Difference between revisions of "Holosmith - Elixir Rifle"

(Top Streamers)
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| rating = great
| rating = great
| focus = direct damage, mobility, control
| focus = direct damage, mobility, control
| meta = y

Latest revision as of 20:07, 25 May 2019

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageMobilityControl.

Designed for:


An sPvP Holosmith damage build suitable for fights of any size.

Skill Bar


Slot Changes


There are two viable choices:

  • Elixir X.png Elixir X - with all the CD reductions from various traits this becomes a rather spammable elite. Potentially having Rampage.png Rampage on a ~40 second cooldown is a powerful thing.
  • Prime Light Beam.png Prime Light Beam - decent unblockable damage and CC, many burst combos can be built around it.



Invigorating Speed.png Invigorating Speed

Emergency Elixir.png Emergency Elixir



Power Wrench.png Power Wrench

Lock On.png Lock On

Kinetic Battery.png Kinetic Battery



Prismatic Converter.png Prismatic Converter

Crystal Configuration- Eclipse.png Crystal Configuration- Eclipse

Thermal Release Valve.png Thermal Release Valve


Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Leadership
Superior Rune of Leadership.pngSuperior Rune of Leadership
(1): +8 to All Stats (2): +5% Boon Duration (3): +12 to All Stats (4): +10% Boon Duration (5): +16 to All Stats (6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Equipment Changes


Annulment can be replaced by:

  • Superior Sigil of Agility Superior Sigil of Agility
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Intelligence Superior Sigil of Intelligence
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)


Elite specialization basics

  • Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. Heat is generated passively while the forge is active, or by activating forge skills. Higher CD skills generally generate more heat.
  • Reaching maximum heat (100) should be avoided as Overheat Overheating damages you and locks you out of the forge until heat goes back to 0. The best tool for heat management is dodge rolling, which vents 15 heat per roll via Thermal Release Valve.png Thermal Release Valve and does some moderate AoE damage.
  • Engage Photon Forge.png Engage Photon Forge is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 5 seconds, so be careful about reentering with high heat levels.
    • Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc weapon swap sigils too.

Forge skills

This is where most of the damage comes from

  • Although the auto attack chain got significant nerfs in March 2018, it can still do considerable cleave damage especially with Quickness Quickness.
  • Holo Leap.png Holo Leap will be used to maintain permanent Swiftness Swiftness and Vigor Vigor (through Invigorating Speed.png Invigorating Speed), keep using this skill out of combat as well but don't build too much heat (manage with dodges accordingly). Holo Leap also does considerable damage while in combat. Keep in mind that this is a Leap Finisher, so always try to combo it with a Water Field for healing.
  • Corona Burst.png Corona Burst will be the primary source of Stability Stability in the build and an important source of Might Might, granting up to 5 stacks per use. There's a second attack too which goes off after a short delay. This should be the VERY FIRST SKILL you use after entering holo mode.
    • Stability Stability won't be applied unless you hit at least one enemy.
  • Photon Blitz.png Photon Blitz can be useful for reaching targets trying to escape, otherwise it should only be used if you can make sure that all of its projectiles are going to land (for example if the target is CC'd).
  • Holographic Shockwave.png Holographic Shockwave is an excellent AoE CC and also a Blast Finisher. You can also fake cast it by stowing your weapon right after activation in order to bait enemy dodges.


  • The only sources of cleansing in the build are Healing Turret.png Healing Turret, Prismatic Converter.png Prismatic Converter and
    • If you want access to more frequent cleansing, consider picking up the turret instead of detonating it, you'll lose a bit of healing in exchange for 25% CD reduction.
    • Against condition burst Elixir S.png Elixir S's immunity can bail you out.
  • Both Healing Turret.png Healing Turret and its toolbelt skill Regenerating Mist.png Regenerating Mist are Water Fields.
  • Toolbelt skills grant Vigor Vigor, and you deal 10% increased damage while affected by this boon.
  • Photon Wall.png Photon Wall can be used offensively especially above 50 heat. Standing in melee range all 3 parts of 24px Launch Wall can hit the same target.
  • Elixir U.png Elixir U is first and foremost an anti-CC skill. Use it to break out of stuns, or burst targets with Quickness Quickness without the risk of being interrupted thanks to the Stability Stability.
  • Elixir S.png Elixir S is the go-to panic button in the build, making you immortal for the time being. Beside just avoiding cerain death, this elixir's also useful for stomping enemies or reviving allies without any risk of interrupts.
    • Toss Elixir S.png Toss Elixir S is the only source of Stealth Stealth in the build, and it's AoE. There are plenty of situations where stealth can be a powerful thing to have. These include hiding allies who are being stomped thus saving them, removing pressure from yourself by turning invisible, or concealing your movement before an engagement to catch enemies off-guard.
  • Net Shot.png Net Shot, Overcharged Shot.png Overcharged Shot and Prime Light Beam.png Prime Light Beam can CC people long enough to set up a burst.
  • When it comes to Elixir X.png Elixir X you're really just fishing for the Rampage.png Rampage proc, and Power Wrench.png Power Wrench allows for more frequent gambling. Tornado.png Tornado isn't very desireable, usually you should quit this form in a few seconds after blowing skills 4-5 which are good for interrupting people or even decapping.
  • A few burst combo examples:


  • Hip Shot.png Hip Shot is the only true long range damge skill you've got. It's mostly used as a filler for ranged poking when you've got nothing better to do.
  • Net Shot.png Net Shot's damage is negligible, this skill's primary purpose is to set up burst or CC chains with the Immobilize Immobilize.
  • Blunderbuss.png Blunderbuss is best used in melee range where it inflicts rather heavy AoE damage.
    • Note: this is a frontal cone AoE skill, which means it's going to hit targets in a cone, even through walls! This skill is NOT a projectile and cannot be reflected.
  • Overcharged Shot.png Overcharged Shot can knock downed enemies off of capture points, bleeding them out while you cap thus delaying their respawn. If taken, Prime Light Beam.png Prime Light Beam could do the same, but that'd be a waste of cooldowns (except if there are enemies trying to revive their downed, in that case your elite can pressure all of them while interrupting the rez attempt even if they had Stability by launching the downed player far enough to cancel the channeling).
  • Jump Shot.png Jump Shot is good for 3 things: mobility (both in and out of combat), pressure (the second part of the skill deals some heavy AoE damage), and interacting with combo fields such as Regenerating Mist.png Regenerating Mist (it's a Leap finisher).

Top Streamers

Related Builds

Build rating - 5 stars
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3 Ratings
5 stars
Blogg gave this build 5 stars April 2019

23-4-19 Update: Even better after patch with the QoL bugfixes. Range buff on 3 is very nice. Now that other builds have been toned down, Rifle Holo fits more appropriately into most games. Still weak vs bunker builds like scrapper. Is good in nearly every comp except in tournaments metas, where Power Herald will outperform it in terms of raw burst power while supported (even still, it is just as viable because of the CC and extra survivability). Can carry games if played correctly.

5 stars
Hanz gave this build 5 stars October 2018

Had to make some changes to it, Holo is back to using elixirs. Damage and CC is still excellent. Most commonly used Holo build at higher tiers.

5 stars
JarielFox gave this build 5 stars April 2018

Best engi PvP build so far, it has excellent pressure and utility in teamfights and a really neat damage output. Only problem if you don't manage really well your defensive cooldowns it can suffer a bit the condi pressure.

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