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Overview
Elementalist contributes to the Zerg with both support (healing, boons, Might stacking) and heavy damage (especially via Conjures).
Skill Bar
Weapon Set
Staff Fire Attunement
Utility
Elite
1
Fireball
6
Lava Font
½
10
Flame Burst
20
Burning Retreat
3¾
30
Meteor Shower
¾
25
Arcane Brilliance
30
Arcane Wave
¼
60
Conjure Frost Bow
1
180
Conjure Fiery Greatsword
¾
Water Blast
1
4
Ice Spike
¾
20
Geyser
40
Frozen Ground
1½
45
Healing Rain
¾
Chain Lightning
1½
10
Lightning Surge
¼
25
Gust
¼
25
Windborne Speed
¾
40
Static Field
¾
Stoning
1¼
6
Eruption
30
Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura (5s): Reflect projectiles with magnetic energy.
¼
30
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration: 3 seconds
Range: 1,200
¾
30
Shockwave
Slot Changes
- For the
slot:
Armor of Earth 75
Armor of Earth
- long CD stunbreaker and Stability.
Glyph of Storms 1¼
60
Glyph of Storms
- if used in
Air Attunement 10
Air Attunement
Attune to air, gaining heavy damage and control abilities.
its damage is close to Frostbow 4's.
Glyph of Renewal 3¼
165
Glyph of Renewal
- if used on
Earth Attunement 10
Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
then it's a solid AoE res.
Conjure Lightning Hammer ¾
60
Conjure Lightning Hammer
.
x/Focus Vs Staff
- Some people play with Focus off-hand for the
Swirling Winds ½
30
Swirling Winds
Create a swirling wind that destroys projectiles.
Duration: 6 seconds
Radius: 400
(useful against Tequatl's Fingers). It's a good skill, but your zerg will likely already have enough Mesmers and Guardians with reflects, and the Fingers should die before the reflects are gone. You can take it, but overall Staff is a lot better for this fight.
Specializations
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Can't find such trait "Elementalist"! Please refer to our trait index
Weapons
First Weapon Set
- Staff
- Stats: Soldier
Superior Sigil of Bloodlust Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Force Superior Sigil of Force
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Sigil Variants
Superior Sigil of Battle 9
Superior Sigil of Battle Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
over any sigil.
- Note that Tequatl is unaffected by
Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying
, therefore isn't the best choice for this build.
Equipment
Armor
- Stats: Soldier (Power/Toughness/Vitality)
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
- Stats: Soldier
Superior Rune of Strength Superior Rune of Strength (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
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Accessories
- Stats: Soldier
- Stats: Soldier
- Stats: Soldier
- Stats: Soldier
- Stats: Soldier
- Stats: Soldier
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Note: remember you can't crit hit Teq, which means Precision and Ferocity are useless stats here!
Gear & Rune Variants
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Superior Rune of the Flame Legion
Superior Rune of the Flame Legion (1): +25 Power (2): +10% Burning Duration (3): +50 Power (4): 25% chance to cause burning for 1 sec when hit. (Cooldown: 10s) (5): +100 Power (6): +20% Burning Duration; +7% damage against burning foes.
- a cheaper alternative.
Usage
If you have
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
kill 25 enemies before Teq arrives to build up extra Power.
First Phase:
- Stay on
Fire Attunement 10
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
for damage.
- Use your
Water Attunement 10
Water Attunement
Attune to water, gaining superior support and healing abilities.
skills to heal and cleanse your allies - if you have no stunbreakerand have the Supportive Variant's traits, keep this attunement for Teq's Fear, because attuning to Water removes a condition from you and your allies.
- Your Conjures cause heavy damage - use
Conjure Fiery Greatsword 1
180
Conjure Fiery Greatsword
twice, then keep it ready until the Burn Phase.
- Stack Might for you and your allies -
Lava Font 6
Lava Font
is a short CD Fire Field, normally you should use it on Teq but for stacking you can place it in the middle of your zerg and use your Blast Finishers:
Arcane Brilliance ¾
25
Arcane Brilliance
,
Arcane Blast 20
Arcane Blast
- there is another one on
Earth Attunement 10
Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
, but it's not really worth to switch to.
Battery Phase:
Static Field ¾
40
Static Field
Frozen Ground 40
Frozen Ground
Unsteady Ground ¼
30
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration: 3 seconds
Range: 1,200
- And even your Frostbow's
Deep Freeze 1½
30
Deep Freeze
- but don't use Frostbow more than once, keep it for the next phase!
- Do not use
Conjure Fiery Greatsword 1
180
Conjure Fiery Greatsword
here!
Burn Phase:
- Use all your Conjures and stay on
Fire Attunement 10
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
.
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