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Dragonhunter - Hammer Tank

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Focused on: TankingDirect damage.

Designed for:


Overview

A Dragonhunter tank build for raid balanced between self surviability, dps and cc.

Skill Bar

HammerHealingUtilityElite
Mace/Shield

3rd Utility

  • Use
    "Retreat!" "Retreat!"
    40Recharge.png
    "Retreat!"
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis.pngAegis (20s): Block the next incoming attack.
    Swiftness.pngSwiftness (20s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    for blocks and swiftness.
  • Use
    "Hold the Line!" "Hold the Line!"
    35Recharge.png
    "Hold the Line!"
    Shout. Grant protection and regeneration to allies.
    Protection.pngProtection (4s): -33% Incoming Damage
    Regeneration.pngRegen (6s): 780 Heal
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    for blocks and swiftness.
  • Use
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    projectiles reflection.
  • Use
    Hallowed Ground Hallowed Ground
    1Activation.png
    80Recharge.png
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    or
    "Stand Your Ground!" "Stand Your Ground!"
    30Recharge.png
    "Stand Your Ground!"
    Shout. Grant stability to yourself and allies.
    Stability.png5Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    Stun-Break.pngBreaks stun
    for stability
  • Use
    Purging Flames Purging Flames
    ¾Activation.png
    35Recharge.png
    Purging Flames
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burn.png3Burning (5s): 1,965 Damage
    Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
    Book.pngConditions Removed: 3
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    for condition removal.

Specializations


Variants

  • Use
    Pure of Heart Pure of Heart
    Trait V.pngPure of Heart
    Aegis heals when it blocks an attack
    For more healing when your group doesn't have any issues with might.



Sustain Variant

Use valor instead of zeal if you have problems sustaining yourself. At the cost of a big portion of your dps.


Variants

  • Use
    Strength of the Fallen Strength of the Fallen
    Trait I.pngStrength of the Fallen
    Lose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed
    For condition removal and less health degen when down
  • Use
    Communal Defenses Communal Defenses
    Trait VI.pngCommunal Defenses
    Grant 5 seconds of aegis to all allies within 360 units when you block an attack (15s ICD). You do not gain aegis.
    If you end up almost never using shield

Weapons

First Weapon Set
  • Main Hand
Mace
Stats: Celestial
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Mighty Infusion Mighty Infusion
  • Off Hand
Shield
Stats: Celestial
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Mighty Infusion Mighty Infusion
Second Weapon Set
  • Main Hand
Hammer
Stats: Celestial
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Mighty Infusion Mighty Infusion


Equipment

Armor
  • Head
Stats: Celestial
Superior Rune of the Forgeman Superior Rune of the Forgeman
Superior Rune of the Forgeman.pngSuperior Rune of the Forgeman
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
Healing Infusion Healing Infusion
  • Shoulders
Stats: Celestial
Superior Rune of the Forgeman Superior Rune of the Forgeman
Superior Rune of the Forgeman.pngSuperior Rune of the Forgeman
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
Healing Infusion Healing Infusion
  • Chest
Stats: Celestial
Superior Rune of the Forgeman Superior Rune of the Forgeman
Superior Rune of the Forgeman.pngSuperior Rune of the Forgeman
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
Healing Infusion Healing Infusion
  • Hands
Stats: Celestial
Superior Rune of the Forgeman Superior Rune of the Forgeman
Superior Rune of the Forgeman.pngSuperior Rune of the Forgeman
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
Healing Infusion Healing Infusion
  • Legs
Stats: Celestial
Superior Rune of the Forgeman Superior Rune of the Forgeman
Superior Rune of the Forgeman.pngSuperior Rune of the Forgeman
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
Healing Infusion Healing Infusion
  • Feet
Stats: Celestial
Superior Rune of the Forgeman Superior Rune of the Forgeman
Superior Rune of the Forgeman.pngSuperior Rune of the Forgeman
(1): +25 Toughness (2): +10% Burning Duration (3): +50 Toughness (4): +20% Burning Duration (5): +100 Toughness (6): +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20s)
Healing Infusion Healing Infusion
Accessories
  • Amulet
Stats: Celestial
Mighty Infusion Mighty Infusion
  • Ring 1
Stats: Celestial
Healing Infusion Healing Infusion
  • Ring 2
Stats: Celestial
Mighty Infusion Mighty Infusion
  • Earring 1
Stats: Celestial
Mighty Infusion Mighty Infusion
  • Earring 2
Stats: Celestial
Healing Infusion Healing Infusion
  • Back
Stats: Beserker
Mighty Infusion Mighty Infusion

Consumables

  • Use
    Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
    Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
    Nourishment (30 m):
    Food.png+100 Precision+70 Ferocity+10% Experience from Kills
    Consumable
    for +100 Precision and +70 Ferocity
  • Use
    Bountiful Sharpening Stone Bountiful Sharpening Stone
    Bountiful Sharpening Stone.pngBountiful Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 6% of your Healing PowerGain Power equal to 8% of your Concentration+10% Experience from Kills
    Consumable
    for +10% Boons Duration

Usage

  • Camp Hammer for the majority of the fight to keep protection up for the group.
  • Use
    Banish Banish
    1Activation.png
    25Recharge.png
    Banish
    Launch your foe with a powerful smash.
    Damage.pngDamage: 244
    Launch.pngLaunch: 750
    Range.pngRange: 130
    ,
    Bane Signet Bane Signet
    ¾Activation.png
    40Recharge.png
    Bane Signet
    Signet Passive: Improved Power.
    Signet Active: Knock down and damage your foe.
    Bane Signet.pngSignet Passive: 180 Power
    Damage.pngDamage: 244
    Knockdown.pngKnockdown: 3 seconds
    Range.pngRange: 1,200
    or
    Shield of Absorption Shield of Absorption
    4Activation.png
    24Recharge.png
    Shield of Absorption
    Create a dome around you that pushes foes back and absorbs projectiles.
    Knockback.pngKnockback: 320
    Book.pngNumber of Targets: 5
    Duration.pngShield Duration: 4 seconds
    Combo.pngCombo Field: Light
    for break bars.
  • Use
    Ring of Warding Ring of Warding
    ¾Activation.png
    40Recharge.png
    Ring of Warding
    Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it active.
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Field: Light
    or
    Shield of Absorption Shield of Absorption
    4Activation.png
    24Recharge.png
    Shield of Absorption
    Create a dome around you that pushes foes back and absorbs projectiles.
    Knockback.pngKnockback: 320
    Book.pngNumber of Targets: 5
    Duration.pngShield Duration: 4 seconds
    Combo.pngCombo Field: Light
    to stop seekers.


Video Guides

  • YouTube:
    [DnT] Celestial Hammer Guard Tank Build Guide for Raids
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