Difference between revisions of "Elementalist - S/F Fresh Air"

Line 16: Line 16:
| utility1 = Arcane Shield
| utility1 = Arcane Shield
| utility2 = Lightning Flash
| utility2 = Lightning Flash
| utility3 = Signet of Earth
| utility3 = Arcane Blast
| elite = Conjure Fiery Greatsword
| elite = Conjure Fiery Greatsword
===Slot Changes===
'''Utility skills:'''
* {{Skill|Mist Form}} - a great 'panic button' while under heavy focus, synergizes well with '''cantrip''' traits.
* {{Skill|Cleansing Fire}} - excellent condition cleansing, also synergizes well with '''cantrip''' traits.
* {{Skill|Signet of Air}} - the shortest CD stunbreaker Elementalists can have.
* {{Skill|Arcane Blast}} - for guaranteed {{Skill|Air Attunement}} recharge.
{{PvP equipment
{{PvP equipment
| weapon1 = Scepter, Focus
| weapon1 = Scepter, Focus
| sigil1 = Courage, Energy
| sigil1 = Exploitation, Fallibility
| rune = Strength
| rune = the Scholar
| amulet = Marauder
| amulet = Marauder
Line 46: Line 39:
* {{gw2rune|Superior Rune of the Scholar}}
* {{gw2rune|Superior Rune of Strength}}
* {{gw2rune|Superior Rune of the Pack}}
* {{gw2rune|Superior Rune of the Pack}}

Revision as of 14:00, 8 August 2017

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:


Scepter/Focus Fresh Air is one of the harder elementalist specs to master, but allows for high pressure roaming.

Skill Bar




Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Fallibility
Superior Sigil of Fallibility.pngSuperior Sigil of Fallibility
On hit: Inflict vulnerability for 10 seconds. (Cooldown: 2s)
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity



  • Superior Sigil of Blood Superior Sigil of Blood
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
  • Superior Sigil of Battle Superior Sigil of Battle
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)


  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
  • Superior Rune of the Pack Superior Rune of the Pack
    Superior Rune of the Pack.pngSuperior Rune of the Pack
    (1): +25 Power (2): +10% Swiftness Duration (3): +50 Power (4): 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20s) (5): +100 Power (6): +125 Precision; +20% Swiftness Duration


  • Much of this build's damage comes from swapping to , as this triggers , followed by . To capitalize on this, you should generally swap out of air immediately or soon after casting Lightning Strike into any other attunement, and cast quick skills in order to get a critical hit. This refreshes Air Attunement, allowing the process to be repeated rapidly.
  • allows signets to be used without losing their passive effects. This allows to be cast like other healing skills while retaining the passive healing.
  • is used to root opponents into your burst.
  • is this build's only condition cleanse, but it does cleanse 3 conditions. Note that also reduces the duration of some conditions.
  • gives invincibility for a short while, and can be used to counter bursts.
  • This build can self-stack might by blasting the fire field created by . Do not prioritize might-stacking, but do take advantage of the incidental opportunities which arise. Your blast finishers are:
  • Dodge rolling in .
  • Your sources of CC are:


  • Stealth, as most high-damage abilities in this build require a target.
  • Heavy condition pressure.


Build rating - 4 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
5 Ratings
3 stars
Ssendink gave this build 3 stars May 2019

Decent build for f2p players, but lack of all

4 stars
ShaoAZ gave this build 4 stars March 2019

With all the changes the core specs got, it's hard to say if Freshweaver is actually better than this one if played with Fire. With more control over skills at a loss of a rather telegraphed burst of weaver, core gets to be more volatile and organized, which is arguably putting the player in a better place for any type of situation. IMO water should not be used any longer as long as a focus is involved, the might , damage increase and cleanses in Fire are way more accessible and efficient for dueling.

2 stars
Hanz gave this build 2 stars January 2019

We're keeping this one mainly for the sake of F2P players. Fairly simple playstyle but relatively hard to master, should work well up to ~platinum.

2 More Ratings
5 stars
FalkonLink gave this build 5 stars May 2018

This build has given me quite a bit of success. After a few matches I swapped out S/F for D/D to see if it would make a difference and ended up far more successful.

5 stars
Walle gave this build 5 stars January 2018

This build has given me the most success with ele so far I still find ele squishy that's why I only put good but obviously that's just the current shape ele is in. I really enjoy playing this build