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− | {{Build
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− | | profession = Engineer
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− | | specialization = Scrapper
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− | | designed for = Raid, Fractal
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− | | rating = Good
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− | | focus = Healing, Support
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− | | xpac = hot
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− | | meta =
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− | | difficulty = 1
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− | }}
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− | ==Overview==
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− | A healing Scrapper build for raids, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with {{Trait|Function Gyro}}.
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− | This build is capable of providing permanent uptimes of {{tooltip|Protection}} and {{tooltip|Might}}. It can also generate 100% {{tooltip|Quickness}} uptime to its subgroup, though doing so requires using skills that provide blast and leap finishers off cooldown, reducing your ability to use those abilities reactively. {{tooltip|Swiftness}} is provided by {{skill|Glob Shot}} (elixir gun) and blasting your lightning fields, and it also offers permanent {{tooltip|Superspeed}}, which is quite valuable on encounters with high movement, and also to DPS [[Build:Scrapper_-_Power_DPS|Scrappers]].
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− | ==Skill Bar==
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− | {{Skill bar
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− | | profession = Engineer
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− | | specialization = Scrapper
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− | | weapon1 = Short Bow
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− | | weapon2 =
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− | | healing = Med Kit
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− | | utility1 = Bulwark Gyro
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− | | utility2 = Elixir Gun
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− | | utility3 = Blast Gyro
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− | | elite = Elite Mortar Kit
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− | }}
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− | ===Weapon Variants===
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− | * It is worth having '''Mace/Shield''' on the second weapon set as it has a few benefits despite the lower healing:
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− | ** {{skill|Energizing Slam}} offers very high uptime of {{tooltip|Vigor}}.
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− | ** Skills 3-5 provide more CC than '''Short Bow''' can offer, as well as having a knockback.
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− | ** {{skill|Magnetic Shield (engineer)}} is a projectile reflect.
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− | ** {{skill|Static Shield}} is very useful if tanking.
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− | * For players that do not own Secrets of the Obscure, offhand '''Shield''' is too important to drop, and the only core mainhand weapon Scrapper has is '''Pistol'''.
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− | ===Skill Variants===
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− | '''Utility'''
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− | Any of the utility skills can be swapped out if needed, just be aware of what you're losing:
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− | * {{skill|Bulwark Gyro}} provides some barrier and a lightning field, and the toolbelt skill provides {{tooltip|Stability}}.
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− | * {{skill|Elixir Gun}} provides a range of utility - {{tooltip|Swiftness}}, {{tooltip|Regeneration}}, condi cleanse, a blast finisher and healing.
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− | * {{Skill|Blast Gyro}} gives extra {{tooltip|Might}} as well as a blast finisher.
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− | Replacement options:
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− | * {{Skill|Purge Gyro}} - for condition-heavy fights like Slothasor.
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− | * {{Skill|Elixir B}} - AoE stability and a variety of possible boons from the tool belt skill.
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− | * {{Skill|Elixir R}} - ranged resurrect from the tool belt skill.
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− | * {{Skill|Flamethrower}} - provides a blind and a knockback.
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− | * {{Skill|Tool Kit}} - provides a block, useful if tanking.
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− | * {{Skill|Personal Battering Ram}} - more CC.
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− | * If you take {{Trait|Experimental Turrets}} you are able to provide an additional boon to your subgroup:
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− | ** {{Skill|Thumper Turret}} - provides 3 blast finishers, and pulses {{tooltip|Protection}}. The blast finishers will also make maintaining {{tooltip|Quickness}} significantly easier.
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− | ** {{Skill|Rifle Turret}} - pulses {{tooltip|Fury}}.
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− | ** {{Skill|Flame Turret}} - pulses {{tooltip|Might}} to your subgroup if traited.
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− | ==Template Code==
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− | {{TemplateCode|
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− | code = [&DQMvOR0fKymEAIQADhMOE5UBlQEnEycTmAGDEgAAAAAAAAAAAAAAAAAAAAA=]
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− | }}
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− | ==Specializations==
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− | {{Specialization|Inventions|top|mid|bot}}
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− | {{Specialization|Alchemy|bot|bot|top}}
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− | {{Specialization|Scrapper|top|mid|mid}}
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− | ===Trait Variants===
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− | * {{trait|Over Shield}} doesn't do anything if you're not using a shield, so you could bring {{trait|Automated Medical Response}} to refresh {{skill|Bandage Self}} if you get knocked to low health.
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− | * {{Trait|Experimental Turrets}} if running turrets.
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− | * {{Trait|Purity of Purpose}} and/or {{trait|Comeback Cure}} in condition-heavy fights.
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− | * The Adept trait in Scrapper is optional, bring whatever you feel will be most useful in the fight:
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− | ** {{trait|Gyroscopic Acceleration}} for more {{tooltip|Superspeed}}
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− | ** {{trait|System Shocker}} for more CC
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− | ** {{trait|Mass Momentum}} for more {{tooltip|Stability}}
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− | * If there are extra sources of {{tooltip|Protection}} in your subgroup, {{trait|Rapid Regeneration}} can be taken for more personal and group healing (via {{trait|Medical Dispersion Field}}).
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− | ==Equipment==
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− | {{PvE equipment
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− | | stats = Harrier
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− | | weight = Medium
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− | | rune = Superior Rune of the Monk
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− | | rune-qt = 6
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− | | weapon1 = Short Bow
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− | | weapon2 =
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− | | weapon3 = Mace
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− | | weapon4 = Shield
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− | | sigil1 = Superior Sigil of Concentration
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− | | sigil2 = Superior Sigil of Transference
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− | | sigil3 = Superior Sigil of Concentration
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− | | sigil4 = Superior Sigil of Transference
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− | | infusion1 = Healing +9 Agony Infusion
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− | | infusion1-qt = 16
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− | | infusion2 = Mystical +9 Agony Infusion
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− | | infusion2-qt = 2
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− | | relic = Relic of Karakosa
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− | <!-- Custom stats -->
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− | | head =
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− | | shoulders =
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− | | chest =
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− | | hands =
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− | | legs =
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− | | feet =
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− | | backpiece = Magi
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− | | accessory1 = Magi
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− | | accessory2 = Magi
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− | | amulet = Magi
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− | | ring1 = Magi
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− | | ring2 = Magi
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− | }}
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− | ===Equipment Variants===
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− | * {{relic|Relic of the Flock}} is the best option for players that do not own Secrets of the Obscure.
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− | * If you need to tank or can afford to bring extra toughness, you can swap the {{tooltip|Magi stats}} pieces for {{tooltip|Cleric stats}}. This will provide a little more boon duration thanks to {{Trait|Kinetic Accelerators}}.
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− | * The setup above is designed to reach 100% boon duration if you have {{tooltip|Cleric stats}} pieces and +100 concentration food. As such, you can take a few more {{tooltip|Harrier stats}} pieces if you won't have these.
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− | ===Max healing===
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− | If toughness isn't an issue, you can run the following build to maximise your healing power:
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− | {{PvE equipment
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− | | stats = Minstrel
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− | | weight = Medium
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− | | rune = Superior Rune of the Monk
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− | | rune-qt = 6
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− | | weapon1 = Short Bow
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− | | weapon2 =
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− | | weapon3 = Mace
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− | | weapon4 = Shield
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− | | sigil1 = Superior Sigil of Concentration
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− | | sigil2 = Superior Sigil of Transference
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− | | sigil3 = Superior Sigil of Concentration
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− | | sigil4 = Superior Sigil of Transference
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− | | infusion1 = Healing +9 Agony Infusion
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− | | infusion1-qt = 18
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− | | relic = Relic of Karakosa
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− | <!-- Custom stats -->
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− | | head = Harrier
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− | | shoulders = Harrier
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− | | chest =
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− | | hands = Harrier
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− | | legs = Harrier
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− | | feet = Harrier
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− | | backpiece = Cleric
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− | | accessory1 =
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− | | accessory2 = Cleric
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− | | amulet =
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− | | ring1 =
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− | | ring2 =
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− | }}
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− | * This setup has 1803 toughness.
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− | ==Consumables==
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− | '''Food'''
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− | * {{food|Delicious Rice Ball}} or ascended variants
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− | '''Utility'''
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− | * {{utility|Bountiful Maintenance Oil}}
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− | ==Usage==
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− | ===Quickness===
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− | Use {{skill|Energizing Slam}}, {{skill|Magnetic Shield (engineer)}} {{to}} {{skill|Magnetic Inversion}}, {{skill|Infusion Bomb}}, {{skill|Acid Bomb}}, {{skill|Blast Gyro}} and {{skill|Function Gyro}} in combo fields for {{tooltip|Quickness}}. You have a decent amount of overcap, so you can afford to delay or skip these skills if necessary.
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− | * {{skill|Acid Bomb}} in particular is dangerous as it launches you backwards. This can be prevented by quickly weapon swapping mid-air.
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− | * {{skill|Energizing Slam}} on the other hand will make you leap forward and cannot be cancelled, so keep that in mind before using it.
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− | * {{skill|Function Gyro}} and {{skill|Blast Gyro}} provide their own combo fields.
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− | * If you have any doubt about whether there is a combo field down, all {{skill|Elite Mortar Kit}} skills except {{skill|Mortar Shot}} provide them.
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− | ===Healing===
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− | * {{Skill|Med Kit}} is your bread and butter. Spam {{Skill|Med Blaster}} to keep people topped off, using {{Skill|Throw Bandages}}, {{Skill|Vital Burst}}, and {{Skill|Bandage Self}} for burst healing.
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− | ** Being in {{Skill|Med Kit}} increases the healing effectiveness of all your skills, not just your {{Skill|Med Kit}} skills.
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− | * {{Skill|Elixir Shell}} (in {{Skill|Elite Mortar Kit}}) and {{Skill|Super Elixir}} (in {{Skill|Elixir Gun}}) are additional healing skills you can use.
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− | * Use {{Skill|Healing Mist}} and {{Skill|Infusion Bomb}} off cooldown to keep up regeneration.
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− | * This build has many blast finishers, including {{Skill|Blast Gyro}}, {{skill|Infusion Bomb}}, {{Skill|Acid Bomb}}, and {{Skill|Magnetic Inversion}}. Blast the water field from {{Skill|Cleansing Field}} or {{Skill|Elixir Shell}} for ~2000 instant healing per blast (~3000 with {{Trait|Soothing Detonation}} traited). Blast {{Skill|Flash Shell}} or {{Skill|Super Elixir}} to cleanse conditions.
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− | * Use {{Skill|Cleansing Field}}, {{Skill|Fumigate}}, or {{Skill|Super Elixir}} for condition cleanse. For more condition-heavy fights you can consider bringing {{Skill|Purge Gyro}} and {{Trait|Purity of Purpose}}.
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− | ===Mitigation===
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− | * {{Skill|Bulwark Gyro}} pulses barrier over a few seconds, making it especially effective if you know a large amount of damage is incoming.
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− | * Your shield skills grant {{tooltip|Protection}}, as does {{skill|Bandage Self}} and your {{skill|Function Gyro}}. This is easily sufficient to maintain {{tooltip|Protection}}.
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− | * If {{tooltip|Stability}} is needed, use {{Skill|Defense Field}}. If more is required, {{trait|Mass Momentum}} allows your {{skill|Function Gyro}} to provide {{tooltip|Stability}} as well.
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− | * You can use {{Skill|Defense Field}} to destroy projectiles. If you have {{Trait|Experimental Turrets}} your turrets will also spawn with reflective shields, but be careful of accidentally reflecting shards on Cairn or Matthias.
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− | ===Miscellaneous===
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− | * If people are going down, you can revive them from range with {{Skill|Function Gyro}} or {{Skill|Toss Elixir R}}. You can combine this with your normal revive to pick people up quickly.
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− | [https://youtu.be/qyR7Wr2kUZ4 Rotation example]
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