Daredevil - Dual Staff Bunker

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageSustain.

Designed for:


A bunker build with a very high minimum-kill-time, making it useful in 1vx situations and node holding.

Popular at Automated Tournaments, not so much in ranked.

Skill bar


Slot Changes


Viable choices for the optional slot:

  • - Semi-low cooldown block, useful for frequent stunbreaks.
  • - Panic condition clearing + extra dodge.
  • - A blind field for sustain and to combo stealth for disengaging and/or masking group movement. If using Bounding Dodger, beware as stealth may lead to your node being capped/decapped.



  • Lotus Training Lotus Training - Lotus Training offers trash condition application as well as decent synergy with
    Smoke Screen Smoke Screen
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    by spamming blinding projectiles with the whirl finisher. Bounding Dodger offers a more useful damage buff, better overall damage from the skill itself, and better overall combo field synergy because of the leap finisher.


Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Flock
Superior Rune of the Flock.pngSuperior Rune of the Flock
(1): +25 Healing Power (2): +35 Vitality (3): +50 Healing Power (4): +65 Vitality (5): +100 Healing Power (6): +10% Increased Maximum Health; you and nearby allies are healed for an additional amount after you use a healing skill. (Cooldown: 10s)
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality



  • Knight Amulet Knight Amulet
    Knight Amulet.pngKnight Amulet
    +900 Power +900 Precision +1200 Toughness
    - Much higher flat damage reduction at the cost of vitality. Useful if you are versus an enemy team with very little condition pressure.


  • Superior Rune of the Dolyak Superior Rune of the Dolyak
    Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak
    (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): +65 Vitality (5): +100 Toughness (6): +125 Toughness; Regenerate health every second.
    - Minimal flat healing per second. Usually is a downgrade from Flock.



  • Playstyle: the goal here is to spam evasion as much as possible, chaining dodges with either or . Try to juggle weapon skills and dodges in a way never to hit the endurance or initiative cap.
  • Keep weapon swapping on CD. Getting the most out of and is an important part of resource management! Just make sure to have at least 25 endurance and 3 initiative missing before swapping.
    • Do the same with - use Swipe if it's off CD and you're missing at least 2 initiative and 25 endurance in order to proc and .
  • Evading an attack heals, removes a condition, and grants Vigor Vigor and Regeneration Regeneration.
  • is for occasionally mitigating damage from just outside melee range.
  • Jumping while using cancels the backroll but keeps the evade frame. This trick is useful for not rolling off of capture points.
  • Watch out for ward/cc skills that can prevent or interrupt evade skills such as:
    • Guardian tango icon 200px.png Guardian's , , and
    • Thief tango icon 200px.png Thief's
    • Elementalist tango icon 200px.png Elementalist's and
      Shocking Aura Shocking Aura
      Shocking Aura
      Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
      Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
      Stun.pngStun (1s): Unable to use skills or move.
    • Necromancer tango icon 200px.png Necromancer's
      Spectral Wall Spectral Wall
      Spectral Wall
      Spectral. Create a spectral wall that protects allies and fears foes.
      Protection.pngProtection (5s): -33% Incoming Damage
      Fear.pngFear (1s): Flee
      Duration.pngDuration: 5 seconds
      Combo.pngCombo Field: Ethereal
      Range.pngRange: 900
    • Engineer tango icon 200px.png Engineer's
      Static Shield Static Shield
      Static Shield
      Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
      Stun.pngStun (1s): Unable to use skills or move.
      Duration.pngBlock Duration: 1.5 seconds
Build rating - 3 stars
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3 Ratings
2 stars
Etre gave this build 2 stars October 2019

30-10-19 Hotfix: Ruined the gimmick of the build's 1vx potential. It is still possible to use this in 1v1s vs mirages and spellbreakers but there are better side noders to choose from.

4 stars
Baescons gave this build 4 stars October 2019

This build can honestly be a 5 star if played to full potential, but if rotations arent perfect it becomes useless mostly. Also it would seem condi thief is a huge counter. eg against an mAT winning team i just play condi thief and win 3 1v1s in a row and rotate way faster- it is literally useless against condi thief and this means alot since Im a thief main who wants the best thief build. So pretty much its actually really good but only against certain AT comps and can quickly become bad and is complete garbo in ranked all the other times. Definetely good at it's thing but overall its no-where close to optimal- For overall play I would give it 3 stars but since its a meta in transition 4 stars for now

Edit: after exploit that was completely broken was fixed this build is where It belongs. Main upside is that damage is naturally high and it has a lot of dodges and initiative to spend

4 stars
Hanz gave this build 4 stars October 2019

Since it's broken with proper teamplay but way less useful solo I tagged it as meta but won't give it a 5. It does one thing and does it best: not dying on a node. Past that it's useless. It depends on your team how well they utilize you.