Difference between pages "Chronomancer - Boon Support Power DPS" and "Build:Chronomancer - Boon Support Healer"

(updated quickness link)
 
 
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| specialization = Chronomancer
 
| specialization = Chronomancer
 
| designed for = Raid
 
| designed for = Raid
| rating = great
+
| rating = Draft
| focus = Direct Damage, Support, Utility
+
| focus = Support, Utility
 
| xpac = hot
 
| xpac = hot
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Power Quickness chronomancer provides '''EITHER''' 100% {{tooltip|Quickness}} uptime or 100% {{Tooltip|Alacrity}} uptime to its subgroup while dealing okayish DPS. The quickness variant is good and flexible, the alacrity variant is not and should only be played by people that truly enjoy chronomancer, as other alacrity providers are simply better. Generally speaking, [[Build: Mirage - Alacrity Support Condi DPS]] will perform better at giving alacrity, or at least provide more boons.
+
Due to the incredible range of utility and active defense that Chrono can bring, it remains a good choice of tank and boon support in raids.
  
This build can also easily tank. If the aggro is toughness based, simply equip some toughness. The amount needed will depend on the encounter and you and your squad's performance and skill. Nevertheless, it is better for a healer to tank.
+
However, many players will lean so hard into the defensive/utility aspects that they end up dealing no damage. If you find yourself DPS-racing a healmech, you might as well be a healer yourself!
  
As with all mesmer builds, it has access to plentiful utility should it be required, such as {{Skill|Feedback}}, {{Skill|Blink}}, or {{Skill|Portal Entre}}.
+
Due to the difficulty providing key defensive boons such as {{tooltip|Regeneration}} and {{tooltip|Protection}}, this build may struggle to be a solo healer on some encounters but is a great choice for secondary healer.
  
Quickness chronomancer was in the past rarely used as an offhealer, but nowadays that is a very bad option that simply cannot compete with the boons provided by reliable quickness healers.
 
  
Note that chronomancer used to be able to provide both quickness and alacrity at the same time, this is no longer possible.
+
Chronomancer provides '''EITHER''' 100% {{tooltip|Quickness}} uptime or 100% {{Tooltip|Alacrity}} uptime as well as {{tooltip|Fury}} and 25 {{tooltip|Might}}. Both variants can dedicate multiple slots for utility skills, though the {{tooltip|Quickness}} is slightly more flexible as its boons come from shatters rather than wells. On the other hand, {{Tooltip|Alacrity}} Chronomancer is one of the few builds that can provide its key boons at long-range, making it an excellent choice on encounters that require it to be a long way from the stack.
 +
 
 +
 
 +
Due to the sheer range of options available, there is no "default" build for heal chrono, but rather a framework into which you can slot what you want for each encounter.
 +
 
  
  
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| profession = mesmer
 
| profession = mesmer
 
| specialization = chronomancer
 
| specialization = chronomancer
| weapon1 = sword
+
| weapon1 = Scepter
 
| weapon2 = shield
 
| weapon2 = shield
| weapon3 = Greatsword
+
| weapon3 = X
| healing = Signet of the Ether
+
| weapon4 = X
| utility1 = Phantasmal Disenchanter
+
| healing = Well of Eternity
| utility2 = Well of Calamity
+
| utility1 = Mantra of Pain
 +
| utility2 = Well of Action
 
| utility3 = X
 
| utility3 = X
 
| elite = Time Warp
 
| elite = Time Warp
 
}}
 
}}
;Quickness variant: Use {{Skill|Mantra of Pain}} in the empty slot.
 
;Alacrity variant: Use {{Skill|Well of Recall}} in the empty slot.
 
  
  
 
===Weapon Variants===
 
===Weapon Variants===
'''Greatsword''' is mandatory but offhand '''Shield''' can be replaced by a '''Focus''' if you need {{Skill|Temporal Curtain}} to pull adds into the boss. These variants use different gear, so check the gear section.
+
'''Sceptre/Shield''' Should be considered mandatory, but the other set can be what you like:
 +
* '''Greatsword''' (coupled with the '''Domination''' traitline) provides some burst healing and boon rip.
 +
* '''Staff''' can provide similar burst healing to '''Greatsword''' without the need to trait into '''Domination'''. It can also be used to improve personal {{tooltip|Regeneration}} uptime and provide some random extra boons via {{skill|Chaos Storm}}. Be aware that you should often NOT use {{skill|Phase Retreat}} if tanking as you want the boss to remain still rather than chase you.
 +
* Offhand '''Focus''' can be taken if you need {{Skill|Temporal Curtain}} to pull adds into the boss.  
  
  
 
===Skill Variants===
 
===Skill Variants===
  
====Utility====
+
'''Healing'''
;Quickness variant: Can replace Mantra of Pain if needed, and Well of Calamity if absolutely needed.
+
* {{skill|Well of Eternity}} is a massive group heal that can be boosted even further if using {{trait|All's Well That Ends Well}}.
;Alacrity variant: Should not replace skills. Only replace Phantasmal Disenchanter if it is asbolutely mandatory.
+
* {{skill|Mantra of Recovery}} provides more consistent healing, as well as being able to trigger {{trait|Mender's Purity}} frequently. Crucially, as the charges are instant cast it can be used to provide an AoE condi cleanse to counter {{tooltip|Fear}} or {{tooltip|Taunt}}.
 +
* {{skill|Mirror}} doesn't provide any group healing, but does offer a short projectile reflect, and if running '''Chaos''' with {{trait|Master of Manipulation}} it can also be used to provide AoE {{tooltip|Aegis}}.
 +
* {{skill|Healing Seed}} (Sylvari only) is the only way you have to reliable provide {{tooltip|Regeneration}} to allies, which will be very helpful if you're the only healer.
 +
 
 +
 
 +
'''Utility'''
 +
 
 +
{{skill|Well of Action}} provides ~12 average {{tooltip|Might}} to your subgroup. Combined with {{skill|Tides of Time}}, this is sufficient to provide over 20 average {{tooltip|Might}}. {{skill|Mantra of Pain}} is taken as standard to fill in any gaps, but can be swapped out if you have other sources of {{tooltip|Might}} in the group.
 +
 
 +
'''Quickness variant''': Only shatters are needed for {{tooltip|Quickness}} so you can bring any utility skills you need.
 +
 
 +
'''Alacrity variant''': You need 2 wells (other than {{skill|Gravity Well}}) to maintain {{tooltip|Alacrity}}, otherwise you can bring whatever you need.
 +
 
 +
* CC options:
 +
** {{skill|Well of Senility}} does decent CC and also removes boons.
 +
** {{Skill|Mantra of Distraction}} is not as strong as {{skill|Well of Senility}} but recharges on a much shorter cooldown, which may make it better on encounters that require very frequent CC. When charging the mantra, it also reduces the cooldown on {{skill|Time Sink}}.
 +
** {{Skill|Signet of Domination}} has a long cooldown, but is instant cast and could be taken along with the above if you really want to go overboard on CC.
 +
* {{tooltip|Aegis}}:
 +
** {{skill|Blink}} if running '''Chaos''' with {{trait|Master of Manipulation}} - short cooldown and instant cast, but be aware that the {{tooltip|Aegis}} triggers at the location you activate the skill, not where you end up.
 +
** {{Skill|Well of Precognition}} can be used less frequently, but the duration of the {{tooltip|Aegis}} is longer, which may be useful if you have concerns about your timing.
 +
** If running {{trait|Blurred Inscriptions}}, any signet will also provide {{tooltip|Aegis}}.
 
* {{Skill|Feedback}} provides a long-duration reflect.
 
* {{Skill|Feedback}} provides a long-duration reflect.
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
 
 
* {{Skill|Mantra of Concentration}} provides Stability to your group.
 
* {{Skill|Mantra of Concentration}} provides Stability to your group.
* {{Skill|Mantra of Distraction}} for encounters that require heavy CC.
 
* {{Skill|Signet of Domination}} offers more CC than {{Skill|Mantra of Distraction}} but on a longer cooldown, which may be more suitable for some encounters.
 
 
* {{Skill|Portal Entre}} if you need a portal.
 
* {{Skill|Portal Entre}} if you need a portal.
 
* {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}.
 
* {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}.
  
  
====Elite====
+
'''Elite'''
:The Quickness variant can use a different elite skill. The alacrity should always use Gravity Well.
+
* {{Skill|Time Warp}} is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
{{Skill|Time Warp}} is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
+
* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC, and it can also be used to pad {{tooltip|Alacrity}} if running that variant.
* {{Skill|Gravity Well}} should be used if an encounter requires heavy CC.
 
 
* {{Skill|Signet of Humility}} bigger and faster CC than {{Skill|Gravity Well}} but on a longer cooldown, which may be more suitable for some encounters.
 
* {{Skill|Signet of Humility}} bigger and faster CC than {{Skill|Gravity Well}} but on a longer cooldown, which may be more suitable for some encounters.
  
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==Template Code==
 
==Template Code==
;Quickness variant
+
'''Note: Due to the aforementioned variety, these codes are incomplete. In particular the grandmaster trait in Chronomancer has not been selected.'''
{{TemplateCode|
+
 
code = [&DQcKGQEdKC0jDyMPaQFpAQQTawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
+
<big>'''Chaos variant'''</big><br>{{TemplateCode|
 +
code = [&DQctGxcqKA/wEm0BaQFpAc8SAAAAAAAAvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
;Alacrity variant
+
 
{{TemplateCode|
+
 
code = [&DQcBHQoZKB0jDyMPhxJpAQQTawGPAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAA=]
+
<big>'''Domination variant'''</big><br>{{TemplateCode|
 +
code = [&DQcKFRcqKA/wEm0BaQFpAc8SAAAAAAAAvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Domination|top|mid|top}}
+
{{Specialization|Inspiration|Mid|Mid|Mid}}
{{Specialization|Dueling|top|bot|top}}
+
{{Specialization|Chronomancer|bot|bot|X}}
{{Specialization|Chronomancer|top|bot|X}}
+
 
;Quickness variant: Use {{Trait|Seize the Moment}}.
+
'''Quickness variant''': Use {{Trait|Seize the Moment}}.
;Alacrity variant: Use {{Trait|Stretched Time}}.
+
 
 +
'''Alacrity variant''': Use {{Trait|Stretched Time}}.
 +
 
  
 
===Trait Variants===
 
===Trait Variants===
* {{Trait|Time Catches Up}} - very minor dps gain if you don't need the extra CC from Delayed Reactions.
+
* {{trait|Warden's Feedback}} can be taken if running '''Focus''' and the reflect will be valuable.
 +
* {{trait|Blurred Inscriptions}} gives you greater access to Distortion and {{tooltip|Aegis}}, but you lose your main source of healing.
 +
** If taking this, you can constantly spam {{skill|Mantra of Pain}} to trigger {{trait|Restorative Mantras}} as your sustained healing instead.
 +
* {{Trait|Delayed Reactions}} - if not bringing any wells, you can slightly increase your CC with this.
  
  
 
===Specialization Variants===
 
===Specialization Variants===
Sometimes, utility is more important than damage. The '''Inspiration''' traitline massively lowers your damage but is very rarely taken for the {{Tooltip|Aegis}} of {{Trait|Inspiring Distortion}} if {{Skill|Well of Precognition}} would not be enough, or if the cooldown of {{Skill|Distortion}} is too long to deal with some mechanic so you complement it with {{Trait|Blurred Inscriptions}}, for example if tanking Vale Guardian. Replaces '''Dueling'''.
 
  
{{Specialization|Inspiration|top|mid|bot|variant = y}}
+
<big>'''Chaos'''</big><br>
 +
Chaos offers more personal survivability, higher boon duration, and perhaps most usefully {{trait|Master of Manipulation}}.
  
* If the feedback from {{Trait|Medic's Feedback}} might cause problems (such as in Cairn), then you can swap it out for {{Trait|Restorative Mantras}} or {{Trait|Sympathetic Visage}} depending on whether healing or condition cleansing is more useful.
+
{{Specialization|Chaos|bot|mid|top|variant = y}}
* If using a focus, then {{Trait|Warden's Feedback}} is very nice, assuming the reflects won't be an issue.
+
* You could bring {{trait|Bountiful Disillusionment}} to give yourself more {{tooltip|Stability}}.
* For {{Trait|Blurred Inscriptions}} you can consider {{Skill|Signet of Inspiration}} to help your subgroup with boon uptime, or {{Skill|Signet of Midnight}} for its instant cast.
 
  
  
==Equipment==
+
<big>'''Domination'''</big><br>
;Quickness variant: Can use either shield or focus, but focus requires more boon duration leading to lower damage, so it should only be played when you need the utility of {{Skill|Temporal Curtain}}.
+
With {{trait|Bountiful Blades}} '''Greatsword''' has the highest illusion generation of any weapon and so can be used to rapidly trigger {{trait|Illusionary Inspiration}} for burst healing on demand. You should be able to trigger this trait 11 times in a single weapon swap.
;Aalacrity variant: Uses shield. If you absolutely need the utility of Temporal Curtain, you will need to replace Phantasmal Disenchanter with yet another well and do even lower damage.
 
===Quickness shield===
 
{{PvE equipment
 
| weight = Light
 
| stats = Berserker
 
| rune = Superior Rune of the Thief
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon2 = Shield
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Concentration
 
| weapon3 = Greatsword
 
| weapon4 =
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Concentration
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| head =
 
| shoulders = Assassin
 
| chest = 
 
| hands = 
 
| legs = Diviner
 
| feet = 
 
| backpiece = Assassin
 
| accessory1 = Assassin
 
| accessory2 =
 
| amulet = Assassin
 
| ring1 =  Assassin
 
| ring2 =
 
}}
 
  
* This gear set provides 15.4% boon duration so you can comfortably upkeep permanent {{Tooltip|Quickness}}. You have 75% critical chance with food, reaching 100% with Fury.
+
{{Specialization|Domination|top|top|top|variant = y}}
* If you want to maximise your damage, swap the {{Sigil|Superior Sigil of Concentration}} for a {{Sigil|Superior Sigil of Air}} for 5.4% boon duration, but your quickness will drop if you can't maintain a perfect rotation.
 
  
  
===Quickness focus===
 
If you absolutely require the utility of {{Skill|Temporal Curtain}}, replace shield with focus and use this gear set because you will need a lot more boon duration.
 
{{PvE equipment
 
| weight = Light
 
| stats = Assassin
 
| rune = Superior Rune of the Thief
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon2 = Focus
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Concentration
 
| weapon3 = Greatsword
 
| weapon4 =
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Concentration
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| head = Diviner
 
| shoulders =
 
| chest =  Diviner
 
| hands =
 
| legs = Berserker
 
| feet =
 
| backpiece =  Diviner
 
| accessory1 =
 
| accessory2 = Diviner
 
| amulet =
 
| ring1 =
 
| ring2 =  Diviner
 
}}
 
  
* This set provides 38.33% boon duration will lets you comfortably upkeep permanent {{Tooltip|Quickness}}. And 99.05% critical chance with food and Fury.
+
==Equipment==
 +
Any combination of {{tooltip|Minstrel stats}} or {{tooltip|Harrier stats}} (or even {{tooltip|Giver stats}}) will provide more than enough concentration to maintain boons. The setup below is merely a suggestion.
  
===Alacrity shield===
 
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
| stats = Berserker
+
| stats = Harrier
| rune = Superior Rune of the Thief
+
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Sword
+
| weapon1 = Scepter
 
| weapon2 = Shield
 
| weapon2 = Shield
| sigil1 = Superior Sigil of Force
+
| sigil1 = Superior Sigil of Transference
 
| sigil2 = Superior Sigil of Concentration
 
| sigil2 = Superior Sigil of Concentration
| weapon3 = Greatsword
+
| weapon3 =  
 
| weapon4 =  
 
| weapon4 =  
| sigil3 = Superior Sigil of Force
+
| sigil3 =  
| sigil4 = Superior Sigil of Concentration
+
| sigil4 =  
| infusion1 = Mighty +9 Agony Infusion
+
| infusion1 = Healing +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| head =  
+
| head = Minstrel
 
| shoulders =  
 
| shoulders =  
| chest =
+
| chest =  
 
| hands =   
 
| hands =   
| legs = Assassin
+
| legs = Minstrel
 
| feet =   
 
| feet =   
| backpiece =  
+
| backpiece = Minstrel
| accessory1 = Assassin
+
| accessory1 = Minstrel
| accessory2 = Assassin
+
| accessory2 = Minstrel
| amulet =  
+
| amulet = Minstrel
| ring1 =  Assassin
+
| ring1 =  Minstrel
| ring2 =  
+
| ring2 = Minstrel
 
}}
 
}}
 +
 +
* This setup will hit ~100% boon duration with '''Chaos''' and +100 Concentration food, but neither of these is necessary.
 +
 +
  
 
==Consumables==
 
==Consumables==
  
 
'''Food'''
 
'''Food'''
* {{Food|Plate of Coq Au Vin with Salsa}} / {{Food|Plate of Peppercorn-Spiced Coq Au Vin}}
+
* {{food|Delicious Rice Ball}} or any Healing Power/Concentration ascended food with the 10% outgoing healing effect.
* {{Food|Plate of Truffle Steak}}
 
  
  
 
'''Utility'''
 
'''Utility'''
* {{Utility|Superior Sharpening Stone}}
+
* {{Utility|Bountiful Maintenance Oil}}
  
  
  
 
==Usage==
 
==Usage==
The usage section focuses on the '''quickness variant'''. If you are playing the '''alacrity variant''', follow the same rotation but prioritise above everything else using all your wells off cooldown.
+
As a healer, you don't really have a fixed rotation beyond using certain skills off cooldown, but consider the following guidelines.
  
===Rotation===
 
  
<big>'''Opener'''</big>
+
===Quickness===
 +
Quickness provision comes from {{skill|Tides of Time}} and {{trait|Seize the Moment}} so frequent clone generation and shattering is key. Open with your offset phantasm, then {{skill|Echo of Memory}} for some opening clones for {{skill|Continuum Split}}. Within CS spam shatters and use {{skill|Well of Action}}, {{skill|Tides of Time}} and/or {{skill|Time Warp}} to give yourself a large buffer of {{tooltip|Quickness}}.
 +
 
 +
 
 +
Outside of CS, autoattack on sceptre to generate clones and use {{skill|Split Second}} and {{skill|Rewinder}} as soon as you have three clones.
 +
 
 +
Use {{skill|Well of Action}} and {{skill|Tides of Time}} off cooldown for {{tooltip|Might}} and {{tooltip|Quickness}}.
 +
 
 +
If you have {{skill|Time Warp}}, you can use it should you notice {{tooltip|Quickness}} dropping.
 +
 
 +
 
 +
===Alacrity===
 +
Thanks to {{trait|Stretched Time}}, {{skill|Tides of Time}} and all your wells generate {{tooltip|Alacrity}}. Open in much the same way as the quickness variant.
 +
 
 +
 
 +
Outside of CS, autoattack on sceptre for healing and use your chosen wells off cooldown.
  
Start on Sword/Shield
 
# {{Skill|Echo of Memory}} (while engaging the boss. If the fight starts inmediately, use Time Warp first, then Echo of Memory, and cast one greatsword auto inbetween Mirror Blade and Phantasmal Berserker to ensure the Echo of Memory phantasm has enough time to become a clone)
 
# {{Skill|Time Warp}}
 
# {{Skill|Illusionary Leap}} {{to}} {{Tooltip|Weapon swap}} to cancel the aftercast animation.
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Phantasmal Berserker}} {{to}} {{Skill|Continuum Split}} with 3 clones at the end of the casting time. Cast both charges of Mantra of Pain.
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Well of Calamity}} {{to}} {{Skill|Split Second}} {{to}} {{Skill|Mind Stab}} so Mind Stab cancels the long aftercast of Well of Calamity.
 
# Continuum Split ends during Mind Stab.
 
# {{Skill|Phantasmal Berserker}} and start spamming Mantra of Pain anytime it gets a charge.
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Well of Calamity}} {{to}} {{Skill|Signet of the Ether}} so Signet of Ether cancels the long aftercast of Well of Calamity.
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Mirror Blade}}
 
# {{Tooltip|Weapon Swap}}
 
# {{Skill|Blurred Frenzy}}
 
# {{Skill|Tides of Time}}
 
# {{Skill|Phantasmal Disenchanter}}
 
  
 +
===Greatsword Burst===
 +
If using a '''Greatsword''' and '''Domination''', you can spam illusions to trigger {{trait|Illusionary Inspiration}} using a rotation very similar to the DPS one:
  
<big>'''Loop'''</big>
+
# {{Tooltip|Weapon Swap}}  
* The loop is very simple. In the greatsword set, you will use {{Skill|Phantasmal Berserker}} 3 times thanks to {{Skill|Signet of the Ether}}. You use {{Skill|Phantasmal Disenchanter}} once per weapon set.
 
* If you need a full breakdown, this is the full loop:
 
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Mirror Blade}}
# {{Skill|Mind Stab}}
+
# Autoattack and use {{Skill|Mirror Blade}} when it comes off cooldown
# {{Skill|Well of Calamity}}
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Mind Stab}}
 
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Mirror Blade}}
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Berserker}}
 
 
# {{Tooltip|Weapon Swap}}
 
# {{Tooltip|Weapon Swap}}
# {{Skill|Blurred Frenzy}}
 
# {{Skill|Tides of Time}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Well of Calamity}}
 
# {{Skill|Blurred Frenzy}}
 
* Fill the gaps with auto attacks. Use {{Skill|Mantra of Pain}} off cooldown.
 
  
  
<big>'''Continuum Split'''</big>
+
===Healing===
* When {{Skill|Continuum Split}} is almost off cooldown, prepare 3 clones to use it on greatsword. You want to use {{Skill|Phantasmal Berserker}} and {{Skill|Phantasmal Disenchanter}} twice thanks to {{Skill|Signet of the Ether}}, plus {{Skill|Well of Calamity}}, and {{skill|Mind Stab}}.
+
You have two options for sustained healing:
 +
* {{trait|Illusionary Inspiration}} heals in an AoE every time an illusion is generated. Phantasms will trigger this trait twice (once when they appear, and again then they become clones).
 +
* {{trait|Restorative Mantras}} provides a moderate AoE heal every time you charge a mantra. {{skill|Mantra of Pain}} has practically no cooldown after its charges are expended so you can spam it constantly for healing.
  
  
[https://youtu.be/XRPqrOi7tMo Video example of quickness rotation]
+
Both of these options provide roughly equivalent healing per second, and due to the downtime on {{skill|Mantra of Pain}} from having to expend charges, you can get in a full auto chain on sceptre. However, having to constantly activate {{skill|Mantra of Pain}} will be quite awkward and the {{tooltip|Quickness}} build needs consistent clone generation, so relying on sceptre autos is better in practise, leaving {{skill|Mantra of Pain}} uncharged in case extra healing or {{tooltip|Might}} is required.
  
[https://youtu.be/CNgLxluhCbc Video example of alacrity rotation]
+
If playing with {{trait|All's Well That Ends Well}}, you will have regular healing from your wells. If you don't need it for {{tooltip|Alacrity}}, you can save {{Skill|Well of Eternity}} for an emergency as it has an inherent heal on the final pulse as well as triggering the trait.
  
  
===Notes===
+
===Tanking===
* Shield is the default weapon because it allows you to run lower boon duration, in turn doing more damage. But focus is still very good with {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}} to pull adds onto the boss. Just remember that the quickness variants needs higher boon duration if you are going to use focus —check the gear section— while the alacrity variant will have to run 4 wells.
+
You have many options to deal with incoming damage. Aside from your inherent healing you have the following:
* {{Skill|Time Warp}} is not necessary to maintain quickness. Once it comes off cooldown after the first use, just use it when your allies might not have quickness, for example when coming back from doing cannons on Sabetha, or when coming back from the demon realm on Deimos.
+
* {{skill|Illusionary Counter}} - a two second channeled that blocks an attack and causes you to evade afterwards. Also generates two clones so you are immediately healed via {{trait|Illusionary Inspiration}}. The cooldown is very short so you can use it liberally even if you're not tanking.
* {{Skill|Blurred Frenzy}} and {{Skill|Illusionary Riposte}} can be used to avoid incoming damage with less of a DPS loss than dodging.
+
* {{skill|Echo of Memory}} - A lengthy channeled block that will provide AoE {{tooltip|Protection}} after use, as well as triggering {{skill|Illusionary Counter}} twice from the phantasm. If you block an attack, it flips to {{skill|Deja Vu}} for 10 seconds, allowing you to repeat the skill.
 +
* {{skill|Distortion}} - Up to four seconds of invulnerability with three clones, allowing you to completely ignore the majority of attacks. Activating it also provides {{tooltip|Aegis}} in an AoE.
 +
* {{skill|Well of Precognition}} - three pulses of {{tooltip|Aegis}} in an AoE and personal {{tooltip|Stability}}, which is enough to prevent a lot of incoming damage.
  
  
===Clone Sources===
+
===Continuum Split===
The following skills summons clones
+
Aside from providing an opening buffer of boons, you can use {{skill|Continuum Split}} to get extra uses out of skills, either for the utility or for healing.
* {{Skill|Illusionary Leap}} summons a clone on your target.
 
* {{Skill|Illusionary Riposte}} summons a clone on your target if you succesfully block.
 
* {{Skill|Mirror Blade}} summons a clone on your target when the projectile hits.
 
The following skills summon phantasms than later become clones
 
* {{Skill|Phantasmal Berserker}} summons 2 phantasms that latter become 2 clones.
 
* {{Skill|Blurred Frenzy}} summons a phantasm that latter becomes a clone.
 
* {{Skill|Echo of Memory}} sumons a phantasm that latter becomes a clone.
 
** If you block an attack with Echo of Memory, you can use {{Skill|Deja Vu}}, which sumons a phantasm that latter becomes a clone.
 
  
  
Line 293: Line 240:
 
* Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set.
 
* Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using {{Skill|Split Second}} at ''least'' once on each weapon set.
  
=== Crowd Control ===
+
 
* {{Skill|Time Sink}} - daze.
+
===Crowd Control===
* {{Skill|Tides of Time}} - stun (shield only)
+
Always have:
* {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}} - pull
+
* {{Skill|Time Sink}} - {{tooltip|Daze}}. Even on the {{tooltip|Quickness}} build you shouldn't need to use this for boons, and so can save it for CC.
* {{Skill|Illusionary Wave}} - Knockback.
+
* {{Skill|Tides of Time}} - {{tooltip|Stun}}
If you need more CC remember you can take {{Skill|Gravity Well}}, or {{Skill|Signet of Humility}}, or {{Skill|Mantra of Distraction}}, or {{Skill|Signet of Domination}}.
+
 
 +
On off-set:
 +
* {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}} - {{tooltip|Pull}} (focus only)
 +
* {{Skill|Illusionary Wave}} - {{tooltip|Knockback}} (greatsword only)
 +
* {{skill|Chaos Storm}} - {{tooltip|Daze}} (staff only)
 +
 
 +
Optional utility:
 +
* {{skill|Well of Senility}}
 +
* {{Skill|Mantra of Distraction}}
 +
* {{Skill|Signet of Domination}}
 +
* {{Skill|Gravity Well}}
 +
* {{Skill|Signet of Humility}}
  
  

Revision as of 20:00, 29 March 2023

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Support and Utility

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
TBD

Overview

Due to the incredible range of utility and active defense that Chrono can bring, it remains a good choice of tank and boon support in raids.

However, many players will lean so hard into the defensive/utility aspects that they end up dealing no damage. If you find yourself DPS-racing a healmech, you might as well be a healer yourself!

Due to the difficulty providing key defensive boons such as Regeneration Regeneration and Protection Protection, this build may struggle to be a solo healer on some encounters but is a great choice for secondary healer.


Chronomancer provides EITHER 100% Quickness Quickness uptime or 100% Alacrity Alacrity uptime as well as Fury Fury and 25 Might Might. Both variants can dedicate multiple slots for utility skills, though the Quickness Quickness is slightly more flexible as its boons come from shatters rather than wells. On the other hand, Alacrity Alacrity Chronomancer is one of the few builds that can provide its key boons at long-range, making it an excellent choice on encounters that require it to be a long way from the stack.


Due to the sheer range of options available, there is no "default" build for heal chrono, but rather a framework into which you can slot what you want for each encounter.


Skill Bar

Scepter/Shield
X/X
Utility


Weapon Variants

Sceptre/Shield Should be considered mandatory, but the other set can be what you like:

  • Greatsword (coupled with the Domination traitline) provides some burst healing and boon rip.
  • Staff can provide similar burst healing to Greatsword without the need to trait into Domination. It can also be used to improve personal Regeneration Regeneration uptime and provide some random extra boons via Chaos Storm. Be aware that you should often NOT use Phase Retreat if tanking as you want the boss to remain still rather than chase you.
  • Offhand Focus can be taken if you need Temporal Curtain to pull adds into the boss.


Skill Variants

Healing

  • Well of Eternity is a massive group heal that can be boosted even further if using All's Well That Ends Well.
  • Mantra of Recovery provides more consistent healing, as well as being able to trigger Mender's Purity frequently. Crucially, as the charges are instant cast it can be used to provide an AoE condi cleanse to counter Fear Fear or Taunt Taunt.
  • Mirror doesn't provide any group healing, but does offer a short projectile reflect, and if running Chaos with Master of Manipulation it can also be used to provide AoE Aegis Aegis.
  • Healing Seed (Sylvari only) is the only way you have to reliable provide Regeneration Regeneration to allies, which will be very helpful if you're the only healer.


Utility

Well of Action provides ~12 average Might Might to your subgroup. Combined with Tides of Time, this is sufficient to provide over 20 average Might Might. Mantra of Pain is taken as standard to fill in any gaps, but can be swapped out if you have other sources of Might Might in the group.

Quickness variant: Only shatters are needed for Quickness Quickness so you can bring any utility skills you need.

Alacrity variant: You need 2 wells (other than Gravity Well) to maintain Alacrity Alacrity, otherwise you can bring whatever you need.

  • CC options:
    • Well of Senility does decent CC and also removes boons.
    • Mantra of Distraction is not as strong as Well of Senility but recharges on a much shorter cooldown, which may make it better on encounters that require very frequent CC. When charging the mantra, it also reduces the cooldown on Time Sink.
    • Signet of Domination has a long cooldown, but is instant cast and could be taken along with the above if you really want to go overboard on CC.
  • Aegis Aegis:
    • Blink if running Chaos with Master of Manipulation - short cooldown and instant cast, but be aware that the Aegis Aegis triggers at the location you activate the skill, not where you end up.
    • Well of Precognition can be used less frequently, but the duration of the Aegis Aegis is longer, which may be useful if you have concerns about your timing.
    • If running Blurred Inscriptions, any signet will also provide Aegis Aegis.
  • Feedback provides a long-duration reflect.
  • Mantra of Concentration provides Stability to your group.
  • Portal Entre if you need a portal.
  • Mimic allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with Portal Entre.


Elite

  • Time Warp is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
  • Gravity Well should be used if an encounter requires heavy CC, and it can also be used to pad Alacrity Alacrity if running that variant.
  • Signet of Humility bigger and faster CC than Gravity Well but on a longer cooldown, which may be more suitable for some encounters.


Template Code

Note: Due to the aforementioned variety, these codes are incomplete. In particular the grandmaster trait in Chronomancer has not been selected.

Chaos variant

[&DQctGxcqKA/wEm0BaQFpAc8SAAAAAAAAvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Domination variant

[&DQcKFRcqKA/wEm0BaQFpAc8SAAAAAAAAvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Quickness variant: Use Seize the Moment.

Alacrity variant: Use Stretched Time.


Trait Variants

  • Warden's Feedback can be taken if running Focus and the reflect will be valuable.
  • Blurred Inscriptions gives you greater access to Distortion and Aegis Aegis, but you lose your main source of healing.
    • If taking this, you can constantly spam Mantra of Pain to trigger Restorative Mantras as your sustained healing instead.
  • Delayed Reactions - if not bringing any wells, you can slightly increase your CC with this.


Specialization Variants

Chaos
Chaos offers more personal survivability, higher boon duration, and perhaps most usefully Master of Manipulation.

  • You could bring Bountiful Disillusionment to give yourself more Stability Stability.


Domination
With Bountiful Blades Greatsword has the highest illusion generation of any weapon and so can be used to rapidly trigger Illusionary Inspiration for burst healing on demand. You should be able to trigger this trait 11 times in a single weapon swap.


Equipment

Any combination of Minstrel stats Minstrel stats or Harrier stats Harrier stats (or even Giver stats Giver stats) will provide more than enough concentration to maintain boons. The setup below is merely a suggestion.

Head
Minstrel
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Minstrel
Feet
Harrier
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Scepter
Harrier
Shield
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
  • This setup will hit ~100% boon duration with Chaos and +100 Concentration food, but neither of these is necessary.


Consumables

Food

  • or any Healing Power/Concentration ascended food with the 10% outgoing healing effect.


Utility


Usage

As a healer, you don't really have a fixed rotation beyond using certain skills off cooldown, but consider the following guidelines.


Quickness

Quickness provision comes from Tides of Time and Seize the Moment so frequent clone generation and shattering is key. Open with your offset phantasm, then Echo of Memory for some opening clones for Continuum Split. Within CS spam shatters and use Well of Action, Tides of Time and/or Time Warp to give yourself a large buffer of Quickness Quickness.


Outside of CS, autoattack on sceptre to generate clones and use Split Second and Rewinder as soon as you have three clones.

Use Well of Action and Tides of Time off cooldown for Might Might and Quickness Quickness.

If you have Time Warp, you can use it should you notice Quickness Quickness dropping.


Alacrity

Thanks to Stretched Time, Tides of Time and all your wells generate Alacrity Alacrity. Open in much the same way as the quickness variant.


Outside of CS, autoattack on sceptre for healing and use your chosen wells off cooldown.


Greatsword Burst

If using a Greatsword and Domination, you can spam illusions to trigger Illusionary Inspiration using a rotation very similar to the DPS one:

  1. Weapon Swap Weapon Swap
  2. Phantasmal Berserker
  3. Mirror Blade
  4. Autoattack and use Mirror Blade when it comes off cooldown
  5. Phantasmal Berserker
  6. Mirror Blade
  7. Weapon Swap Weapon Swap


Healing

You have two options for sustained healing:

  • Illusionary Inspiration heals in an AoE every time an illusion is generated. Phantasms will trigger this trait twice (once when they appear, and again then they become clones).
  • Restorative Mantras provides a moderate AoE heal every time you charge a mantra. Mantra of Pain has practically no cooldown after its charges are expended so you can spam it constantly for healing.


Both of these options provide roughly equivalent healing per second, and due to the downtime on Mantra of Pain from having to expend charges, you can get in a full auto chain on sceptre. However, having to constantly activate Mantra of Pain will be quite awkward and the Quickness Quickness build needs consistent clone generation, so relying on sceptre autos is better in practise, leaving Mantra of Pain uncharged in case extra healing or Might Might is required.

If playing with All's Well That Ends Well, you will have regular healing from your wells. If you don't need it for Alacrity Alacrity, you can save Well of Eternity for an emergency as it has an inherent heal on the final pulse as well as triggering the trait.


Tanking

You have many options to deal with incoming damage. Aside from your inherent healing you have the following:

  • Illusionary Counter - a two second channeled that blocks an attack and causes you to evade afterwards. Also generates two clones so you are immediately healed via Illusionary Inspiration. The cooldown is very short so you can use it liberally even if you're not tanking.
  • Echo of Memory - A lengthy channeled block that will provide AoE Protection Protection after use, as well as triggering Illusionary Counter twice from the phantasm. If you block an attack, it flips to Deja Vu for 10 seconds, allowing you to repeat the skill.
  • Distortion - Up to four seconds of invulnerability with three clones, allowing you to completely ignore the majority of attacks. Activating it also provides Aegis Aegis in an AoE.
  • Well of Precognition - three pulses of Aegis Aegis in an AoE and personal Stability Stability, which is enough to prevent a lot of incoming damage.


Continuum Split

Aside from providing an opening buffer of boons, you can use Continuum Split to get extra uses out of skills, either for the utility or for healing.


Shatter Usage

  • Split Second is your primary shatter and does by far the most damage. As you practice this build, you will always have 3 clones ready for it, so you're going to be using if off cooldown.
  • Rewinder should only be cast in the greatsword set shortly after Split Second, because the greatsword loop rotation generates enough clones to have 3 ready for the next Split Second.
  • Time Sink should be saved for emergencies to provide CC or cover quickness gaps.
  • Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using Split Second at least once on each weapon set.


Crowd Control

Always have:

  • Time Sink - Daze Daze. Even on the Quickness Quickness build you shouldn't need to use this for boons, and so can save it for CC.
  • Tides of Time - Stun Stun

On off-set:

  • Temporal Curtain Into the Void - Pull Pull (focus only)
  • Illusionary Wave - Knockback Knockback (greatsword only)
  • Chaos Storm - Daze Daze (staff only)

Optional utility:

  • Well of Senility
  • Mantra of Distraction
  • Signet of Domination
  • Gravity Well
  • Signet of Humility


Encounter Specific Tips

Spirit Vale

Vale Guardian Toggle
  • If tanking, consider taking extra toughness as the boss's autoattacks hit fairly hard.
  • Bring Gravity Well for the breakbars.
  • Maintain a sword clone in the split phase to help with boon removal.
  • Use Temporal Curtain to help with seeker control.
  • Save Blurred Frenzy to evade through blue AOEs while keeping up DPS.
  • Save Distortion to negate the damage of a Green in high preasure situations. If it's really needed, take Inspiration with Blurred Inscriptions and Signet of Inspiration to negate the damage of all Greens.
Ghost events Toggle
  • Feel free to bring Feedback for some reflects. Blink and Portal Entre can be used for more mobility.
  • Abuse the adrenal mushrooms to reset your Blink and Portal Entre.
Gorseval the Multifarious Toggle
  • Bring Gravity Well for the breakbars.
  • You can use your signets (if you're using Blurred Inscriptions) to Aegis Aegis Gorseval's knockback or the black zones during the CC phase.
  • You can use Illusionary Leap and Swap to immobilize Charged Souls.
  • Use Temporal Curtain to pull the adds. The pull works best if you place the curtain just behind his hitbox.
Sabetha the Saboteur Toggle
  • Bring Time Warp as there is only one breakbar which your teammates can easily cover.
  • Use Temporal Curtain to pull the bandit adds for easier cleaving. You can do this when Sabetha starts her flamewall.
  • Be careful of teleporting into flamewalls with Continuum Shift. You might have to abort CS early or delay it to avoid this.
  • You might need to abort Continuum Split if you have to throw a bomb.


Salvation Pass

Slothasor Toggle
  • Bring Gravity Well for the breakbars.
  • Use Temporal Curtain to pull some slublings but always make sure you don't pull your friendly slubling.
  • You can use Temporal Curtain without the pull (or delay the pull) to provide more projectile defense.
  • If you are using Feedback keep in mind where your group will stand in the next few seconds. When you're about to move don't place it on your current position.
  • Distortion can be used to destroy the projectiles from the unblockable shake attack by jumping inside the boss when it shakes like a wet dog.
Bandit Trio Toggle
  • Bring Gravity Well for add control.
  • Use focus to pull mobs together.
Matthias Gabrel Toggle
  • Bring Gravity Well as failing to CC will result in a squad member's death.
  • Be careful with your reflects! You should only use Feedback to break Bloodstone Shield. If you reflect his slam attack Matthias will get a damage buff for each projectile you reflected.
    • Also be careful with Tides of Time as this skill will eat the shards needed to break Bloodstone Shield.


Stronghold of the Faithful

Siege the Stronghold (Escort) Toggle
  • Bring Gravity Well for add control.
  • The most popular strat for this encounter is "all up" or "insta cap", where one chronomancer solos the cave, tanks the tower mobs, and uses Portal Entre to taxi the group up to every tower. This lets you effectively have 9 people on both the main path and the towers. If you are filling this role consider running extra toughness to make it easier to survive the tower mobs on your own.
    • If your group is fast you might need to Mimic your Portal Entre, or ask another mesmer to bring Portal Entre and help you port the 4th tower.
    • If your team is okay with you not giving quickness in order to make sure you can reliably solo the skip part, you can bring Blink and Mass Invisibility.
  • Use focus to pull mobs together.
Keep Construct Toggle
  • Bring Gravity Well for the breakbars.
  • Make sure to have Quickness Quickness ready for the burn phase.
  • Use Temporal Curtain to help pull the core through the rifts. Coordinate with other players on who is going to pull and when.
Xera Toggle
  • If tanking, consider running extra toughness as there is a lot of random damage on this fight and your healer will have their hands full.
  • Bring Gravity Well for the breakbars.
  • Well of Eternity can be useful for condition cleanse and Rune of Superior Rune of the Scholar uptime.
  • Use your Temporal Curtain to pull adds into the boss.
  • You can use Temporal Curtain to pull orbs. Make sure to pull the last orb to make sure you're not pulling more than one orb.
  • If you're tanking, make sure to keep Xera facing away from your group as her Blurred Frenzy will deal massive damage to your DPS. You can use Blurred Frenzy or Echo of Memory to protect yourself from the attack while staying in place.


Bastion of the Penitent

Cairn the Indomitable Toggle
  • Bring Time Warp as there are no breakbars here.
  • You can use Blurred Frenzy to evade through red AOEs while keeping up DPS.
  • If doing greens, you should delay your Quickness Quickness until everyone is back in the center.
Mursaat Overseer Toggle
  • Bring Time Warp as there are no breakbars here.
  • You should take either Claim or Dispel to get Improved Alacrity on the special action key.
Samarog Toggle
  • Bring Gravity Well as Samarog has a huge breakbar and failing to CC will result in a squad member's death.
  • Coordinate your CC with your teammates; try not to burn too many big CCs on the same breakbar.
  • Use Into the Void to pull Rigom under Samarog during the split phases.
Deimos Toggle
  • Bring Time Warp as the breakbars are small and easily broken by your teammates.
  • You can block the pizza attacks and Mind Crush with Inspiring Distortion.
    • Note that a player standing in two pizza slices at the same time will still get hit.
  • If tanking, save Blurred Frenzy to dodge the pizza attack while staying in place.
  • You can use any of your blocks or Well of Precognition to block Mind Crush.


Hall of Chains

Soulless Horror Toggle
  • If tanking, consider taking extra toughness as the boss's autoattacks hit fairly hard.
  • Bring Signet of Humility as failing to CC will wipe the group and Gravity Well is risky with the Tormented Dead around.
  • Take care when using Tides of Time as it will freeze Tormented Dead in place and interrupt knockbacks.
  • Try to block the AoE attacks for your team with Inspiring Distortion.
  • If you're tanking, coordinate the aggro swap with the other tank. Aim to swap aggro as soon as your current stacks expire.
  • If you're tanking, move the boss near the wurms at the start so your DPS can cleave them down (with Epidemic or otherwise).
  • Make sure to stand behind Soulless Horror if possible. If you're the tank, keep her facing in the same direction as her attacks deal massive damage to anyone who isn't the tank.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Velkix gave this build 5 stars • December 2023
0 boon duration but pretty sufficient boon uptime. Compared to Cata, both of them need an enemy to attack, but chrono doesn't need any time to set up and has much longer uptime for the invulnerable phase. If the boss blinks a lot or the fight is pretty short, chrono would be painful. Luckly, in strikes that would be unlikely to happen.
5 stars
Warming Hearth gave this build 5 stars • July 2023
Boon chrono is on a great spot these days. Being able to provide either quickness or alacrity by simply changing one trait and nothing else is absolutely amazing. It's not super easy to play, but it's a really good option. The only downside is that it cannot provide quickness/alacrity without enemies to attack, which can a minor inconvenience during phases.
4 stars
OfficerAndyGentleman gave this build 4 stars • November 2022
A long-time staple of raid groups, chronomancer still brings reliable quickness along with amazing CC, active defence, and good access to group aegis and stability. Teleports and portals also allow for skips no other class can provide. Doesn't offer many boons other than quickness or alacrity, but it's pretty common for alacrity sources to provide everything chronomancer lacks.
5 stars
Onlywrin gave this build 5 stars • August 2020
STM / Power Boon chrono is an absurdly fun and effective build that can manage extremely high DPS even as a support. This build should be a staple of any chrono main's arsenal.

Comments

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