Elementalist - S/F Fresh Air

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageMobility.

Designed for:


Overview

Scepter/Focus Fresh Air is one of the harder elementalist specs to master, but allows for high pressure roaming.

Skill Bar

Scepter/FocusHealingUtilityElite

Specializations



Variants

  • is an equally viable alternative to .



Picking Fire instead of Water to stack 25 Might Might at a loss of healing on Water swap. Cleanses can still be done via Aura on swap and transmute then another Aura.

Equipment

Scepter.png
Focus.png
I.png
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Marauder Amulet
Marauder Amulet.pngMarauder Amulet
+1050 Power +1050 Precision +560 Vitality +560 Ferocity

Variants

Scepter/Focus

  • Superior Sigil of Exploitation Superior Sigil of Exploitation
    Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
    Deal 5% extra damage to targets below 50% health.
  • Superior Sigil of Courage Superior Sigil of Courage
    2Recharge.png
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
  • Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Cleansing Superior Sigil of Cleansing
    9Recharge.png
    Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
    Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.

Usage

General

  • Avoid 1v1s whenever possible, keep moving between capture points to outnumber fights and burst targets down.
  • Much of this build's damage comes from swapping to , as this triggers , followed by . To capitalize on this, you should generally swap out of air immediately or soon after casting Lightning Strike into any other attunement, get a Fresh Air proc and jump back into Air Attunement.
  • Recharging Air: to take advantage of you need to score a critical hit. The fastest way to do it on attunements with slower skill is to start channel the air autoattack just before leaving . Swapping attunements doesn't break the channeling and Arc Lightning is almost guaranteed to critically hit at least once.
  • should usually be used while in for the Immobilize Immobilize, which makes it harder to avoid your burst. Alternatively, cast while still in then switch over to Earth before the projectile hits - this will root the target and you can get back into Air without skipping a beat as Arcane Blast is always a critical hit. With 1.5k range this is also your best ranged option.
  • This build can self-stack might by blasting the fire field created by . Do not prioritize might-stacking, but do take advantage of the incidental opportunities which arise. Your blast finishers are:
  • The build's most dangerous above 90% HP where the and bonuses are active. These bonuses are active in any attunement, but to maximize bursts most of your hard hitting abilities should go off while attuned to Air to benefit from and .
  • is best used either while in Earth for the Protection Protection or Water for the Regeneration Regeneration which cleanses a condition via .


Notable burst combos

These are some potential combos you can use based on the techniques outlined above. The quicker you pull these chains off, the better.

From Fire:

  1. (optional, easy to avoid so use it only when the target is CC'd or downed)
  2. - optional: right at your target before Phoenix Goes off
  3. - swap to this just before Phoenix and Arcane Blast are about to land


From Earth:

  1. - projectile must land right before attuning to Air to get the Immobilize Immobilize


From Water:

  1. + right at your target before the trident goes off
  2. just before Shatterstone and Water Trident does damage


Survival

  • makes it easy to kite most specs. Avoid melee range at all costs!
  • CCs can be used for shaking off pursuers.
  • Abuse spots on maps that break teleport skill pathing when the enemy team has Thieves, Revenants, and other such specs with teleports. Use the terrain to your advantage in general, it's very important for builds as squishy as this one.
  • and provide excellent protection against enemies who use projectiles. These however do not work against unblockable projectiles, and some ranged builds - such as this one - are mostly unaffected by projectile reflects and blocks.
  • is the build's best condition cleanse which can also be used while stunned.
  • gives invincibility for a short while, and can be used to survive bursts or to create a window where you can pressure targets in the ehat of battle without any hinderance.
  • Regeneration Regeneration applications remove conditions.

Counters

  • Stealth, as most high-damage abilities in this build require a target.
  • Heavy condition pressure.

Related Builds

  • Freshweaver - a more powerful version using the Weaver elite specialization
Build rating - 4 stars
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5 Ratings
3 stars
Ssendink gave this build 3 stars May 2019

Decent build for f2p players, but lack of all

4 stars
ShaoAZ gave this build 4 stars March 2019

With all the changes the core specs got, it's hard to say if Freshweaver is actually better than this one if played with Fire. With more control over skills at a loss of a rather telegraphed burst of weaver, core gets to be more volatile and organized, which is arguably putting the player in a better place for any type of situation. IMO water should not be used any longer as long as a focus is involved, the might , damage increase and cleanses in Fire are way more accessible and efficient for dueling.

2 stars
Hanz gave this build 2 stars January 2019

We're keeping this one mainly for the sake of F2P players. Fairly simple playstyle but relatively hard to master, should work well up to ~platinum.

2 More Ratings
5 stars
FalkonLink gave this build 5 stars May 2018

This build has given me quite a bit of success. After a few matches I swapped out S/F for D/D to see if it would make a difference and ended up far more successful.

5 stars
Walle gave this build 5 stars January 2018

This build has given me the most success with ele so far I still find ele squishy that's why I only put good but obviously that's just the current shape ele is in. I really enjoy playing this build