Difference between revisions of "Elementalist- Balanced build"

m (Equipment)
(abandoned build)
Line 3: Line 3:
| specialization = Weaver
| specialization = Weaver
| designed for = Conquest
| designed for = Conquest
| rating = test
| rating = basic
| focus = Balanced
| focus = Balanced

Latest revision as of 16:43, 14 November 2019

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Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

Maybe it never coalesced into something brilliant. Maybe it never made it off the ground floor. Maybe we based our better ideas off of it. Basic builds are anywhere from downright bad to just shy of being good enough to showcase. These builds share the widest ratings and can lead to wildly differing levels of success.

Focused on: Balanced.

Designed for:








Superior Sigil of Courage
Superior Sigil of Courage.pngSuperior Sigil of Courage
On hit gain might for 10 seconds. (Cooldown: 2s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +2% Boon Duration (3): +12 to All Stats (4): +3% Boon Duration (5): +16 to All Stats (6): +5% Boon Duration; when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Avatar Amulet
Avatar Amulet.pngAvatar Amulet
+1050 Power +1050 Precision +560 Vitality +560 Healing power


  • } you get a base 27.4% boon duration increment and also the 6th bonus grants 3 condition from allies to be converted into boons when the weaver elite skill is used.


  • Avatar Amulet for trading approx 300-400 healing (from more healing focused amulets such as Mender's etc) for +2000 precision. You should not only strive to be tanky but also efficient to kill within reasonable duration, which is very important for pvp, as the time saved on your capture point can be very helpful to other team member.

To compensate for the loss in healing, I took "stone resonance" utility.

  • VS

Even though arcane shield is good choice, as it grants 5 sec protection but is limited to 3 attacks. On the other hand, stone resonance has no such limit to the barrier granting ability. Also, you can activate stone resonance twice over 4 sec interval. Barrier HP granted in pulses are almost 6k twice in a 4 sec interval, that's more than enough for a 2v1 situations where people are constantly spamming attacks or if a Deadeye is pistol attacking me from a distannce, it would be easy to catch him before my barrier runs out.

Video Guides

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