Reaper - Power DPS

Revision as of 05:32, 7 November 2018 by Chinkeeyong (talk | contribs) (DPS Rotation (Above 50% Health))
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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageControl.

Designed for:

 

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Reaper is a self-sufficient AoE DPS class that gets better the less experienced its group is.
Reaper's niche is that it has a huge health pool for a DPS class, and sustains very high personal Quickness Quickness, Might Might, and critical chance. It also brings heavy CC and Vulnerability Vulnerability similar to Holosmith - Power DPS. This makes it one of the best "solo carry" DPS classes, and it's very strong in disorganized groups that don't have a meta geared Support Chrono or Healing Druid. However, its effectiveness falls off in organized and experienced groups as its DPS is weak compared to other fully buffed DPS classes.
Apart from DPS, Reaper can provide solid party support through AoE Protection Protection and
, and can bring utilities like
and
to a dungeon/fractal group. It is also capable of stripping boons if needed.

Skill Bar

GreatswordHealingUtilityElite
Axe/Warhorn

Weapon Variants

x/Focus
Reaper's Touch
¾Activation.png
18Recharge.png
Reaper's Touch
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage.pngDamage: 199
Regeneration.pngRegen (5s): 650 Heal
Vulnerability.png4Vulnerability (10s): 4% Incoming Damage
Death Shroud.pngLife Force: 3%
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Spinal Shivers
Activation.png
20Recharge.png
Spinal Shivers
Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
Damage.pngDamage - Three Boons: 322
Damage.pngDamage - Two Boons: 266
Damage.pngDamage - One Boon: 199
Damage.pngDamage - No Boons: 133
Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngBoons Removed: 3
Range.pngRange: 1,200

Use Focus offhand for additional boonstrip.

x/Dagger
Deathly Swarm
¼Activation.png
18Recharge.png
Deathly Swarm
Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
Damage.pngDamage: 153
Blind.pngBlindness (6s): Next outgoing attack misses.
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Enfeebling Blood
¾Activation.png
25Recharge.png
Enfeebling Blood
Apply weakness and bleeding to foes in the target area.
Damage.pngDamage: 122
Bleed.png2Bleeding (10s): 850 Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900

Use Dagger offhand for a blind and condition cleanse.

Skill Variants

Healing Skills

  • - better DPS than
    if you and your teammates have no trouble maintaining the
    bonus.
  • - if conditions are a problem.


Utility Skills

When swapping out utility skills, replace
Summon Shadow Fiend Summon Shadow Fiend
Activation.png
24Recharge.png
Summon Shadow Fiend
Minion. Summon a shadow fiend to attack foes.
Damage.pngDamage: 350
first. Don't replace
Signet of Spite Signet of Spite
¾Activation.png
60Recharge.png
Signet of Spite
Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Signet of Spite.pngSignet Passive: 180 Power
Damage.pngDamage: 266
Bleed.png2Bleeding (10s): 440 Damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Cripple.pngCripple (10s): -50% Movement Speed
Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 1,200
or
Well of Suffering Well of Suffering
¼Activation.png
35Recharge.png
Well of Suffering
Well. Target area pulses, damaging foes and inflicting vurnerability
Damage.png6Damage: 1,464
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
Book.pngNumber of Targets: 5
Book.pngPulse: 1s
Duration.pngDuration: 6 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 900
Unblockable.pngUnblockable
unless it's absolutely necessary.
  • - better DPS than
    if using Curses Variant. Also useful if you need Immobilize Immobilize.
  • - better burst damage and cleave than
    Summon Shadow Fiend Summon Shadow Fiend
    Activation.png
    24Recharge.png
    Summon Shadow Fiend
    Minion. Summon a shadow fiend to attack foes.
    Damage.pngDamage: 350
    . Also boonstrips in an area.
  • - AoE pull for easier cleaving. Also helps with chill uptime.
  • - destroys projectiles.
  • - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  • - AoE blind, useful if party members are downing to trash.
  • - AoE stability and condition cleanse.
  • - transfers conditions and helps with chill uptime.
  • - if the party lacks might.
  • - swiftness for skips (ง ͠° ͟ل͜ ͡°)ง


Elite Skills

  • - better burst damage than
    . Also useful for soloing Thaumanova heat room with your massive health pool.
  • - if area CC is needed.

Specializations

Standard Soul Reaping Variant

Spite and Reaper are mandatory as they provide massive dps boosts. Soul Reaping is the standard third trait line, as it offers the best personal DPS with Can't find such trait "Strength of Undeath"! Please refer to our trait index and
, and provides Vulnerability Vulnerability with
.

Variants

  • if vulnerability is lacking.

Blood Magic Variant

Blood Magic instead of Soul Reaping sacrifices personal DPS for sustain and party support. This is useful if your group struggles to stay above 90% health to maintain
bonus, and your Protection Protection and
are needed.

Variants

  • if teammates are going down a lot.

Curses Variant

Curses is a more condition focused variant which adds very high Blind Blind and Chill Chill uptime. This offers lower DPS most of the time, but can be worth it if you have Holosmiths with
or Thieves with
.
When running the Curses variant you should take
and
in Reaper. You should also take
instead of
as its autoattack is a projectile finisher that will apply Chill Chill.

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty Infusion


If running Blood Magic or Soul Reaping variant, your crit chance is maxed out from
which causes you to overcap if you have Fury Fury,
, or
. If you are confident in 100% uptime of these buffs, feel free to replace Berserker's gear with Valkyrie's for a small increase in survivability and life force.
Note that the "wasted" precision is still converted to power by
Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
, so on low pressure fights you should still run full Berserker's for more damage.

Sigil Variants

  • instead of
    for night dungeons and fractals.
  • instead of
    if the group can consistently break defiance bars.
  • Slaying sigils if you can benefit from the bonus.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility

  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    or slaying potions

Usage

DPS Rotation (Above 50% Health)

Soul Reaping
The logic behind this rotation is to stay in
using
and autoattacks as much as possible, while remaining above 50% life force for Can't find such trait "Strength of Undeath"! Please refer to our trait index. When life force is recharging, high-damage skills like
,
, and
are used to fill downtime.
and
should be timed with
to benefit from the extra ferocity from
.
Video example


Opening Rotation
  1. Weapon swap Weapon swap
  2. Life Rend Life Rend
    ½Activation.png
    Life Rend
    Cleave foes in front of you. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Slash Life Slash
    ½Activation.png
    Life Slash
    Cleave foes in front of you again. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Reap Life Reap
    ½Activation.png
    Life Reap
    Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
    Damage.pngDamage: 484
    Book.pngLife Force: 1.5%
    Targets.pngNumber of Targets: 5
    Range.pngRange: 220
    until your life force is almost 50%
  3. Dusk Strike Dusk Strike
    ¾Activation.png
    Dusk Strike
    Cleave foes in front of you.
    Damage.pngDamage: 342
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Fading Twilight Fading Twilight
    ¾Activation.png
    Fading Twilight
    Cleave foes in front of you again.
    Damage.pngDamage: 383
    Book.pngLife Force: 1%
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Chilling Scythe Chilling Scythe
    1Activation.png
    Chilling Scythe
    Strike foes and chill them.
    Damage.pngDamage: 443
    Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngLife Force: 5%
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
    until
    comes off cooldown
  4. Weapon swap Weapon swap


Loop Rotation
  1. or
    if available
  2. Life Rend Life Rend
    ½Activation.png
    Life Rend
    Cleave foes in front of you. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Slash Life Slash
    ½Activation.png
    Life Slash
    Cleave foes in front of you again. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Reap Life Reap
    ½Activation.png
    Life Reap
    Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
    Damage.pngDamage: 484
    Book.pngLife Force: 1.5%
    Targets.pngNumber of Targets: 5
    Range.pngRange: 220
    x5
  3. if available
  4. Weapon swap Weapon swap
  5. Dusk Strike Dusk Strike
    ¾Activation.png
    Dusk Strike
    Cleave foes in front of you.
    Damage.pngDamage: 342
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Fading Twilight Fading Twilight
    ¾Activation.png
    Fading Twilight
    Cleave foes in front of you again.
    Damage.pngDamage: 383
    Book.pngLife Force: 1%
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Chilling Scythe Chilling Scythe
    1Activation.png
    Chilling Scythe
    Strike foes and chill them.
    Damage.pngDamage: 443
    Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngLife Force: 5%
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
    until
    comes off cooldown
  6. Weapon swap Weapon swap
  7. Repeat
  • Use
    off cooldown for life force.
Blood Magic
The logic behind this rotation is to constantly cast
,
, and
.
and
should be timed with
to benefit from the extra ferocity from
. Other damage skills such as
and
are used to fill downtime.
Video example


Opening Rotation
  1. Weapon swap Weapon swap
  2. or
    if available
  3. Life Rend Life Rend
    ½Activation.png
    Life Rend
    Cleave foes in front of you. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Slash Life Slash
    ½Activation.png
    Life Slash
    Cleave foes in front of you again. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Reap Life Reap
    ½Activation.png
    Life Reap
    Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
    Damage.pngDamage: 484
    Book.pngLife Force: 1.5%
    Targets.pngNumber of Targets: 5
    Range.pngRange: 220
    x3
  4. if available
  5. Weapon swap Weapon swap


Loop Rotation
  1. Dusk Strike Dusk Strike
    ¾Activation.png
    Dusk Strike
    Cleave foes in front of you.
    Damage.pngDamage: 342
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Fading Twilight Fading Twilight
    ¾Activation.png
    Fading Twilight
    Cleave foes in front of you again.
    Damage.pngDamage: 383
    Book.pngLife Force: 1%
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
     Forward arrow.png 
    Chilling Scythe Chilling Scythe
    1Activation.png
    Chilling Scythe
    Strike foes and chill them.
    Damage.pngDamage: 443
    Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngLife Force: 5%
    Targets.pngNumber of Targets: 3
    Range.pngRange: 130
    until
    comes off cooldown
  2. Weapon swap Weapon swap
  3. or
    if available
  4. Life Rend Life Rend
    ½Activation.png
    Life Rend
    Cleave foes in front of you. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Slash Life Slash
    ½Activation.png
    Life Slash
    Cleave foes in front of you again. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Reap Life Reap
    ½Activation.png
    Life Reap
    Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
    Damage.pngDamage: 484
    Book.pngLife Force: 1.5%
    Targets.pngNumber of Targets: 5
    Range.pngRange: 220
    x3
  5. if available
  6. Weapon swap Weapon swap
  7. Repeat
Curses
With the Curses variant, the added damage from
makes axe never worth swapping to, so the rotation only uses greatsword and shroud. In addition, the build gains a significant amount of DPS from
, which it procs using the ice field from
combined with the whirl finisher from
.
Video example


Opening Rotation
  1. Precast
  2. and immediately
    and enter
  3. in the ice field


Loop Rotation
  1. Prioritize
    >
    >
    > autoattack until all these skills are on cooldown and
    is available
  2. if available, and immediately cancel into...
    1. If possible,
      and
      in the ice field
    2. If not,
      Life Rend Life Rend
      ½Activation.png
      Life Rend
      Cleave foes in front of you. This skill inherits traits from Life Blast.
      Damage.pngDamage: 242
      Targets.pngNumber of Targets: 3
      Range.pngRange: 170
       Forward arrow.png 
      Life Slash Life Slash
      ½Activation.png
      Life Slash
      Cleave foes in front of you again. This skill inherits traits from Life Blast.
      Damage.pngDamage: 242
      Targets.pngNumber of Targets: 3
      Range.pngRange: 170
       Forward arrow.png 
      Life Reap Life Reap
      ½Activation.png
      Life Reap
      Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
      Damage.pngDamage: 484
      Book.pngLife Force: 1.5%
      Targets.pngNumber of Targets: 5
      Range.pngRange: 220
      x3
  3. Repeat
  • Use
    and
    off cooldown.
  • Always whirl inside the boss so you hit with every whirl finisher from
    .

Below 50% Health

When the boss is below 50% health, your rotation changes due to
having no cooldown.
Blood Magic or Curses
Your rotation becomes incredibly simple -- just spam
over and over, adding
,
,
, and
(in shroud) whenever available.
If running Curses you should also continue using
.
Soul Reaping
The Soul Reaping rotation doesn't change much under 50% because
is still a DPS increase over
. You mostly continue using the same rotation except you no longer autoattack in greatsword.
Loop Rotation
  1. or
    if available
  2. Life Rend Life Rend
    ½Activation.png
    Life Rend
    Cleave foes in front of you. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Slash Life Slash
    ½Activation.png
    Life Slash
    Cleave foes in front of you again. This skill inherits traits from Life Blast.
    Damage.pngDamage: 242
    Targets.pngNumber of Targets: 3
    Range.pngRange: 170
     Forward arrow.png 
    Life Reap Life Reap
    ½Activation.png
    Life Reap
    Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
    Damage.pngDamage: 484
    Book.pngLife Force: 1.5%
    Targets.pngNumber of Targets: 5
    Range.pngRange: 220
    x5
  3. if available
  4. Weapon swap Weapon swap
  5. until Weapon swap Weapon swap is available
  6. Weapon swap Weapon swap
  7. Repeat
  • You should still use
    off cooldown for life force.
  • is a DPS loss but you can weave it in if you need life force (e.g. on fights without adds).

Notes

  • Never interrupt your
    autoattack chain.
    • If running Curses you also shouldn't interrupt your greatsword autoattack chain.
    • If not running Curses, feel free to interrupt your greatsword autoattack chain, as the third hit is a DPS loss unless you need the Chill Chill.
  • In real fights, you won't always be able to make full use of
    because taking damage in Shroud will reduce your remaining life force. Anticipate this and break your rotation if needed so that you can build up enough life force to resume the normal rotation.
  • Try to make sure you are above 90% health before going into
    so that you benefit from
    . This is because you can't get healed while in
    . It's worth delaying your shroud by a little bit if you know that your Druid is going to heal you soon.
  • Whenever you
    you can use it to cancel the animation of the last autoattack for a slight DPS increase.
  • If possible, bind a key to Stow Weapon and use it to cancel the animation of
    immediately after the damage number appears. This shaves 200-300 ms off the activation time, which translates to a big DPS increase when the boss is under 50%.
  • and
    have long aftercasts so try to always cancel them with another skill or a weapon swap.
  • In fights with adds or trash mobs, you can reset
    's cooldown by hitting adds under 50% health. Take advantage of this to push out more
    casts while the boss is over 50% health.
  • On some bosses, you can prestack marks with a staff for slightly better burst damage when the fight begins. You can do this on Siax, Skorvald, Viirastra/Artsariiv, Mursaat Overseer, Slothasor, Samarog, Gorseval, Vale Guardian, and Keep Construct.
  • If playing Blood Magic variant, remember to tag enemies with
    so you get the extra damage and healing from
    .

CC

Miscellaneous

  • Use
    or
    for boonstrip.
  • Since
    has no cast time, you can weave it in during your shroud rotation for stability and damage reduction.
  • You can jump as you cast
    , then
    for a long jump.
Build rating - 4 stars
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1 Ratings
4 stars
Chinkeeyong gave this build 4 stars September 2018

Reaper is extremely strong in disorganized groups, and can hold its own with meta DPS builds in a surprising amount of situations. If you don't have a Chronomancer, Reaper is indisputably one of the strongest DPS classes. However, it falls behind in experienced and coordinated teams where your supports can consistently maintain permanent boon uptime.

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