Difference between pages "Chronomancer - Support Chronomancer" and "User:Galaxian"

 
 
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{{SEO|description=Support Chronomancer WvW build focusing on revival, utility and crowd control.}}
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==Goodies==
{{Build
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* https://en.wikipedia.org/wiki/Category:Date_mathematics_templates
| profession = Mesmer
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* https://www.mediawiki.org/wiki/Manual:Special_pages#Basic_special_page_template
| specialization = Chronomancer
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* https://doc.wikimedia.org/mediawiki-core/master/php/GlobalFunctions_8php.html#a44dcb6be36dfa8f9278fa98c066c82f4
| designed for = wvw zerg
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* https://www.mediawiki.org/wiki/Manual:Title.php#getFullURL.28.29
| focus = Crowd Control, Boon Removal, Utility
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* https://www.mediawiki.org/wiki/Manual:Database_access
| rating = great
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* https://www.mediawiki.org/wiki/SQL_injection
| meta = y
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* https://github.com/kytulendu/Gw2Browser
}}
 
  
==Overview==
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<div id="testAd"></div>
Support Chronomancer WvW build focusing on revival, utility and crowd control.
 
  
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*{{Skill bar header/Willbender}}
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*{{Skill bar header/Vindicator}}
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*{{Skill bar header/Mechanist}}
  
==Skill Bar==
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{{Tooltip|Chapter 1 Desert Bloom}}
{{Skill bar
 
| profession = Mesmer
 
| specialization = Chronomancer
 
| weapon1 = sword
 
| weapon2 = focus
 
| weapon3 = x
 
| weapon4 = shield
 
| healing = Well of Eternity
 
| utility1 = Null Field
 
| utility2 = Veil
 
| utility3 = Illusion of Life
 
| elite = Gravity Well
 
}}
 
  
 
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{{Tooltip|Captain stats}}
===Heal Variants===
 
*{{Skill|Signet of the Ether}} if you take {{Skill|Phantasmal Disenchanter}}
 
** Both swaps strongly recommended at smaller numbers.
 
 
 
===Utility Variants===
 
*{{Skill|Phantasmal Disenchanter}} extremely powerful AoE boonrips but inconsistent at range, typically used over {{Skill|
 
Veil}}
 
*{{Skill|Mimic}} Enables an extra use of {{Skill|Illusion of Life}} or {{Skill|Null Field}}.
 
*{{Skill|Mantra of Concentration}} if in need of {{Tooltip|Stability}} and personal stunbreak
 
** Your utilities are extremely powerful, only take this if you can't live without it
 
 
 
 
 
==Template Code==
 
{{TemplateCode|
 
code = [&DQcKFxgpKB3wEgAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
 
 
 
 
==Specializations==
 
{{Specialization|Illusions|top|mid|mid}}
 
{{Specialization|Domination|bot|top|top}}
 
{{Specialization|Chronomancer|top|bot|top}}
 
'''Variants'''
 
* {{Trait|Seize the Moment}} useful to give self {{Tooltip|Quickness}} if landing {{Skill|Illusion of Life}} is difficult.
 
 
 
 
 
==Equipment==
 
{{PvE equipment
 
| weight = Light
 
| stats = Minstrel
 
| rune = Superior Rune of Durability
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon2 = Focus
 
| sigil1 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Absorption
 
| weapon3 = Sword
 
| weapon4 = Shield
 
| sigil3 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Absorption
 
| infusion1 = Concentration WvW Infusion
 
| infusion1-qt = 18
 
}}
 
 
 
 
 
===Equipment Variants===
 
* Minstrel's can be replaced by Wanderer's or Celestial
 
** Your equipment in general has minimal impact on this builds performance, but concentration is helpful for {{Tooltip|Alacrity}} uptime
 
* {{Sigil|Superior Sigil of Energy}} to {{Sigil|Superior Sigil of Nullification}} for slightly more boon rip at the cost of survivability
 
 
 
===Consumables===
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
* {{Utility|Sharpening Skull}}
 
 
 
 
 
==Usage== 
 
===General===
 
====Settings====
 
*  Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and  set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted
 
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support
 
* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''
 
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
 
 
 
 
 
====Surviving====
 
* This build has high passive defense
 
* This build has low mobility skill access, staying very close to your tag and group is critical
 
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage
 
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}
 
* This builds has moderate active defenses
 
** Use {{Skill|Echo of Memory}}/{{Skill|Deja Vu}} to get through enemy damage
 
*** Do not to waste {{Skill|Echo of Memory}}, {{Skill|Deja Vu}} will not activate if you are not hit during the cast time of {{Skill|Echo of Memory}}, leaving you defenseless
 
*** {{Skill|Signet of the Ether}} will reset the cooldown of {{Skill|Echo of Memory}} but not if {{Skill|Deja Vu}} is active
 
 
 
 
 
===Overall Priorities===
 
====High====
 
* {{Skill|Illusion of Life}}
 
====Moderate====
 
* CC
 
* Boon rip
 
====Low====
 
* Supporting allies
 
 
 
 
 
===Specific Priorities===
 
====CC skills by priority====
 
* {{Skill|Tides of Time}} - in melee
 
* {{Skill|Gravity Well}}
 
* {{Skill|Temporal Curtain}}
 
* {{Skill|Illusionary Leap}}
 
 
 
====Boon rip skills by priority====
 
* {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}}
 
* {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range
 
* {{Skill|Phantasmal Disenchanter}} - if applicable
 
* {{Skill|Null Field}}
 
 
 
 
 
===Detailed Explanations===
 
====Illusion of Life====
 
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.
 
* Normally {{Skill|Continuum Split}} should be saved for {{Skill|Gravity Well}}, but resetting {{Skill|Illusion of Life}} is also an acceptable use
 
 
 
 
 
====CC====
 
* Prioritize both boon rip and CC on your allies spikes, watch out for the following skills:
 
** Winds - {{Skill|Winds of Disenchantment}}
 
** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 
** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 
** Shades - {{Skill|Desert Shroud}}
 
* Your CC skills also remove boons with {{Sigil|Superior Sigil of Absorption}} and {{Trait|Vicious Expression}}
 
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown
 
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
 
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset
 
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
 
* Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}
 
** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}}
 
* Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
 
** Do not put yourself out of position trying to use it
 
 
 
 
 
====Boon rip====
 
* Your shatters ({{Skill|Split Second}}, {{Skill|Rewinder}} and {{Skill|Time Sink}}) proc {{Trait|Shattered Concentration}}
 
** Since your shatters are melee range, use them when crossing through enemies
 
*** Don't go out of your way to hit enemies with shatters if it would put you out of position
 
** While proccing {{Trait|Vicious Expression}} with {{Skill|Time Sink}} is valuable, using it on targets with {{Tooltip|Stability}} to proc {{Trait|Shattered Concentration}} is still ok
 
* Target enemies on the edges of the group with {{Skill|Phantasmal Disenchanter}}, the phantasm is fragile
 
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
 
 
 
 
 
====Supporting allies====
 
* Cast {{Skill|Well of Eternity}} where your group will be when it finishes ticking
 
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies
 

Revision as of 15:11, 24 February 2022


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • July 2023
Support Chrono is still an essential build due to the irreplaceable utility provided by it (veil pushes, portal plays, illusions of life). It brings great CC, an excellent ranged, high boon stripping, and can be an excellent provider of stability with Mantra of Concentration.
5 stars
Barnabus gave this build 5 stars • October 2022
With the October updates, support chrono gains value with the reduction in stability from other classes, both due to its buffed access to stability as well as its cc capability. The additional utility provided (stealth, alacrity, rez) is all more relevant than ever.
5 stars
Arete gave this build 5 stars • June 2022
Support chrono has a pretty unique role as a utility bot without significant damage or healing. It isn't for everyone, but 1-3 per zerg is very important for the extremely powerful skills chrono has that are unique to it.

Comments

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