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Ratings

This build has a rating of 4 stars based on 7 votes.
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4 stars
Hanz gave this build 4 stars • November 2019
Update: still sees some moderate play in ranked and very rarely in ATs, but it's mostly due to having a few Druid enthusiasts who make it work. Not that great, but playable.
2 stars
Drummermean gave this build 2 stars • December 2018
This build just can't cope in the meta. It cannot survive a +1 with the combined extreme burst. Decent in 1v1s, point control, evading attacks, it also has great mobility.
3 stars
Donyajoon gave this build 3 stars • September 2018
Great mobility and self sustain. Falls a bit off in damage and in team fights
5 stars
Vary gave this build 5 stars • June 2018
Still viable in the new season. Provides good emergency options when heavily focused. Also offers a lot of options to support teamfights (heals, projectile ward, condi cleansing). Can carry a game with medium players quite well.
5 stars
Nathanel gave this build 5 stars • March 2018
Have to agree. everything else got nerfed infact holosmith got some decent damage nerfs, as did spellbreaker and mirage.
5 stars
Baescons gave this build 5 stars • January 2018
Strong 1v1 build. Many people seem to think the burst has gone down after many patches, so it isn't considered good enough to keep up with meta 1v1 builds(though that may be less of a problem since they nerfed chrono, but i still think its fallen alittle in most peoples opinion)
5 stars
Riri70 gave this build 5 stars • December 2017
Took this build because I wanted to play a more support build. Turns out it's really great. The tools are really useful in a variety of situations. When you're mastering this build you can survive most of encounters. Scourge is indeed a problem but if you keep control and not tilt, you can overcome the condi pressure by using the various condi cleanse at your advantage (Celestial Avatar, Signet of Removal). Knowing your combos is a necessity, Using the water field at your disposal with blast finisher (Call of the wild, ancestal grace) and quickening zephyr with Rejunevating Tides and Natural Convergence allow you to safely put down some good healing and cleaving damage. Keep in mind that blast finisher will grant you Lingering Light only if you effectively heal yourself, leap finisher will grand you Lingering Light even if you are at full health. Having Smokescale allows you to deal damage plus the smoke field can help you in specific situation, I use the jacaranda for a bit of damage & control with immobilize.

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