Mesmer - Blurring Inspiration

The revision #110488 of the page named "Build:Mesmer - Blurring Inspiration" does not exist.

This is usually caused by following an outdated history link to a page that has been deleted. Details can be found in the deletion log.


Ratings

This build has a rating of 4 stars based on 6 votes.
Log in or register to rate this build.
4 stars
ViLogic gave this build 4 stars • February 2023
One of the best free to play builds. I’ve run it to top 60 in three seasons. NOTE: As Thane mentions below, take mass invis over moa and lesser chaos storm over master manipulator. Aa the meta has changed, run sympathetic visage over medics feedback. The meta is too melee spike damage heavy now to make medics feedback as viable as it once was.
3 stars
Emforay gave this build 3 stars • October 2022
UPDATE: Bumped down to 3 stars, played a little more of it. Maybe this is because of how Mesmer is fundamentally designed, but I feel as though I bring more value to the team being a DPS or roaming rather than actually trying to fight another duelist at a node. The deciding factor is moa signet, if you miss this, you honestly might as well leave the fight unless the other duelist is low rating or something.
4 stars
Archangel gave this build 4 stars • July 2022
I played this build in July 2022 2v2 mini season with particularly good win rate, even Mesmer not being my main for a long time. Anyway, this may be very situational and may lack in normal 5v5 seasons thought.
2 stars
Jyaim gave this build 2 stars • March 2022
This build intends to make mesmer a duelist that holds which is rarely a top option (though it happened in the past). This one is easily decapped and cannot apply any serious pressure on actual duelist classes. Its mobility is ok but barely enough to roam fast enough to counter balance its duel limitations. I prefer by far core carrion build that uses scepter pistol with sword torch, and takes advantage of domination, duel and chaos trait line.
5 stars
ThaneXLR gave this build 5 stars • September 2021
Since I have made top 10 end of season multiple times on this build, I will give a short pro and con of the build. Overall: The build performs at every level if played correctly. Its kill potential is extremely niche compared to any other build: relying on reflecting projectiles, confusion, interrupting key skills, and constant basic attacking+mind rack. I recommend moa signet against minionmancers to instantly disarm spawned minions, other than that it is better to stick to mass invisible at all levels. Always take method of madness over master manipulator, 7 second reduced cd is not worth trading off a passive chaos storm. Pros: -Beginner Friendly -Essentially immune to conditions -Can do raw power damage if needed (hybrid damage) -Does very well into projectile reliant builds (renegade, slb/condi ranger, condi thief) -One of if not the best build to take outnumber fights -Good stealth tracking (scepter 3, staff 3) Cons: -Very low burst damage output -Relies a lot on enemies to make mistakes in order to win fights quicker (confusion, interruption, reflects, scepter 2) -IMPORTANT: WORST NODE HOLDER IN THE ENTIRE GAME -Mediocre mobility -Loses to these builds most of the time: fire weaver, prot holo, reaper, scourge (if on point) Good luck and have fun. P.S. I may start streaming on Twitch under the same username idk
4 stars
Hanz gave this build 4 stars • April 2021
A very good build for F2P/beginners who'd like to try the class. Easy to play, plenty of sustain, but in the end there are better things to play if you have the expansions. Decent duelist.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium