Engineer - Jack Of All Trades
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Overview
An engineer build with hybrid damage and descent team support. No expansions are required for this build.
Skillbar
Traits
Variants
- Swap Tools for Firearms if you want to increase the overall condition damage.
Equipment



Variants
Sigils
- - longer
Bleed duration.
- - more condition cleansing.
Rune
Superior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.Burn damage.
Superior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)Bleed damage.
Usage
General
This build focuses on hybrid damage while being able to heal allies.
Tips and tricks
- is a backwards leap. Use the 'About Face' hotkey to leap forward and traverse maps faster. You can also cancel the leap by pressing the weapon swap key.
- While you're using channeled skills like , you can swap to different kits without canceling them, however swapping to the weapon set cancels them.
- Using right before a foe enters
Stealth will still pull them towards you, even if they are invisible.
- When you're kiting foes, use the 'Look Behind' hotkey. Every skill in the is ground-targeted and can be thrown behind you. With this hotkey you can quickly turn the camera around instead of doing it manually.
- creates an attack or spell and grants you
Swiftness every time you equip a kit. creates
Superspeed which is useful for traversing maps faster or for kiting foes and creates which is great against projectile professions like longbow rangers.
- While you're in combat,
Infusion Bomb and even detonating
Stealth to yourself and allies.
Pistols
Bleed stacks, but it's not worth using most of the time.
Poison stacks on foes, meaning any healing they receive is reduced.
Confusion and
Blind. It's a very useful skill for stacking
Confusion with .
- Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
Burn if used at 200 distance from your foes. Using CC skills like
Burn to deal the most amount of damage.
Immobilize up to 5 targets. Use it to either immobilize foes so that they can't escape or for kiting purposes.
Med Kit
Med Blaster is a descent healing skill with a fairly long healing range, but it's not worth using most of the time.
Bandage Blast fires 5 bandages that heal allies and gives them
Regeneration. Firing the bandages up close to an ally will burst heal them.
Cleansing Field creates a water field that cleanses conditions from you and allies at each interval.
Vital Burst is a solid and quick AoE heal.
Infusion Bomb grants you and allies
Swiftness,
Vigor and
Regeneration. It also causes a blast finisher, which is useful to use in
Cleansing Field's water field.
Grenade Kit
Vulnerability. A common complaint with this kit is having to constantly press the 1 key. Bind the auto attack on a key that's easy to use (ex: E, R, F, C) so you can easily kite foes without stretching your fingers and possibly suffer from Carpal tunnel.
Bleed stacks. Use it whenever it's off cooldown.
Blind foes to prevent them from interrupting allies while stomping them.
Chill on foes, making it useful when kiting them.
Poison per grenade. It's best to use this skill from close to medium range or on downed foes to not only deal a lot of damage, but to also reduce any healing they receive.
Vulnerability stacks.
Elixir Gun
Bleed and
Weakness stacking.
Weakness reduces endurance regeneration as well as turning 50% of hits into glancing blows (50% less damage). The permanent
Weakness stack is especially useful against power professions.
Glob Shot applies
Cripple on foes. The
Swiftness boon is only granted after a foe is hit within 400 range.
- Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Poison on foes to reduce any healing they receive. It is also a great skill for cleansing conditions on allies.
Cleansing Field's water field. It is also useful on downed foes to deal damage or when you're defending capture points.
- creates a light field that cleanses conditions and continuously heals. It's a great skill for both you and your allies when defending capture points, as the field has a long duration and it's great for sustain.
Regeneration to yourself and your allies and it is a stun breaker with a short cooldown.
Tool Kit
Cripple. It's only useful when kiting foes.
Confusion. Use it whenever it's off cooldown.
- blocks damage for 2 seconds. It has a really short cooldown when using the
Power Wrench trait, making it the best defensive skill.
- is an unblockable pull, making it useful against professions with block skills like the warrior's .
Cripple on your foe and it hits twice.
Counters
- Heavy condition pressure.
- Heavy CC application.
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