Firebrand - Support Healer



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The community gave this build a rating, making it top-tier: Great.

Focused on: HealingSupportUtilityControl.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png

Overview

A Firebrand support build for raids and fractals. This build brings a massive amount of healing, unique stat auras via Perfect Inscriptions.png Perfect Inscriptions, and a wide range of defensive utility including Stability Stability, Resistance Resistance, heavy condition cleanse, and projectile destruction. With the right skills and traits, it can also provide high Might Might and Quickness Quickness uptime.
This build occupies an awkward spot in the current meta because its buffs overlap with Chronomancer - Utility Boon Support and Druid - Boon Support Healer. It is usually inferior in boon support to Chronomancer as it doesn't provide Alacrity Alacrity. However, it makes a strong healer in fractals, or in raid squads that already have buffs covered.

Skill Bar

Mace/ShieldHealingUtilityElite

Weapon Variants

Your secondary weapon set is fairly versatile and can include any of the following weapons:
  • Sword provides Fury Fury to your subgroup with Symbol of Blades.png Symbol of Blades. It also provides a teleport on a low cooldown, useful on fights like Matthias where you move around a lot.
  • Staff provides additional burst healing and good Might Might generation with Empower.png Empower. This is the best weapon choice for fractals where you are effectively replacing a Druid.
  • Hammer provides a knockback, immobilize, and Ring of Warding.png Ring of Warding, useful on fights like Samarog where pushing/CC is required.
  • Greatsword provides an AoE pull and good mobility, useful on fights like Slothasor for pulling adds and dropping poisons.
  • Scepter is your only ranged weapon, useful for kiting mechanics like poison on Siax or flak on Sabetha. (But try not to kite if you can help it, as Firebrand loses a lot of effectiveness when not with the main group.)
  • Axe provides Fury Fury to your subgroup with Symbol of Vengeance.png Symbol of Vengeance. It also provides pull via Blazing Edge.png Blazing Edge
If your group doesn't need the healing from Mace, you can also consider going without Mace entirely and running a Sword or Scepter. This results in better DPS and more consistent fury or might for your group respectively.

Skill Variants

As Firebrand is a defensive support, it's important to swap skills to fit the encounter. All of the following utility skills and elite skills are viable depending on the situation:
Utility Skills
  • Mantra of Potence.png Mantra of Potence - provides might and quickness, mandatory if replacing Druid in fractals.
  • Signet of Wrath.png Signet of Wrath - alternative signet if the DPS in your subgroup deal mainly condition damage.
  • Mantra of Lore.png Mantra of Lore - in condition-heavy fights like Slothasor/Soulless Horror.
  • "Stand Your Ground!".png "Stand Your Ground!" - instant AoE stun break and stability, also provides quickness if Stalwart Speed.png Stalwart Speed is traited.
  • Hallowed Ground.png Hallowed Ground - alternative stability/quickness option.
  • "Hold the Line!".png "Hold the Line!" - more protection and regeneration uptime.
  • Shield of the Avenger.png Shield of the Avenger - destroys projectiles in fights like Arkk.
  • Wall of Reflection.png Wall of Reflection - reflects projectiles.
  • Hammer of Wisdom.png Hammer of Wisdom - more CC.
  • Bow of Truth.png Bow of Truth - burst heal that can be cast from range.
  • Signet of Mercy.png Signet of Mercy - ranged resurrect and minor healing increase.
  • Sanctuary.png Sanctuary - effective skill works well in situations like mobs overnumber your team:
    • Subject 6 in Thaumanova Reactor Fractal, prevent mini oozes come to subject 6 when your teammates take down Veteran Ooze
    • Elite Molten Flame Shaman(before crossing bridge)/Champion Molten Effigy in Molten Boss Fractal
    • Abyss chamber and Last boss prevent spectral flames from reaching your team / The Voice in Deepstone Fractal
    • Siren's Reef (Black Peter,Deposit treasure, last 3 bosses)
      • Note: ONLY take Sanctuary.png Sanctuary if your team's dps is low/can't cleave mobs fast. Or there are Mistlock Instabilities (We bleed fire, Outflank, Frailty, Adrenaline Rush) active.
Elite Skills

Traits

Radiance:


Right-Hand Strength.png Right-Hand Strength



Wrath of Justice.png Wrath of Justice



Perfect Inscriptions.png Perfect Inscriptions



Honor:


Invigorated Bulwark.png Invigorated Bulwark



Pure of Heart.png Pure of Heart



Writ of Persistence.png Writ of Persistence



Firebrand:


24px Liberator's Vow



24px Weighty Terms



Loremaster.png Loremaster


Variants

Virtues Variant

Take Virtues instead of Radiance if you need more healing. This sacrifices the damage buff from Perfect Inscriptions.png Perfect Inscriptions and should only be done if you literally can't keep people alive otherwise.


Virtues:


Retaliatory Subconscious.png Retaliatory Subconscious



Absolute Resolution.png Absolute Resolution



Battle Presence.png Battle Presence


Variants
  • Master of Consecrations.png Master of Consecrations if running
    Hallowed Ground Hallowed Ground
    1Activation.png
    80Recharge.png
    Hallowed Ground
    Consecration. Consecrate the ground around you, granting stability to allies inside.
    Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Hallowed Ground.pngHallowed Ground (2s): Boon duration is increased by 20%
    Book.pngNumber of Targets: 5
    Book.pngPulses: 10
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    or
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    or
    Sanctuary Sanctuary
    Activation.png
    120Recharge.png
    Sanctuary
    Consecration. Form a protective healing shelter for allies. Foes and projectiles cannot enter.
    Heal.pngHealing: 266
    Book.pngNumber of Targets: 5
    Book.pngPulses: 6
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Light
    .
  • Virtuous Solace.png Virtuous Solace similar to
    Sanctuary Sanctuary
    Activation.png
    120Recharge.png
    Sanctuary
    Consecration. Form a protective healing shelter for allies. Foes and projectiles cannot enter.
    Heal.pngHealing: 266
    Book.pngNumber of Targets: 5
    Book.pngPulses: 6
    Duration.pngDuration: 6 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Light
    only take if your team's dps is low/can't cleave mobs fast. Or there are Mistlock Instabilities (We bleed fire, Outflank, Frailty, Adrenaline Rush) active.

Valor Variant

Take Valor instead of Radiance if you need more Fury Fury and self-heal via Smiter's Boon.png Smiter's Boon and Monk's Focus.png Monk's Focus . Only use if you are second support / healer in group.


Valor:


Smiter's Boon.png Smiter's Boon



Strength in Numbers.png Strength in Numbers



Monk's Focus.png Monk's Focus


Variants

Equipment

Ascended Head (Heavy).png
Harrier stat icon.png
Ascended Shoulders (Heavy).png
Harrier stat icon.png
Ascended Chest (Heavy).png
Harrier stat icon.png
Ascended Hands (Heavy).png
Harrier stat icon.png
Ascended Legs (Heavy).png
Harrier stat icon.png
Ascended Feet (Heavy).png
Harrier stat icon.png
Ascended Back.png
Harrier stat icon.png
Ascended Accessory1.png
Harrier stat icon.png
Ascended Accessory2.png
Harrier stat icon.png
Ascended Amulet.png
Harrier stat icon.png
Ascended Ring1.png
Harrier stat icon.png
Ascended Ring2.png
Harrier stat icon.png
Ascended Mace.png
Harrier stat icon.png
Ascended Shield.png
Harrier stat icon.png
Superior Sigil of Transference.png
Superior Sigil of Concentration.png
PvE weapon swap.png
Ascended Hammer.png
Harrier stat icon.png
Superior Sigil of Transference.png
Superior Sigil of Concentration.png
Superior Rune of the Monk.png6x
Superior Rune of the Monk
48px18x
Mystical +5 Agony Infusion
  • Remember to also get alternate weapons with the same stats and sigils. At minimum you should have a Hammer and Sword. Depending on personal preference/raid tactics, you can also get a Greatsword, Staff, and/or Scepter.
  • If you're the only source of might in a fractal party, you should run Mantra of Potence.png Mantra of Potence and Honorable Staff.png Honorable Staff, and have a staff in your second weapon slot.

Equipment (Minstrel Variant)

Ascended Head (Heavy).png
Minstrel stat icon.png
Ascended Shoulders (Heavy).png
Minstrel stat icon.png
Ascended Chest (Heavy).png
Minstrel stat icon.png
Ascended Hands (Heavy).png
Minstrel stat icon.png
Ascended Legs (Heavy).png
Minstrel stat icon.png
Ascended Feet (Heavy).png
Minstrel stat icon.png
Ascended Back.png
Minstrel stat icon.png
Ascended Accessory1.png
Minstrel stat icon.png
Ascended Accessory2.png
Minstrel stat icon.png
Ascended Amulet.png
Minstrel stat icon.png
Ascended Ring1.png
Minstrel stat icon.png
Ascended Ring2.png
Minstrel stat icon.png
Ascended Mace.png
Minstrel stat icon.png
Ascended Shield.png
Minstrel stat icon.png
Superior Sigil of Transference.png
Superior Sigil of Concentration.png
PvE weapon swap.png
Ascended Staff.png
Minstrel stat icon.png
Superior Sigil of Transference.png
Superior Sigil of Concentration.png
Superior Rune of the Monk.png6x
Superior Rune of the Monk
48px18x
Mystical +5 Agony Infusion
  • This build give you more toughness and vitality for surviving (especially when fractal have Frailty). Also, you will grant 20% healing effectiveness with Force of Will.png Force of Will.

Consumables

Food
Utility

Usage

Fitting Into Party Compositions

If you’re planning to play Support Firebrand in raids and high-level fractals, take note that Support Firebrand is not commonly accepted in party compositions. As of this writing, the commonly accepted or "meta" support classes are Chronomancer - Utility Boon Support and Druid - Boon Support Healer.
As a Support Firebrand, you will be hard pressed to find a place in groups that already have these roles covered. However:
  • If you’re in a raid squad that already has one Druid but no second healer, you can effectively fill a second healer slot. This is the most common scenario where a Support Firebrand will be accepted.
  • If you're in a fractal party, you can replace the Druid and cover healing, Might Might, and Fury Fury. You can also split the responsibility of Quickness Quickness with the Chronomancer, allowing the Chronomancer to swap out Well of Action.png Well of Action for more utility or DPS.
  • In disorganized parties that have no Chronomancer or no healer you can just carry them with your CC, boons, and healing.
An important note is to make sure your teammates know you are a Support Healer and not Firebrand - Condi DPS. This avoids awkward moments where you have to explain why you're lowest on the DPS meter.

Healing

  • Get your party to stack as closely as possible to you so they get the full benefit of your heals and mantras.
  • Your basic healing rotation consists of camping mace and using Faithful Strike.png Faithful Strike and Symbol of Faith.png Symbol of Faith off cooldown.
  • For burst heals use Shield of Absorption.png Shield of Absorption, your Tome of Resolve.png Tome of Resolve skills, and Merciful Intervention.png Merciful Intervention.
    • Keep in mind that the latter two have very long cooldowns; only use them if someone is in danger of dying even if you do your normal healing rotation.
    • Your general Tome of Resolve rotation is 5-4-3-1-1, with 2 thrown in if they need condition cleanse.
  • If you have a staff you can also use Holy Strike.png Holy Strike and Empower.png Empower for healing.
  • The most powerful tool you can provide as a firebrand is Aegis Aegis. Watch for big incoming hits, then mitigate them with Protector's Strike.png Protector's Strike, Shield of Judgment.png Shield of Judgment, or 24px Restoring Reprieve.
  • Cleanse conditions if needed with Mantra of Lore.png Mantra of Lore or
    Chapter 2: Radiant Recovery Chapter 2: Radiant Recovery
    ¾Activation.png
    4Recharge.png
    Chapter 2: Radiant Recovery
    Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
    Heal.png[PvE] Healing: 457 (0.77)
    Heal.png[PvP/WvW] Healing: 388 (0.5)
    Book.png[PvE/WvW] Conditions Removed: 3
    Book.png[PvP] Conditions Removed: 2
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 240
    . If you expect an incoming condi bomb (e.g. Sloth shake) you can use
    Chapter 4: Stalwart Stand Chapter 4: Stalwart Stand
    ¼Activation.png
    10Recharge.png
    Chapter 4: Stalwart Stand
    Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
    Resistance.pngResistance (1s): Conditions currently on you are ineffective; stacks duration.
    Book.pngNumber of Pulses (PvE): 4
    Book.pngNumber of Targets: 3
    Interval.pngInterval: 1 second
    Radius.pngRadius: 360
    Combo.pngCombo Field: Light
    Range.pngRange: 1,200
    Stun-Break.pngBreaks stun
    to provide pulsing resistance.

Buffs

Pre-stacking Buffs

CC

Baseline CC:
  • Bane Signet.png Bane Signet/Signet of Wrath.png Signet of Wrath
  • Shield of Absorption.png Shield of Absorption
  • Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    8Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    (which also procs Wrath of Justice.png Wrath of Justice)
  • Chapter 2: Daring Challenge Chapter 2: Daring Challenge
    ¼Activation.png
    4Recharge.png
    Chapter 2: Daring Challenge
    As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
    Damage.pngDamage: 497 (1.4)
    Taunt.pngTaunt (1s): Involuntarily attack foes.
    Aegis.pngAegis (3s): Block the next incoming attack.
    Radius.pngRadius: 240
If you need more CC:
  • Hammer of Wisdom.png Hammer of Wisdom - 2 charges of knockdown.
  • Banish.png Banish and Ring of Warding.png Ring of Warding if using hammer.
  • Binding Blade Binding Blade
    ¾Activation.png
    25Recharge.png
    Binding Blade
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage.pngDamage: 369
    Targets.pngNumber of Targets: 5
    Duration.pngMaximum Blade Duration: 10 seconds
    Radius.pngMaximum Leash Range: 600
    Combo.pngCombo Finisher: Whirl
     Forward arrow blue.png 
    Pull Pull
    ¾Activation.png
    Pull
    Pull your foes to you.
    Radius.pngLeash Range: 600
    Range.pngRange: 600
    if using greatsword.
  • Line of Warding.png Line of Warding if using staff.
  • Chains of Light.png Chains of Light if using scepter.

Miscellaneous

  • Be careful of using
    Epilogue: Unbroken Lines Epilogue: Unbroken Lines
    ¾Activation.png
    12Recharge.png
    Epilogue: Unbroken Lines
    Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
    Aegis.pngAegis (4s): Block the next incoming attack.
    Protection.pngProtection (5s): -33% Incoming Damage.
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Stability.pngStability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Unbroken Lines.pngUnbroken Lines (PvE, 5s): 300 Toughness
    Unbroken Lines.pngUnbroken Lines (PvP/WvW, 5s): 200 Toughness
    Radius.pngRadius: 600
    because it will grant 300 toughness to yourself and nearby allies, potentially interfering with tank aggro.
  • Binding Blade.png Binding Blade or
    Chapter 3: Heated Rebuke Chapter 3: Heated Rebuke
    ¾Activation.png
    8Recharge.png
    Chapter 3: Heated Rebuke
    Ignite the air around you in an expanding burst.
    Damage.pngDamage: 160 (0.45)
    Radius.pngPull: 240
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    can be used to pull adds together.
  • Use Mantra of Liberation.png Mantra of Liberation, Tome of Courage.png Tome of Courage, "Stand Your Ground!".png "Stand Your Ground!", or Hallowed Ground.png Hallowed Ground if stability is needed.
  • Use Shield of Absorption.png Shield of Absorption,
    Chapter 3: Valiant Bulwark Chapter 3: Valiant Bulwark
    ¼Activation.png
    10Recharge.png
    Chapter 3: Valiant Bulwark
    Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
    Duration.png5 seconds.
    Radius.pngRadius: 240
    Book.pngReflects Missiles
    Range.pngRange: 900
    , Shield of the Avenger.png Shield of the Avenger, or Wall of Reflection.png Wall of Reflection to counter projectiles.
  • Use Symbol of Swiftness.png Symbol of Swiftness when running between encounters.

Encounter Specific Tips

Fractals

Aquatic Ruins
Swampland
Urban Battleground
Uncategorized
Solid Ocean
Underground Facility
Cliffside
Molten Furnace
Deepstone
Thaumanova Reactor
Snowblind
Twilight Oasis
Chaos
Molten Boss
Volcanic
Mai Trin
Aetherblade
Nightmare
Shattered Observatory
Build rating - 5 stars
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2 Ratings
5 stars
Chinkeeyong gave this build 5 stars October 2018

An extremely strong healer for inexperienced groups or groups looking for a safer clear. This build can hard carry groups through common stumbling blocks like Mai Trin, Slothasor, Matthias, etc. with its excellent healing and defensive utility. It's also capable of soloing River of Souls.

5 stars
Nuru gave this build 5 stars March 2018

This build is pretty fun. Druid its abit better, because deal more damage but this is still nice alternative, when you don't want to wait for druids. Also brings alot quickness, might and others boons + stability and reflect skill. Maybe I would add more situation skills.

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