Revision as of 22:31, 3 November 2015
A Chronomancer Condition Build, revolving around shatters with great sustain.
Echo of Memory
Tides of Time
Well of Eternity
. Summon two clones to attack your foe.
Breaks stun Range: 1,200
Well of Action
Winds of Chaos
. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: Leap Range: 1,200
Gain regeneration for 10s when you are struck while below 75% health (15s ICD).
Descent into Madness
ake 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening
Each active illusion you control reduces incoming damage to you by 3%.
Master of Manipulation
Reduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill
Gain protection for 3 seconds whenever you gain regeneration (15s ICD)
Mirror of Anguish
If you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD). Added taunt to the list of crowd control effects that trigger this trait.
Gain condition damage equal to 10% of your toughness.
When you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 2.5% of their full recharge every second.
Each unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
Whenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for the second random boon.
Stealth applied by your mesmer skills lasts 50% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness
Whenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.
All shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
Deal 3% increased damage and gain 50 condition damage for each illusion you control. Fixed a bug which caused this trait to be non-functional while downed
Persistence of Memory
When a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds
Torch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second
Reduces recharge of illusion-summoning skills by 20%.
Gain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
Phantasms attack skill recharge is reduced by 20%, causing them to attack more often. Fixed a bug which cause this trait to have no effect on some phantasms
Maim the Disillusioned
Shatter skills inflict 1 stacks of torment for 6 seconds on foes they hit.
Master of Misdirection
Confusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
Inflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe)
Master of Fragmentation
Enhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles
Reduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
Gain access to continuum split/shift which allows you to revert to an earlier point in time.
Interrupting a foe slows them. (3s of Slow)
Time Catches Up
Activating a shatter gives your illusions Super Speed
All's Well that Ends Well
Wells grant alacrity (2s) to allies when they end.
Flow of Time
Gain alacrity when you shatter. (1s)
Gain additional critical hit chance against slowed enemies. (30%)
Gain a clone after you activate a shatter skill
Alacrity applied to you lasts longer. (33%)
Time Marches On
You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)
Every 3rd critical hit will slow your target. (2s of Slow)
Seize The Moment
Gain quickness for each illusion you shatter. (1s of Quickness)
Your phantasms respawn the first time they are shattered.
Superior Sigil of Bursting
Adds 6% to current condition damage.
9 Superior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
9 Superior Sigil of Generosity
60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
Superior Sigil of Venom
Increase Inflicted Poison Duration: 20%
Superior Rune of the Undead
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
+1200 Toughness +900 Healing Power +900 Condition Damage