Difference between pages "Tyroxin/Elements/Weapons" and "Build:Willbender - Radiant Swordbender"

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<!--{{#ask:
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{{Build
[[Category:WvW Zerg builds]]
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| profession = Guardian
[[Is archived build::false]]
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| specialization = Willbender
|?Has PvE rune
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| designed for = Conquest
}}-->
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| rating = great
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| focus = strike damage, mobility
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| difficulty = 2
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}}
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__TOC__
 
__TOC__
==Guardian==
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{{:User:Tyroxin/Elements/Weapons/Template|Staff|Guardian|WvW Zerg|1|3}}
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==Overview==
{{:User:Tyroxin/Elements/Weapons/Template|Greatsword|Guardian|WvW Zerg|1|3}}
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A glass cannon PvP Power Willbender build that's all about massive burst damage (with ~100% crit chance when fully buffed) and exceptionally high mobility to chase down any target or avoid damage. Willbender is sometimes referred to as "blue Thief" because of the similar playstyle.
{{:User:Tyroxin/Elements/Weapons/Template|Hammer|Guardian|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Longbow|Guardian|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Axe|Guardian|WvW Zerg|1|3}}
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==Skill Bar==
{{:User:Tyroxin/Elements/Weapons/Template|Mace|Guardian|WvW Zerg|1|3}}
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{{Skill bar
{{:User:Tyroxin/Elements/Weapons/Template|Sword|Guardian|WvW Zerg|1|3}}
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| profession = Guardian
{{:User:Tyroxin/Elements/Weapons/Template|Scepter|Guardian|WvW Zerg|1|3}}
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| specialization = Willbender
{{:User:Tyroxin/Elements/Weapons/Template|Sword|Guardian|WvW Zerg|2|4}}
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| weapon1 = greatsword
{{:User:Tyroxin/Elements/Weapons/Template|Focus|Guardian|WvW Zerg|2|4}}
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| weapon2 =
{{:User:Tyroxin/Elements/Weapons/Template|Shield|Guardian|WvW Zerg|2|4}}
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| weapon3 = sword
{{:User:Tyroxin/Elements/Weapons/Template|Torch|Guardian|WvW Zerg|2|4}}
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| weapon4 = sword
==Revenant==
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| healing = Signet of Resolve
{{:User:Tyroxin/Elements/Weapons/Template|Staff|Revenant|WvW Zerg|1|3}}
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| utility1 = Contemplation of Purity
{{:User:Tyroxin/Elements/Weapons/Template|Greatsword|Revenant|WvW Zerg|1|3}}
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| utility2 = Judge's Intervention
{{:User:Tyroxin/Elements/Weapons/Template|Hammer|Revenant|WvW Zerg|1|3}}
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| utility3 = Whirling Light
{{:User:Tyroxin/Elements/Weapons/Template|Short Bow|Revenant|WvW Zerg|1|3}}
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| elite = Renewed Focus
{{:User:Tyroxin/Elements/Weapons/Template|Sword|Revenant|WvW Zerg|1|3}}
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}}
{{:User:Tyroxin/Elements/Weapons/Template|Mace|Revenant|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Sword|Revenant|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Axe|Revenant|WvW Zerg|2|4}}
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===Skill Variants===
{{:User:Tyroxin/Elements/Weapons/Template|Shield|Revenant|WvW Zerg|2|4}}
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'''Heal'''
==Warrior==
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* {{Skill|Reversal of Fortune}} - worse cleansing but it might work better under pressure due to the lower cast time (assuming it blocks an attack). The same's true the other way around, this could let you quickly recover some health while pressuring targets without skipping a beat. Both healing skills are popular options.
{{:User:Tyroxin/Elements/Weapons/Template|Greatsword|Warrior|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Hammer|Warrior|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Longbow|Warrior|WvW Zerg|1|3}}
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==Template Code==
{{:User:Tyroxin/Elements/Weapons/Template|Rifle|Warrior|WvW Zerg|1|3}}
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{{TemplateCode|
{{:User:Tyroxin/Elements/Weapons/Template|Axe|Warrior|WvW Zerg|1|3}}
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code = [&DQEQPi45QS84AQMBBAE2AUcBBAHYGi0BNwE3AQAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Warrior|WvW Zerg|1|3}}
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}}
{{:User:Tyroxin/Elements/Weapons/Template|Mace|Warrior|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Sword|Warrior|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Axe|Warrior|WvW Zerg|2|4}}
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==Specializations==
{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Warrior|WvW Zerg|2|4}}
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{{Specialization|Radiance|mid|bot|bot}}
{{:User:Tyroxin/Elements/Weapons/Template|Maxe|Warrior|WvW Zerg|2|4}}
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{{Specialization|Virtues|top|mid|bot}}
{{:User:Tyroxin/Elements/Weapons/Template|Pistol|Warrior|WvW Zerg|2|4}}
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{{Specialization|Willbender|bot|bot|mid}}
{{:User:Tyroxin/Elements/Weapons/Template|Shield|Warrior|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Sword|Warrior|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Torch|Warrior|WvW Zerg|2|4}}
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==Equipment==
{{:User:Tyroxin/Elements/Weapons/Template|Warhorn|Warrior|WvW Zerg|2|4}}
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{{PvP equipment
==Engineer==
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| weapon1 = greatsword
{{:User:Tyroxin/Elements/Weapons/Template|Hammer|Engineer|WvW Zerg|1|3}}
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| weapon2 =
{{:User:Tyroxin/Elements/Weapons/Template|Rifle|Engineer|WvW Zerg|1|3}}
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| weapon3 = sword
{{:User:Tyroxin/Elements/Weapons/Template|Pistol|Engineer|WvW Zerg|1|3}}
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| weapon4 = sword
{{:User:Tyroxin/Elements/Weapons/Template|Sword|Engineer|WvW Zerg|1|3}}
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| sigil1 = Battle
{{:User:Tyroxin/Elements/Weapons/Template|Mace|Engineer|WvW Zerg|1|3}}
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| sigil2 = Exploitation
{{:User:Tyroxin/Elements/Weapons/Template|Pistol|Engineer|WvW Zerg|2|4}}
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| sigil3 = Cleansing
{{:User:Tyroxin/Elements/Weapons/Template|Shield|Engineer|WvW Zerg|2|4}}
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| sigil4 = Energy
==Thief==
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| rune = Warrior
{{:User:Tyroxin/Elements/Weapons/Template|Short bow|Thief|WvW Zerg|1|3}}
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| amulet = Berserker
{{:User:Tyroxin/Elements/Weapons/Template|Staff|Thief|WvW Zerg|1|3}}
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| relic = Relic of the Brawler
{{:User:Tyroxin/Elements/Weapons/Template|Rifle|Thief|WvW Zerg|1|3}}
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}}
{{:User:Tyroxin/Elements/Weapons/Template|Pistol|Thief|WvW Zerg|1|3}}
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<!--===Equipment Variants===
{{:User:Tyroxin/Elements/Weapons/Template|Sword|Thief|WvW Zerg|1|3}}
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'''Amulets and runes'''
{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Thief|WvW Zerg|1|3}}
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* More experienced players could go for {{Amulet|Berserker}} with {{Rune|Warrior}} or {{Rune|Vampirism}} which is a higher risk/reward option.
{{:User:Tyroxin/Elements/Weapons/Template|Scepter|Thief|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Pistol|Thief|WvW Zerg|2|4}}
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* {{Rune|Revenant}} - in terms of damage Scrapper rune is 1-2% better on average, but Revenant raises your crit chance from ~96% (with {{Tooltip|Resolution}}) to 99%+ in case you want to ensure maximum consistency on your bursts. There's very little difference between these two runes in overall effectiveness, the choice is yours. The sustain is about the same, Revenant offers slightly higher HP in exchange for a bit less toughness.-->
{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Thief|WvW Zerg|2|4}}
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==Ranger==
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{{:User:Tyroxin/Elements/Weapons/Template|Greatsword|Ranger|WvW Zerg|1|3}}
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==Usage==
{{:User:Tyroxin/Elements/Weapons/Template|Staff|Ranger|WvW Zerg|1|3}}
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'''General'''
{{:User:Tyroxin/Elements/Weapons/Template|Longbow|Ranger|WvW Zerg|1|3}}
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* {{Tooltip|Resolution}} increases your critical strike chance by 40% via {{Trait|Righteous Instincts}}, pushing it near the crit cap while you have this boon. Always try to maintain Resolution or at least apply it before bursts.
{{:User:Tyroxin/Elements/Weapons/Template|Rifle|Ranger|WvW Zerg|1|3}}
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** Every Virtue and shadowstep (teleport) grants {{Tooltip|Resolution}} from the traits {{Trait|Vanguard Tactics}} and {{Trait|Virtue of Resolution}}. Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
{{:User:Tyroxin/Elements/Weapons/Template|Short bow|Ranger|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Hammer|Ranger|WvW Zerg|1|3}}
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* Every '''Virtue''' skill is a '''mobility''' skill on Willbender. Besides their base functionality they are great for sticking to targets or escaping damage.
{{:User:Tyroxin/Elements/Weapons/Template|Axe|Ranger|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Ranger|WvW Zerg|1|3}}
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*{{Skill|Rushing Justice}} is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE {{Tooltip|Blind}} which can be useful for stomping or making high priority skills miss. It's also one of the hardest hitting skills in the build.
{{:User:Tyroxin/Elements/Weapons/Template|Sword|Ranger|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Axe|Ranger|WvW Zerg|2|4}}
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*Try to burn through all of your virtues before resorting to {{Skill|Renewed Focus}}. RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Ranger|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Torch|Ranger|WvW Zerg|2|4}}
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* One of Willbender's greatest strengths is its '''mobility''':  
{{:User:Tyroxin/Elements/Weapons/Template|Warhorn|Ranger|WvW Zerg|2|4}}
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**Every virtue skill is a mobility skill.
==Elementalist==
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** Both weapon sets have either teleports or leaps. Most of the teleports require a target, but you can get creative with that by doing things like selecting a far away enemy target and spamming teleports to get across the map faster, or selecting objects such as a Trebuchet on Battle of Kyhlo to leave enemies behind.
{{:User:Tyroxin/Elements/Weapons/Template|Staff|Elementalist|WvW Zerg|1|3}}
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** {{Skill|Advancing Strike}} is a good mobility skill even without a target as it makes you dash forward.
{{:User:Tyroxin/Elements/Weapons/Template|Hammer|Elementalist|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Elementalist|WvW Zerg|1|3}}
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* {{Tooltip|Blind}}s are important even when bursting targets as Blind spam prevents them from counterpressuring you. {{Skill|Symbol of Blades}}, {{Skill|Leap of Faith}} and {{Skill|Rushing Justice}} all apply this condition on top of doing great damage. {{Skill|Whirling Light}} could fill a similar role as the {{Tooltip|Weakness}} is great for mitigating incoming damage while also pressuring opponents.
{{:User:Tyroxin/Elements/Weapons/Template|Scepter|Elementalist|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Sword|Elementalist|WvW Zerg|1|3}}
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* {{Skill|Crashing Courage}} grants you {{Tooltip|Stability}} and {{Tooltip|Resistance}} (among other things) which allow you to ignore CC and debilitating conditions like {{Tooltip|Weakness}} while bursting targets. Being a shadowstep (teleport) skill it could also reposition you right on top of your target so that you may follow up with {{Skill|Whirling Wrath}} or {{Skill|Whirling Light}} immediately for burst damage.
{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Elementalist|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Focus|Elementalist|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Warhorn|Elementalist|WvW Zerg|2|4}}
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'''Sword/Sword'''
==Necromancer==
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{{:User:Tyroxin/Elements/Weapons/Template|Greatsword|Necromancer|WvW Zerg|1|3}}
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*The main source of burst damage here comes from the the offhand skills:
{{:User:Tyroxin/Elements/Weapons/Template|Staff|Necromancer|WvW Zerg|1|3}}
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** {{Skill|Advancing Strike}} deals good damage and sets up your next attack perfectly with {{Tooltip|Immobilize}} and {{Tooltip|Resolution}} (it's a shadowstep).
{{:User:Tyroxin/Elements/Weapons/Template|Axe|Necromancer|WvW Zerg|1|3}}
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** {{Skill|Executioner's Calling}} is the hardest hitting skill on this set and combos well with Advancing Strike.
{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Necromancer|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Scepter|Necromancer|WvW Zerg|1|3}}
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* {{Skill|Zealot's Defense}} is both defensive and offensive, deals solid damage while destroying enemy projectiles. Note that the damage of this skill can be very unreliable in anything but melee range. {{Skill|Advancing Strike}} is a good setup for this too.
{{:User:Tyroxin/Elements/Weapons/Template|Pistol|Necromancer|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Necromancer|WvW Zerg|2|4}}
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*{{Skill|Symbol of Blades}} has many uses: vertical mobility via teleportation, symbol for cleaving, {{Tooltip|Blind}} to make an important skill miss, or a combo field which can be used to combo {{Tooltip|Light Aura}} with a leap finisher.
{{:User:Tyroxin/Elements/Weapons/Template|Focus|Necromancer|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Warhorn|Necromancer|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Torch|Necromancer|WvW Zerg|2|4}}
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'''Greatsword'''
==Mesmer==
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{{:User:Tyroxin/Elements/Weapons/Template|Greatsword|Mesmer|WvW Zerg|1|3}}
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*{{Skill|Whirling Wrath}} is the main burst skill on this set, make sure that it lands - do an unexpected ranged burst with {{Skill|Judge's Intervention}}, or use it after pulling targets in with {{Skill|Binding Blade}}.
{{:User:Tyroxin/Elements/Weapons/Template|Staff|Mesmer|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Axe|Mesmer|WvW Zerg|1|3}}
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*When in combat, always try to combo {{Skill|Leap of Faith}} in a Light field such as {{Skill|Symbol of Wrath}} for {{Tooltip|Light Aura}}. Few things to note when using this for mobility:
{{:User:Tyroxin/Elements/Weapons/Template|Dagger|Mesmer|WvW Zerg|1|3}}
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** If you're '''OOC''' (out of combat), swap weapons just before the leap finishes in order to cancel the final part of the skill which would otherwise bring you to a halt.
{{:User:Tyroxin/Elements/Weapons/Template|Scepter|Mesmer|WvW Zerg|1|3}}
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** '''In combat''' this can be used for jumping away from the fight to avoid damage. To do that simply just detarget (click anywhere on your screen that's not an enemy player) before using the skill, and make sure that auto-targetting is disabled.
{{:User:Tyroxin/Elements/Weapons/Template|Sword|Mesmer|WvW Zerg|1|3}}
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{{:User:Tyroxin/Elements/Weapons/Template|Sword|Mesmer|WvW Zerg|2|4}}
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*{{Skill|Binding Blade}} is useful even when the target has {{Tooltip|Stability}} and thus cannot be pulled. The damage over time part of this skill is decent, and you could time it in a way that the target's stability runs out before Binding Blade does, allowing you to pull them in later. '''Note:''' while the initial projectile itself ''can'' be dodged, once the blades are attached you can pull targets out of any kind of evade frame! The blades also seek out enemies even if they are {{Tooltip|Stealth}}ed.
{{:User:Tyroxin/Elements/Weapons/Template|Pistol|Mesmer|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Focus|Mesmer|WvW Zerg|2|4}}
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{{:User:Tyroxin/Elements/Weapons/Template|Shield|Mesmer|WvW Zerg|2|4}}
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'''Ranged burst combo example'''
{{:User:Tyroxin/Elements/Weapons/Template|Torch|Mesmer|WvW Zerg|2|4}}
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# If possible, have an active {{Tooltip|Aegis}} to gain the damage bonus from{{Trait|Unscathed Contender}}.
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# Weapon Swap to GS if you're not already on it (in combat this also procs your sigils).
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#{{Skill|Whirling Wrath}} - start casting it from range.
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#{{Skill|Judge's Intervention}} to teleport to the target right before WW starts doing damage.
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'''Sustain'''
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* The build is rather squishy, Willbender relies heavily on its mobility to avoid damage, jumping in and out of fights to deliver burst damage while keeping melee contact to a minimum.
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 +
* {{Skill|Flowing Resolve}} is an excellent reactive skill which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
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 +
* {{Skill|Signet of Resolve}} is worth holding onto for its passive in order to get free condition cleansing, but don't hesitate to use it on low health (and even its active can cleanse conditions).
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 +
* ''If taken'' {{Skill|Reversal of Fortune}} (your healing skill) is best used when an attack is already coming your way or you're absolutely certain that you're going to be hit in order to get maximum healing (and block value) out of it. If you're not being focused but want to heal consider moving briefly into an enemy AoE skill.
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* {{Skill|Contemplation of Purity}} is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
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 +
* {{Skill|Crashing Courage}} is an excellent and versatile defensive skill. Short CD, breaks stuns, grants boons, it's also a ground targeted ranged teleport which adds a lot of vertical mobility to the build. Leaving attackers behind while teleporting to the highground can save your life. As with most Willbender skills, it's not purely defensive - the AoE it leaves behind upon landing is a good source of cleave damage too, so you could sacrifice this skill to chase or pressure targets if you're fine with giving up a defensive CD.
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* {{Skill|Judge's Intervention}} is also a stun break but most of the time it'll be used to execute burst combos from range. Worth holding onto for defensive purposes when every other stun break is on CD though.
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* As long as you have {{Skill|Renewed Focus}} you're somewhat safe. It's an incredibly powerful defensive skill which grants you immunity to incoming damage and CC (other than fall damage) when under heavy pressure, and refreshes all of your Virtues which could either help you stay alive longer or run away.
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==Top Streamers==
 +
* Twitch: [https://www.twitch.tv/notoriousnaru Naru]
 +
 
 +
* Twitch: [https://www.twitch.tv/ttv____josh Josh]
 +
 
 +
* Twitch: [https://www.twitch.tv/cara_beloved Cara]
 +
 
 +
* Twitch: [https://www.twitch.tv/overagetorben Torben]
 +
 
 +
* Twitch: [https://www.twitch.tv/gurigashi Guri Gashi]
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==Related Builds==
 +
* [[Build:Willbender_-_Radiant_Swordbender_Roamer|Willbender - Radiant Swordbender Roamer]] - WvW version.
 +
 
 +
* [[Build:Guardian_-_Radiant_Greatsword_(PvP)|Guardian - Radiant Greatsword]] - core/F2P version of the build.

Revision as of 16:45, 14 December 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Mobility

Designed for: PvP Conquest

Difficulty:
Normal
This build was last updated on December 14, 2023 and is up to date for the March 19, 2024 patch.


Overview

A glass cannon PvP Power Willbender build that's all about massive burst damage (with ~100% crit chance when fully buffed) and exceptionally high mobility to chase down any target or avoid damage. Willbender is sometimes referred to as "blue Thief" because of the similar playstyle.


Skill Bar

Greatsword
Sword/Sword
Utility


Skill Variants

Heal

  • Reversal of Fortune - worse cleansing but it might work better under pressure due to the lower cast time (assuming it blocks an attack). The same's true the other way around, this could let you quickly recover some health while pressuring targets without skipping a beat. Both healing skills are popular options.


Template Code

[&DQEQPi45QS84AQMBBAE2AUcBBAHYGi0BNwE3AQAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
Copy Template Code


Specializations


Equipment

Greatsword
Sigil
Sigil
Sword
Sword
Sigil
Sigil
Rune
Amulet
Relic


Usage

General

  • Resolution Resolution increases your critical strike chance by 40% via Righteous Instincts, pushing it near the crit cap while you have this boon. Always try to maintain Resolution or at least apply it before bursts.
    • Every Virtue and shadowstep (teleport) grants Resolution Resolution from the traits Vanguard Tactics and Virtue of Resolution. Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
  • Every Virtue skill is a mobility skill on Willbender. Besides their base functionality they are great for sticking to targets or escaping damage.
  • Rushing Justice is refreshed after each kill so make sure you always have it on cooldown right before a kill. Using it also applies AoE Blind Blind which can be useful for stomping or making high priority skills miss. It's also one of the hardest hitting skills in the build.
  • Try to burn through all of your virtues before resorting to Renewed Focus. RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
  • One of Willbender's greatest strengths is its mobility:
    • Every virtue skill is a mobility skill.
    • Both weapon sets have either teleports or leaps. Most of the teleports require a target, but you can get creative with that by doing things like selecting a far away enemy target and spamming teleports to get across the map faster, or selecting objects such as a Trebuchet on Battle of Kyhlo to leave enemies behind.
    • Advancing Strike is a good mobility skill even without a target as it makes you dash forward.
  • Blind Blinds are important even when bursting targets as Blind spam prevents them from counterpressuring you. Symbol of Blades, Leap of Faith and Rushing Justice all apply this condition on top of doing great damage. Whirling Light could fill a similar role as the Weakness Weakness is great for mitigating incoming damage while also pressuring opponents.
  • Crashing Courage grants you Stability Stability and Resistance Resistance (among other things) which allow you to ignore CC and debilitating conditions like Weakness Weakness while bursting targets. Being a shadowstep (teleport) skill it could also reposition you right on top of your target so that you may follow up with Whirling Wrath or Whirling Light immediately for burst damage.


Sword/Sword

  • The main source of burst damage here comes from the the offhand skills:
    • Advancing Strike deals good damage and sets up your next attack perfectly with Immobilize Immobilize and Resolution Resolution (it's a shadowstep).
    • Executioner's Calling is the hardest hitting skill on this set and combos well with Advancing Strike.
  • Zealot's Defense is both defensive and offensive, deals solid damage while destroying enemy projectiles. Note that the damage of this skill can be very unreliable in anything but melee range. Advancing Strike is a good setup for this too.
  • Symbol of Blades has many uses: vertical mobility via teleportation, symbol for cleaving, Blind Blind to make an important skill miss, or a combo field which can be used to combo Light Aura Light Aura with a leap finisher.


Greatsword

  • Whirling Wrath is the main burst skill on this set, make sure that it lands - do an unexpected ranged burst with Judge's Intervention, or use it after pulling targets in with Binding Blade.
  • When in combat, always try to combo Leap of Faith in a Light field such as Symbol of Wrath for Light Aura Light Aura. Few things to note when using this for mobility:
    • If you're OOC (out of combat), swap weapons just before the leap finishes in order to cancel the final part of the skill which would otherwise bring you to a halt.
    • In combat this can be used for jumping away from the fight to avoid damage. To do that simply just detarget (click anywhere on your screen that's not an enemy player) before using the skill, and make sure that auto-targetting is disabled.
  • Binding Blade is useful even when the target has Stability Stability and thus cannot be pulled. The damage over time part of this skill is decent, and you could time it in a way that the target's stability runs out before Binding Blade does, allowing you to pull them in later. Note: while the initial projectile itself can be dodged, once the blades are attached you can pull targets out of any kind of evade frame! The blades also seek out enemies even if they are Stealth Stealthed.


Ranged burst combo example

  1. If possible, have an active Aegis Aegis to gain the damage bonus fromUnscathed Contender.
  2. Weapon Swap to GS if you're not already on it (in combat this also procs your sigils).
  3. Whirling Wrath - start casting it from range.
  4. Judge's Intervention to teleport to the target right before WW starts doing damage.


Sustain

  • The build is rather squishy, Willbender relies heavily on its mobility to avoid damage, jumping in and out of fights to deliver burst damage while keeping melee contact to a minimum.
  • Flowing Resolve is an excellent reactive skill which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
  • Signet of Resolve is worth holding onto for its passive in order to get free condition cleansing, but don't hesitate to use it on low health (and even its active can cleanse conditions).
  • If taken Reversal of Fortune (your healing skill) is best used when an attack is already coming your way or you're absolutely certain that you're going to be hit in order to get maximum healing (and block value) out of it. If you're not being focused but want to heal consider moving briefly into an enemy AoE skill.
  • Contemplation of Purity is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
  • Crashing Courage is an excellent and versatile defensive skill. Short CD, breaks stuns, grants boons, it's also a ground targeted ranged teleport which adds a lot of vertical mobility to the build. Leaving attackers behind while teleporting to the highground can save your life. As with most Willbender skills, it's not purely defensive - the AoE it leaves behind upon landing is a good source of cleave damage too, so you could sacrifice this skill to chase or pressure targets if you're fine with giving up a defensive CD.
  • Judge's Intervention is also a stun break but most of the time it'll be used to execute burst combos from range. Worth holding onto for defensive purposes when every other stun break is on CD though.
  • As long as you have Renewed Focus you're somewhat safe. It's an incredibly powerful defensive skill which grants you immunity to incoming damage and CC (other than fall damage) when under heavy pressure, and refreshes all of your Virtues which could either help you stay alive longer or run away.


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