Holosmith - Static Discharge

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Ratings

This build has a rating of 3 stars based on 6 votes.
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1 star
Nebo grey gave this build 1 star • March 2018
Good build can beat any build only Counter would be and kind of burst but can easily beat scourge in gold and plat
1 star
Nuru gave this build 1 star • March 2018
No condi cleans, so glass makes this build useless + little mobility, have decent damage but so glass. Easy to burst this build but again condi rip
1 star
Novuake gave this build 1 star • March 2018
Ive tried something similar. Having next to zero condition cleanse means you are a very much one trick pony. You are not gaining much damage over Marauder Holo anyway but at least you rely less on mine trail. No stunbreak means if caught you are dead wihtout elixir S automatic proc.
5 stars
CGSN gave this build 5 stars • February 2018
I was seeing SD Engis pop up again and wondered why. I assume this page would be the cause. I played it for a bit and was positively surprised. Offensively, it's definitely stronger than SD engi has ever been before, especially with entering and exiting photon forge adding an additional discharge and photon wall's toolbelt skill being perfect for SD. Unfortunately, every other build has improved by more and the major weaknesses of SD are still not truly addressed. To the build's strengths, it does have some of the highest burst damage in the game at all ranges, becomes especially high at close range. Photon Wall's damage at 50%+ heat really caught me (and a lot of others) off guard and it has such a subtle animation tell that it's hard to see coming at melee range. No stunbreak and almost no condition clearing though leave this build with literally zero margin of error. Engineers are known for having lousy stunbreak options, but the solution definitely isn't to ditch them entirely even if Corona Burst is good stability. Rocket Boots can deal with immobilize and keep a few builds at distance, but any hard CC with reasonable focus will take this build down. The SD gimmick however is powerful enough to somewhat offset the downside, but the downside is massive enough to keep this from being completely viable without a dedicated support nearby. This is right at the edge of basic/good for me.
5 stars
Hanz gave this build 5 stars • February 2018
Seems to have replaced the dodge roll build after the mine sweeper nerfs. Great mobility, burst, and CC, but sustain's on the low end. Tagged it as meta for now but there are several viable popular holo builds, we'll see which one sticks around in a week.
5 stars
Soulmon gave this build 5 stars • January 2018
Great build with super high, ranged, multi-target burst. There is one big advantage that a normal holo can't do which is photon wall allows you to block attack while attacking - and quickness holo autoattack plus F3 F4 burst (it gives vigor too which further increases damage) while blocking is undeniably OP. also the chain skill of photon wall if used in melee is a really strong burst I would run kinetic battery to substitute the lack of elixir B used in cleaving. There's a really good trick which is to use Overcharged shot when you are alone capping or during the 10seconds before match begins then F1 F3 F4 F5 to get four charges, and once you enter combat the quickness and superspeed would come immediately. you can oneshot people with [stealth - corona burst] holo leap, surprise shot and particle accelerator once the leap lands, which should give you 10k damage in 0.1s Also note that returning and entering holo triggers both static discharge and kinetic battery. and F1 with f3,f4 gives regen and an extra static discharge/kinetic battery The downside is considerably low sustain and utility.

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