Difference between pages "Holosmith - Tools Holo Roamer" and "Build:Berserker - Double Melee Berserker (GvG)"
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{{Build | {{Build | ||
− | | profession = | + | | profession = Warrior |
− | | specialization = | + | | specialization = Berserker |
− | | designed for = | + | | designed for = wvw gvg |
− | | focus = | + | | focus = Strike Damage, DPS |
− | | rating = | + | | rating = archived |
− | | difficulty = | + | | xpac = hot |
+ | | meta = | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | A high burst damage Berserker WvW build with overwhelming damage. | |
==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
− | | profession = | + | | profession = warrior |
− | | specialization = | + | | specialization = berserker |
− | | weapon1 = | + | | weapon1 = greatsword |
− | | weapon2 = | + | | weapon2 = |
− | | healing = | + | | weapon3 = hammer |
− | | utility1 = | + | | weapon4 = |
− | | utility2 = | + | | healing = Blood Reckoning |
− | | elite = | + | | utility1 = Balanced Stance |
+ | | utility2 = Endure Pain | ||
+ | | utility3 = Signet of Fury | ||
+ | | elite = Battle Standard | ||
}} | }} | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [ | + | code = [] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Strength|bot|mid|top}} |
− | + | ;Variants | |
− | + | * {{Trait|Great Fortitude}} if capped on {{Tooltip|Might}} | |
− | + | {{Specialization|Discipline|mid|mid|bot}} | |
− | + | {{Specialization|Berserker|top|top|top}} | |
− | + | ;Variants | |
− | + | * {{Trait|Savage Instinct}} | |
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− | * | ||
==Equipment== | ==Equipment== | ||
{{PvE equipment | {{PvE equipment | ||
− | | weight = | + | | weight = Heavy |
| stats = Marauder | | stats = Marauder | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Scholar |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | relic = Relic of Isgarren |
− | | weapon2 = | + | | weapon1 = Greatsword |
− | | sigil1 = Superior Sigil of | + | | weapon2 = |
− | | sigil2 = Superior Sigil of Energy | + | | sigil1 = Superior Sigil of Force |
+ | | sigil2 = Superior Sigil of Hydromancy | ||
+ | | weapon3 = Hammer | ||
+ | | weapon4 = | ||
+ | | sigil3 = Superior Sigil of Fire | ||
+ | | sigil4 = Superior Sigil of Energy | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
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}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | + | ;Stats | |
− | * | + | * Feel free to use as much '''Berserker's''' gear as you can without dying |
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− | * {{ | + | ;Relic |
+ | * {{Relic|Relic of Speed}} | ||
+ | * {{Relic|Relic of the Thief}} | ||
− | |||
− | * {{ | + | ===Consumables=== |
+ | * {{Food|Peppercorn-Crusted Sous-Vide Steak}} | ||
+ | ** {{Food|Fried Oyster Sandwich}} personal option | ||
+ | * {{Utility|Superior Sharpening Stone}} | ||
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− | * | + | ==Usage== |
+ | ===Overall Priorities=== | ||
+ | ;High | ||
+ | * {{Skill|Battle Standard}} | ||
+ | ;Moderate | ||
+ | * Damage | ||
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− | * {{Skill| | + | ====Surviving==== |
+ | * This build has moderate passive defense | ||
+ | * This build has moderate mobility skill access | ||
+ | ** Use {{Skill|Whirlwind Attack}} to move out after spiking | ||
+ | ** {{skill|Rush}} can be used for repositioning or gap closing | ||
+ | *** Drop your target if using it defensively | ||
+ | * This builds has moderate active defenses | ||
− | * {{ | + | {{Collapse start|Active defense priority}} |
+ | * {{trait|Warrior's Sprint}} - for {{tooltip|Immobilize}} | ||
+ | ** {{skill|Whirlwind Attack}} | ||
+ | ** {{skill|Rush}} | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Whirlwind Attack}} - general use | ||
+ | * {{Skill|Balanced Stance}} | ||
+ | {{Collapse end}} | ||
− | |||
− | * | + | ===Detailed Explanations=== |
+ | ====Battle Standard==== | ||
+ | * Prioritize {{Skill|Battle Standard}} on clumps of 2+ downed enemies | ||
+ | ** {{Skill|Battle Standard}} only finishes enemies in 180 radius, the smallest circle in its targeting reticle | ||
+ | * Since {{Skill|Battle Standard}} also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready | ||
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− | * {{Skill| | + | ====Damage==== |
+ | * Start fights in '''Hammer''', conserve {{Skill|Berserk}} until your commander commits to melee | ||
+ | ** Your damage at range is lower outside of {{Skill|Berserk}} but using it too early will lead to it timing out too early | ||
+ | * Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}} | ||
+ | * Your highest kill potential comes from the {{Skill|Arc Divider}} {{to}} {{Skill|Blood Reckoning}} {{to}} {{Skill|Arc Divider}} combo | ||
+ | ** Make sure to save it for a moment you can spike with other players to generate downs | ||
+ | * Get back on '''Hammer''' when your group moves out of melee to be ready to reengage | ||
+ | * {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | ||
− | * | + | {{Collapse start|Damage priority}} |
+ | ;Hammer | ||
+ | * {{Skill|Rupturing Smash}} | ||
+ | * {{Skill|Hammer Shock}} | ||
+ | * {{Skill|Fierce Blow}} | ||
+ | * '''Autoattacks''' | ||
+ | ;Greatsword | ||
+ | * {{Skill|Arc Divider}} | ||
+ | * {{Skill|Blood Reckoning}} - while {{Skill|Arc Divider}} is on cooldown | ||
+ | * {{Skill|Hundred Blades}} | ||
+ | * {{skill|Bladetrail}} - only if no projectile block/reflect | ||
+ | * {{Skill|Rush}} | ||
+ | * '''Autoattacks''' | ||
+ | * {{Skill|Whirlwind Attack}} - save to disengage | ||
+ | {{Collapse end}} |
Latest revision as of 03:10, 12 April 2024
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage and Dps
Designed for: WvW GvG
Difficulty:
Normal
Overview
A high burst damage Berserker WvW build with overwhelming damage.
Skill Bar
Greatsword
Hammer
Utility
Template Code
[]
Specializations
- Variants
- Might if capped on
- Variants
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Hammer
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relic
Consumables
-
- personal option
Usage
Overall Priorities
- High
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use to move out after spiking
- Drop your target if using it defensively
can be used for repositioning or gap closing
- This builds has moderate active defenses
Active defense priority
- Immobilize
- Dodge
- - general use
Detailed Explanations
Battle Standard
- Prioritize
- only finishes enemies in 180 radius, the smallest circle in its targeting reticle
on clumps of 2+ downed enemies
- Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
- Start fights in Hammer, conserve
- Your damage at range is lower outside of but using it too early will lead to it timing out too early
until your commander commits to melee
- Once your commander commits, use to fill your Adrenaline then activate
- Your highest kill potential comes from the ⇒ ⇒ combo
- Make sure to save it for a moment you can spike with other players to generate downs
- Get back on Hammer when your group moves out of melee to be ready to reengage
- is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority
- Hammer
- Autoattacks
- Greatsword
- - while is on cooldown
- - only if no projectile block/reflect
- Autoattacks
- - save to disengage
Ratings
It's a bit like Fresh Air Ele but for Engi. Great damage, has just enough cleansing, uses superspeed and blinding skill to stay ahead and kite. Requires a careful playstyle as it can be rather squishy at times, but has all the tools to be a strong duelist when played right.
Comments
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