source <br />
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}<br />
<br />
<br />
====Condition clear====<br />
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective<br />
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits<br />
* Be aware that {{Skill|Fumigate}} does not cleanse yourself<br />
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards<br />
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions<br />
* Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill.<br />
** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Fumigate}}<br />
* {{Skill|Essence of Living Shadows}}<br />
* {{Skill|Cleansing Field}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher)<br />
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP<br />
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits<br />
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates<br />
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions<br />
* Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy<br />
** Make sure to blast a field with {{Skill|Essence of Animated Sand}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Essence of Animated Sand}}<br />
* {{Skill|Bandage Blast}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Med Blaster}}<br />
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Energizing Slam}}<br />
{{Collapse end}}<br />
<br />
<br />
====Superspeed====<br />
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing<br />
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it<br />
* Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}}<br />
<br />
{{Collapse start|Superspeed priority}}<br />
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}<br />
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Sneak Gyro}} <br />
* {{Skill|Essence of Borrowed Time}}<br />
{{Collapse end}}<br />
<br />
<br />
====Supporting isolated allies====<br />
* Do not try to support isolated players if your group is under pressure or it would get you killed<br />
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group <br />
** Use {{Skill|Function Gyro}} if available to apply it from range<br />
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option<br />
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}<br />
<br />
<br />
====Poisoning downs====<br />
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs <br />
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scrapper_-_Med_Kit_Scrapper&diff=16521Build:Scrapper - Med Kit Scrapper2024-03-11T15:53:38Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = great<br />
| xpac = hot, soto<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable {{tooltip|Superspeed}} buff nearly constantly. <br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| healing = Med Kit<br />
| utility1 = Bulwark Gyro<br />
| utility2 = Purge Gyro<br />
| utility3 = Elixir Gun<br />
| elite = <br />
}}<br />
{{Skill bar aux|Med Kit}}<br />
{{Skill bar aux|Elixir Gun}}<br />
<br />
<br />
===Variants===<br />
;Utilities<br />
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat<br />
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat<br />
<br />
;Elite<br />
* {{Skill|Supply Crate}}<br />
* {{Skill|Sneak Gyro}}<br />
* {{Skill|Elite Mortar Kit}} - for {{Skill|Elixir Shell}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMvOx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Inventions|bot|mid|bot}}<br />
;Variants<br />
* {{Trait|Anticorrosion Plating}}<br />
{{Specialization|Alchemy|bot|top|mid}}<br />
{{Specialization|Scrapper|top|mid|mid}}<br />
;Variants<br />
* {{Trait|Mass Momentum}}<br />
* {{Trait|Ex Machina}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Shortbow<br />
| weapon4 = <br />
| weapon3 = Shortbow<br />
| weapon4 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
; Relics<br />
* {{Relic|Relic of the Flock}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the weapon without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Stability<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Superspeed}}<br />
* Supporting isolated allies<br />
<br />
;Low<br />
* Poisoning downs<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access<br />
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility<br />
* This builds has moderate active defenses<br />
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it<br />
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Healing Mist}} - for stunbreaking<br />
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bandage Self}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Sneak Gyro}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Stability====<br />
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source <br />
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}<br />
<br />
<br />
====Condition clear====<br />
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective<br />
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits<br />
* Be aware that {{Skill|Fumigate}} does not cleanse yourself<br />
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards<br />
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions<br />
* Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill.<br />
** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Fumigate}}<br />
* {{Skill|Essence of Living Shadows}}<br />
* {{Skill|Cleansing Field}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher)<br />
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP<br />
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits<br />
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates<br />
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions<br />
* Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy<br />
** Make sure to blast a field with {{Skill|Essence of Animated Sand}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Essence of Animated Sand}}<br />
* {{Skill|Bandage Blast}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Med Blaster}}<br />
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Energizing Slam}}<br />
{{Collapse end}}<br />
<br />
<br />
====Superspeed====<br />
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing<br />
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it<br />
* Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}}<br />
<br />
{{Collapse start|Superspeed priority}}<br />
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}<br />
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Sneak Gyro}} <br />
* {{Skill|Essence of Borrowed Time}}<br />
{{Collapse end}}<br />
<br />
<br />
====Supporting isolated allies====<br />
* Do not try to support isolated players if your group is under pressure or it would get you killed<br />
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group <br />
** Use {{Skill|Function Gyro}} if available to apply it from range<br />
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option<br />
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}<br />
<br />
<br />
====Poisoning downs====<br />
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs <br />
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Reaper_-_Power_Reaper&diff=16484Build:Reaper - Power Reaper2024-03-08T01:50:30Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = necromancer<br />
| specialization = reaper<br />
| designed for = wvw zerg<br />
| focus = direct damage<br />
| rating = great<br />
| xpac = hot, pof<br />
| difficulty = 2<br />
| meta = <br />
}}<br />
<br />
==Overview==<br />
A durable build with boon corruption and burst melee damage. <br />
<br />
==Skillbar==<br />
{{Skill bar<br />
|profession = necromancer<br />
|specialization = reaper<br />
|weapon1 = Axe<br />
|weapon2 = Focus<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = Signet of Vampirism<br />
|utility1 = "Nothing Can Save You!"<br />
|utility2 = Well of Corruption<br />
|utility3 = Well of Suffering<br />
|elite = Lich Form<br />
}}<br />
<br />
;Weapon Variants<br />
* '''Greatsword''' {{to}} '''Staff''' trades off utility for damage and ranged pressure<br />
* '''Axe/Focus''' {{to}} '''Sword/Sword''' less single target and harder to use boon rip, but higher aoe damage<br />
<br />
;Heal Variants<br />
* {{Skill|"Your Soul Is Mine!"}} extra life force, if needed<br />
<br />
;Elite Variants <br />
* {{Skill|"Chilled to the Bone!"}}<br />
<br />
<br />
==Traits==<br />
{{Specialization|Spite|top|mid|bot}}<br />
{{Specialization|Soul Reaping|bot|top|mid}}<br />
{{Specialization|Reaper|mid|top|bot}}<br />
<br />
<br />
===Variants===<br />
{{Specialization|Blood Magic|bot|bot|top|variant=y}}<br />
* Massive survivability increase through {{Trait|Blood Bank}} at the cost of damage/boon rip<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQg1OTInIjYoD5sA6xKAAHMBdgGBAOQAegGSAAAAAAAAAAAAAAAAAAAAAAADMgAFADEAAA==]<br />
}}<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of Nourys<br />
| weapon1 = Axe<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Bloodlust<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relic<br />
* {{Relic|Relic of Speed}}<br />
* {{Relic|Relic of Fireworks}}<br />
* {{Relic|Relic of Cerus}} - with {{Skill|"Chilled to the Bone!"}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Fried Oyster Sandwich}}<br />
** {{Food|Peppercorn-Crusted Sous-Vide Steak}} feast option with additional power and ferocity.<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage== <br />
===Overall Priorities===<br />
;High<br />
* Wells<br />
<br />
;Moderate<br />
* Boon removal<br />
* Single target damage<br />
* Sustained pressure<br />
<br />
;Low<br />
* CC<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has low mobility skill access<br />
** Make sure to drop your target when using {{Skill|Death's Charge}} for mobility<br />
* This builds has low active defenses<br />
** {{Skill|Reaper's Shroud}} gives an unlisted 50% damage reduction<br />
** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud<br />
*** Try not to use up all of your '''Life Force''' defensively, save enough for {{Skill|Soul Spiral}} if possible<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* '''Dodge'''<br />
* {{Skill|Reaper's Shroud}}<br />
** {{Skill|Infusing Terror}}<br />
* {{Skill|Signet of Vampirism}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Wells====<br />
* Try to save your '''Well''' skills for the commanders call<br />
** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group<br />
* Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, due to the longer cooldown<br />
* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns<br />
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to<br />
* Immediately after placing both wells enter {{skill|Reaper's Shroud}} to activate {{trait|Death Perception}} and remain in shroud for the duration of the wells<br />
<br />
<br />
====Boon removal====<br />
* Cast {{Skill|Unholy Feast}} and {{Skill|"Nothing Can Save You!"}} as often as possible while in range<br />
* Make sure to enter {{Skill|Reaper's Shroud}} in range to proc {{Trait|Spiteful Spirit}}<br />
* Use {{Skill|Nightfall}} as the enemy group pushes into yours or while engaged in melee<br />
<br />
<br />
<br />
====Single target damage====<br />
* Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} to pick off isolated players<br />
<br />
<br />
====Sustained pressure====<br />
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back<br />
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine<br />
* Enter {{Skill|Reaper's Shroud}} as often as possible in melee, particularly when {{Skill|Soul Spiral}} is off cooldown<br />
** Make sure not to put yourself out of position with {{Skill|Death's Charge}}, leaving shroud without casting it is fine<br />
** Make sure to trigger the flip skill {{Skill|Terrify}} before the 6 second duration of {{Skill|Infusing Terror}} ends<br />
* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up. <br />
** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked.<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Skill priority<br />
|<br />
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call<br />
<br />
;{{Skill|Lich Form}} - only after projectile block is down<br />
* {{Skill|Grim Specter}}<br />
* {{Skill|Lich's Gaze}}<br />
* {{Skill|Deathly Claws}}<br />
<br />
;{{Skill|Reaper's Shroud}}<br />
* {{Skill|Soul Spiral}}<br />
* {{Skill|Death's Charge}}<br />
* {{Skill|Life Rend}}<br />
<br />
;Axe<br />
* {{Skill|Unholy Feast}}<br />
* {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}}<br />
* {{Skill|Spinal Shivers}} - only on single target<br />
* {{Skill|Ghastly Claws}}<br />
* {{Skill|Soul Grasp}} - only if low on '''Life Force'''<br />
<br />
;Greatsword<br />
* {{Skill|Death Spiral}}<br />
* {{Skill|Gravedigger}}<br />
}}<br />
<br />
<br />
====CC====<br />
* Use {{Skill|Grasping Darkness}} at range or when the enemy group is moving away, never while the enemy is crossing or pushing into yours<br />
* {{Skill|Grasping Darkness}} can be canceled with a '''Stow Weapon''' keybind after ~0.25s into the cast and will still finish casting</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Reaper_-_Power_Reaper&diff=16483Build:Reaper - Power Reaper2024-03-08T01:49:42Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = necromancer<br />
| specialization = reaper<br />
| designed for = wvw zerg<br />
| focus = direct damage<br />
| rating = great<br />
| xpac = hot, pof<br />
| difficulty = 2<br />
| meta = <br />
}}<br />
<br />
==Overview==<br />
A durable build with boon corruption and burst melee damage. <br />
<br />
==Skillbar==<br />
{{Skill bar<br />
|profession = necromancer<br />
|specialization = reaper<br />
|weapon1 = Axe<br />
|weapon2 = Focus<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = Signet of Vampirism<br />
|utility1 = "Nothing Can Save You!"<br />
|utility2 = Well of Corruption<br />
|utility3 = Well of Suffering<br />
|elite = Lich Form<br />
}}<br />
<br />
;Weapon Variants<br />
* '''Greatsword''' {{to}} '''Staff''' trades off utility for damage and ranged pressure<br />
* '''Axe/Focus''' {{to}} '''Sword/Sword''' less single target and harder to use boon rip, but higher aoe damage<br />
<br />
;Heal Variants<br />
* {{Skill|"Your Soul Is Mine!"}} extra life force, if needed<br />
<br />
;Elite Variants <br />
* {{Skill|"Chilled to the Bone!"}}<br />
<br />
<br />
==Traits==<br />
{{Specialization|Spite|top|mid|bot}}<br />
{{Specialization|Soul Reaping|bot|top|mid}}<br />
{{Specialization|Reaper|mid|top|bot}}<br />
<br />
<br />
===Variants===<br />
{{Specialization|Blood Magic|bot|bot|top|variant=y}}<br />
* Massive survivability increase through {{Trait|Blood Bank}} at the cost of damage/boon rip<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQg1OTInIjYoD5sA6xKAAHMBdgGBAOQAegGSAAAAAAAAAAAAAAAAAAAAAAADMgAFADEAAA==]<br />
}}<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of Nourys<br />
| weapon1 = Axe<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Bloodlust<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relic<br />
* {{Relic|Relic of Speed}}<br />
* {{Relic|Relic of Fireworks}}<br />
* {{Relic|Relic of Cerus}} - with {{Skill|"Chilled to the Bone!"}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Fried Oyster Sandwich}}<br />
** {{Food|Peppercorn-Crusted Sous-Vide Steak}} feast option with additional power and ferocity.<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage== <br />
===Overall Priorities===<br />
;High<br />
* Wells<br />
<br />
;Moderate<br />
* Boon removal<br />
* Single target damage<br />
* Sustained pressure<br />
<br />
;Low<br />
* CC<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has low mobility skill access<br />
** Make sure to drop your target when using {{Skill|Death's Charge}} for mobility<br />
* This builds has low active defenses<br />
** {{Skill|Reaper's Shroud}} gives an unlisted 50% damage reduction<br />
** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud<br />
*** Try not to use up all of your '''Life Force''' defensively, save enough for {{Skill|Soul Spiral}} if possible<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* {{Skill|Deathly Swarm}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Reaper's Shroud}}<br />
** {{Skill|Infusing Terror}}<br />
* {{Skill|Signet of Vampirism}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Wells====<br />
* Try to save your '''Well''' skills for the commanders call<br />
** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group<br />
* Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, due to the longer cooldown<br />
* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns<br />
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to<br />
* Immediately after placing both wells enter {{skill|Reaper's Shroud}} to activate {{trait|Death Perception}} and remain in shroud for the duration of the wells<br />
<br />
<br />
====Boon removal====<br />
* Cast {{Skill|Unholy Feast}} and {{Skill|"Nothing Can Save You!"}} as often as possible while in range<br />
* Make sure to enter {{Skill|Reaper's Shroud}} in range to proc {{Trait|Spiteful Spirit}}<br />
* Use {{Skill|Nightfall}} as the enemy group pushes into yours or while engaged in melee<br />
<br />
<br />
<br />
====Single target damage====<br />
* Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} to pick off isolated players<br />
<br />
<br />
====Sustained pressure====<br />
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back<br />
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine<br />
* Enter {{Skill|Reaper's Shroud}} as often as possible in melee, particularly when {{Skill|Soul Spiral}} is off cooldown<br />
** Make sure not to put yourself out of position with {{Skill|Death's Charge}}, leaving shroud without casting it is fine<br />
** Make sure to trigger the flip skill {{Skill|Terrify}} before the 6 second duration of {{Skill|Infusing Terror}} ends<br />
* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up. <br />
** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked.<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Skill priority<br />
|<br />
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call<br />
<br />
<br />
;{{Skill|Lich Form}} - only after projectile block is down<br />
* {{Skill|Grim Specter}}<br />
* {{Skill|Lich's Gaze}}<br />
* {{Skill|Deathly Claws}}<br />
<br />
;{{Skill|Reaper's Shroud}}<br />
* {{Skill|Soul Spiral}}<br />
* {{Skill|Death's Charge}}<br />
* {{Skill|Life Rend}}<br />
<br />
;Axe<br />
* {{Skill|Unholy Feast}}<br />
* {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}}<br />
* {{Skill|Spinal Shivers}} - only on single target<br />
* {{Skill|Ghastly Claws}}<br />
* {{Skill|Soul Grasp}} - only if low on '''Life Force'''<br />
<br />
;Greatsword<br />
* {{Skill|Death Spiral}}<br />
* {{Skill|Gravedigger}}<br />
}}<br />
<br />
<br />
====CC====<br />
* Use {{Skill|Grasping Darkness}} at range or when the enemy group is moving away, never while the enemy is crossing or pushing into yours<br />
* {{Skill|Grasping Darkness}} can be canceled with a '''Stow Weapon''' keybind after ~0.25s into the cast and will still finish casting</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Reaper_-_Power_Reaper&diff=16482Build:Reaper - Power Reaper2024-03-08T01:48:38Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = necromancer<br />
| specialization = reaper<br />
| designed for = wvw zerg<br />
| focus = direct damage<br />
| rating = great<br />
| xpac = hot, pof<br />
| difficulty = 2<br />
| meta = <br />
}}<br />
<br />
==Overview==<br />
A durable build with boon corruption and burst melee damage. <br />
<br />
==Skillbar==<br />
{{Skill bar<br />
|profession = necromancer<br />
|specialization = reaper<br />
|weapon1 = Axe<br />
|weapon2 = Focus<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = Signet of Vampirism<br />
|utility1 = "Nothing Can Save You!"<br />
|utility2 = Well of Corruption<br />
|utility3 = Well of Suffering<br />
|elite = Lich Form<br />
}}<br />
<br />
;Weapon Variants<br />
* '''Greatsword''' {{to}} '''Staff''' trades off utility for damage and ranged pressure<br />
* '''Axe/Focus''' {{to}} '''Sword/Sword''' less single target and harder to use boon rip, but higher aoe damage<br />
<br />
;Heal Variants<br />
* {{Skill|"Your Soul Is Mine!"}} extra life force, if needed<br />
<br />
;Elite Variants <br />
* {{Skill|"Chilled to the Bone!"}}<br />
<br />
<br />
==Traits==<br />
{{Specialization|Spite|top|mid|bot}}<br />
{{Specialization|Soul Reaping|bot|top|mid}}<br />
{{Specialization|Reaper|mid|top|bot}}<br />
<br />
<br />
===Variants===<br />
{{Specialization|Blood Magic|bot|bot|top|variant=y}}<br />
* Massive survivability increase through {{Trait|Blood Bank}} at the cost of damage/boon rip<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQg1OTInIjYoD5sA6xKAAHMBdgGBAOQAegGSAAAAAAAAAAAAAAAAAAAAAAADMgAFADEAAA==]<br />
}}<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Marauder<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| relic = Relic of Nourys<br />
| weapon1 = Axe<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Energy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Energy<br />
| sigil4 = Superior Sigil of Bloodlust<br />
| infusion1 = Mighty WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
;Relic<br />
* {{Relic|Relic of Speed}}<br />
* {{Relic|Relic of Fireworks}}<br />
* {{Relic|Relic of Cerus}} - with {{Skill|"Chilled to the Bone!"}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Fried Oyster Sandwich}}<br />
** {{Food|Peppercorn-Crusted Sous-Vide Steak}} feast option with additional power and ferocity.<br />
* {{Utility|Superior Sharpening Stone}}<br />
<br />
<br />
==Usage== <br />
===Overall Priorities===<br />
;High<br />
* Wells<br />
<br />
;Moderate<br />
* Boon removal<br />
* Single target damage<br />
* Sustained pressure<br />
<br />
;Low<br />
* CC<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has low mobility skill access<br />
** Make sure to drop your target when using {{Skill|Death's Charge}} for mobility<br />
* This builds has low active defenses<br />
** {{Skill|Reaper's Shroud}} gives an unlisted 50% damage reduction<br />
** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud<br />
*** Try not to use up all of your '''Life Force''' defensively, save enough for {{Skill|Soul Spiral}} if possible<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* {{Skill|Deathly Swarm}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Reaper's Shroud}}<br />
** {{Skill|Infusing Terror}}<br />
* {{Skill|Signet of Vampirism}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Wells====<br />
* Try to save your '''Well''' skills for the commanders call<br />
** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group<br />
* Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, due to the longer cooldown<br />
* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns<br />
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to<br />
* Immediately after placing both wells enter {{skill|Reaper's Shroud}} to activate {{trait|Death Perception}} and remain in shroud for the duration of the wells<br />
<br />
<br />
====Boon removal====<br />
* Cast {{Skill|Unholy Feast}} and {{Skill|"Nothing Can Save You!"}} as often as possible while in range<br />
* Make sure to enter {{Skill|Reaper's Shroud}} in range to proc {{Trait|Spiteful Spirit}}<br />
* Use {{Skill|Nightfall}} as the enemy group pushes into yours or while engaged in melee<br />
<br />
<br />
<br />
====Single target damage====<br />
* Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} to pick off isolated players<br />
<br />
<br />
====Sustained pressure====<br />
* Start fights on '''Staff''' to maximize ranged uptime<br />
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back<br />
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine<br />
* Enter {{Skill|Reaper's Shroud}} as often as possible in melee, particularly when {{Skill|Soul Spiral}} is off cooldown<br />
** Make sure not to put yourself out of position with {{Skill|Death's Charge}}, leaving shroud without casting it is fine<br />
** Make sure to trigger the flip skill {{Skill|Terrify}} before the 6 second duration of {{Skill|Infusing Terror}} ends<br />
* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up. <br />
** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked.<br />
** Make sure to use {{Skill|Summon Madness}} while in lich form to activate {{trait|Death Nova}}<br />
<br />
{{Collapsible<br />
|width=85<br />
|;Skill priority<br />
|<br />
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call<br />
<br />
<br />
;{{Skill|Lich Form}} - only after projectile block is down<br />
* {{Skill|Grim Specter}}<br />
* {{Skill|Lich's Gaze}}<br />
* {{Skill|Deathly Claws}}<br />
<br />
;{{Skill|Reaper's Shroud}}<br />
* {{Skill|Soul Spiral}}<br />
* {{Skill|Death's Charge}}<br />
* {{Skill|Life Rend}}<br />
<br />
;Axe<br />
* {{Skill|Unholy Feast}}<br />
* {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}}<br />
* {{Skill|Spinal Shivers}} - only on single target<br />
* {{Skill|Ghastly Claws}}<br />
* {{Skill|Soul Grasp}} - only if low on '''Life Force'''<br />
<br />
;Greatsword<br />
* {{Skill|Death Spiral}}<br />
* {{Skill|Gravedigger}}<br />
}}<br />
<br />
<br />
====CC====<br />
* Use {{Skill|Grasping Darkness}} at range or when the enemy group is moving away, never while the enemy is crossing or pushing into yours<br />
* {{Skill|Grasping Darkness}} can be canceled with a '''Stow Weapon''' keybind after ~0.25s into the cast and will still finish casting</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scrapper_-_Med_Kit_Scrapper&diff=16405Build:Scrapper - Med Kit Scrapper2024-02-28T17:41:42Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = good<br />
| xpac = hot, soto<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable {{tooltip|Superspeed}} buff nearly constantly. <br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| healing = Med Kit<br />
| utility1 = Bulwark Gyro<br />
| utility2 = Purge Gyro<br />
| utility3 = Elixir Gun<br />
| elite = <br />
}}<br />
{{Skill bar aux|Med Kit}}<br />
{{Skill bar aux|Elixir Gun}}<br />
<br />
<br />
===Variants===<br />
;Utilities<br />
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat<br />
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat<br />
<br />
;Elite<br />
* {{Skill|Supply Crate}}<br />
* {{Skill|Sneak Gyro}}<br />
* {{Skill|Elite Mortar Kit}} - for {{Skill|Elixir Shell}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMvOx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Inventions|bot|mid|bot}}<br />
;Variants<br />
* {{Trait|Anticorrosion Plating}}<br />
{{Specialization|Alchemy|bot|top|mid}}<br />
{{Specialization|Scrapper|top|mid|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Shortbow<br />
| weapon4 = <br />
| weapon3 = Shortbow<br />
| weapon4 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
; Relics<br />
* {{Relic|Relic of Antitoxin}}<br />
* {{Relic|Relic of the Monk}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the weapon without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Stability<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Superspeed}}<br />
* Supporting isolated allies<br />
<br />
;Low<br />
* Poisoning downs<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access<br />
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility<br />
* This builds has moderate active defenses<br />
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it<br />
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Healing Mist}} - for stunbreaking<br />
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bandage Self}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Sneak Gyro}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Stability====<br />
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source <br />
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}<br />
<br />
<br />
====Condition clear====<br />
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective<br />
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits<br />
* Be aware that {{Skill|Fumigate}} does not cleanse yourself<br />
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards<br />
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions<br />
* Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill.<br />
** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Fumigate}}<br />
* {{Skill|Essence of Living Shadows}}<br />
* {{Skill|Cleansing Field}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher)<br />
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP<br />
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits<br />
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates<br />
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions<br />
* Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy<br />
** Make sure to blast a field with {{Skill|Essence of Animated Sand}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Essence of Animated Sand}}<br />
* {{Skill|Bandage Blast}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Med Blaster}}<br />
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Energizing Slam}}<br />
{{Collapse end}}<br />
<br />
<br />
====Superspeed====<br />
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing<br />
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it<br />
* Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}}<br />
<br />
{{Collapse start|Superspeed priority}}<br />
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}<br />
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Sneak Gyro}} <br />
* {{Skill|Essence of Borrowed Time}}<br />
{{Collapse end}}<br />
<br />
<br />
====Supporting isolated allies====<br />
* Do not try to support isolated players if your group is under pressure or it would get you killed<br />
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group <br />
** Use {{Skill|Function Gyro}} if available to apply it from range<br />
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option<br />
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}<br />
<br />
<br />
====Poisoning downs====<br />
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs <br />
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scrapper_-_Med_Kit_Scrapper&diff=16404Build:Scrapper - Med Kit Scrapper2024-02-28T17:41:00Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = good<br />
| xpac = hot, soto<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable {{tooltip|Superspeed}} buff nearly constantly. <br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| healing = Med Kit<br />
| utility1 = Bulwark Gyro<br />
| utility2 = Purge Gyro<br />
| utility3 = Elixir Gun<br />
| elite = <br />
}}<br />
{{Skill bar aux|Med Kit}}<br />
{{Skill bar aux|Elixir Gun}}<br />
<br />
<br />
===Variants===<br />
;Utilities<br />
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat<br />
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat<br />
<br />
;Elite<br />
* {{Skill|Supply Crate}}<br />
* {{Skill|Sneak Gyro}}<br />
* {{Skill|Elite Mortar Kit}} - for {{Skill|Elixir Shell}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMvOx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Inventions|bot|mid|bot}}<br />
;Variants<br />
* {{Trait|Anticorrosion Plating}}<br />
{{Specialization|Alchemy|bot|top|mid}}<br />
{{Specialization|Scrapper|top|mid|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Shortbow<br />
| weapon4 = <br />
| weapon3 = Shortbow<br />
| weapon4 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
; Relics<br />
* {{Relic|Relic of Antitoxin}}<br />
* {{Relic|Relic of the Monk}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the Hammer without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Stability<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Superspeed}}<br />
* Supporting isolated allies<br />
<br />
;Low<br />
* Poisoning downs<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access<br />
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility<br />
* This builds has moderate active defenses<br />
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it<br />
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Healing Mist}} - for stunbreaking<br />
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bandage Self}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Sneak Gyro}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Stability====<br />
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source <br />
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}<br />
<br />
<br />
====Condition clear====<br />
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective<br />
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits<br />
* Be aware that {{Skill|Fumigate}} does not cleanse yourself<br />
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards<br />
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions<br />
* Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill.<br />
** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Fumigate}}<br />
* {{Skill|Essence of Living Shadows}}<br />
* {{Skill|Cleansing Field}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher)<br />
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP<br />
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits<br />
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates<br />
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions<br />
* Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy<br />
** Make sure to blast a field with {{Skill|Essence of Animated Sand}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Essence of Animated Sand}}<br />
* {{Skill|Bandage Blast}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Med Blaster}}<br />
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Energizing Slam}}<br />
{{Collapse end}}<br />
<br />
<br />
====Superspeed====<br />
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing<br />
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it<br />
* Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}}<br />
<br />
{{Collapse start|Superspeed priority}}<br />
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}<br />
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Sneak Gyro}} <br />
* {{Skill|Essence of Borrowed Time}}<br />
{{Collapse end}}<br />
<br />
<br />
====Supporting isolated allies====<br />
* Do not try to support isolated players if your group is under pressure or it would get you killed<br />
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group <br />
** Use {{Skill|Function Gyro}} if available to apply it from range<br />
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option<br />
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}<br />
<br />
<br />
====Poisoning downs====<br />
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs <br />
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scrapper_-_Med_Kit_Scrapper&diff=16403Build:Scrapper - Med Kit Scrapper2024-02-28T17:40:38Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = good<br />
| xpac = hot, soto<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable {{tooltip|Superspeed}} buff nearly constantly. <br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| healing = Med Kit<br />
| utility1 = Bulwark Gyro<br />
| utility2 = Purge Gyro<br />
| utility3 = Elixir Gun<br />
| elite = <br />
}}<br />
{{Skill bar aux|Med Kit}}<br />
{{Skill bar aux|Elixir Gun}}<br />
<br />
<br />
===Variants===<br />
;Utilities<br />
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat<br />
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat<br />
<br />
;Elite<br />
* {{Skill|Supply Crate}}<br />
* {{Skill|Sneak Gyro}}<br />
* {{Skill|Mortar Kit}} - for {{Skill|Elixir Shell}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMvOx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Inventions|bot|mid|bot}}<br />
;Variants<br />
* {{Trait|Anticorrosion Plating}}<br />
{{Specialization|Alchemy|bot|top|mid}}<br />
{{Specialization|Scrapper|top|mid|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Shortbow<br />
| weapon4 = <br />
| weapon3 = Shortbow<br />
| weapon4 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
; Relics<br />
* {{Relic|Relic of Antitoxin}}<br />
* {{Relic|Relic of the Monk}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the Hammer without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Stability<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Superspeed}}<br />
* Supporting isolated allies<br />
<br />
;Low<br />
* Poisoning downs<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access<br />
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility<br />
* This builds has moderate active defenses<br />
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it<br />
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Healing Mist}} - for stunbreaking<br />
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bandage Self}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Sneak Gyro}}<br />
{{Collapse end}}<br />
<br />
<br />
===Detailed Explanations===<br />
====Stability====<br />
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source <br />
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}<br />
<br />
<br />
====Condition clear====<br />
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective<br />
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits<br />
* Be aware that {{Skill|Fumigate}} does not cleanse yourself<br />
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards<br />
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions<br />
* Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill.<br />
** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions<br />
<br />
{{Collapse start|Condition clear priority}}<br />
* {{Skill|Fumigate}}<br />
* {{Skill|Essence of Living Shadows}}<br />
* {{Skill|Cleansing Field}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher)<br />
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}<br />
{{Collapse end}}<br />
<br />
<br />
====Healing====<br />
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP<br />
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits<br />
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates<br />
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions<br />
* Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy<br />
** Make sure to blast a field with {{Skill|Essence of Animated Sand}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Essence of Animated Sand}}<br />
* {{Skill|Bandage Blast}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Med Blaster}}<br />
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Energizing Slam}}<br />
{{Collapse end}}<br />
<br />
<br />
====Superspeed====<br />
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing<br />
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it<br />
* Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}}<br />
<br />
{{Collapse start|Superspeed priority}}<br />
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}<br />
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Sneak Gyro}} <br />
* {{Skill|Essence of Borrowed Time}}<br />
{{Collapse end}}<br />
<br />
<br />
====Supporting isolated allies====<br />
* Do not try to support isolated players if your group is under pressure or it would get you killed<br />
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group <br />
** Use {{Skill|Function Gyro}} if available to apply it from range<br />
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option<br />
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}<br />
<br />
<br />
====Poisoning downs====<br />
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs <br />
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Template:Last_updated&diff=16402Template:Last updated2024-02-28T17:36:02Z<p>Arete: </p>
<hr />
<div><includeonly>{{#switch: {{{1}}}<br />
| PvP = January 30, 2024<br />
| PvE = January 30, 2024<br />
| Open World = November 28, 2023<br />
| WvW Zerg = February 27, 2024<br />
| WvW Roaming = January 30, 2024<br />
| #default = **Missing game mode parameter**<br />
}}</includeonly></div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Spellbreaker_-_Support_Spellbreaker&diff=16401Build:Spellbreaker - Support Spellbreaker2024-02-28T17:34:55Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Warrior<br />
| specialization = Spellbreaker<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Removal, Crowd Control<br />
| rating = good<br />
| xpac = hot, pof<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A Spellbreaker build for WvW that brings modest healing, strong condition cleanse and incredible boon removal. They also have near constant application of some form of crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = warrior<br />
| specialization = spellbreaker<br />
| weapon1 = hammer<br />
| weapon2 = <br />
| weapon3 = staff<br />
| weapon4 = <br />
| healing = "To the Limit!"<br />
| utility1 = "Shake It Off!"<br />
| utility2 = Banner of Tactics<br />
| utility3 = Break Enchantments<br />
| elite = Winds of Disenchantment}}<br />
<br />
<br />
===Variants===<br />
;Heal<br />
* {{Skill|Defiant Stance}}<br />
<br />
;Utilities<br />
* {{Skill|Balanced Stance}} can help secure winds<br />
* {{Skill|"For Great Justice!"}} party boons<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQILHTM2PRemAAAAagAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Discipline|mid|top|bot}}<br />
;Variants<br />
* {{Trait|Brawler's Recovery}} if taking off {{Skill|Banner of Tactics}}<br />
{{Specialization|Tactics|top|bot|top}}<br />
;Variants<br />
* {{Trait|Soldier's Comfort}}<br />
* {{Trait|Shrug It Off}} if party is already capped on {{Tooltip|Might}}<br />
* {{Trait|Phalanx Strength}} if party is already capped on {{Tooltip|Quickness}}<br />
* {{Trait|Vigorous Shouts}} if party is already capped on {{Tooltip|Quickness}} and {{Tooltip|Might}}<br />
{{Specialization|Spellbreaker|bot|top|top}}<br />
<br />
<br />
===Variants===<br />
{{Specialization|Defense|mid|top|mid|variant=y}}<br />
* Swapping Discipline to Defense gains great personal survivability and adrenaline gain in exchange for {{Trait|Fast Hands}}<br />
<br />
<br />
====Template Code====<br />
{{TemplateCode|<br />
code = [&DQIWJgsdPRemAAAAagAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Hammer<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Absorption<br />
| weapon3 = Staff<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Nullification<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variant===<br />
;Relic<br />
* {{Relic|Relic of Speed}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===Priorities===<br />
;High<br />
* CC<br />
* Boon rip <br />
;Moderate<br />
* Support<br />
;Low<br />
* Boonshare<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access <br />
** Since {{Skill|Earthshaker}} has other uses, prioritize {{Skill|Savage Leap}} when repositioning defensively<br />
* This builds has moderate active defenses <br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* {{Skill|"Shake It Off!"}} - for stunbreaking<br />
* Mobility skills with {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|"Shake It Off!"}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bullet Catcher}}<br />
* {{Skill|"To the Limit!"}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Much of your boon rip comes from CC due to the synergies between {{trait|Dispelling Force}}, {{Sigil|Superior Sigil of Absorption}} and {{trait|Enchantment Collapse}}<br />
** Since you need to actually apply the stun/daze/knockdown to proc your trait/sigil synergies, make sure to target enemy players and watch their boon bar, only prioritizing CCing over boon rip when they run out of {{Tooltip|Stability}}<br />
* Aim {{Skill|Earthshaker}} to the side of enemy groups instead of center mass to avoid damage. The AoE is large enough to still catch 5 targets.<br />
* {{Skill|Full Counter}} should be used exclusively to reset the cooldown of {{Skill|Earthshaker}}<br />
** To ensure {{skill|Full Counter}} triggers, you can briefly move into hostile enemy ground pressure.<br />
* Make use of {{Skill|Hammer Shock}} to proc {{Trait|Leg Specialist}} when you need a CC with a range higher than your other, melee range CCs<br />
* Be careful with the knockback of {{Skill|Staggering Blow}}, the skill is not worth casting if it will move enemies out of damage<br />
* {{Skill|Backbreaker}} is a single target CC and very slow cast, its best use is following up on a player singled out by other CC and unable to avoid it<br />
<br />
{{Collapsible<br />
|width=85<br />
|;CC priority<br />
|<br />
* {{Skill|Hammer Shock}} - while enemies have {{Tooltip|Stability}} (procs {{Trait|Leg Specialist}})<br />
* {{Skill|Snap Pull}} - only when enemies lack {{Tooltip|Stability}}<br />
* {{Skill|Earthshaker}} - only when enemies lack {{Tooltip|Stability}}<br />
* {{Skill|Full Counter}} - only when enemies lack {{Tooltip|Stability}}<br />
* {{Skill|Hammer Shock}} - general use<br />
* {{Skill|Staggering Blow}} - only when enemies lack {{Tooltip|Stability}}<br />
* {{Skill|Backbreaker}} - only when enemies lack {{Tooltip|Stability}}<br />
}}<br />
<br />
<br />
====Boon rip====<br />
* Land {{Skill|Winds of Disenchantment}} on the enemy group while your group is in range to follow up with a spike<br />
** Communicate while casting, let your team know if it gets interrupted and whether it's available or not<br />
** If you don't have {{Tooltip|Stability}} use {{Skill|Banner of Tactics}} on yourself before casting {{Skill|Winds of Disenchantment}}<br />
** If using {{Skill|Balanced Stance}}, make sure it is ready every time {{Skill|Winds of Disenchantment}} is and use it immediately before starting the cast to protect it<br />
** It is worth casting movement skills just to get into a better position for {{Skill|Winds of Disenchantment}}, even if it hits no enemies/allies<br />
* {{Skill|Break Enchantments}} is a great way to proc {{Trait|Loss Aversion}} to give you enough '''Adrenaline''' for {{Skill|Earthshaker}}<br />
* Use '''Autoattacks''' to proc {{Sigil|Superior Sigil of Nullification}} and {{Trait|Enchantment Collapse}} when no other useful skills are ready and you can do it safely. <br />
<br />
<br />
====Support====<br />
* {{Skill|Path to Victory}}, {{Skill|Valiant Leap}}, {{Skill|Line Breaker}} and {{Skill|Bullet Catcher}} {{to}} {{Skill|Defiant Roar}} should all be cast on your group when clashing with the enemy to heal<br />
** Be careful with the aftercast on {{Skill|Line Breaker}}<br />
** Hit the enemy group as well with {{Skill|Path to Victory}} and {{Skill|Line Breaker}} when possible to apply {{Tooltip|Weakness}}<br />
* {{Skill|"Shake It Off!"}} is a massive condition clear, but also a group stunbreak. Use it to save allies with {{Tooltip|Immobilize}}, but be conservative and only use it when other supports would take too long to clear it<br />
* Use {{Skill|"To the Limit!"}} after your group dodges through the enemy to restore '''Endurance'''<br />
* Use {{Skill|Banner of Tactics}} if your group is missing {{Tooltip|Stability}} before a push, or during a clash to provide {{Tooltip|Resistance}} and {{Tooltip|Superspeed}}<br />
<br />
<br />
====Boonshare====<br />
* Most of your boons come passively from {{Trait|Empower Allies}}, {{Trait|Martial Cadence}} or using {{Skill|Valiant Leap}}/{{Skill|Line Breaker}} to heal<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Spellbreaker_-_Support_Spellbreaker&diff=16400Build:Spellbreaker - Support Spellbreaker2024-02-28T17:33:11Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Warrior<br />
| specialization = Spellbreaker<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Removal, Crowd Control<br />
| rating = good<br />
| xpac = hot, pof<br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A Spellbreaker build for WvW that brings modest healing, strong condition cleanse and incredible boon removal. They also have near constant application of some form of crowd control.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = warrior<br />
| specialization = spellbreaker<br />
| weapon1 = hammer<br />
| weapon2 = <br />
| weapon3 = staff<br />
| weapon4 = <br />
| healing = "To the Limit!"<br />
| utility1 = "Shake It Off!"<br />
| utility2 = Banner of Tactics<br />
| utility3 = Break Enchantments<br />
| elite = Winds of Disenchantment}}<br />
<br />
<br />
===Variants===<br />
;Heal<br />
* {{Skill|Defiant Stance}}<br />
<br />
;Utilities<br />
* {{Skill|Balanced Stance}} can help secure winds<br />
* {{Skill|"For Great Justice!"}} party boons<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQILHTM2PRemAAAAagAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Discipline|mid|top|bot}}<br />
;Variants<br />
* {{Trait|Brawler's Recovery}} if taking off {{Skill|Banner of Tactics}}<br />
{{Specialization|Tactics|top|bot|top}}<br />
;Variants<br />
* {{Trait|Soldier's Comfort}}<br />
* {{Trait|Shrug It Off}} if party is already capped on {{Tooltip|Might}}<br />
* {{Trait|Phalanx Strength}} if party is already capped on {{Tooltip|Quickness}}<br />
* {{Trait|Vigorous Shouts}} if party is already capped on {{Tooltip|Quickness}} and {{Tooltip|Might}}<br />
{{Specialization|Spellbreaker|bot|top|top}}<br />
<br />
<br />
===Variants===<br />
{{Specialization|Defense|mid|top|mid|variant=y}}<br />
* Swapping Discipline to Defense gains great personal survivability and adrenaline gain in exchange for {{Trait|Fast Hands}}<br />
<br />
<br />
====Template Code====<br />
{{TemplateCode|<br />
code = [&DQIWJgsdPRemAAAAagAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Hammer<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Energy<br />
| sigil2 = Superior Sigil of Absorption<br />
| weapon3 = Staff<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Nullification<br />
| sigil4 = Superior Sigil of Transference<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variant===<br />
;Relic<br />
* {{Relic|Relic of Speed}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===Priorities===<br />
;High<br />
* CC<br />
* Boon rip <br />
;Moderate<br />
* Support<br />
* Boonshare<br />
;Low<br />
* Supporting allies<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access <br />
** Since {{Skill|Earthshaker}} has other uses, prioritize {{Skill|Savage Leap}} when repositioning defensively<br />
* This builds has low active defenses <br />
<br />
{{Collapsible<br />
|width=85<br />
|;Active defense priority<br />
|<br />
* {{Skill|"Shake It Off!"}} - for stunbreaking<br />
* {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|"Shake It Off!"}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|"To the Limit!"}}<br />
}}<br />
<br />
<br />
===Detailed Explanations===<br />
====CC====<br />
* Use your CC when:<br />
** Your group calls a spike:<br />
*** Winds - {{Skill|Winds of Disenchantment}}<br />
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}<br />
*** Shades - {{Skill|Desert Shroud}}<br />
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}<br />
** On top of enemy downs (while alive players are on top of them)<br />
** Enemy groups moving defensively while your group is pushing<br />
* Much of your boon rip comes from CC due to the synergies between {{trait|Dispelling Force}}, {{Sigil|Superior Sigil of Absorption}} and {{trait|Enchantment Collapse}}<br />
** Since you need to actually apply the stun/daze/knockdown to proc your trait/sigil synergies, make sure to target enemy players and watch their boon bar, only prioritizing CCing over boon rip when they run out of {{Tooltip|Stability}}<br />
* Aim {{Skill|Earthshaker}} to the side of enemy groups instead of center mass to avoid damage. The AoE is large enough to still catch 5 targets.<br />
* {{Skill|Full Counter}} should be used exclusively to reset the cooldown of {{Skill|Earthshaker}}<br />
** To ensure {{skill|Full Counter}} triggers, you can briefly move into hostile enemy ground pressure.<br />
* Make use of {{Skill|Hammer Shock}} to proc {{Trait|Leg Specialist}} when you need a CC with a range higher than your other, melee range CCs<br />
* Be careful with the knockback of {{Skill|Staggering Blow}}, the skill is not worth casting if it will move enemies out of damage<br />
* {{Skill|Backbreaker}} is a single target CC and very slow cast, its best use is following up on a player singled out by other CC and unable to avoid it<br />
<br />
{{Collapsible<br />
|width=85<br />
|;CC priority<br />
|<br />
* {{Skill|Hammer Shock}} - while enemies have {{Tooltip|Stability}} (procs {{Trait|Leg Specialist}})<br />
* {{Skill|Snap Pull}} - only when enemies lack {{Tooltip|Stability}}<br />
* {{Skill|Earthshaker}} - only when enemies lack {{Tooltip|Stability}}<br />
* {{Skill|Full Counter}} - only when enemies lack {{Tooltip|Stability}}<br />
* {{Skill|Hammer Shock}} - general use<br />
* {{Skill|Staggering Blow}} - only when enemies lack {{Tooltip|Stability}}<br />
* {{Skill|Backbreaker}} - only when enemies lack {{Tooltip|Stability}}<br />
}}<br />
<br />
<br />
====Boon rip====<br />
* Land {{Skill|Winds of Disenchantment}} on the enemy group while your group is in range to follow up with a spike<br />
** Communicate while casting, let your team know if it gets interrupted and whether it's available or not<br />
** If you don't have {{Tooltip|Stability}} use {{Skill|Banner of Tactics}} on yourself before casting {{Skill|Winds of Disenchantment}}<br />
** If using {{Skill|Balanced Stance}}, make sure it is ready every time {{Skill|Winds of Disenchantment}} is and use it immediately before starting the cast to protect it<br />
** It is worth casting movement skills just to get into a better position for {{Skill|Winds of Disenchantment}}, even if it hits no enemies/allies<br />
* {{Skill|Break Enchantments}} is a great way to proc {{Trait|Loss Aversion}} to give you enough '''Adrenaline''' for {{Skill|Earthshaker}}<br />
* Use '''Autoattacks''' to proc {{Sigil|Superior Sigil of Nullification}} and {{Trait|Enchantment Collapse}} when no other useful skills are ready and you can do it safely. <br />
<br />
<br />
====Support====<br />
* {{Skill|Path to Victory}}, {{Skill|Valiant Leap}}, {{Skill|Line Breaker}} and {{Skill|Bullet Catcher}} {{to}} {{Skill|Defiant Roar}} should all be cast on your group when clashing with the enemy to heal<br />
** Be careful with the aftercast on {{Skill|Line Breaker}}<br />
** Hit the enemy group as well with {{Skill|Path to Victory}} and {{Skill|Line Breaker}} when possible to apply {{Tooltip|Weakness}}<br />
* {{Skill|"Shake It Off!"}} is a massive condition clear, but also a group stunbreak. Use it to save allies with {{Tooltip|Immobilize}}, but be conservative and only use it when other supports would take too long to clear it<br />
<br />
<br />
====Boonshare====<br />
* Most of your boons come passively from {{Trait|Empower Allies}}, {{Trait|Martial Cadence}} or using {{Skill|Valiant Leap}}/{{Skill|Line Breaker}} to heal<br />
<br />
<br />
====Supporting allies====<br />
* Use {{Skill|Call of Valor}} just before engaging when possible, since the '''Barrier''' will last 5 seconds after application<br />
** If an ally in your party has {{Skill|Illusion of Life}} cast on them and does not manage to remove it before the duration times out, you can keep them alive by giving them '''Barrier''' before the 15 second duration ends<br />
* Use {{Skill|"To the Limit!"}} after your group dodges through the enemy to restore '''Endurance'''<br />
<br />
<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Aretehttps://metabattle.com/wiki/index.php?title=Build:Scrapper_-_Med_Kit_Scrapper&diff=16399Build:Scrapper - Med Kit Scrapper2024-02-28T17:20:43Z<p>Arete: </p>
<hr />
<div>{{Build<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| designed for = wvw zerg<br />
| focus = Healing, Condition Cleanse, Boon Support<br />
| rating = good<br />
| xpac = hot, soto<br />
| meta = <br />
| difficulty = 1<br />
}}<br />
<br />
==Overview==<br />
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable {{tooltip|Superspeed}} buff nearly constantly. <br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Engineer<br />
| specialization = Scrapper<br />
| weapon1 = Shortbow<br />
| weapon2 = <br />
| healing = Med Kit<br />
| utility1 = Bulwark Gyro<br />
| utility2 = Purge Gyro<br />
| utility3 = Elixir Gun<br />
| elite = <br />
}}<br />
{{Skill bar aux|Med Kit}}<br />
{{Skill bar aux|Elixir Gun}}<br />
<br />
<br />
===Variants===<br />
;Utilities<br />
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat<br />
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat<br />
<br />
;Elite<br />
* {{Skill|Supply Crate}}<br />
* {{Skill|Sneak Gyro}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMvOx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Inventions|bot|mid|bot}}<br />
;Variants<br />
* {{Trait|Anticorrosion Plating}}<br />
{{Specialization|Alchemy|bot|top|mid}}<br />
{{Specialization|Scrapper|top|mid|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Minstrel<br />
| rune = Superior Rune of the Monk<br />
| rune-qt = 6<br />
| relic = Relic of Karakosa<br />
| weapon1 = Shortbow<br />
| weapon4 = <br />
| weapon3 = Shortbow<br />
| weapon4 = <br />
| sigil1 = Superior Sigil of Transference<br />
| sigil2 = Superior Sigil of Energy<br />
| sigil3 = Superior Sigil of Life<br />
| sigil4 = Superior Sigil of Energy<br />
| infusion1 = Healing WvW Infusion<br />
| infusion1-qt = 18<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
; Relics<br />
* {{Relic|Relic of Antitoxin}}<br />
* {{Relic|Relic of the Monk}}<br />
<br />
<br />
===Consumables===<br />
* {{Food|Bowl of Fruit Salad with Mint Garnish}}<br />
** {{Food|Delicious Rice Ball}} personal food option<br />
* {{Utility|Bountiful Maintenance Oil}}<br />
<br />
<br />
==Usage== <br />
===General===<br />
* As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the Hammer without it<br />
<br />
<br />
===Overall Priorities===<br />
;High<br />
* Stability<br />
* Condition clear<br />
* Healing<br />
<br />
;Moderate<br />
* {{Tooltip|Superspeed}}<br />
* Supporting isolated allies<br />
<br />
;Low<br />
* Poisoning downs<br />
<br />
<br />
====Surviving====<br />
* This build has high passive defense<br />
* This build has high mobility skill access<br />
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility<br />
* This builds has moderate active defenses<br />
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it<br />
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group<br />
<br />
{{Collapse start|Active defense priority}}<br />
* {{Skill|Healing Mist}} - for stunbreaking<br />
* {{Skill|Purge Gyro}} - for {{Tooltip|Immobilize}}<br />
* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}}<br />
* '''Dodge'''<br />
* {{Skill|Bandage Self}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Sneak Gyro}}<br />
{{Collapse end}}<br />
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<br />
===Detailed Explanations===<br />
====Stability====<br />
* Use {{Skill|Defense Field}} for ranged engages as the first applied {{Tooltip|Stability}} source <br />
* After ranged engages are done, use it to cover downtime from the firebrand's {{Skill|"Stand Your Ground!"}}<br />
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<br />
====Condition clear====<br />
* {{Skill|Fumigate}} and {{Skill|Cleansing Field}} are much more situational compared to {{Skill|Purge Gyro}}, deprioritize them in situations where {{Skill|Purge Gyro}} would be more effective<br />
* Move slightly behind your group when casting {{Skill|Fumigate}} to maximize hits<br />
* Be aware that {{Skill|Fumigate}} does not cleanse yourself<br />
* {{Skill|Cleansing Field}} should be dropped when clashing with the opponent or preemptively before an enemy spike<br />
* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards<br />
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions<br />
* Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill.<br />
** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions<br />
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{{Collapse start|Condition clear priority}}<br />
* {{Skill|Fumigate}}<br />
* {{Skill|Essence of Living Shadows}}<br />
* {{Skill|Cleansing Field}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher)<br />
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}}<br />
{{Collapse end}}<br />
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<br />
====Healing====<br />
* {{Skill|Vital Burst}} and {{Skill|Bandage Self}} both proc {{Trait|Medical Dispersion Field}} even if you are at full HP<br />
* Move slightly behind your group when casting {{Skill|Med Blaster}} to maximize hits<br />
** The range on {{Skill|Med Blaster}} is much higher than the animation indicates<br />
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions<br />
* Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy<br />
** Make sure to blast a field with {{Skill|Essence of Animated Sand}}<br />
<br />
{{Collapse start|Healing priority}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Essence of Animated Sand}}<br />
* {{Skill|Bandage Blast}}<br />
* {{Skill|Vital Burst}}<br />
* {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}}<br />
* {{Skill|Med Blaster}}<br />
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}}<br />
* {{Skill|Super Elixir}}<br />
* {{Skill|Energizing Slam}}<br />
{{Collapse end}}<br />
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<br />
====Superspeed====<br />
* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing<br />
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it<br />
* Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}}<br />
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{{Collapse start|Superspeed priority}}<br />
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}}<br />
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}}<br />
* {{Skill|Bulwark Gyro}}<br />
* {{Skill|Purge Gyro}}<br />
* {{Skill|Sneak Gyro}} <br />
* {{Skill|Essence of Borrowed Time}}<br />
{{Collapse end}}<br />
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<br />
====Supporting isolated allies====<br />
* Do not try to support isolated players if your group is under pressure or it would get you killed<br />
* {{Tooltip|Superspeed}} is your first priority for getting players back to your group <br />
** Use {{Skill|Function Gyro}} if available to apply it from range<br />
** If {{Skill|Function Gyro}} is unavailable, move to the isolated player(s) and using {{Skill|Bandage Self}} is the other viable option<br />
* Move to isolated player(s) and use {{Skill|Sneak Gyro}} to give {{Tooltip|Stealth}}<br />
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<br />
====Poisoning downs====<br />
* Use {{Skill|Chemical Field}} when you can safely approach melee range with downs <br />
* Use {{Skill|Fumigate}} only if your group is taking no pressure and you have other cleanse cooldowns avalible<br />
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<br />
====Settings====<br />
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.<br />
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''<br />
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers<br />
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.</div>Arete