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− | {{SEO|description=Support Chronomancer WvW build focusing on revival, utility and crowd control.}}
| + | ==Goodies== |
− | {{Build
| + | * https://en.wikipedia.org/wiki/Category:Date_mathematics_templates |
− | | profession = Mesmer
| + | * https://www.mediawiki.org/wiki/Manual:Special_pages#Basic_special_page_template |
− | | specialization = Chronomancer
| + | * https://doc.wikimedia.org/mediawiki-core/master/php/GlobalFunctions_8php.html#a44dcb6be36dfa8f9278fa98c066c82f4 |
− | | designed for = wvw zerg
| + | * https://www.mediawiki.org/wiki/Manual:Title.php#getFullURL.28.29 |
− | | focus = Crowd Control, Boon Removal, Utility
| + | * https://www.mediawiki.org/wiki/Manual:Database_access |
− | | rating = great
| + | * https://www.mediawiki.org/wiki/SQL_injection |
− | | meta = y
| + | * https://github.com/kytulendu/Gw2Browser |
− | }}
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| | | |
− | ==Overview== | + | <div id="testAd"></div> |
− | Support Chronomancer WvW build focusing on revival, utility and crowd control.
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| + | *{{Skill bar header/Willbender}} |
| + | *{{Skill bar header/Vindicator}} |
| + | *{{Skill bar header/Mechanist}} |
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− | ==Skill Bar==
| + | {{Tooltip|Chapter 1 Desert Bloom}} |
− | {{Skill bar | |
− | | profession = Mesmer | |
− | | specialization = Chronomancer
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− | | weapon1 = sword
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− | | weapon2 = focus
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− | | weapon3 = x
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− | | weapon4 = shield
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− | | healing = Well of Eternity
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− | | utility1 = Null Field
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− | | utility2 = Veil
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− | | utility3 = Illusion of Life
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− | | elite = Gravity Well
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− | }} | |
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− | | + | {{Tooltip|Captain stats}} |
− | ===Heal Variants===
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− | *{{Skill|Signet of the Ether}} if you take {{Skill|Phantasmal Disenchanter}}
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− | ** Both swaps strongly recommended at smaller numbers.
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− | | |
− | ===Utility Variants===
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− | *{{Skill|Phantasmal Disenchanter}} extremely powerful AoE boonrips but inconsistent at range, typically used over {{Skill|
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− | Veil}}
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− | *{{Skill|Mimic}} Enables an extra use of {{Skill|Illusion of Life}} or {{Skill|Null Field}}.
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− | *{{Skill|Mantra of Concentration}} if in need of {{Tooltip|Stability}} and personal stunbreak
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− | ** Your utilities are extremely powerful, only take this if you can't live without it
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− | | |
− | | |
− | ==Template Code==
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− | {{TemplateCode|
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− | code = [&DQcKFxgpKB3wEgAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
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− | }}
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− | | |
− | ==Specializations==
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− | {{Specialization|Illusions|top|mid|mid}}
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− | {{Specialization|Domination|bot|top|top}}
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− | {{Specialization|Chronomancer|top|bot|top}}
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− | '''Variants'''
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− | * {{Trait|Seize the Moment}} useful to give self {{Tooltip|Quickness}} if landing {{Skill|Illusion of Life}} is difficult.
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− | | |
− | ==Equipment==
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− | {{PvE equipment
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− | | weight = Light
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− | | stats = Minstrel
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− | | rune = Superior Rune of Durability
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− | | rune-qt = 6
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− | | weapon1 = Sword
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− | | weapon2 = Focus
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− | | sigil1 = Superior Sigil of Energy
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− | | sigil2 = Superior Sigil of Absorption
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− | | weapon3 = Sword
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− | | weapon4 = Shield
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− | | sigil3 = Superior Sigil of Energy
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− | | sigil4 = Superior Sigil of Absorption
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− | | infusion1 = Concentration WvW Infusion
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− | | infusion1-qt = 18
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− | }}
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− | | |
− | | |
− | ===Equipment Variants===
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− | * Minstrel's can be replaced by Wanderer's or Celestial
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− | ** Your equipment in general has minimal impact on this builds performance, but concentration is helpful for {{Tooltip|Alacrity}} uptime
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− | * {{Sigil|Superior Sigil of Energy}} to {{Sigil|Superior Sigil of Nullification}} for slightly more boon rip at the cost of survivability
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− | | |
− | ===Consumables===
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− | * {{Food|Bowl of Fruit Salad with Mint Garnish}}
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− | * {{Utility|Sharpening Skull}}
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− | ==Usage==
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− | ===General===
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− | ====Settings====
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− | * Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted
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− | * Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support
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− | * Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''
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− | * Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
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− | ====Surviving====
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− | * This build has high passive defense
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− | * This build has low mobility skill access, staying very close to your tag and group is critical
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− | ** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage
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− | *** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}
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− | * This builds has moderate active defenses
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− | ** Use {{Skill|Echo of Memory}}/{{Skill|Deja Vu}} to get through enemy damage
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− | *** Do not to waste {{Skill|Echo of Memory}}, {{Skill|Deja Vu}} will not activate if you are not hit during the cast time of {{Skill|Echo of Memory}}, leaving you defenseless
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− | *** {{Skill|Signet of the Ether}} will reset the cooldown of {{Skill|Echo of Memory}} but not if {{Skill|Deja Vu}} is active
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− | | |
− | | |
− | ===Overall Priorities===
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− | ====High====
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− | * {{Skill|Illusion of Life}}
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− | ====Moderate====
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− | * CC
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− | * Boon rip
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− | ====Low====
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− | * Supporting allies
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− | ===Specific Priorities===
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− | ====CC skills by priority====
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− | * {{Skill|Tides of Time}} - in melee
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− | * {{Skill|Gravity Well}}
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− | * {{Skill|Temporal Curtain}}
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− | * {{Skill|Illusionary Leap}}
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− | ====Boon rip skills by priority====
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− | * {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}}
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− | * {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range
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− | * {{Skill|Phantasmal Disenchanter}} - if applicable
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− | * {{Skill|Null Field}}
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− | ===Detailed Explanations===
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− | ====Illusion of Life====
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− | * Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.
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− | * Normally {{Skill|Continuum Split}} should be saved for {{Skill|Gravity Well}}, but resetting {{Skill|Illusion of Life}} is also an acceptable use
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− | ====CC====
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− | * Prioritize both boon rip and CC on your allies spikes, watch out for the following skills:
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− | ** Winds - {{Skill|Winds of Disenchantment}}
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− | ** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
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− | ** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
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− | ** Shades - {{Skill|Desert Shroud}}
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− | * Your CC skills also remove boons with {{Sigil|Superior Sigil of Absorption}} and {{Trait|Vicious Expression}}
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− | * Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown
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− | ** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
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− | ** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset
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− | ** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
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− | * Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}
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− | ** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}}
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− | * Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
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− | ** Do not put yourself out of position trying to use it
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− | ====Boon rip====
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− | * Your shatters ({{Skill|Split Second}}, {{Skill|Rewinder}} and {{Skill|Time Sink}}) proc {{Trait|Shattered Concentration}}
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− | ** Since your shatters are melee range, use them when crossing through enemies
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− | *** Don't go out of your way to hit enemies with shatters if it would put you out of position
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− | ** While proccing {{Trait|Vicious Expression}} with {{Skill|Time Sink}} is valuable, using it on targets with {{Tooltip|Stability}} to proc {{Trait|Shattered Concentration}} is still ok
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− | * Target enemies on the edges of the group with {{Skill|Phantasmal Disenchanter}}, the phantasm is fragile
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− | * Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
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− | ====Supporting allies====
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− | * Cast {{Skill|Well of Eternity}} where your group will be when it finishes ticking
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− | * If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies
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