Difference between pages "PvP build row" and "Build:Weaver - Staff Backline"

 
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<includeonly>{{#arraydefine:build_rating|{{#getrating:Build:{{#if:{{{2|}}}|{{{2}}}|{{{3|}}}}}_-_{{{4}}}}}}}<div class="build-row">
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{{SEO|description=A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.}}
<div class="d-flex">
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{{Build
<div class="d-flex flex-grow-1 align-items-center">
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| profession = elementalist
<div class="me-2" data-bs-toggle="tooltip" data-bs-placement="top" title="{{#ifeq:{{{13|}}}|true|Meta|{{#ifeq:{{{14|}}}|true|Test|{{#ifeq:{{{15|}}}|true|Draft|{{{16|}}}}}}}}}">{{#ifeq:{{{13|}}}|true|[[File:Meta.webp|30px|sub|link=|alt=Meta]]|{{#ifeq:{{{14|}}}|true|[[File:Test.webp|30px|sub|link=|alt=Test]]|{{#ifeq:{{{15|}}}|true|[[File:Draft.webp|30px|sub|link=|alt=Draft]]|[[File:{{{16|}}}.webp|30px|sub|link=|alt={{{16|}}}]]}}}}}}</div>
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| specialization = weaver
<div class="me-2" data-bs-toggle="tooltip" data-bs-placement="top" title="{{ucfirst:{{#if:{{{2|}}}|{{{2}}}|{{{3|}}}}}}}">[[File:{{#if:{{{2|}}}|{{{2}}}|{{{3|}}}}} profession.webp|32px|sub|link=|alt={{#if:{{{2|}}}|{{{2}}}|{{{3|}}}}}]]</div>
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| designed for = wvw zerg
<div class="build-row-title">[[Build:{{#if:{{{2|}}}|{{{2}}} - {{{4}}}|{{{3|}}} - {{{4}}}}}|{{{4}}}]]</div>
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| focus = strike damage, utility, crowd control
</div>
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| rating = great
<div class="d-flex">
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| xpac = hot, pof
<div class="me-3 d-none d-md-block" style="max-height: 32px; width: 96px; text-align: center;">{{#arraymap:{{{12}}}|,|@@@|<div style="display: inline-block;" data-bs-toggle="tooltip" data-bs-placement="top" title="@@@">[[File:@@@.webp|32px|sub|link=|alt=@@@]]</div>|}}</div>
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}}
<div class="me-3 d-none d-md-block" style="max-height: 32px; width: 160px; text-align: center;" data-armory-embed="skills" data-armory-ids="{{#ifeq:{{lc:{{{3|}}}}}|revenant|{{#if:{{{10|}}}|{{Skill lookup|{{{10}}}}}|-1}},{{#if:{{{11|}}}|{{Skill lookup|{{{11}}}}}|-1}}|{{#if:{{{7|}}}|{{Skill lookup|{{{7}}}}}|-1}}{{#if:{{{8|}}}|,{{#arraymap:{{{8}}}|,|@@@|{{Skill lookup|@@@}}|,}}|,-1,-1,-1}}{{#if:{{{9|}}}|,{{Skill lookup|{{{9}}}}}|,-1}}}}" data-armory-size="32" data-armory-blank-text="Optional"></div>
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<div class="d-none d-md-block" style="height: 32px; width: 32px;" data-armory-embed="items" data-armory-ids="{{Item lookup|{{{5|}}}|rune}}" data-armory-size="32" data-armory-blank-text="Optional"></div>
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==Overview==
<div class="me-3 d-none d-md-block" style="height: 32px; width: 32px;" data-armory-embed="amulets" data-armory-ids="{{Item lookup|{{{6|}}}|amulet}}" data-armory-size="32" data-armory-blank-text="Optional"></div>
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A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.
<div class="justify-content-center build-row-rating {{#arrayindex:build_rating|1}}" data-bs-toggle="tooltip" data-bs-placement="top" title="Rating">{{#arrayindex:build_rating|0}}</div>
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</div>
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</div>
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==Skill Bar==
</div></includeonly>
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{{Skill bar
 +
|profession = elementalist
 +
|specialization = weaver
 +
|weapon1 = Staff
 +
|weapon2 =
 +
|weapon3 = Staff
 +
|weapon4 =
 +
|healing = Ether Renewal
 +
|utility1 = Lightning Flash
 +
|utility2 = Twist of Fate
 +
|utility3 = Glyph of Storms
 +
|elite = Conjure Fiery Greatsword
 +
}}
 +
 
 +
 
 +
===Skill Variants===
 +
;Heal
 +
* {{Skill|Glyph of Elemental Harmony}} better healing, if condition clear is totally covered
 +
 
 +
;Utility
 +
* {{Skill|Glyph of Storms}} {{to}} {{skill|Mist Form}} if extra personal survivability is desperately needed
 +
 
 +
 
 +
==Specializations==
 +
{{Specialization|Fire|mid|bot|top}}
 +
{{Specialization|Air|bot|mid|top}}
 +
{{Specialization|Weaver|bot|mid|top}}
 +
 
 +
 
 +
===Variants===
 +
* {{Trait|Superior Elements}} inconsistent damage increase but reduced survivability
 +
 
 +
 
 +
===Variants===
 +
* '''Arcane''' is an option over '''Air''' adding a mix of utility and damage.
 +
{{Specialization|Arcane|mid|bot|bot|variant=yes}}
 +
* '''Variants'''
 +
* {{Trait|Elemental Surge}} ferocity boost and strong immobilize on Earth Attunement when using arcane skills.
 +
 
 +
 
 +
===Template Code===
 +
{{TemplateCode|
 +
code = [&DQYfHikbOBt1AAAAkAAAAPUVAAC+AQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
 +
}}
 +
 
 +
==Equipment==
 +
{{PvE equipment
 +
| weight = Light
 +
| stats = Marauder
 +
| rune = Superior Rune of the Scholar
 +
| rune-qt = 6
 +
| weapon1 = Staff
 +
| weapon2 =  
 +
| sigil1 = Superior Sigil of Force
 +
| sigil2 = Superior Sigil of Energy
 +
| weapon3 = Staff
 +
| weapon4 =
 +
| sigil3 = Superior Sigil of Bloodlust
 +
| sigil4 = Superior Sigil of Energy
 +
| infusion1 = Mighty WvW Infusion
 +
| infusion1-qt = 18
 +
}}
 +
 
 +
 
 +
===Consumables===
 +
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}
 +
** {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} personal option
 +
* {{Utility|Superior Sharpening Stone}}
 +
 
 +
 
 +
===Variants===
 +
====Stats====  
 +
* Add {{Tooltip|Dragon stats}} with {{Trait|Superior Elements}} to avoid overcapping crit. 2 rings + 1 accessory is one possible option.
 +
* Use as much {{Tooltip|Marauder}} as you feel is necessary then fill out with {{Tooltip|Berserker stats}}
 +
 
 +
 
 +
==Usage== 
 +
===General===
 +
* As soon as you get 25 stacks of {{Sigil|Superior Sigil of Bloodlust}} and get out of combat, swap back to the Staff without a stacking sigil
 +
* Read dual attunements as Old/New - i.e. Fire/Air means fire was attuned first and air was attuned second
 +
* Start fights in Air/Fire or Air/Earth then rotate through attunements as follows:
 +
{{Collapsible
 +
|width=85
 +
|;Attunement rotation
 +
|
 +
# {{Skill|Air Attunement}} + {{Skill|Fire Attunement}}
 +
# {{Skill|Fire Attunement}} {{to}} {{Skill|Fire Attunement}} + {{Skill|Fire Attunement}}
 +
# {{Skill|Air Attunement}}/{{Skill|Earth Attunement}}/{{Skill|Water Attunement}} {{to}} {{Skill|Fire Attunement}} + '''X'''
 +
# {{Skill|Fire Attunement}} {{to}} '''X''' + {{Skill|Fire Attunement}}
 +
# Repeat from step 2
 +
}}
 +
 
 +
 
 +
===Priorities===
 +
;High
 +
* {{Skill|Meteor Shower}}
 +
* {{Skill|Conjure Fiery Greatsword}}
 +
 
 +
;Moderate
 +
* Sustained damage
 +
* CC
 +
 
 +
;Low
 +
* Support
 +
 
 +
 
 +
====Surviving====
 +
* This build has low passive defense
 +
* This build has moderate mobility skill access
 +
** An '''About Face''' keybind can be useful for {{Skill|Burning Retreat}}
 +
** Avoid using {{Skill|Lightning Flash}} for mobility unless nessecary to survive
 +
* This builds has moderate active defenses
 +
** Save {{Skill|Ether Renewal}} for removing {{Tooltip|Immobilize}}, {{Tooltip|Chill}} or {{Tooltip|Weakness}}
 +
** Interrupt {{Skill|Ether Renewal}} using a '''Stow Weapon''' keybind as soon as you are full hp/condition cleared
 +
 
 +
{{Collapsible
 +
|width=85
 +
|;Active defense priority
 +
|
 +
* {{Skill|Twist of Fate}} - for stunbreaking
 +
* {{Skill|Windborne Speed}} - for {{Tooltip|Immobilize}}
 +
* '''Dodge'''
 +
* {{Skill|Burning Retreat}}
 +
* {{Skill|Lightning Flash}}
 +
* {{Skill|Ether Renewal}}
 +
}}
 +
 
 +
 
 +
===Detailed Explanations===
 +
====Meteor Shower====
 +
* Place {{Skill|Meteor Shower}} where the enemy group is moving to, not where they are when you begin the cast
 +
* Make sure {{Trait|Elements of Rage}} is procced when using {{Skill|Meteor Shower}}
 +
* There are two ways to move during the cast of {{Skill|Meteor Shower}}:  
 +
** Cast {{Skill|Meteor Shower}} immediately after casting {{Skill|Burning Retreat}} and the {{Skill|Meteor Shower}} will be queued to cast at the target location after the rollback ends
 +
** Use {{Skill|Lightning Flash}} after you start casting it
 +
 
 +
 
 +
====Fiery Greatsword====
 +
* Treat {{Skill|Firestorm}} as a secondary {{Skill|Meteor Shower}}
 +
** Try to get three casts of {{Skill|Firestorm}} per use of {{Skill|Conjure Fiery Greatsword}}
 +
* Make sure {{Trait|Elements of Rage}} is procced when using {{Skill|Conjure Fiery Greatsword}}
 +
* {{Skill|Fiery Whirl}} is low cooldown and has high damage, use it aggressively but don't move yourself into a bad position
 +
** Aim through the enemy stack if your group crosses through them and aim across the enemy stack otherwise
 +
* Use {{Skill|Fiery Rush}} for mobility, on single targets or to set up {{Skill|Fiery Whirl}}
 +
* Coordinate with a DPS player in your group to pick up the conjure dropped on the ground
 +
** Make sure to place it in a safe place for them to grab
 +
** If you don't have anyone reliable to coordinate with, you can pick it up yourself for 30s after casting the skill
 +
 
 +
 
 +
====Sustained damage====
 +
* When using ground AoEs like {{Skill|Lava Font}}, place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 +
* Your X/Fire Dual skills are slow moving projectiles ({{Skill|Plasma Blast}}, {{Skill|Pyroclastic Blast}} and {{Skill|Pressure Blast}}).
 +
** Predict the enemies movement, as with {{Skill|Meteor Shower}}
 +
** Cast towards the edges of the enemy group to avoid projectile reflect
 +
* Use {{Skill|Glyph of Storms}} in {{Skill|Fire Attunement}} if you expect the fight to last at least 25 seconds
 +
** Otherwise {{Skill|Air Attunement}} has more damage but with a much longer cooldown
 +
 
 +
{{Collapsible
 +
|width=85
 +
|;Skill priority
 +
|
 +
* {{Skill|Meteor Shower}}
 +
* {{Skill|Conjure Fiery Greatsword}}
 +
* {{Skill|Lava Font}}
 +
* {{Skill|Plasma Blast}}/{{Skill|Pyroclastic Blast}}/{{Skill|Pressure Blast}}
 +
* {{Skill|Glyph of Storms}}
 +
* {{Skill|Lightning Surge}}/{{Skill|Eruption}}/{{Skill|Ice Spike}}
 +
* '''Autoattacks'''
 +
}}
 +
 
 +
 
 +
====CC====
 +
* Your three ground CCs are {{Skill|Static Field}}, {{Skill|Unsteady Ground}} and {{Skill|Frozen Ground}}, in order of strength
 +
* Drop your target when casting {{Skill|Shock Wave}} to make it easier to aim, don't cast it into projectile reflect
 +
* You shouldn't interrupt your rotation to try and CC, instead try to predict when you'll need to CC and move into the best possible attunement early
 +
* Use your CC when:
 +
** Your group calls a spike:
 +
*** Winds - {{Skill|Winds of Disenchantment}}
 +
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 +
*** Shades - {{Skill|Desert Shroud}}
 +
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 +
** On top of enemy downs (while alive players are on top of them)
 +
** Enemy groups moving defensively while your group is pushing
 +
 
 +
 
 +
====Support====
 +
* Cast {{Skill|Healing Rain}} on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to
 +
* If a player in your party is going to die because of {{Tooltip|Immobilize}}, save them with {{Skill|Windborne Speed}}

Revision as of 16:51, 19 March 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageUtility and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
TBD
This build was last updated on March 19, 2022 and is up to date for the March 19, 2024 patch.

Overview

A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.


Skill Bar

Staff
Staff
Utility


Skill Variants

Heal
  • better healing, if condition clear is totally covered
Utility
  • if extra personal survivability is desperately needed


Specializations


Variants

  • inconsistent damage increase but reduced survivability


Variants

  • Arcane is an option over Air adding a mix of utility and damage.
  • Variants
  • ferocity boost and strong immobilize on Earth Attunement when using arcane skills.


Template Code

[&DQYfHikbOBt1AAAAkAAAAPUVAAC+AQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Staff
Marauder
Sigil
Sigil
Staff
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal option


Variants

Stats

  • Add Dragon stats Dragon stats with to avoid overcapping crit. 2 rings + 1 accessory is one possible option.
  • Use as much Marauder Marauder as you feel is necessary then fill out with Berserker stats Berserker stats


Usage

General

  • As soon as you get 25 stacks of and get out of combat, swap back to the Staff without a stacking sigil
  • Read dual attunements as Old/New - i.e. Fire/Air means fire was attuned first and air was attuned second
  • Start fights in Air/Fire or Air/Earth then rotate through attunements as follows:
Attunement rotation
  1. +
  2. +
  3. // + X
  4. X +
  5. Repeat from step 2


Priorities

High
Moderate
  • Sustained damage
  • CC
Low
  • Support


Surviving

  • This build has low passive defense
  • This build has moderate mobility skill access
    • An About Face keybind can be useful for
    • Avoid using for mobility unless nessecary to survive
  • This builds has moderate active defenses
    • Save for removing Immobilize Immobilize, Chill Chill or Weakness Weakness
    • Interrupt using a Stow Weapon keybind as soon as you are full hp/condition cleared
Active defense priority


Detailed Explanations

Meteor Shower

  • Place where the enemy group is moving to, not where they are when you begin the cast
  • Make sure is procced when using
  • There are two ways to move during the cast of :
    • Cast immediately after casting and the will be queued to cast at the target location after the rollback ends
    • Use after you start casting it


Fiery Greatsword

  • Treat as a secondary
    • Try to get three casts of per use of
  • Make sure is procced when using
  • is low cooldown and has high damage, use it aggressively but don't move yourself into a bad position
    • Aim through the enemy stack if your group crosses through them and aim across the enemy stack otherwise
  • Use for mobility, on single targets or to set up
  • Coordinate with a DPS player in your group to pick up the conjure dropped on the ground
    • Make sure to place it in a safe place for them to grab
    • If you don't have anyone reliable to coordinate with, you can pick it up yourself for 30s after casting the skill


Sustained damage

  • When using ground AoEs like , place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Your X/Fire Dual skills are slow moving projectiles (, and ).
    • Predict the enemies movement, as with
    • Cast towards the edges of the enemy group to avoid projectile reflect
  • Use in if you expect the fight to last at least 25 seconds
    • Otherwise has more damage but with a much longer cooldown
Skill priority
  • //
  • //
  • Autoattacks


CC

  • Your three ground CCs are , and , in order of strength
  • Drop your target when casting to make it easier to aim, don't cast it into projectile reflect
  • You shouldn't interrupt your rotation to try and CC, instead try to predict when you'll need to CC and move into the best possible attunement early
  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Support

  • Cast on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to
  • If a player in your party is going to die because of Immobilize Immobilize, save them with
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