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Difference between revisions of "Herald - Ventari Bunker"

(Equipment)
Line 31: Line 31:
 
| weapon2 = sword, shield
 
| weapon2 = sword, shield
 
| sigil2 = Blood, Energy
 
| sigil2 = Blood, Energy
| rune = Leadership
+
| rune = the Water
 
| amulet = Magi
 
| amulet = Magi
 
}}
 
}}

Revision as of 16:18, 23 February 2017

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: SupportBunkering.

Designed for:


Overview

Yet another attempt at creating a viable revenant for a support role intended for ranked PvP.

Skill Bar

 
 
StaffHealingUtilityElite
Sword/ShieldHealingUtilityElite

Specializations




Equipment

Staff.png
I.png
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Water
Superior Rune of the Water.pngSuperior Rune of the Water
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
Magi Amulet
Magi Amulet.pngMagi Amulet
+900 Precision +900 Vitality +1200 Healing Power

Variants

Rune

  • Superior Rune of the Monk Superior Rune of the Monk
    Superior Rune of the Monk.pngSuperior Rune of the Monk
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)

Amulet

  • Mender's Amulet Mender's Amulet
    Mender's Amulet.pngMender's Amulet
    +1050 Power +560 Precision +560 Vitality +1050 Healing power

Usage

To be added.

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Build rating - 4 stars
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4 Ratings
5 stars
Scarlet Soul gave this build 5 stars September 2017

Great for decapping and holding points against 2-3 opponents. It has very very little damage output but when it comes to holding and decapping points there is no better build

5 stars
Utrex gave this build 5 stars July 2017

Ok I finally learned the playstyle of the build. I've been on the fence with my opinion on it, but as of now, I feel it's amazing in teamfights if you know how to sustain yourself. Not only does it wreck teamfights, but it also decaps and holds really well.

Edit: not a decap bot anymore. Losing a tier.

5 stars
Greentea gave this build 5 stars July 2017

I have recently gone 26-5 with this build and I am in the process of writing an indepth guide on how to play. I feel its really strong in the current meta with only a few weaknesses that can be played around.

1 More Rating
0 stars
Nathanel gave this build 0 stars June 2017

support or bunker ventari is not a thing. it's tried over and over again. trash

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Comments

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