Difference between pages "PROFESSION-YOUR BUILD TITLE" and "Build:Willbender - DPS Willbender (GvG)"

(Created page with "PVP Vindicator Greatsword Sword/Sword Legendary Dwarf Stance Soothing stone Inspiring reinforcements Forced Engagement Vengeful Hammers Rite of the great dwarf Legendar...")
 
 
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PVP
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{{Build
Vindicator
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| profession = Guardian
Greatsword
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| specialization = Willbender
Sword/Sword
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| designed for = wvw gvg
Legendary Dwarf Stance
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| focus = Strike Damage, DPS
Soothing stone
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| rating = test
Inspiring reinforcements
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| xpac = hot, eod
Forced Engagement
+
}}
Vengeful Hammers
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Rite of the great dwarf
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==Overview==
Legendary alliance stance
+
A build designed for massive AoE DPS, with great access to spike damage, ground AoE, ranged pressure and {{Tooltip|Alacrity}}.
Selfish spirit
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Nomads Advance
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Scavenger Burst
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==Skill Bar==
Reavers Rage
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{{Skill bar
Spear of Archemorus
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| profession = Guardian
Sword/Sword Sigil of Energy Sigil of Escape
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| specialization = Willbender
Greatsword  Sigil of Intelligence Sigil of Escape
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| weapon1 = greatsword
Berserker Amulet
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| weapon2 =
Rune of the Lynx
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| weapon3 = scepter
 +
| weapon4 = torch
 +
| healing = Shelter
 +
| utility1 = "Stand Your Ground!"
 +
| utility2 = Sword of Justice
 +
| utility3 = Whirling Light
 +
| elite = Renewed Focus
 +
}}
 +
 
 +
 
 +
===Template Code===
 +
{{TemplateCode|
 +
code =
 +
}}
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 +
 
 +
==Specializations==
 +
{{Specialization|Zeal|mid|mid|bot}}
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{{Specialization|Virtues|top|top|mid}}
 +
{{Specialization|Willbender|mid|top|top}}
 +
 
 +
 
 +
===Variants===
 +
{{Specialization|Radiance|mid|bot|bot|variant=y}}
 +
* Swap Virtues to Radiance for more damage but no group {{Tooltip|Alacrity}}
 +
** Use {{Tooltip|Dragon stats}} to avoid going past crit cap
 +
 
 +
 
 +
===Template Code===
 +
{{TemplateCode|
 +
code =
 +
}}
 +
 
 +
 
 +
==Equipment==
 +
{{PvE equipment
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| weight = Heavy
 +
| stats = Marauder
 +
| rune = Superior Rune of the Scholar
 +
| rune-qt = 6
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| weapon1 = Greatsword
 +
| weapon2 =
 +
| sigil1 = Superior Sigil of Hydromancy
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| sigil2 = Superior Sigil of Energy
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| weapon3 = Scepter
 +
| weapon4 = Torch
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| sigil3 = Superior Sigil of Force
 +
| sigil4 = Superior Sigil of Energy
 +
| infusion1 = Mighty WvW Infusion
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| infusion1-qt = 18
 +
}}
 +
 
 +
 
 +
===Equipment Variants===
 +
;Stats
 +
* Use {{Tooltip|Berserker stats}} if you find you need more offensive stats
 +
 
 +
 
 +
===Consumables===
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* {{Food|Peppercorn-Crusted Sous-Vide Steak}}
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** {{Food|Fried Oyster Sandwich}} personal food option
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* {{Utility|Superior Sharpening Stone}}
 +
 
 +
 
 +
==Usage== 
 +
===Overall Priorities===
 +
;High
 +
* {{Tooltip|Alacrity}}
 +
 
 +
;Moderate
 +
* Spike damage
 +
* Sustained damage
 +
 
 +
;Low
 +
* Single target
 +
 
 +
 
 +
====Surviving====
 +
* This build has moderate passive defense
 +
* This build has high mobility skill access
 +
* This builds has moderate active defenses
 +
** Beware of unblockable CCs ({{Skill|Line of Warding}}) when using {{Skill|Shelter}}
 +
*** Standing briefly still while channeling {{Skill|Shelter}} can sometimes be better than moving straight back to your group
 +
** Use {{Skill|"Stand Your Ground!"}} when pushing if your firebrand's {{Tooltip|Stability}} is on cooldown
 +
** Because {{Skill|Renewed Focus}} resets your virtues, you should use them before casting {{Skill|Renewed Focus}} if they are not on cooldown.
 +
 
 +
{{Collapsible
 +
|width=85
 +
|;Active defense priority
 +
|
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* {{Skill|Flowing Resolve}} - for {{Tooltip|Immobilize}}
 +
* {{Skill|"Stand Your Ground!"}} - for stunbreaking
 +
* '''Dodge'''
 +
* {{Skill|Shelter}}
 +
* {{Skill|Renewed Focus}}
 +
}}
 +
 
 +
 
 +
===Detailed Explanations===
 +
====Alacrity====
 +
* Use {{Skill|Flowing Resolve}} before casting your '''Symbol''' skills or {{Skill|Whirling Light}} to give your group alacrity
 +
** Be careful not to double tap or the second charge will be wasted
 +
* Avoid using your other '''Virtue''' skills while {{Skill|Flowing Resolve}} is active since it will end the buff
 +
 
 +
 
 +
====Spike damage====
 +
* Use {{Skill|Crashing Courage}} to add damage to melee spikes and protect your other casts with {{Tooltip|Aegis}} and {{Tooltip|Stability}}
 +
** If you don't need the extra boons use {{Skill|Flowing Resolve}} before the spike instead
 +
* Use a '''Stow Weapon''' keybind on {{Skill|Symbol of Resolution}} at ~3/4ths of the cast to avoid unnessecary after cast
 +
** Make sure to practice the timing, since cancelling early will waste the cast and put it on a short cooldown
 +
* Melee Spike example: {{Skill|Flowing Resolve}}/{{Skill|Crashing Courage}} {{to}} {{Skill|Whirling Light}} {{to}} {{Skill|Symbol of Resolution}} {{to}} {{Skill|Whirling Wrath}}
 +
 
 +
 
 +
====Sustained damage====
 +
* When using ground AoEs like '''Symbol''' skills or {{Skill|Sword of Justice}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 +
* Camp '''Greatsword''' as long as you can autoattack safely with it, until {{Skill|Cleansing Flame}} is ready
 +
* Use your '''Symbol''' skills quickly after swapping weapons so that the cooldowns will line up for future swaps
 +
* Combine your '''Symbol''' skills with other damage to generate higher spikes
 +
** {{Skill|Symbol of Punishment}} {{to}} {{Skill|Sword of Justice}}
 +
** {{Skill|Symbol of Resolution}} {{to}} {{Skill|Whirling Wrath}}
 +
* Try to hit your own group with {{Skill|Cleansing Flame}} as well if you can, but prioritize hitting enemies
 +
* Maintain {{Trait|Inspiring Virtue}} by activating {{Skill|Flowing Resolve}} and {{Skill|Rushing Justice}}
 +
** Make sure not to overwrite the {{Skill|Flowing Resolve}} buff with {{Skill|Rushing Justice}}
 +
 
 +
{{Collapsible
 +
|width=85
 +
|;Skill priority
 +
|
 +
;Non-Weapon Skills
 +
* {{Skill|Whirling Light}}
 +
* {{Skill|Sword of Justice}}
 +
* {{Skill|Crashing Courage}} - avoid overwriting {{Skill|Flowing Resolve}} buff
 +
* {{Skill|Rushing Justice}} - avoid overwriting {{Skill|Flowing Resolve}} buff
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; Greatsword
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* {{Skill|Symbol of Resolution}}
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* {{Skill|Whirling Wrath}}
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* {{Skill|Leap of Faith}}
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* '''Autoattacks'''
 +
;Scepter/Torch
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* {{Skill|Symbol of Punishment}}
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* {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill)
 +
* {{Skill|Cleansing Flame}} - in melee
 +
}}
 +
 
 +
====Single Target====
 +
* Use {{Skill|Chains of Light}} to follow up on other CC or to catch targets as enemies disengage
 +
* If you have a chance to use {{Skill|Zealot's Fire}} on an isolated target without projectile block, take it

Revision as of 21:06, 6 June 2022

This is a test build. You may comment and rate it.

Focused on: Strike damage and Dps

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD

Overview

A build designed for massive AoE DPS, with great access to spike damage, ground AoE, ranged pressure and Alacrity Alacrity.


Skill Bar

Greatsword
Scepter/Torch
Utility


Template Code

Missing template code
Copy Template Code


Specializations


Variants

  • Swap Virtues to Radiance for more damage but no group Alacrity Alacrity


Template Code

Missing template code
Copy Template Code


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Scepter
Marauder
Torch
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats


Consumables

    • personal food option


Usage

Overall Priorities

High
Moderate
  • Spike damage
  • Sustained damage
Low
  • Single target


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This builds has moderate active defenses
    • Beware of unblockable CCs (Line of Warding) when using Shelter
      • Standing briefly still while channeling Shelter can sometimes be better than moving straight back to your group
    • Use "Stand Your Ground!" when pushing if your firebrand's Stability Stability is on cooldown
    • Because Renewed Focus resets your virtues, you should use them before casting Renewed Focus if they are not on cooldown.
Active defense priority
  • Flowing Resolve - for Immobilize Immobilize
  • "Stand Your Ground!" - for stunbreaking
  • Dodge
  • Shelter
  • Renewed Focus


Detailed Explanations

Alacrity

  • Use Flowing Resolve before casting your Symbol skills or Whirling Light to give your group alacrity
    • Be careful not to double tap or the second charge will be wasted
  • Avoid using your other Virtue skills while Flowing Resolve is active since it will end the buff


Spike damage

  • Use Crashing Courage to add damage to melee spikes and protect your other casts with Aegis Aegis and Stability Stability
    • If you don't need the extra boons use Flowing Resolve before the spike instead
  • Use a Stow Weapon keybind on Symbol of Resolution at ~3/4ths of the cast to avoid unnessecary after cast
    • Make sure to practice the timing, since cancelling early will waste the cast and put it on a short cooldown
  • Melee Spike example: Flowing Resolve/Crashing Courage Whirling Light Symbol of Resolution Whirling Wrath


Sustained damage

  • When using ground AoEs like Symbol skills or Sword of Justice, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Camp Greatsword as long as you can autoattack safely with it, until Cleansing Flame is ready
  • Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
  • Combine your Symbol skills with other damage to generate higher spikes
    • Symbol of Punishment Sword of Justice
    • Symbol of Resolution Whirling Wrath
  • Try to hit your own group with Cleansing Flame as well if you can, but prioritize hitting enemies
  • Maintain Inspiring Virtue by activating Flowing Resolve and Rushing Justice
    • Make sure not to overwrite the Flowing Resolve buff with Rushing Justice
Skill priority
Non-Weapon Skills
  • Whirling Light
  • Sword of Justice
  • Crashing Courage - avoid overwriting Flowing Resolve buff
  • Rushing Justice - avoid overwriting Flowing Resolve buff
Greatsword
  • Symbol of Resolution
  • Whirling Wrath
  • Leap of Faith
  • Autoattacks
Scepter/Torch
  • Symbol of Punishment
  • Zealot's Fire - when no projectile block present (Zealot's Flame flip skill)
  • Cleansing Flame - in melee


Single Target

  • Use Chains of Light to follow up on other CC or to catch targets as enemies disengage
  • If you have a chance to use Zealot's Fire on an isolated target without projectile block, take it


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
JASJAS gave this build 5 stars • June 2022
A Great Damage Build Perfect For PVP. I personally think this vindicator build is one of the best i have tried that is why i posted this BUILD!

Comments

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