Mirage - A/P Deadshot

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Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: Condition damage.

Designed for:

Overview

To be added.

Skillbar

Axe/PistolHealingUtilityElite
Staff

Specializations




Equipment

Axe.png
Pistol.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Deadshot Amulet
Deadshot Amulet.pngDeadshot Amulet
+1050 Precision +1050 Condition Damage +560 Vitality +560 Expertise

Usage

Soon to be added

Build rating - 5 stars
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1 Ratings
5 stars
Black117 gave this build 5 stars May 2019

Much like Carrion Ineptitude back in the day. So far in matches if focus on duels and 1+ fights with classes that are not bunkers on points you will win them and can easily rotate between points, all in all I give it a 5 for being a good sidenoder and duelist. Only drawbacks I can see is not much cleansing so will be melted easily by shade fires if don't burst them hard enough while weavers the gradual increase in damage from conditions can be mitigated by good evade frame with dodges, IA, AoS etc etc. Play it like a thief/revenant, you will see good outcomes.

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