Daredevil - Marauder S/P

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Ratings

This build has a rating of 4 stars based on 6 votes.
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4 stars
Hanz gave this build 4 stars • August 2021
Nobody's favorite thief build still works just fine. Extremely easy to play and has good damage/cc/survivability/mobility. Not top tier but definitely playable.
3 stars
Baescons gave this build 3 stars • December 2020
good but with meta changes will just be good at best
5 stars
Acedia1092 gave this build 5 stars • November 2020
Has a lot of utility harrassing side noders and decap and really most things that all daredevil sets are good at, but it is significantly less dependent on stealth compared to its D/P counterpart, which helps it have more control on holding/not letting the opponent hold the point during a duel on point. In combination to its better damage output mentioned by other comments, I believe the build has high enough value to be ran over D/P variant even with the risk.
3 stars
Nathanel gave this build 3 stars • November 2019
Yeah a clear working build, not any better then sword dagger acro core but offers a somewhat different effective playstyle. This is one of the offmeta builds that can do it’s job just as good as most thief builds and not be a detriment to the team. Plus sindrener showed its effectiveness on stream and yt. All in all not bad.
5 stars
Saint Germain gave this build 5 stars • December 2017
been trying this out (rank plat) since it was posted; I lost a lot of matches at first with it because I focused too much on the lock, after I really figured out the ins and outs of the build, I realized that it’s equipped to handle just as many, if not more scenarios than DP and SD. Really is a fun build, and I’ve climbed back to where I peaked last season with DP using it. I’d rate it as meta, but I think it’s not quite accurate to say that the build focuses on the stunlock. I get off stunlocks against some classes, but most of the time, a single pistol whip combined with wearing down a foe and some well-placed headshots results in a kill. Also, swapping out DD for acro is viable. Not quite as fun without the pulms tho.
5 stars
Pwadigy gave this build 5 stars • November 2017
Solid build, the idea of using haste on the lowered cooldown from earlier this year makes the stunlock abusable. Definitely a lot of utility, and surprisingly isn't that gimmicky. I'd say it's a solid alternative to the sword/dagger builds, but it is overall definitely a lot more distinct than people think. The skill ceiling definitely comes in with the timing, as messing up pistolwhip is HEAVILY punishing. Also, what you do when you're not pistol-whip/stunlocking matters, which is the main thing I've learned testing this shit out. I'd say it has as much top-tier potential as the currently popular sword-dagger builds, and definitely brings more to team-fights (which is sorely needed in this meta) than DP.

Comments

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