Druid - Shout Healer
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Overview
The Druid "Shout Healer" is an efficient way to play the most pure healer role, supporting the team with boons, damage increasing, and heavy heals. The build have a mid/high survivability, with a lot of traits focused on team buff.
Skill Bar
Specializations
Variants
- for more heals (Note: Bristleback attacks from distance, not a good option for point fights).
Variants
- for a better cc on melee foes.
- for passive increased movement speed and reduced duration on movement impairing effects (remember you are in perma-
Swiftness thanks to ).
Equipment




Variants
"Sigils"
Runes
- - defense against condition damage and a bit of extra damage.
Usage
- Cast
"We Heal As One!" just before the match begins in oder to grant Swiftness to allies via .
- Stay in rearguard to build Astral Power and not to be focused as the fight starts. Switch to Greatsword (GS) to leap in mid with
Rejuvenating Tides (or enemy stomp if necessary), gain stability through
Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack. - Use
- Use when stun break is needed for player, or team mates.
- Use
"Search and Rescue!" in rearguard or safe place to avoid team mates stomps and quick ress.
- Use as panic button for melee or "not condi" burst.
- In order to gain a lot of stacks of Might, during fights, swap pets to Bristleback, cast
"We Heal As One!" to get double boons, and execute for heavy pressure on enemy. This strategy is really good from rearguard.
'Escaping & Surviving'
Due to ~2k toughtness, midfights and heavy focus are not available for too much time so there are few ways to escape and cover back:
- After ending the phase, if is picked up, player and allies around gain
Stealth and
Superspeed, that offer a perfect way to escape from point fight.
- Use
Stealth for few seconds. Perfect to confound foes.
- GS #4 () can be used offensively, but also difensively to better gain 1 and half second.
'Combos'
Fields:
- - Water Field.
- Water Field.
- - Smoke Field.
- - Light Field.
Finishers:
- - Leap Finisher.
- - Blast Finisher.
Lunar Impact - Blast Finisher.
Combo Tips:
- Executing a Leap Finisher in a Water Field heals the caster, using a Blast Finisher instead will do AoE healing.
- Same applies to Light Fields: leap = self
Retaliation, blast = AoE retaliation. Useful against Thieves and Revenant.
- Leaping into a Smoke Field grants you
Stealth, Blasting grants AoE stealth. This is quite useful for disengaging, followed by , but do not use it while contesting a point as stealth might throw the cap.
Pet Swapping
- Swapping between pets grants Might, Fury, Swiftness and ~3 seconds of Quickness. To double up on these boons, cast
"We Heal As One!".
- Do not swap while reviving allies, it will cancel .
- Swapping cancels Shout. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
Counters
- Heavy Condition Pressure
- Chain CC
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