Difference between pages "Scrapper - Quickness Support Healer" and "File:W1Z3 Farmer.png"

m
 
 
Line 1: Line 1:
{{Build
 
| profession = Engineer
 
| specialization = Scrapper
 
| designed for = Raid, Fractal
 
| rating = Good
 
| focus = Healing, Support
 
| xpac = hot
 
| meta =
 
| difficulty = 1
 
}}
 
  
==Overview==
 
A healing Scrapper build for raids, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with {{Trait|Function Gyro}}.
 
 
This build is capable of providing permanent uptimes of {{tooltip|Protection}} and {{tooltip|Might}}. It can also generate 100% {{tooltip|Quickness}} uptime to its subgroup, though doing so requires using skills that provide blast and leap finishers off cooldown, reducing your ability to use those abilities reactively. {{tooltip|Swiftness}} is provided by {{skill|Glob Shot}} (elixir gun) and blasting your lightning fields, and it also offers permanent {{tooltip|Superspeed}}, which is quite valuable on encounters with high movement, and also to DPS [[Build:Scrapper_-_Power_DPS|Scrappers]].
 
 
 
 
==Skill Bar==
 
{{Skill bar
 
| profession = Engineer
 
| specialization = Scrapper
 
| weapon1 = Short Bow
 
| weapon2 =
 
| healing = Med Kit
 
| utility1 = Bulwark Gyro
 
| utility2 = Elixir Gun
 
| utility3 = Blast Gyro
 
| elite = Elite Mortar Kit
 
}}
 
 
 
===Weapon Variants===
 
* It is worth having '''Mace/Shield''' on the second weapon set as it has a few benefits despite the lower healing:
 
** {{skill|Energizing Slam}} offers very high uptime of {{tooltip|Vigor}}.
 
** Skills 3-5 provide more CC than '''Short Bow''' can offer, as well as having a knockback.
 
** {{skill|Magnetic Shield (engineer)}} is a projectile reflect.
 
** {{skill|Static Shield}} is very useful if tanking.
 
* For players that do not own Secrets of the Obscure, offhand '''Shield''' is too important to drop, and the only core mainhand weapon Scrapper has is '''Pistol'''.
 
 
 
===Skill Variants===
 
 
'''Utility'''
 
 
Any of the utility skills can be swapped out if needed, just be aware of what you're losing:
 
* {{skill|Bulwark Gyro}} provides some barrier and a lightning field, and the toolbelt skill provides {{tooltip|Stability}}.
 
* {{skill|Elixir Gun}} provides a range of utility - {{tooltip|Swiftness}}, {{tooltip|Regeneration}}, condi cleanse, a blast finisher and healing.
 
* {{Skill|Blast Gyro}} gives extra {{tooltip|Might}} as well as a blast finisher.
 
 
Replacement options:
 
* {{Skill|Purge Gyro}} - for condition-heavy fights like Slothasor.
 
* {{Skill|Elixir B}} - AoE stability and a variety of possible boons from the tool belt skill.
 
* {{Skill|Elixir R}} - ranged resurrect from the tool belt skill.
 
* {{Skill|Flamethrower}} - provides a blind and a knockback.
 
* {{Skill|Tool Kit}} - provides a block, useful if tanking.
 
* {{Skill|Personal Battering Ram}} - more CC.
 
* If you take {{Trait|Experimental Turrets}} you are able to provide an additional boon to your subgroup:
 
** {{Skill|Thumper Turret}} - provides 3 blast finishers, and pulses {{tooltip|Protection}}. The blast finishers will also make maintaining {{tooltip|Quickness}} significantly easier.
 
** {{Skill|Rifle Turret}} - pulses {{tooltip|Fury}}.
 
** {{Skill|Flame Turret}} - pulses {{tooltip|Might}} to your subgroup if traited.
 
 
 
 
==Template Code==
 
{{TemplateCode|
 
code = [&DQMvOR0fKymEAIQADhMOE5UBlQEnEycTmAGDEgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
 
 
 
==Specializations==
 
{{Specialization|Inventions|top|mid|bot}}
 
{{Specialization|Alchemy|bot|bot|top}}
 
{{Specialization|Scrapper|top|mid|mid}}
 
 
 
===Trait Variants===
 
* {{trait|Over Shield}} doesn't do anything if you're not using a shield, so you could bring {{trait|Automated Medical Response}} to refresh {{skill|Bandage Self}} if you get knocked to low health.
 
* {{Trait|Experimental Turrets}} if running turrets.
 
* {{Trait|Purity of Purpose}} and/or {{trait|Comeback Cure}} in condition-heavy fights.
 
* The Adept trait in Scrapper is optional, bring whatever you feel will be most useful in the fight:
 
** {{trait|Gyroscopic Acceleration}} for more {{tooltip|Superspeed}}
 
** {{trait|System Shocker}} for more CC
 
** {{trait|Mass Momentum}} for more {{tooltip|Stability}}
 
* If there are extra sources of {{tooltip|Protection}} in your subgroup, {{trait|Rapid Regeneration}} can be taken for more personal and group healing (via {{trait|Medical Dispersion Field}}).
 
 
 
 
==Equipment==
 
{{PvE equipment
 
| stats = Harrier
 
| weight = Medium
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| weapon1 = Short Bow
 
| weapon2 =
 
| weapon3 = Mace
 
| weapon4 = Shield
 
| sigil1 = Superior Sigil of Concentration
 
| sigil2 = Superior Sigil of Transference
 
| sigil3 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Transference
 
| infusion1 = Healing +9 Agony Infusion
 
| infusion1-qt = 16
 
| infusion2 = Mystical +9 Agony Infusion
 
| infusion2-qt = 2
 
| relic = Relic of Karakosa
 
<!-- Custom stats -->
 
| head =
 
| shoulders =
 
| chest =
 
| hands =
 
| legs =
 
| feet =
 
| backpiece = Magi
 
| accessory1 = Magi
 
| accessory2 = Magi
 
| amulet = Magi
 
| ring1 = Magi
 
| ring2 = Magi
 
}}
 
 
 
===Equipment Variants===
 
* {{relic|Relic of the Flock}} is the best option for players that do not own Secrets of the Obscure.
 
* If you need to tank or can afford to bring extra toughness, you can swap the {{tooltip|Magi stats}} pieces for {{tooltip|Cleric stats}}. This will provide a little more boon duration thanks to {{Trait|Kinetic Accelerators}}.
 
* The setup above is designed to reach 100% boon duration if you have {{tooltip|Cleric stats}} pieces and +100 concentration food. As such, you can take a few more {{tooltip|Harrier stats}} pieces if you won't have these.
 
 
 
===Max healing===
 
If toughness isn't an issue, you can run the following build to maximise your healing power:
 
{{PvE equipment
 
| stats = Minstrel
 
| weight = Medium
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| weapon1 = Short Bow
 
| weapon2 =
 
| weapon3 = Mace
 
| weapon4 = Shield
 
| sigil1 = Superior Sigil of Concentration
 
| sigil2 = Superior Sigil of Transference
 
| sigil3 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Transference
 
| infusion1 = Healing +9 Agony Infusion
 
| infusion1-qt = 18
 
| relic = Relic of Karakosa
 
<!-- Custom stats -->
 
| head = Harrier
 
| shoulders = Harrier
 
| chest =
 
| hands = Harrier
 
| legs = Harrier
 
| feet = Harrier
 
| backpiece = Cleric
 
| accessory1 =
 
| accessory2 = Cleric
 
| amulet =
 
| ring1 =
 
| ring2 =
 
}}
 
 
* This setup has 1803 toughness.
 
 
 
 
==Consumables==
 
 
'''Food'''
 
* {{food|Delicious Rice Ball}} or ascended variants
 
 
 
'''Utility'''
 
* {{utility|Bountiful Maintenance Oil}}
 
 
 
 
==Usage==
 
 
===Quickness===
 
Use {{skill|Energizing Slam}}, {{skill|Magnetic Shield (engineer)}} {{to}} {{skill|Magnetic Inversion}}, {{skill|Infusion Bomb}}, {{skill|Acid Bomb}}, {{skill|Blast Gyro}} and {{skill|Function Gyro}} in combo fields for {{tooltip|Quickness}}. You have a decent amount of overcap, so you can afford to delay or skip these skills if necessary.
 
* {{skill|Acid Bomb}} in particular is dangerous as it launches you backwards. This can be prevented by quickly weapon swapping mid-air.
 
* {{skill|Energizing Slam}} on the other hand will make you leap forward and cannot be cancelled, so keep that in mind before using it.
 
* {{skill|Function Gyro}} and {{skill|Blast Gyro}} provide their own combo fields.
 
* If you have any doubt about whether there is a combo field down, all {{skill|Elite Mortar Kit}} skills except {{skill|Mortar Shot}} provide them.
 
 
 
===Healing===
 
* {{Skill|Med Kit}} is your bread and butter. Spam {{Skill|Med Blaster}} to keep people topped off, using {{Skill|Throw Bandages}}, {{Skill|Vital Burst}}, and {{Skill|Bandage Self}} for burst healing.
 
** Being in {{Skill|Med Kit}} increases the healing effectiveness of all your skills, not just your {{Skill|Med Kit}} skills.
 
* {{Skill|Elixir Shell}} (in {{Skill|Elite Mortar Kit}}) and {{Skill|Super Elixir}} (in {{Skill|Elixir Gun}}) are additional healing skills you can use.
 
* Use {{Skill|Healing Mist}} and {{Skill|Infusion Bomb}} off cooldown to keep up regeneration.
 
* This build has many blast finishers, including {{Skill|Blast Gyro}}, {{skill|Infusion Bomb}}, {{Skill|Acid Bomb}}, and {{Skill|Magnetic Inversion}}. Blast the water field from {{Skill|Cleansing Field}} or {{Skill|Elixir Shell}} for ~2000 instant healing per blast (~3000 with {{Trait|Soothing Detonation}} traited). Blast {{Skill|Flash Shell}} or {{Skill|Super Elixir}} to cleanse conditions.
 
* Use {{Skill|Cleansing Field}}, {{Skill|Fumigate}}, or {{Skill|Super Elixir}} for condition cleanse. For more condition-heavy fights you can consider bringing {{Skill|Purge Gyro}} and {{Trait|Purity of Purpose}}.
 
 
 
===Mitigation===
 
* {{Skill|Bulwark Gyro}} pulses barrier over a few seconds, making it especially effective if you know a large amount of damage is incoming.
 
* Your shield skills grant {{tooltip|Protection}}, as does {{skill|Bandage Self}} and your {{skill|Function Gyro}}. This is easily sufficient to maintain {{tooltip|Protection}}.
 
* If {{tooltip|Stability}} is needed, use {{Skill|Defense Field}}. If more is required, {{trait|Mass Momentum}} allows your {{skill|Function Gyro}} to provide {{tooltip|Stability}} as well.
 
* You can use {{Skill|Defense Field}} to destroy projectiles. If you have {{Trait|Experimental Turrets}} your turrets will also spawn with reflective shields, but be careful of accidentally reflecting shards on Cairn or Matthias.
 
 
 
===Miscellaneous===
 
* If people are going down, you can revive them from range with {{Skill|Function Gyro}} or {{Skill|Toss Elixir R}}. You can combine this with your normal revive to pick people up quickly.
 
 
 
[https://youtu.be/qyR7Wr2kUZ4 Rotation example]
 

Latest revision as of 14:29, 22 March 2024


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • November 2022
A great healer, but struggles to bring the range of boons that other quickness healers offer. Nice if you want superspeed, but otherwise you're likely to do better with a healbrand.
5 stars
Icedmanta gave this build 5 stars • July 2021
With recent changes to Scrapper's ability to provide boons to a group, this build is a viable (and in some cases preferable) alternative to a Firebrand, only lacking in certain areas such as might/fury output and other raw boon outputs provided by Firebrand.
5 stars
Chinkeeyong gave this build 5 stars • October 2018
An extremely solid healer for training groups or groups looking for a safer clear, with ridiculous sustained healing and condition cleanse. It offers heavy defensive utility like Firebrand as well as fast rezzes like Scourge. Perhaps the best reason to bring it is Bulwark Gyro, which offers damage reduction in high-pressure fights.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium