Difference between revisions of "Reaper - DM Power Reaper"

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| specialization = Reaper
 
| specialization = Reaper
 
| designed for = wvw
 
| designed for = wvw
| rating = draft
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| rating = great
 
| focus = Direct damage
 
| focus = Direct damage
 
}}
 
}}
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| elite = "Chilled to the Bone!"
 
| elite = "Chilled to the Bone!"
 
}}
 
}}
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 +
===Weapon Variants===
 +
{{Skillbar variant|necromancer|Axe|Focus}}
 +
Viable weaponset, adds more damage.
 +
 +
===Skill Variants===
 +
'''Healing'''
 +
* {{Skill|"Your Soul Is Mine!"}} viable option
 +
'''Utility'''
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* {{Skill|"You Are All Weaklings!"}} stunbreak option
 +
 +
==Template Code==
 +
{{BuildTemplate
 +
| code = [&DQgCLzImIjaiAJsAgQCAAHMBdgHrEuQAAxOSAAAAAAAAAAAAAAAAAAAAAAA=]
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| id = build-template-1 }}
  
 
==Traits==
 
==Traits==
 
{{Specialization|Death Magic|bot|bot|mid}}
 
{{Specialization|Death Magic|bot|bot|mid}}
 
{{Specialization|Soul Reaping|mid|top|mid}}
 
{{Specialization|Soul Reaping|mid|top|mid}}
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'''Variants'''
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* {{Trait|Unyielding Blast}} or {{Trait|Speed of Shadows}} if not running Staff.
 
{{Specialization|Reaper|mid|top|bot}}
 
{{Specialization|Reaper|mid|top|bot}}
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'''Variants'''
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* {{Trait|Augury of Death}} for lower Shouts cooldown.
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===Variants===
 +
Swap ''Death Magic'' to ''Spite'' for better {{gw2wiki|Might}} uptime and modifiers if self survivability isn't an issue.
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{{Specialization|Spite|top|mid|mid|variant=y}}
  
 
==Equipment==
 
==Equipment==
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'''Runes'''
 
'''Runes'''
 
* {{Rune|Superior Rune of the Scrapper}} Additional damage reduction
 
* {{Rune|Superior Rune of the Scrapper}} Additional damage reduction
 +
* {{Rune|Superior Rune of the Eagle}} budget option for cleave
  
 
==Usage==
 
==Usage==
* {{gw2skill|Death's Carapace}} provides up to 600 toughness which is a significant boost in sustain.
+
;Resource managment
* Due to {{Trait|Corrupter's Fervor}}, skills that pulse conditions, preferably multiple stacks, such as {{Skill|Well of Suffering}}, are a great way to charge the carapace.
+
* This build contains two resources you have to manage for optimal playing.
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** Lifeforce for {{Skill|Reaper's Shroud}} and it's skills.
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** {{gw2wiki|Death's Carapace}} does not only provides up to 600 toughness which the life of you and your healers easier but also provides some extra power due to {{Trait|Deadly Strength}}.
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:Lifeforce
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* {{Skill|Mark of Blood}} and {{Skill|Chilblains}} can refill lifeforce during range phases.
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:Death's Carapace
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* Any single stack of condition you apply to enemies provides one stack of Carapace via {{Trait|Corrupter's Fervor}}.
 +
* Skills that pulse conditions, preferably multiple stacks are optimal to reach the cap in short time.
 +
* {{Skill|Well of Suffering}} is a great way to charge stacks during surprise (re)engages. In open engages however it is preferable to keep this skill for coordinated spiking.
 +
* {{Skill|Mark of Blood}} and {{Skill|Chilblains}} provide sources for Death's Carapace during pre-engage range pressure.
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 +
;Weapons
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* Besides resource generation, {{Skill|Mark of Blood}} and {{Skill|Chilblains}} are cheap skills which are a part of your zerg's range pressure.
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** Even when the enemy is not yet in reach, their presence on the ground can deter from using certain angles for engage. This requires multiple Necromancers working into a similar direction.
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* {{Skill|Putrid Mark}}'s condition transfer can save your life if your other condition removal skills are unavailable.
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* {{Skill|Gravedigger}} has a cooldown reset on downed players.
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* {{Skill|Nightfall}} and {{Skill|Grasping Darkness}} are helpful to disrupt the enemy melee train and very safe to use compared to the greatswords other skills due to their range.
 +
 
 +
;Burst
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* Depending on the commander {{Skill|Well of Corruption}} and {{Skill|Well of Suffering}} can be used synchronized with other Necromancers or on your own in combination with entering {{Skill|Reaper's Shroud}} for {{Trait|Death Perception}}.
 +
* Inside Death's Shroud a common burst rotation is {{Skill|Executioner's Scythe}} to CC and {{Skill|Soul Spiral}}. This can also follow-up the well spike when in melee range.

Latest revision as of 17:06, 27 March 2020

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:


Overview

A frontline burst build fixing the often problematic squishiness of Power Reaper builds.

Skillbar

StaffHealingUtilityElite
Greatsword

Weapon Variants

Axe/Focus

Viable weaponset, adds more damage.

Skill Variants

Healing

  • viable option

Utility

  • stunbreak option

Template Code

[&DQgCLzImIjaiAJsAgQCAAHMBdgHrEuQAAxOSAAAAAAAAAAAAAAAAAAAAAAA=]
COPY

Traits


Variants

  • or if not running Staff.


Variants

  • for lower Shouts cooldown.

Variants

Swap Death Magic to Spite for better Might Might uptime and modifiers if self survivability isn't an issue.



Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Consumables

feast option with additional power and ferocity.

Variants

Sigil

Runes

  • Additional damage reduction
  • budget option for cleave

Usage

Resource managment
  • This build contains two resources you have to manage for optimal playing.
    • Lifeforce for and it's skills.
    • Death's Carapace Death's Carapace does not only provides up to 600 toughness which the life of you and your healers easier but also provides some extra power due to .
Lifeforce
  • and can refill lifeforce during range phases.
Death's Carapace
  • Any single stack of condition you apply to enemies provides one stack of Carapace via .
  • Skills that pulse conditions, preferably multiple stacks are optimal to reach the cap in short time.
  • is a great way to charge stacks during surprise (re)engages. In open engages however it is preferable to keep this skill for coordinated spiking.
  • and provide sources for Death's Carapace during pre-engage range pressure.
Weapons
  • Besides resource generation, and are cheap skills which are a part of your zerg's range pressure.
    • Even when the enemy is not yet in reach, their presence on the ground can deter from using certain angles for engage. This requires multiple Necromancers working into a similar direction.
  • 's condition transfer can save your life if your other condition removal skills are unavailable.
  • has a cooldown reset on downed players.
  • and are helpful to disrupt the enemy melee train and very safe to use compared to the greatswords other skills due to their range.
Burst
  • Depending on the commander and can be used synchronized with other Necromancers or on your own in combination with entering for .
  • Inside Death's Shroud a common burst rotation is to CC and . This can also follow-up the well spike when in melee range.
Build rating - 5 stars
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4 Ratings
5 stars
K1dsmith gave this build 5 stars last month

Nice dmg, good sustain (more than power reaper) and great cleave in the close combat phase of the zerg fights. Good option for roaming and small fights.

5 stars
Kurnian gave this build 5 stars March 2020

Nice. Great cleave with reaper shroud and good AoE with wells and Nightfall

4 stars
Ayd gave this build 4 stars March 2020

Good build for blobs and smaller groups, decent sustain and insane AoE cleave. Imo will be good to change some accessories to zerker stats in case of avoid over capping crit chance in shroud, Add pls Axe/Focus as optional set instead of staff for more corrupts. 4 starts coz reaper provides less group utility than scourge.

PS

weaklings is also good choice as well spectral walk if ur group lacks cleanse

1 More Rating
5 stars
Ciema gave this build 5 stars March 2020

Rly Good build for wvw and imba in 2x2 pvp with palladin amulet and rune of The reaper with 5 shout skills kiling everything ^^

Comments