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Difference between revisions of "Daredevil - Dual Staff Bunker"

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'''Variants'''
 
'''Variants'''
 
* {{Trait|Trickster}} improves your healing skill and your elite, potentially even {{Skill|Roll for Initiative}} (if taken).
 
* {{Trait|Trickster}} improves your healing skill and your elite, potentially even {{Skill|Roll for Initiative}} (if taken).
{{Specialization|Daredevil|top|top|top}}
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{{Specialization|Daredevil|mid|top|top}}
  
 
==Equipment==
 
==Equipment==

Revision as of 18:00, 7 October 2019

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Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: Direct damageSustain.

Designed for:


Overview

An abomination.

Skill bar

 
 
StaffHealingUtilityElite
Staff

Slot Changes

Utility

Viable choices for the optional slot:

  • - blind field for sustain and to combo stealth for disangaging / masking group movement.
  • - another evade with some added resource management.

Specializations


Variants

  • improves your healing skill and your elite, potentially even (if taken).



Equipment

Staff.png
I.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Dolyak
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
(1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 Toughness; Regenerate health every second.
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality

Usage

Idk spam shit or something

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Build rating - 3 stars
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3 Ratings
2 stars
Etre gave this build 2 stars October 2019

30-10-19 Hotfix: Ruined the gimmick of the build's 1vx potential. It is still possible to use this in 1v1s vs mirages and spellbreakers but there are better side noders to choose from.

4 stars
Baescons gave this build 4 stars October 2019

This build can honestly be a 5 star if played to full potential, but if rotations arent perfect it becomes useless mostly. Also it would seem condi thief is a huge counter. eg against an mAT winning team i just play condi thief and win 3 1v1s in a row and rotate way faster- it is literally useless against condi thief and this means alot since Im a thief main who wants the best thief build. So pretty much its actually really good but only against certain AT comps and can quickly become bad and is complete garbo in ranked all the other times. Definetely good at it's thing but overall its no-where close to optimal- For overall play I would give it 3 stars but since its a meta in transition 4 stars for now

Edit: after exploit that was completely broken was fixed this build is where It belongs. Main upside is that damage is naturally high and it has a lot of dodges and initiative to spend

4 stars
Hanz gave this build 4 stars October 2019

Since it's broken with proper teamplay but way less useful solo I tagged it as meta but won't give it a 5. It does one thing and does it best: not dying on a node. Past that it's useless. It depends on your team how well they utilize you.

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Comments

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