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Herald - Power Glint

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The community gave this build a rating, making it top-tier: Great.

Focused on: EventsSolo contentDirect damageSurvivability.

Designed for:

 

Expansions required:

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Overview

A Herald build for running around in open world. This build has good sustained damage and healing and performs well in open world Events as well as Solo Content.

Skill Bar

 
 
HammerHealingUtilityElite
Sword/SwordHealingUtilityElite

Weapon Variants

  • Run Shield instead of offhand Sword for more defense.
  • Run Staff instead of Sword, Sword for a decent CC option.

Skill Variants

  • You can use instead of for more defense.

Specializations

Build Code

[&DQkDPg86NDXcEdwR1BEGEgYSKxIrEtQRyhHKEQ4NEA8AAAAAAAAAAAAAAAA=]
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Variants
  • - if you don't need healing.
  • - sacrifices a bit of sustain for more mobility.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

The Standard Variant uses the same gear as the Herald - Power DPS build for fractals and raids.
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6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Marauder Variant

For a tankier option you can run the Marauder Variant. You will lose some damage but gain a moderate boost to health. This variant is recommended for most Open World players.
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6x
Superior Rune of Strength
18x
Mighty +5 Agony Infusion
Variants
  • provides even more sustain at the cost of damage. Run instead of if using these.

Consumables

Food
  • or
    for more damage.
  • for playing with groups.
  • is a good budget option.
  • for more dodges.
  • is a fantastic food for farming open world. It's cheap, provides a moderate boost to both damage and survivability, and increases magic find significantly.
  • for more healing.
  • is a great option when you do not need any extra damage or sustain.
Utility
  • or
    is your best damage option.
  • is a great budget option.

Usage

Damage

  • Hammer is your primary weapon. Use your skills off cooldown while maintaining upkeep on:
    • In Glint: every facet except and . You can drop as well if need be.
    • In Shiro:
    • Legend swap off cooldown to maximize your energy usage.
  • If running Can't find such trait "Assassin's Annihilation"! Please refer to our trait index, constantly circle around your enemies to flank them.

Defense

  • Always dodge and sidestep attacks where possible. Your actual defensive skills cost energy, so manage them carefully and predict when you need to avoid attacks in advance.
    • If you're having problems with energy management, you can turn off some upkeep skills. Try not to turn off though as it's the main source of your damage.
  • You can use or as an evade.
  • blocks attacks.
  • Swapping legends will break stun thanks to Can't find such trait "Empty Vessel"! Please refer to our trait index.

Sustain

  • If you're in trouble just and stand in damage to instantly heal back up.
  • Cleanse conditions with

Crowd Control

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Build rating - 5 stars
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8 Ratings
4 stars
Onlywrin gave this build 4 stars last month

A very powerful open world build which offers high AoE damage and excellent sustain.

5 stars
NachoCP1 gave this build 5 stars May 2020

It is a really funny build, with a very good damage. You just have to dodge attacks. And the herald provides you a kit of habilitys really useful, with many buffs.

5 stars
Kanok gave this build 5 stars March 2020

If you're like me and can easily dodge and mitigate damage, consider doing Glint/Shiro as main because it's a really good build for high damage and quick kills. I also recommend Sw/Sw more than Hammer due to the fast damage you can produce and now with the latest patch, Chilling Isolation is a better AoE than Precision Strikes ever was, along with no longer being projectiles, thus being able to be used against targets with projectile reflection (looking at you Temvay and Lenner). You can start out with high output, but it does gradually settle, but with a friend by your side providing buffs, you can sustain really good damage, even in fractals/dungeons. You won't be hitting Weaver/Dragonhunter numbers, but low 20k's is very respectable.

Switch from Shiro to Jalis if you need that extra defense and CC. Useful for HoT HP bosses and others with stubborn defiance bars. Use Hammer only for quick dispatch of trash mobs that can do with an AoE, otherwise, stick with Sw/Sw and Staff. Be careful with Surge of the Mists, however, as the new patch added a windup which can make accurately CCing targets a bit more difficult if they suddenly move out of the way during that wind up. I blame Anet, not the build. If you do need healing, Facet of Light and either Enchanted Daggers/Soothing Stone will do you well, even without using Battle Scars, which don't seem to heal that much anyway. I'd stick to pure heal skills, but if you combine them, it does help, just

5 More Ratings
5 stars
Harwel gave this build 5 stars June 2019

I mostly use Dwarf stance rather than Shiro. If you're looking for something tough as nails and relatively easy to play, and not a necro, this is a great choice. Excellent sustain, good damage.

4 stars
Darkrayne gave this build 4 stars November 2018

You should use Dwarf stance for open world instead of Assassin when using this build. Vengeful Hammers provides more damage, more AOE and more healing than running Assassin with Facet of Nature and Impossible Odds enabled. You also don't need to use Facet of Nature at all when using Dwarf. That frees up lots of energy so you can use a lot more weapon skills without dropping your upkeep skill... which lets you do more damage, apply more chills, more boons and is less micro management. Against a dummy, Assassin will come out on top in terms of DPS but in practice, real gameplay, Dwarf just always seems like the better option for both DPS and self healing.

5 stars
Chinkeeyong gave this build 5 stars September 2018

This is an extremely self-sufficient build with good damage and insane self-healing. The boons of Glint and mobility of Shiro make it versatile enough to handle nearly anything.

5 stars
ApThug gave this build 5 stars May 2018

Although this build is good, I'd much rather prefer to switch out dwarf stance for assassin stance. Assassin's stance provides a series of extra escapes via riposting shadows and provides a great aoe stun via Jade winds. The extra mobility and utility you get with assassin's stance can greatly be a deciding factor if you plan on soloing dungeons/fractals or taking on champ mobs by yourself through evasion.

5 stars
Toomanyunknown gave this build 5 stars April 2018

By far the best choice for Revenant in open world. Herald provides access to very useful boons while Jalis provides very good sustain when needed and decent utility when needed.

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