Difference between pages "Herald - Hammer Herald" and "Fractal"

 
 
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{{SEO|description=A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of Coalescence of Ruin allow this build to deal strong damage with great sustain, while buffing allies.}}
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{{SEO|description=Fractal and Dungeon builds for Guild Wars 2. A wide variety of recommended/meta, great and viable GW2 builds and guides for all classes.}}Fractal and Dungeon builds for Guild Wars 2. A wide variety of recommended/meta, great and viable GW2 builds and guides for all classes.
{{Build
 
| profession = Revenant
 
| specialization = Herald
 
| designed for = wvw zerg
 
| focus = Strike Damage, DPS, Boon Support
 
| rating = great
 
| xpac = hot
 
| meta = y
 
}}
 
  
==Overview==
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If you're a new player without access to elite specializations, check out the Roaming section in the [[Open World]] Category for builds that can be played with only the Core specializations unlocked.
A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of {{Skill|Coalescence of Ruin}} allow this build to deal strong damage with great sustain, while buffing allies.
 
  
 
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<div class="alert alert-success" style="margin-top: 15px;">Section revised on: <b>February 17, 2022</b></div>
==Skill Bar==
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<div class="alert alert-success" style="margin-top: 15px;"><b>End of Dragons</b> is here!<br>
{{Skill bar
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Builds will be updated as soon as possible, but in the meantime bear the following in mind:
| profession = revenant
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* Builds in the Draft section were created before launch, so some elements may be outdated.
| specialization = herald
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* Once the patch notes are live, builds will be moved into the Test section as they are verified.
| weapon1 = hammer
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* ''Firebrand'', ''Renegade'' and ''Scourge'' are receiving nerfs, so these builds may also be inaccurate.</div>
| weapon3 = Sword
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<div id="incontentAd1"></div>
| weapon4 = Sword
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<div class="d-flex align-items-center build-row-header meta-header" id="recommended">Recommended</div>
| legend1 = Glint
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{{#ask:
| legend2 = Jalis
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[[Category:Fractals of the Mists builds]]
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[[Category:Meta builds]]
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|?Is for elite specialization
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|?Is for profession
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|?Has build name
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|?Has heal skill
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|?Has utilities
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|?Has elite skill
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|?Has specializations
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|?Is meta build
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|?Is test build
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|?Is draft build
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|?Has build rating
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|?Has legend 1
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|?Has legend 2
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|format=template
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|template=PvE build row
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}}
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<div id="incontentAd2"></div>
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<div class="d-flex align-items-center build-row-header great-header" id="great">Great</div>
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{{#ask:
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[[Category:Fractals of the Mists builds]]
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[[Category:Great builds]]
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[[Is meta build::false]]
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|?Is for elite specialization
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|?Is for profession
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|?Has build name
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|?Has heal skill
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|?Has utilities
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|?Has elite skill
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|?Has specializations
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|?Is meta build
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|?Is test build
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|?Is draft build
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|?Has build rating
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|?Has legend 1
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|?Has legend 2
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|format=template
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|template=PvE build row
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}}
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<div id="incontentAd3"></div>
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<div class="d-flex align-items-center build-row-header good-header" id="viable">Viable</div>
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{{#ask:
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[[Category:Fractals of the Mists builds]]
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[[Category:Good builds]]
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[[Is meta build::false]]
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|?Is for elite specialization
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|?Is for profession
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|?Has build name
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|?Has heal skill
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|?Has utilities
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|?Has elite skill
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|?Has specializations
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|?Is meta build
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|?Is test build
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|?Is draft build
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|?Has build rating
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|?Has legend 1
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|?Has legend 2
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|format=template
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|template=PvE build row
 
}}
 
}}
 
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<div class="d-flex align-items-center build-row-header test-header" id="test">Test</div>
 
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{{#ask:
==Template Code==
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[[Category:Fractals of the Mists builds]]
{{TemplateCode|
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[[Category:Test builds]]
code = [&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
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[[Is meta build::false]]
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|?Is for elite specialization
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|?Is for profession
 +
|?Has build name
 +
|?Has heal skill
 +
|?Has utilities
 +
|?Has elite skill
 +
|?Has specializations
 +
|?Is meta build
 +
|?Is test build
 +
|?Is draft build
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|?Has build rating
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|?Has legend 1
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|?Has legend 2
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|format=template
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|template=PvE build row
 
}}
 
}}
 
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<div class="d-flex align-items-center build-row-header draft-header" id="draft">Draft</div>
 
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{{#ask:
==Specializations==
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[[Category:Fractals of the Mists builds]]
{{Specialization|Devastation|mid|top|mid}}
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[[Category:Draft builds]]
'''Variants'''
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[[Is meta build::false]]
* {{trait|Notoriety}} selfish stat boost, can be worth it if you party has only two DPS
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|?Is for elite specialization
* {{trait|Brutality}} constant stability removal with quickness uptime but less DPS.
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|?Is for profession
{{Specialization|Invocation|mid|bot|bot}}
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|?Has build name
{{Specialization|Herald|bot|top|bot}}
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|?Has heal skill
'''Variants'''
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|?Has utilities
* {{Trait|Core Value}} offers more group utility, but less movement speed.
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|?Has elite skill
 
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|?Has specializations
 
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|?Is meta build
==Equipment==
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|?Is test build
{{PvE equipment
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|?Is draft build
| weight = Heavy
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|?Has build rating
| stats = Berserker
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|?Has legend 1
| rune = Superior Rune of the Scholar
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|?Has legend 2
| rune-qt = 6
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|format=template
| weapon1 = Hammer
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|template=PvE build row
| weapon2 =
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| weapon3 = Sword
 
| weapon4 = Sword
 
| sigil3 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Bloodlust
 
| amulet =  Assassin
 
| accessory1 = Berserker
 
| accessory2 = Berserker
 
| backpiece = Berserker
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
 
}}
 
}}
 
 
===Equipment Variants===
 
* {{tooltip|Marauder stats}} if you find you need extra defensive stats, but do not go over crit cap
 
 
 
===Consumables===
 
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}
 
** {{Food|Carrot Soufflé}} personal food option
 
* {{Utility|Superior Sharpening Stone}}
 
 
==Usage==
 
'''General'''
 
* This build goal is to maximize damage, while avoiding downtime. It means you should always be cycling through your Hammer, Sword/Sword and Legend skills to keep the enemy under constant pressure.
 
* ''Herald'' elite spec fulfills an offensive role, providing damage modifiers from {{trait|Forceful Persistence}} and {{trait|Reinforced Potency}} and boonshare access with {{skill|Legendary Dragon Stance}} facets. As well as a defensive role, granting survivability with Glint's heal, extra HP from {{trait|Draconic Fortitude}}, and mobility with {{trait|Rising Momentum}}.
 
* {{tooltip|Might}} and {{tooltip|Fury}} stacking is a crucial part of ramping up your damage, but most of it happens effortlessly as a result of passive traits and upkeep skills such as, {{skill|Facet of Darkness}}, {{trait|Invoker's Rage}} and {{trait|Incensed Response}}.
 
* Invoking a legend resets energy to 50 among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy.
 
* Glint's {{Skill|Facet of Nature}} and {{skill|One with Nature}} can be decent for boon extension as it doesn't hinder energy management that much in Glint. But you get more overall by upkeeping {{skill|Facet of Nature}} and consuming {{skill|One with Nature}} in Dwarf, since it provides damage reduction and {{tooltip|Stability}} for the group.
 
** Maintainimg F2 demands a lot of energy, so you might want to double tap to save it.
 
 
'''Hammer'''
 
* {{skill|Hammer Bolt}} will be used after all your other Hammer skills are unavailable for damage pressure. Be careful with enemy reflects.
 
* {{Skill|Coalescence of Ruin}} is your bread and butter damage skill, land it as often as possible.
 
** It only hits a maximum of 5 targets across all three pulses, and the pulses often dissappear on non straight flat terrain, so keep that in mind if fighting inside structures.
 
* {{Skill|Phase Smash}} deals a ton of damage and evades for its duration, be careful not to get caught behind your group while casting this skill.
 
** Functions well for ranged cleave, and to hard pressure the enemy group when coordinated.
 
** You can {{Skill|Phase Smash}} through traps and marks to activate them without taking any damage.
 
* {{Skill|Drop the Hammer}} has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.
 
** This is the least priority skill on Hammer, but should still be used for the CC setup it provides.
 
 
'''Sword/Sword'''
 
* Sword set is important because it provides great melee damage and cleave potential, allowing this build to maintain high DPS and spike by skipping the downtime Hammer skills have.
 
* {{Skill|Preparation Thrust}} paired with {{skill|Vengeful Hammers}} provide massive cleave by just doing auto chains with an upkeep. Use it whenever any of your other sword's skills aren't available or if you are running out/saving of energy.
 
* {{Skill|Chilling Isolation}} is the strongest skill in this set. It provides great spike to down and to cleave enemies, benefiting even more when hitting targets alone.
 
** It has a decent range around you for a melee skill and hits 5 targets, unlike the other skills in this set.
 
** Whenever you swap into Sword, using this skill early will allow you to use it twice every sword rotation.
 
* {{skill|Unrelenting Assault}} should be ignored, as it can port you around to undesirable spots and kill you. Fill downtime with sword autos, don't use it.
 
* {{skill|Shackling Wave}} provides decent damage, {{tooltip|Immobilize}} and {{tooltip|Vulnerability}}
 
** Basically you it whenever you swap into Sword or it's available, the {{tooltip|Vulnerability}} ticks it provides greatly enhance your follow up skills' damage.
 
* {{skill|Deathstrike}} is very situational, due to its single target aspect. Use it for massive target burst, or to reposition yourself with the port.
 
 
'''Glint (Legendary Dragon Stance)'''
 
* Each Glint's facet upkept will grant a 3% damage bonus
 
* {{Skill|Facet of Darkness}}, {{skill|Facet of Strength}} and {{skill|Facet of Elements}} uptime is very important to maintain your group's fury, might and swiftness respectively.
 
* Because of {{Trait|Incensed Response}}, {{skill|Facet of Darkness}} is one the best sources of self {{tooltip|Might}} in the build.
 
* Always upkeep 3 facets, but don't be afraid to consume then if the opportunity appears.
 
** {{Skill|Facet of Darkness}} + {{skill|Facet of Strength}} + {{skill|Facet of Elements}} is your standard upkeep setup.
 
** {{Skill|Facet of Darkness}} + {{skill|Facet of Light}} + {{skill|Facet of Elements}} is your upkeep setup to have instant access to {{skill|Infuse Light}}. Use this if to deny pressure preemptively.
 
* {{skill|Gaze of Darkness}} is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets.
 
** To reveal from range: {{skill|Phase Smash}} {{to}} {{skill|Gaze of Darkness}} (at the end of animation)
 
** If you are {{tooltip|Blind}}, you can cast it, to ensure key skills like {{skill|Chaotic Release}} or {{skill|Phase Smash}} will connect - in this case {{skill|Gaze of Darkness}} will miss instead of your skill.
 
* {{Skill|Burst of Strength}} grants good melee damage. Chain it with your offensive skills to benefit from the damage modifier.
 
* {{skill|Elemental Blast}} is one of strongest damage skills outside of Hammer. Try to use off cooldown, mainly on downed foes.
 
* {{Skill|Facet of Light}}'s chain effect {{skill|Infuse Light}} converts all damage you take into healing for 3 seconds. This is your panic button.
 
** Keep in mind {{skill|Infuse Light}} has a cast time which means you can't activate it while CC'ed
 
* {{skill|Facet of Chaos}} will hardly ever be upkept, due to the big energy consumption. Can be casted before swapping legends for some minor {{tooltip|Protection}} share.
 
** {{Skill|Chaotic Release}} can be used to CC downed opponents out of banner range, and to give allies {{tooltip|Superspeed}}.
 
 
'''Jalis (Legendary Dwarf Stance)'''
 
 
* {{skill|Soothing Stone}} will be used as panic condi clear, it also provides decent healing.
 
* {{Skill|Vengeful Hammers}} reduces incoming damage and brings a powerful DPS potential on melee.
 
** Try to upkeep this as much as possible in melee as you will be doing 13% more damage from {{trait|Forceful Persistence}}
 
** Upkeep this briefly, if you are using CoR or PS ({{skill|Phase Smash}}), even at range, for the damage bonus from trait.
 
* {{Skill|Inspiring Reinforcement}} does solid damage on a lot of targets, applying {{tooltip|Weakness}}. Futhermore, it gives pulsing {{tooltip|Stability}} on a wide, try to place it in areas where allies and enemies will be clashing to maximize utility and damage from the road.
 
* {{Skill|Forced Engagement}} should always be used on the enemy stack not on isolated targets, along with winds and ground pressure, to lock down foes.
 
* {{Skill|Rite of the Great Dwarf}} barely sees use, since you spend most of your energy with roads and vengeful hammers, and it isn't worth to camp Dwarf anyways for the elite anyways.
 
** Bear in mind, if you use it as a stunbreak, you can dodge to cancel the long animation the skill has.
 
 
'''Combo Spikes'''
 
* '''Coordinated Ranged spike''': {{skill|Phase Smash}}
 
** Multiple heralds doing it simultaneously will do enough damage to down foes, allowing you to save {{skill|Coalescence of Ruin}} for later use.
 
* '''Ranged Spike''': {{skill|Coalescence of Ruin}} {{to}} {{skill|Phase Smash}}
 
** This combo allows you to deal great spike as the damage from both CoR and PS will connect around the same time.
 
* '''Standard spike''': {{skill|Coalescence of Ruin}} {{to}} {{skill|Elemental Blast}} {{to}} {{skill|Burst of Strength}} {{to}} {{skill|Inspiring Reinforcement}} {{to}} {{skill|Phase Smash}} (ranged) or {{skill|Shackling Wave}} (melee)
 
** This is an ideal opener rotation. Just be mindful that the optimal herald gameplay, with highest impact, is achieved by using your big spike skills in quick succesion, avoiding downtime.
 
 
 
==Weaknesses==
 
* Skill usage is reliant on energy management
 
* Potential to be locked into the wrong stance at the wrong time
 
* Heavy condition pressure
 

Revision as of 21:27, 2 March 2022

Fractal and Dungeon builds for Guild Wars 2. A wide variety of recommended/meta, great and viable GW2 builds and guides for all classes.

If you're a new player without access to elite specializations, check out the Roaming section in the Open World Category for builds that can be played with only the Core specializations unlocked.

Section revised on: February 17, 2022
End of Dragons is here!

Builds will be updated as soon as possible, but in the meantime bear the following in mind:

  • Builds in the Draft section were created before launch, so some elements may be outdated.
  • Once the patch notes are live, builds will be moved into the Test section as they are verified.
  • Firebrand, Renegade and Scourge are receiving nerfs, so these builds may also be inaccurate.
Strength
Discipline
Berserker
4.7
Zeal
Dragonhunter
Virtues
4.8
Spite
Soul Reaping
Reaper
4.8
Explosives
Firearms
Scrapper
4.5
Skirmishing
Untamed
Marksmanship
4.5
Invocation
Devastation
Vindicator
4.8
Dueling
Illusions
Virtuoso
4.5
Great
Dueling
Domination
Chronomancer
4.2
Deadly Arts
Trickery
Daredevil
4.8
Curses
Soul Reaping
Harbinger
4.5
Curses
Soul Reaping
Scourge
4.7
Deadly Arts
Trickery
Specter
4.7
Domination
Dueling
Virtuoso
4.7
Radiance
Virtues
Willbender
4.3
Viable
Virtues
Radiance
Firebrand
4.6
Devastation
Invocation
Herald
3.6
Explosives
Firearms
Mechanist
4.3
Curses
Soul Reaping
Reaper
3.3
Skirmishing
Soulbeast
Wilderness Survival
4.5
Test
Draft
Spite
Soul Reaping
Harbinger
N/A


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Mike382 gave this build 5 stars • November 2023
Been running Herald zerg build (pre SoTo) for 2 years, although with Celestial stats as a personal preference; solid addition to any zerg, fun to play (hammertime!) and it's always nice to provide buffs to your team. Capable of running in the front of the pack to help push, middle or the back if you want to be more defensive. Vengeful hammers is great for tagging when pushing through enemy zergs. Plus the aura always looks cool.

Comments

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