Difference between pages "Weaver - Staff Backline" and "Build:Catalyst - Staff Backline"

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{{Build
 
{{Build
 
| profession = elementalist
 
| profession = elementalist
| specialization = weaver
+
| specialization = catalyst
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = strike damage, utility, crowd control
 
| focus = strike damage, utility, crowd control
| rating = great
+
| rating = good
| xpac = hot, pof
+
| xpac = hot, eod
 
}}
 
}}
  
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{{Skill bar
 
{{Skill bar
 
|profession = elementalist
 
|profession = elementalist
|specialization = weaver
+
|specialization = catalyst
 
|weapon1 = Staff
 
|weapon1 = Staff
 
|weapon2 =  
 
|weapon2 =  
 
|weapon3 = Staff
 
|weapon3 = Staff
 
|weapon4 =  
 
|weapon4 =  
|healing = Ether Renewal
+
|healing = Soothing Water
 
|utility1 = Lightning Flash
 
|utility1 = Lightning Flash
|utility2 = Twist of Fate
+
|utility2 = Relentless Fire
 
|utility3 = Glyph of Storms
 
|utility3 = Glyph of Storms
 
|elite = Conjure Fiery Greatsword
 
|elite = Conjure Fiery Greatsword
 
}}
 
}}
  
 +
;Variants
 +
* {{Skill|Elemental Celerity}}
  
===Skill Variants===
 
;Heal
 
* {{Skill|Glyph of Elemental Harmony}} better healing, if condition clear is totally covered
 
  
;Utility
+
==Template Code==
* {{Skill|Glyph of Storms}} {{to}} {{skill|Mist Form}} if extra personal survivability is desperately needed
+
{{TemplateCode|
 +
code = [&DQYfHikbQyd1AAAAkAAAAL4BAAD4GgAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
 +
}}
  
  
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{{Specialization|Fire|mid|bot|top}}
 
{{Specialization|Fire|mid|bot|top}}
 
{{Specialization|Air|bot|mid|top}}
 
{{Specialization|Air|bot|mid|top}}
{{Specialization|Weaver|bot|mid|top}}
+
{{Specialization|Catalyst|bot|top|mid}}
 
+
;Variants
 
+
* {{Trait|Vicious Empowerment}} if {{Tooltip|Fury}} isn't needed
===Variants===
+
* {{Trait|Staunch Auras}} only if you can't reach 10 stacks of {{Trait|Elemental Empowerment}}
* {{Trait|Superior Elements}} inconsistent damage increase but reduced survivability
 
 
 
 
 
===Variants===
 
* '''Arcane''' is an option over '''Air''' adding a mix of utility and damage.
 
{{Specialization|Arcane|mid|bot|bot|variant=yes}}
 
* '''Variants'''
 
* {{Trait|Elemental Surge}} ferocity boost and strong immobilize on Earth Attunement when using arcane skills.
 
 
 
  
===Template Code===
 
{{TemplateCode|
 
code = [&DQYfHikbOBt1AAAAkAAAAPUVAAC+AQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
  
 
==Equipment==
 
==Equipment==
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| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| backpiece =  Dragon
 
}}
 
}}
  
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** {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} personal option
 
** {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} personal option
 
* {{Utility|Superior Sharpening Stone}}
 
* {{Utility|Superior Sharpening Stone}}
 
 
===Variants===
 
====Stats====
 
* Add {{Tooltip|Dragon stats}} with {{Trait|Superior Elements}} to avoid overcapping crit. 2 rings + 1 accessory is one possible option.
 
* Use as much {{Tooltip|Marauder}} as you feel is necessary then fill out with {{Tooltip|Berserker stats}}
 
  
  
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===General===
 
===General===
 
* As soon as you get 25 stacks of {{Sigil|Superior Sigil of Bloodlust}} and get out of combat, swap back to the Staff without a stacking sigil
 
* As soon as you get 25 stacks of {{Sigil|Superior Sigil of Bloodlust}} and get out of combat, swap back to the Staff without a stacking sigil
* Read dual attunements as Old/New - i.e. Fire/Air means fire was attuned first and air was attuned second
+
* You are much stronger with full stacks of {{Trait|Elemental Empowerment}} and {{Trait|Empowering Auras}}, if possible get tempest in your party
* Start fights in Air/Fire or Air/Earth then rotate through attunements as follows:
+
* Staff Catalyst uses an attunement rotation for maximum burst damage
 +
** You are not locked into this rotation, while it is optimal for DPS, change the order based on your needs:
 +
*** {{Skill|Water Attunement}} - healing and cleanse
 +
*** {{Skill|Air Attunement}} - CC, {{Tooltip|Immobilize}} clear, single target damage
 +
*** {{Skill|Earth Attunement}} - CC, projectile reflect
 +
 
 
{{Collapsible
 
{{Collapsible
 
|width=85
 
|width=85
 
|;Attunement rotation
 
|;Attunement rotation
 
|
 
|
# {{Skill|Air Attunement}} + {{Skill|Fire Attunement}}
+
# {{Skill|Fire Attunement}}
# {{Skill|Fire Attunement}} {{to}} {{Skill|Fire Attunement}} + {{Skill|Fire Attunement}}
+
# {{Skill|Earth Attunement}}
# {{Skill|Air Attunement}}/{{Skill|Earth Attunement}}/{{Skill|Water Attunement}} {{to}} {{Skill|Fire Attunement}} + '''X'''
+
# {{Skill|Water Attunement}}
# {{Skill|Fire Attunement}} {{to}} '''X''' + {{Skill|Fire Attunement}}
+
# {{Skill|Air Attunement}}
# Repeat from step 2
+
# Repeat from step 1
 
}}
 
}}
  
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** Avoid using {{Skill|Lightning Flash}} for mobility unless nessecary to survive
 
** Avoid using {{Skill|Lightning Flash}} for mobility unless nessecary to survive
 
* This builds has moderate active defenses  
 
* This builds has moderate active defenses  
** Save {{Skill|Ether Renewal}} for removing {{Tooltip|Immobilize}}, {{Tooltip|Chill}} or {{Tooltip|Weakness}}
+
** Save {{Skill|Soothing Water}} for removing {{Tooltip|Immobilize}}, {{Tooltip|Chill}} or {{Tooltip|Weakness}}
** Interrupt {{Skill|Ether Renewal}} using a '''Stow Weapon''' keybind as soon as you are full hp/condition cleared
 
  
 
{{Collapsible
 
{{Collapsible
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|;Active defense priority
 
|;Active defense priority
 
|
 
|
* {{Skill|Twist of Fate}} - for stunbreaking
 
 
* {{Skill|Windborne Speed}} - for {{Tooltip|Immobilize}}
 
* {{Skill|Windborne Speed}} - for {{Tooltip|Immobilize}}
 +
* {{Skill|Magnetic Aura}} - for projectiles
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Burning Retreat}}
 
* {{Skill|Burning Retreat}}
 
* {{Skill|Lightning Flash}}
 
* {{Skill|Lightning Flash}}
* {{Skill|Ether Renewal}}
+
* {{Skill|Soothing Water}}
 
}}
 
}}
  
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====Meteor Shower====
 
====Meteor Shower====
 
* Place {{Skill|Meteor Shower}} where the enemy group is moving to, not where they are when you begin the cast
 
* Place {{Skill|Meteor Shower}} where the enemy group is moving to, not where they are when you begin the cast
* Make sure {{Trait|Elements of Rage}} is procced when using {{Skill|Meteor Shower}}
+
* Activate {{Skill|Relentless Fire}} after casting {{Skill|Meteor Shower}}
 
* There are two ways to move during the cast of {{Skill|Meteor Shower}}:  
 
* There are two ways to move during the cast of {{Skill|Meteor Shower}}:  
 
** Cast {{Skill|Meteor Shower}} immediately after casting {{Skill|Burning Retreat}} and the {{Skill|Meteor Shower}} will be queued to cast at the target location after the rollback ends
 
** Cast {{Skill|Meteor Shower}} immediately after casting {{Skill|Burning Retreat}} and the {{Skill|Meteor Shower}} will be queued to cast at the target location after the rollback ends
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* Treat {{Skill|Firestorm}} as a secondary {{Skill|Meteor Shower}}
 
* Treat {{Skill|Firestorm}} as a secondary {{Skill|Meteor Shower}}
 
** Try to get three casts of {{Skill|Firestorm}} per use of {{Skill|Conjure Fiery Greatsword}}
 
** Try to get three casts of {{Skill|Firestorm}} per use of {{Skill|Conjure Fiery Greatsword}}
* Make sure {{Trait|Elements of Rage}} is procced when using {{Skill|Conjure Fiery Greatsword}}
+
* Activate {{Skill|Relentless Fire}} after casting {{Skill|Conjure Fiery Greatsword}}
 
* {{Skill|Fiery Whirl}} is low cooldown and has high damage, use it aggressively but don't move yourself into a bad position
 
* {{Skill|Fiery Whirl}} is low cooldown and has high damage, use it aggressively but don't move yourself into a bad position
 
** Aim through the enemy stack if your group crosses through them and aim across the enemy stack otherwise  
 
** Aim through the enemy stack if your group crosses through them and aim across the enemy stack otherwise  
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====Sustained damage====
 
====Sustained damage====
 
* When using ground AoEs like {{Skill|Lava Font}}, place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 
* When using ground AoEs like {{Skill|Lava Font}}, place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
* Your X/Fire Dual skills are slow moving projectiles ({{Skill|Plasma Blast}}, {{Skill|Pyroclastic Blast}} and {{Skill|Pressure Blast}}).
+
* Your '''2''' skills ({{Skill|Eruption}}/{{Skill|Ice Spike}})/{{Skill|Lightning Surge}}) have very long delays or cast times
 
** Predict the enemies movement, as with {{Skill|Meteor Shower}}
 
** Predict the enemies movement, as with {{Skill|Meteor Shower}}
** Cast towards the edges of the enemy group to avoid projectile reflect
+
** If you rotate quickly enough from {{Skill|Earth Attunement}} {{to}} {{Skill|Water Attunement}} {{to}} {{Skill|Air Attunement}} you can have all three skills land at the same place and time for burst damage. Sync them up as much as possible
 
* Use {{Skill|Glyph of Storms}} in {{Skill|Fire Attunement}} if you expect the fight to last at least 25 seconds
 
* Use {{Skill|Glyph of Storms}} in {{Skill|Fire Attunement}} if you expect the fight to last at least 25 seconds
 
** Otherwise {{Skill|Air Attunement}} has more damage but with a much longer cooldown
 
** Otherwise {{Skill|Air Attunement}} has more damage but with a much longer cooldown
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* {{Skill|Conjure Fiery Greatsword}}
 
* {{Skill|Conjure Fiery Greatsword}}
 
* {{Skill|Lava Font}}
 
* {{Skill|Lava Font}}
* {{Skill|Plasma Blast}}/{{Skill|Pyroclastic Blast}}/{{Skill|Pressure Blast}}
 
 
* {{Skill|Glyph of Storms}}
 
* {{Skill|Glyph of Storms}}
 
* {{Skill|Lightning Surge}}/{{Skill|Eruption}}/{{Skill|Ice Spike}}
 
* {{Skill|Lightning Surge}}/{{Skill|Eruption}}/{{Skill|Ice Spike}}
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* Your three ground CCs are {{Skill|Static Field}}, {{Skill|Unsteady Ground}} and {{Skill|Frozen Ground}}, in order of strength
 
* Your three ground CCs are {{Skill|Static Field}}, {{Skill|Unsteady Ground}} and {{Skill|Frozen Ground}}, in order of strength
 
* Drop your target when casting {{Skill|Shock Wave}} to make it easier to aim, don't cast it into projectile reflect
 
* Drop your target when casting {{Skill|Shock Wave}} to make it easier to aim, don't cast it into projectile reflect
* You shouldn't interrupt your rotation to try and CC, instead try to predict when you'll need to CC and move into the best possible attunement early
+
* You shouldn't interrupt your rotation to try and CC, instead just use whichever CC you have available for the attunements you're in
 
* Use your CC when:
 
* Use your CC when:
 
** Your group calls a spike:
 
** Your group calls a spike:
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* Cast {{Skill|Healing Rain}} on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to
 
* Cast {{Skill|Healing Rain}} on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to
 
* If a player in your party is going to die because of {{Tooltip|Immobilize}}, save them with {{Skill|Windborne Speed}}
 
* If a player in your party is going to die because of {{Tooltip|Immobilize}}, save them with {{Skill|Windborne Speed}}
 +
* Cast {{Skill|Geyser}} where your team is regrouping
 +
* Use your '''Jade Sphere''' in {{Skill|Air Attunement}}, on your group, for {{Tooltip|Quickness}}

Revision as of 16:53, 19 March 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageUtility and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on March 19, 2022 and is up to date for the March 19, 2024 patch.

Overview

A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.


Skill Bar

Staff
Staff
Utility
Variants


Template Code

[&DQYfHikbQyd1AAAAkAAAAL4BAAD4GgAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • if Fury Fury isn't needed
  • only if you can't reach 10 stacks of


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Dragon
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Staff
Marauder
Sigil
Sigil
Staff
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal option


Usage

General

  • As soon as you get 25 stacks of and get out of combat, swap back to the Staff without a stacking sigil
  • You are much stronger with full stacks of and , if possible get tempest in your party
  • Staff Catalyst uses an attunement rotation for maximum burst damage
    • You are not locked into this rotation, while it is optimal for DPS, change the order based on your needs:
      • - healing and cleanse
      • - CC, Immobilize Immobilize clear, single target damage
      • - CC, projectile reflect
Attunement rotation
  1. Repeat from step 1


Priorities

High
Moderate
  • Sustained damage
  • CC
Low
  • Support


Surviving

  • This build has low passive defense
  • This build has moderate mobility skill access
    • An About Face keybind can be useful for
    • Avoid using for mobility unless nessecary to survive
  • This builds has moderate active defenses
Active defense priority


Detailed Explanations

Meteor Shower

  • Place where the enemy group is moving to, not where they are when you begin the cast
  • Activate after casting
  • There are two ways to move during the cast of :
    • Cast immediately after casting and the will be queued to cast at the target location after the rollback ends
    • Use after you start casting it


Fiery Greatsword

  • Treat as a secondary
    • Try to get three casts of per use of
  • Activate after casting
  • is low cooldown and has high damage, use it aggressively but don't move yourself into a bad position
    • Aim through the enemy stack if your group crosses through them and aim across the enemy stack otherwise
  • Use for mobility, on single targets or to set up
  • Coordinate with a DPS player in your group to pick up the conjure dropped on the ground
    • Make sure to place it in a safe place for them to grab
    • If you don't have anyone reliable to coordinate with, you can pick it up yourself for 30s after casting the skill


Sustained damage

  • When using ground AoEs like , place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Your 2 skills (/)/) have very long delays or cast times
    • Predict the enemies movement, as with
    • If you rotate quickly enough from you can have all three skills land at the same place and time for burst damage. Sync them up as much as possible
  • Use in if you expect the fight to last at least 25 seconds
    • Otherwise has more damage but with a much longer cooldown
Skill priority
  • //
  • Autoattacks


CC

  • Your three ground CCs are , and , in order of strength
  • Drop your target when casting to make it easier to aim, don't cast it into projectile reflect
  • You shouldn't interrupt your rotation to try and CC, instead just use whichever CC you have available for the attunements you're in
  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Support

  • Cast on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to
  • If a player in your party is going to die because of Immobilize Immobilize, save them with
  • Cast where your team is regrouping
  • Use your Jade Sphere in , on your group, for Quickness Quickness


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
3 stars
Goon gave this build 3 stars • March 2023
There is basically no reason to run this in a group over any other build. However, this is a fantastic build to play as a pug and is one of the most fun builds to play in wvw.
4 stars
Arete gave this build 4 stars • June 2022
A decent selfish damage build, but somewhat difficult to play and arguably inferior to DH and even longbow berserker in the same role. Still worth bringing a couple in a zerg if you have dedicated Staff ele players.

Comments

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