Difference between revisions of "Mirage - Condi Mirage"

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|specialization = mirage
 
|specialization = mirage
 
|weapon1 = Axe
 
|weapon1 = Axe
|weapon2 = Pistol
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|weapon2 = Torch
 
|weapon3 = Staff
 
|weapon3 = Staff
 
|weapon4 =  
 
|weapon4 =  
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===Weapon Variants===
 
===Weapon Variants===
* {{Tooltip|Torch}} - alternative to {{Tooltip|Pistol}}
+
* {{Tooltip|Pistol}} - alternative to {{Tooltip|Torch}}
* {{Tooltip|Focus}} - alternative to {{Tooltip|Pistol}}
+
* {{Tooltip|Focus}} - alternative to {{Tooltip|Torch}}
 
* {{Tooltip|Dagger}} - lower DPS alternative to {{Tooltip|Axe}}
 
* {{Tooltip|Dagger}} - lower DPS alternative to {{Tooltip|Axe}}
 
* {{Tooltip|Greatsword}} - replaces {{Tooltip|Axe}}; meta weapon for tagging with a {{Sigil|Supeior Sigil of Stamina}}.
 
* {{Tooltip|Greatsword}} - replaces {{Tooltip|Axe}}; meta weapon for tagging with a {{Sigil|Supeior Sigil of Stamina}}.
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| rune = Superior Rune of the Trapper
 
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Staff
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| weapon1 = Axe
| weapon2 =  
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| weapon2 = Torch
 
| sigil1 = Superior Sigil of Bursting
 
| sigil1 = Superior Sigil of Bursting
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy

Revision as of 19:47, 1 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on April 01, 2024 and is up to date for the March 19, 2024 patch.

Overview

Condition Mirage is a great build that functions well in both solo and group play.


Template Code

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Skill Bar

Axe/Torch
Staff
Utility

Weapon Variants

  • Pistol Pistol - alternative to Torch Torch
  • Focus Focus - alternative to Torch Torch
  • Dagger Dagger - lower DPS alternative to Axe Axe
  • Greatsword Greatsword - replaces Axe Axe; meta weapon for tagging with a Sigil of Supeior Sigil of Stamina.
  • Staff Staff - dual staff is easier to play with lower overall damage

Skill Variants

  • Do not replace your Signets or False Oasis.
  • Signet of Humility - alternative to Time Warp for very high CC against Defiant enemies.
  • Feedback - reflects projectiles, very good for tagging in some farms or for defense against some enemies.
  • Blink - mobility + stunbreak
  • Portal Entre - situational utility
  • Arcane Thievery - boonrip + self Quickness Quickness

Specializations


Equipment

This set uses the same gear as Mirage - Alacrity Support Condi DPS, making it a good option for general PVE. Infusions are not mandatory.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Torch
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • Note that you require 0% boon duration from your gear to provide permament Alacrity Alacrity, even with 0 clones. This is because Renewing Oasis provides permanent Regeneration Regeneration to enable Chaotic Persistence and gain 250 concentration (16.66% boon duration).
  • Other relics include Relic of the Fractal, Relic of Evasion, or Relic of the Mirage.

Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • - DPS
  • - can be considered while learning the class but, when played optimally, you simply will not be able to spend all of this extra endurance.
  • /

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

  • Use Crystal Sands and False Oasis off cooldown.
  • Time Warp should be saved for strong enemies due to its long cooldown.
  • Weapon swaps restore energy thanks to Sigil of Superior Sigil of Energy.
  • Most of this build's damage comes from Ambush skills, which come from dodging (Mirage Cloak), and Cry of Frustration. Your auto-attacks, including your clones, also make up a significant chunk of your DPS.

Shatter Priority

  • Always use Cry of Frustration with 3 clones.
  • Mind Wrack can be used with 0-3 clones. It is better to use it at 2-3 clones.
  • When Shattering, it is crucial to shatter only if you can immediately replenish 2+ clones.
  • Do not shatter and immediately dodge, as your new clones have a very brief delay before they can gain the effects of Ambush.

Clone Generation

The following actions will generate a clone.

  • Phantasmal Warlock (delayed)
  • Phantasmal Mage (delayed)
  • Lingering Thoughts (delayed)
  • Phase Retreat
  • Dodge with Deceptive Evasion

The primary mode of clone generation in this build will come from dodging.

Axe/Pistol Priority

  1. Dodge + Imaginary Axes
  2. The Prestige - this is only high priority because it has no cast time
  3. Phantasmal Mage
  4. Lingering Thoughts
  5. Fill with auto-attacks.
  6. Axes of Symmetry is a small DPS gain over autos, but is best used to transfer existing clones to a new target just before your main target dies.

Staff Priority

  1. Dodge + Chaos Vortex
  2. Phantasmal Warlock
  3. Chaos Armor
  4. Chaos Storm
  5. Phase Retreat - if clones are needed
  6. Fill with auto-attacks.

Defense

This build has nearly 40% evasion uptime by default, resulting in it being deceptively tanky. Because of this, almost no extra defense is needed if the build is played well. Its base rotation also grants it many boons, such as Protection Protection, especially with Bountiful Disillusionment which is our only source of Stability Stability. Your best defensive cooldowns are:

  • Distortion
  • Chaos Armor
  • Feedback - variant option
  • Phase Retreat - to reposition or gain distance
  • The Prestige - to stealth + reposition if absolutely necessary

CC

  • Chaos Storm
  • Phantasmal Mage
  • Diversion
  • Signet of Humility - variant option


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Devinci gave this build 5 stars • November 2023
Condi Mirage, both staff and axe, is my overall favorite. Pick which to use based on your taste and what you're doing. This is easy since they're identical except for weapons and talent tweaks. Staff, because it's simple, ranged, and has decent group support, is better for people new to the class, against enemies you find challenging, in groups, or for people who just don't like melee. It's the first build I had success with against harder enemies when starting the game. Axe, with much stonger burst, better cleave, and higher overall damage, is better for soloing less challenging enemies and mowing down packs. I also find it more fun--the staff version is so simple it can get boring. The biggest drawback for both is clone management. Clones die when their target dies, are easily killed by stronger enemies, and are used up when you shatter, so you constantly have to make more. Some people don't like this.
5 stars
AshaGus2020 gave this build 5 stars • October 2023
I've been running the same Occam's based mesmer/mirage build FOREVER. This one completely trounces it. I slapped it together with just exotic and a Mabon relic (can't get Akeem yet) and it still kicks butt. SO easy. Toyed around with White Mantle in Doric, they might as well have been Harathi in Kessex lol. Can't wait to build this completely to spec (Ascended with infusions). Five stars.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Re-evaluating this build in 2023 after major balance patches, it's clear this build's power hasn't diminished at all. It is still one of the most versatile open world builds. It maintains high DPS, high utility, easy tagging with a Greatsword (I run full viper), and is very simple to actually play. A simple build with very high returns on investment. To me, this is one of the top 5 builds in the open world section.

Comments

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