Difference between revisions of "Herald - Ventari Bunker"

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'''Glint'''
 
'''Glint'''
* Always maintain {{Skill tooltip|Facet of Light}}. Having a high Regeneration uptime is important, as it heals 400+ perf second, more than a Warrior's {{Skill tooltip|Healing Signet}}. Its chain skill {{Skill tooltip|Infuse Light}} is an excellent panic button but try not to activate it while {{Skill tooltip|Rite of the Great Dwarf}} is active (can proc every 60 seconds when you drop below 50% HP). as obviously the 50% damage mitigation will result in less damage bein converted into healing and overlapping 2 huge defensive skill is just a bad idea in general.
+
* Always maintain {{Skill tooltip|Facet of Light}}. Having a high Regeneration uptime is important, as (under the right circumstances) it heals 400+ per second, more than a Warrior's {{Skill tooltip|Healing Signet}}. Its chain skill {{Skill tooltip|Infuse Light}} is an excellent panic button but try not to activate it while {{Skill tooltip|Rite of the Great Dwarf}} is active (can proc every 60 seconds when you drop below 50% HP). as obviously the 50% damage mitigation will result in less damage bein converted into healing and overlapping 2 huge defensive skill is just a bad idea in general.

Revision as of 17:32, 23 February 2017

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Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: SupportBunkering.

Designed for:


Overview

Yet another attempt at creating a viable revenant for a support role intended for ranked PvP.

Skill Bar

 
 
StaffHealingUtilityElite
Sword/ShieldHealingUtilityElite

Specializations




Equipment

Staff.png
I.png
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Superior Sigil of Transference
Superior Sigil of Transference.pngSuperior Sigil of Transference
Outgoing healing effectiveness is increased by 10%.
I.png
Sword.png
Shield.png
II.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Water
Superior Rune of the Water.pngSuperior Rune of the Water
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): 25% chance when struck to remove a condition. (Cooldown: 30s) (5): +100 Healing Power (6): +15% Boon Duration; When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10s)
Magi Amulet
Magi Amulet.pngMagi Amulet
+900 Precision +900 Vitality +1200 Healing Power

Variants

Rune

  • Superior Rune of the Monk Superior Rune of the Monk
    Superior Rune of the Monk.pngSuperior Rune of the Monk
    (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)

Amulet

  • Mender's Amulet Mender's Amulet
    Mender's Amulet.pngMender's Amulet
    +1050 Power +560 Precision +560 Vitality +1050 Healing power

Usage

General

  • Executing Blast finishers in
    Protective Solace
    5Recharge.png
    8Upkeep.png
    Protective Solace
    Legendary Centaur Stance. Summon a protective barrier around the tablet that destroys enemy projectiles.
    Duration.pngDuration: 20 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    's Light Field cleanses conditions on nearby allies. The build has 2 such finishers:
    • Renewing Wave
      1Activation.png
      15Recharge.png
      15Energy.png
      Renewing Wave
      Send out a wave of mist energy that heals and removes conditions from allies.
      Healing.pngHealing: 1,295
      Book.pngConditions Removed: 2
      Targets.pngNumber of Targets: 5
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 300
      on Staff.
    • Energy Expulsion
      1Recharge.png
      35Energy.png
      Energy Expulsion
      Legendary Centaur Stance. Force energy to erupt from the tablet, knocking back nearby foes and leaving behind energy fragments that heal allies.
      Healing.pngHealing Fragment: 985
      Knockback.pngKnockback: 450
      Targets.pngNumber of Targets: 5
      Book.pngNumber of Fragments: 5
      Duration.pngFragment Duration: 5 seconds
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      on Ventari stance (elite). While this skill destroys the tablet, the combo still happens.

Ventari

  • Ventari's Will
    Not usable underwater.png
    3Recharge.png
    5Energy.png
    Ventari's Will
    Legendary Centaur. Will the tablet toward the target location. As the tablet moves, it will heal allies it passes through.
    Healing.pngHealing: 805
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 900
    is an extremely cheap AoE heal that should almost always be spammed on CD. There are 2 important things to note about this skill:
    • Both
      Blinding Truths
      Blinding Truths.pngBlinding Truths
      Blind nearby foes when you use a healing skill.
      Blind.pngBlind (5s): Next outgoing attack misses.
      Targets.pngNumber of Targets: 5
      Radius.pngRadius: 240
      and
      Bolster Fortifications
      Bolster Fortifications.pngBolster Fortifications
      Grant protection to nearby allies when using a healing skill.
      Protection.pngProtection (2s): -33% Incoming Damage
      Book.pngNumber of Targets: 5
      Radius.pngRadius: 600
      trigger their effects around the caster, regardless of the location of Ventari's Tablet.
    • The tablet can levitate to the high ground thus using paths players cannot, but casting it still requires line of sight.
  • Protective Solace
    5Recharge.png
    8Upkeep.png
    Protective Solace
    Legendary Centaur Stance. Summon a protective barrier around the tablet that destroys enemy projectiles.
    Duration.pngDuration: 20 seconds
    Combo.pngCombo Field: Light
    Radius.pngRadius: 240
    is a rather expensive upkeep skill, use it to only to block important skills such or to combo it with the aforementioned Blast finishers.
  • Natural Harmony
    2Recharge.png
    20Energy.png
    Natural Harmony
    Legendary Centaur Stance. Collect energy, pulling it into the tablet to build up its power. After a short delay the energy will be released, healing nearby allies.
    Healing.pngHealing: 1,620
    Targets.pngNumber of Targets: 5
    Duration.pngDelay Time: 1 second
    Radius.pngRadius: 240
    will be your spot healing skill used to save allies under heavy pressure. Medium cost, huge AoE heal (around ~5k). As there's a short delay and you don't want allies to move out of its tiny 240 radius always pre-cast this skill before quickly moving the tablet to an ally in need using Ventari's Will to make it detonate the moment it gets to the target. Timing is key.
  • Purifying Essence
    5Recharge.png
    25Energy.png
    Purifying Essence
    Legendary Centaur Stance. Remove conditions from allies near the tablet, and heal them for a small amount per condition removed.
    Healing.pngHealing per Condition Removed: 325
    Book.pngConditions Removed: 3
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    is one of the most expensive skills in the build, it's important to only use it when there's a huge condition spike coming.
  • Energy Expulsion
    1Recharge.png
    35Energy.png
    Energy Expulsion
    Legendary Centaur Stance. Force energy to erupt from the tablet, knocking back nearby foes and leaving behind energy fragments that heal allies.
    Healing.pngHealing Fragment: 985
    Knockback.pngKnockback: 450
    Targets.pngNumber of Targets: 5
    Book.pngNumber of Fragments: 5
    Duration.pngFragment Duration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    is your chance to get creative! Use it to decap points, prevent stomps, blow off enemies from the high ground right into DH traps - there are plenty of applications for this elite. This'll however destroy the tablet so don't forget to re-summon it immediately. The orbs dropped by the shard only stay there for 5 seconds, so don't hesitate to pick them up quickly.

Glint

  • Always maintain
    Facet of Light
    ¼Activation.png
    1Upkeep.png
    Facet of Light
    Legendary Dragon Stance. Place the Facet of Light on yourself to grant nearby allies regeneration every few seconds.
    Facet of Light.pngFacet of Light: Pulse regeneration to nearby allies every few seconds.
    Regeneration.pngRegeneration (4s): 520 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    . Having a high Regeneration uptime is important, as (under the right circumstances) it heals 400+ per second, more than a Warrior's
    Healing Signet
    Activation.png
    20Recharge.png
    Healing Signet
    Signet Passive: Regenerate health.
    Signet Active: Heal yourself, and grant yourself resistance.
    Healing.pngHealing: 3,275
    Healing Signet.pngHealing Signet: 362 Heal
    Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
    Radius.pngInterval: 1 second
    . Its chain skill
    Infuse Light
    Not usable underwater.png
    30Recharge.png
    Infuse Light
    Legendary Dragon. Consume facet of light to heal yourself and invert all incoming strikes to healing for a short duration.
    Healing.pngHealing: 1,853
    Infuse Light.pngInfuse Light (3s): Inverts all incoming damage to healing.
    is an excellent panic button but try not to activate it while
    Rite of the Great Dwarf
    Activation.png
    50Energy.png
    Rite of the Great Dwarf
    Legendary Dwarf Stance. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies into stone to reduce incoming damage.
    Rite of the Great Dwarf.pngRite of the Great Dwarf (5s): Gain damage reduction. You are still susceptible to conditions and control effects.
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Breaks Stun.pngBreaks Stun
    is active (can proc every 60 seconds when you drop below 50% HP). as obviously the 50% damage mitigation will result in less damage bein converted into healing and overlapping 2 huge defensive skill is just a bad idea in general.
Build rating - 4 stars
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4 Ratings
5 stars
Scarlet Soul gave this build 5 stars September 2017

Great for decapping and holding points against 2-3 opponents. It has very very little damage output but when it comes to holding and decapping points there is no better build

5 stars
Utrex gave this build 5 stars July 2017

Ok I finally learned the playstyle of the build. I've been on the fence with my opinion on it, but as of now, I feel it's amazing in teamfights if you know how to sustain yourself. Not only does it wreck teamfights, but it also decaps and holds really well.

Edit: not a decap bot anymore. Losing a tier.

5 stars
Greentea gave this build 5 stars July 2017

I have recently gone 26-5 with this build and I am in the process of writing an indepth guide on how to play. I feel its really strong in the current meta with only a few weaknesses that can be played around.

1 More Rating
0 stars
Nathanel gave this build 0 stars June 2017

support or bunker ventari is not a thing. it's tried over and over again. trash