Difference between revisions of "Mesmer - Chrondition Shatter Sustain"

(Overview)
(Skill Bar)
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|Time Warp
 
|Time Warp
 
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==Specializations==
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{{Specialization/Chaos|mid|mid|bot}}
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{{Specialization/Illusions|mid|bot|bot}}
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{{Specialization/Chronomancer|bot|mid|bot}}
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==Weapons==
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{{Equipment-WS1|Scepter/Shield|Superior Sigil of Bursting/Superior Sigil of Doom}}
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{{Equipment-WS2|Staff|Superior Sigil of Generosity/Superior Sigil of Venom}}
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{{Equipment-RA|the Undead|Settler}}

Revision as of 22:31, 3 November 2015

Overview

A Chronomancer Condition Build, revolving around shatters with great sustain.

Skill Bar

Scepter/Shield
Healing
Utility
Elite
Ether Bolt
½Activation.png
Ether Bolt
Chain. Shoot out a bolt of energy at your target.
Damage.pngDamage: 122
Torment.pngTorment (2s): 64 Damage, 128 Damage if Moving
Range.pngRange: 900
Illusionary Counter
2Activation.png
10Recharge.png
Illusionary Counter
Clone. Block the next attack. Counter by creating a clone that casts Ether Bolt.
Damage.pngDamage: 244
Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
Duration.pngBlock Duration: 2 seconds
Range.pngRange: 900
Confusing Images
2Activation.png
12Recharge.png
Confusing Images
Channel a beam of energy that damages and сonfuses your foe.
Damage.png6Damage: 1,068
Confusion.png6Confusion (7s): 297 Damage On Skill Use, 420 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 900
Echo of Memory
Activation.png
30Recharge.png
Echo of Memory
Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
Damage.pngDamage: 347
Alacrity.pngAlacrity (2s): Skills recharge 66% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Duration.pngDuration: 10s
Radius.pngRadius: 240
Range.pngRange: 900
Tides of Time
½Activation.png
40Recharge.png
Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1s
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10s
Combo.pngCombo Field: Ethereal
Range.pngRange: 600
Well of Eternity
¼Activation.png
20Recharge.png
Well of Eternity
Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
Heal.pngInitial Self Heal: 3,230
Heal.pngEnd Heal: 3,870
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 900
Decoy
40Recharge.png
Decoy
Clone. Gain stealth and summon an illusion to attack your foe.
Stealth.pngStealth (3s): Invisible to foes.
Stun-Break.pngBreaks Stun
Range.pngRange: 1,200
Mirror Images
45Recharge.png
Mirror Images
Clone. Summon two clones to attack your foe.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Well of Action
¾Activation.png
30Recharge.png
Well of Action
Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
Damage.pngPulse Damage: 186
Slow.pngSlow (1s): Skills and actions are slower.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 900
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Staff
Winds of Chaos
¾Activation.png
Winds of Chaos
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage.pngDamage: 117
Fury.pngFury (2s): 20% Critical Chance
Might.pngMight (5s): 30 Power, 30 Condition Damage
Bleed.pngBleeding (7s): 154 Damage
Burn.pngBurning (1s): 131 Damage
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Book.pngNumber of Bounces: 2
Range.pngRange: 1,200
Phase Retreat
10Recharge.png
Phase Retreat
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Phantasmal Warlock
¾Activation.png
18Recharge.png
Phantasmal Warlock
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage.pngDamage: 544
Book.pngExtra damage per condition: 10%
Range.pngRange: 1,200
Chaos Armor
35Recharge.png
Chaos Armor
Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck.
Chaos Armor.pngChaos Armor (5s): Give yourself random boons and your foe random conditions whenever you are struck.
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegen (3s): 390 Heal
Swiftness.pngSwiftness (3s): 33% Movement Speed
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.pngConfusion (3s): 65 Damage On Skill Use
Cripple.pngCripple (3s): -50% Movement Speed
Range.pngRange: 1,200
Chaos Storm
¼Activation.png
35Recharge.png
Chaos Storm
Create a magical storm at the target location that applies random conditions to foes and random boons to allies.
Damage.pngDamage: 129
Aegis.pngAegis (3s): Block the next incoming attack.
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Daze.pngDaze (1s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200

Specializations

Chaos
Metaphysical Rejuvenation
Mesmer-minor-trait.pngMetaphysical Rejuvenation
Gain regeneration for 10s when you are struck while below 75% health (15s ICD).
Specialization line.png
Descent into Madness
Trait I.pngDescent into Madness
ake 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening
Illusionary Defense
Trait II.pngIllusionary Defense
Each active illusion you control reduces incoming damage to you by 3%.
Master of Manipulation
Trait III.pngMaster of Manipulation
Reduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill
Specialization line.png
Illusionary Membrane
Mesmer-minor-trait.pngIllusionary Membrane
Gain protection for 3 seconds whenever you gain regeneration (15s ICD)
Specialization line.png
Mirror of Anguish
Trait IV.pngMirror of Anguish
If you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD). Added taunt to the list of crowd control effects that trigger this trait.
Chaotic Transference
Trait V.pngChaotic Transference
Gain condition damage equal to 10% of your toughness.
Chaotic Dampening
Trait VI.pngChaotic Dampening
When you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 2.5% of their full recharge every second.
Specialization line.png
Chaotic Persistence
Mesmer-minor-trait.pngChaotic Persistence
Each unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
Specialization line.png
Chaotic Interruption
Trait VII.pngChaotic Interruption
Whenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for the second random boon.
Prismatic Understanding
Trait VIII.pngPrismatic Understanding
Stealth applied by your mesmer skills lasts 50% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness
Bountiful Disillusionment
Trait IX.pngBountiful Disillusionment
Whenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.
Illusions
Illusionary Retribution
Mesmer-minor-trait.pngIllusionary Retribution
All shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
Specialization line.png
Compounding Power
Trait I.pngCompounding Power
Deal 3% increased damage and gain 50 condition damage for each illusion you control. Fixed a bug which caused this trait to be non-functional while downed
Persistence of Memory
Trait II.pngPersistence of Memory
When a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds
The Pledge
Trait III.pngThe Pledge
Torch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second
Specialization line.png
Illusionist's Celerity
Mesmer-minor-trait.pngIllusionist's Celerity
Reduces recharge of illusion-summoning skills by 20%.
Specialization line.png
Shattered Strength
Trait IV.pngShattered Strength
Gain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
Phantasmal Haste
Trait V.pngPhantasmal Haste
Phantasms attack skill recharge is reduced by 20%, causing them to attack more often. Fixed a bug which cause this trait to have no effect on some phantasms
Maim the Disillusioned
Trait VI.pngMaim the Disillusioned
Shatter skills inflict 1 stacks of torment for 6 seconds on foes they hit.
Specialization line.png
Master of Misdirection
Mesmer-minor-trait.pngMaster of Misdirection
Confusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
Specialization line.png
Ineptitude
Trait VII.pngIneptitude
Inflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe)
Master of Fragmentation
Trait VIII.pngMaster of Fragmentation
Enhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles
Malicious Sorcery
Trait IX.pngMalicious Sorcery
Reduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
Chronomancer
Time Splitter
Mesmer-minor-trait.pngTime Splitter
Gain access to continuum split/shift which allows you to revert to an earlier point in time.
Specialization line.png
Delayed Reactions
Trait I.pngDelayed Reactions
Interrupting a foe slows them. (3s of Slow)
Time Catches Up
Trait II.pngTime Catches Up
Activating a shatter gives your illusions Super Speed
All's Well that Ends Well
Trait III.pngAll's Well that Ends Well
Wells grant alacrity (2s) to allies when they end.
Specialization line.png
Flow of Time
Mesmer-minor-trait.pngFlow of Time
Gain alacrity when you shatter. (1s)
Specialization line.png
Danger Time
Trait IV.pngDanger Time
Gain additional critical hit chance against slowed enemies. (30%)
Illusionary Reversion
Trait V.pngIllusionary Reversion
Gain a clone after you activate a shatter skill
Improved Alacrity
Trait VI.pngImproved Alacrity
Alacrity applied to you lasts longer. (33%)
Specialization line.png
Time Marches On
Mesmer-minor-trait.pngTime Marches On
You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)
Specialization line.png
Lost Time
Trait VII.pngLost Time
Every 3rd critical hit will slow your target. (2s of Slow)
Seize The Moment
Trait VIII.pngSeize The Moment
Gain quickness for each illusion you shatter. (1s of Quickness)
Chronophantasma
Trait IX.pngChronophantasma
Your phantasms respawn the first time they are shattered.

Weapons

Scepter.png
Shield.png
I.png
Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Generosity
9Recharge.png
Superior Sigil of Generosity.pngSuperior Sigil of Generosity
60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
Superior Sigil of Venom
Superior Sigil of Venom.pngSuperior Sigil of Venom
Increase Inflicted Poison Duration: 20%
II.png
Superior Rune of the Undead
Superior Rune of the Undead.pngSuperior Rune of the Undead
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
Settler Amulet
Settler Amulet.pngSettler Amulet
+1200 Toughness +900 Healing Power +900 Condition Damage
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