Difference between revisions of "Renegade - Salvation Sanctuary"

Line 34: Line 34:
| sigil2 = Cleansing, Energy
| sigil2 = Cleansing, Energy
| rune = Sanctuary
| rune = Sanctuary
| amulet = Harrier
| amulet = Mender's
===Equipment Changes===
===Equipment Changes===
* {{amulet|Mender}} - More healing than Harrier, lower boon duration.
* {{amulet|Diviner}} - higher damage than Harrier, lower sustain.
* {{Sigil/Superior Sigil of Opportunity|label=yes}} - highest damage due to {{gw2wiki|cripple}} synergy.
* {{Sigil/Superior Sigil of Opportunity|label=yes}} - highest damage due to {{gw2wiki|cripple}} synergy.
* {{Sigil/Superior Sigil of Stagnation |label=yes}} - Better {{gw2wiki|cripple}} handeling
* {{Sigil/Superior Sigil of Stagnation |label=yes}} - Better {{gw2wiki|cripple}} handeling
* {{Sigil/Superior Sigil of Enhancement|label=yes}} - Boon synergy.
* {{Sigil/Superior Sigil of Enhancement|label=yes}} - Boon synergy.
* {{Sigil/Superior Sigil of Courage|label=yes}} - Better {{gw2wiki|Might}} upkeep, but less damage.  
* {{Sigil/Superior Sigil of Courage|label=yes}} - Better {{gw2wiki|Might}} upkeep, but less damage.

Revision as of 00:00, 9 November 2019

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Focused on: Direct damageMobilityUtilityBunkering.

Designed for:


Duelist/team fight spec for revenant with high mobility. Hold side nodes by maintaining double barrier and support team fights by giving boons, healing, and life steal while applying movement impairment and daze on foes.

Skill Bar


Template Code



Superior Sigil of Opportunity
Superior Sigil of Opportunity.pngSuperior Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.
Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Sanctuary
Superior Rune of Sanctuary.pngSuperior Rune of Sanctuary
(1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): Gain a barrier with health equal to 20% of any heals you receive.
Mender's Amulet
Mender's Amulet.pngMender's Amulet
+1050 Power +560 Precision +560 Vitality +1050 Healing power

Equipment Changes


  • Superior Sigil of Opportunity Superior Sigil of Opportunity
    Superior Sigil of Opportunity.pngSuperior Sigil of Opportunity
    Deal 5% extra damage to movement-impaired foes.
    - highest damage due to cripple cripple synergy.
  • Superior Sigil of Stagnation Superior Sigil of Stagnation
    Superior Sigil of Stagnation.pngSuperior Sigil of Stagnation
    Cripple nearby foes when swapping to this weapon while in combat. (Cooldown: 9 seconds.)
    - Better cripple cripple handeling
  • Superior Sigil of Enhancement Superior Sigil of Enhancement
    Superior Sigil of Enhancement.pngSuperior Sigil of Enhancement
    Deal 0.5% extra damage per boon on yourself.
    - Boon synergy.
  • Superior Sigil of Courage Superior Sigil of Courage
    Superior Sigil of Courage.pngSuperior Sigil of Courage
    On hit gain might for 10 seconds. (Cooldown: 2s)
    - Better Might Might upkeep, but less damage.



  • If you expect to focus on side nodes, select .
  • If you expect a lack of group healing, select .


  • Choose for cripple cripple synergy. Only use it, if there's another healer.
  • Choose for more sustain.



  • Invoking a legend will reset energy to 50 and could even trigger the sigils of your active weapon set (if they are not on CD). Legend swapping is the primary scource of resource management for Revenants.
    • Because of you should always aim to deplete your energy before switching legends.
  • Maintain double barrier by using skills to heal yourself with to trigger and applying boons to trigger . Your main boons are
  • Healing grants you damage reduction triggered by .
  • Specialization skill will hardly ever be used.


  • Most of the sustain comes from Legendary Assassin Stance Legendary Assassin Stance (Shiro) and Staff combined with Renegade AoE fields and life steal.
  • Avoiding damage through chaining evades and blocks is very important. is quite possibly the best defensive skill in the build, refilling 25 endurance (half a dodge roll's worth) whilst also evading and removing every hard-CC / snare from the player. In addition to that Staff has a short CD block/evasion in form of and .
    • Assuming you have 50 endurance after switching to Shiro and triggering , it's possible to chain and dodges for 10 seconds straight.
  • and turn into a defensive skill with respectable damage reduction on it which can be used in any situation, even while CC'd.
  • Most of your traits are defensive by nature.


  • All summons stay active even after swapping legends except for the elite because that's an upkeep skill.
  • Summons can be killed and CC'd - try to spread them out in a way that their effects overlap but the summons aren't on top of each other.
  • Cast summons on top of downed enemy or ally players to cleave or secure stomp/rez.
  • is the healing skill of Kalla. It gives -50% condition damage to everyone standing inside of it while also giving (depending on the amulet 690-1100) aoe healing per second for 10 seconds. Swapping to Shiro and dodging inside its area helps you recover from low health while avoiding most of the damage. Coupled with the passive stacking trait you can build a fair amount of condition damage reduction.
  • is the stun break here, that grants Stability Stability.
    • In general, this is the first skill you should cast when in combat after swapping to Legendary Renegade Stance Legendary Renegade Stance. Do note however that using this skill offensively makes you rather easy to shut down and killed in a CC chain if the enemy has stability stacks unless legend swap is available.
  • brings AoE damage, cripple cripple and when paired with the elite summon it gives you more damage while also giving you sustain. cripple cripple gives 5% extra damage triggered by
    Superior Sigil of Opportunity Superior Sigil of Opportunity
    Superior Sigil of Opportunity.pngSuperior Sigil of Opportunity
    Deal 5% extra damage to movement-impaired foes.
    • Combine it with .
  • for the most part is irrelevant and won't be used, except for niche situations like having some energy to spare just before you're about to swap legends and there's nothing else to use, or if you're under pressure and need the Protection Protection from it. While using sage amulet or having a high condition team you can use it to add a bit more pressure.
  • has been mentioned earlier, this is your elite. A great skill for both burst damage and self-sustain. Try to overlap as many different sources of damage as possible to get the maximum amount of procs out of it. Use or auto attacks inside the AoE.


  • Many of these skills had been covered in detail already, here we're just listing noteworthy things that were left out.
  • is a skill with life steal, which means the damage it deals bypasses any damage mitigation like Protection Protection or even . That being said it still can't go through evasion or invulnerabilities such as .
    • Combine with .
  • Use and for mobility both in and out of combat.
  • Use before attacking, to get unblockable damage and Quickness Quickness. Without those buffs your attacks will be too slow and too easy to dodge.
  • won't be used much because it blows pretty much your entire energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.


  • Use during the 10 Seconds Countdown to setup your boon bunker.
  • Use right at the start of the match to apply Alacrity Alacrity to your whole team, so their setup skills recharge faster. If you use concentration amulets, tt will be recharged as soon as Alacrity Alacrity expires. Use it, whenever available.
Build rating - 4 stars
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6 Ratings
5 stars
Alek Seven gave this build 5 stars April 2020

I give this build 5 stars well deserved. It feels so much different than the Shiro/Glint build. Honestly, I would swap Salvation for Retribution 1-3-2.

As a friend said : ''Sometime i'm unstoppable, sometimes i get shredded.''

(Will be updated a bit later)

5 stars
Staub gave this build 5 stars March 2020

Edit: Bumping this to 5 - A great 2v2 build that counters any kind of condi spam, especially condi Herald. And as mentioned by someone before, swap assassin's s legend for dwarf, and take Sage rune.

5 stars
Black117 gave this build 5 stars February 2020

Update for current 2v2 mode: use dwarf stance, the damage mitigation is very valuable when the enemy tries to gank your teammate and not focus on you, and second use sage to apply pressure as they get close to you, everything else is fine, assassin is not needed for this build in this mode since you don't want to run from a fight but stick close to your ally to keep them alive and doing damage with you. In addition, this meta 2v2 mode is HEAVY AND I MEAN HEAVY IN CC SPAM AND CONDI, so taking dwarf is even more important for you and your teammates survival, to be clear power creep is gone no bursting to worry about, wear down is the name of the game now.

3 More Ratings
5 stars
Greens gave this build 5 stars December 2019

A great tanky duelist and support build, due to salvation. Dealing burst damage to enemies is possible, but needs precise timing and patience.

2 stars
Hanz gave this build 2 stars November 2019

Most of the build is fine and optimal for Renegade. Using Salvation for personal sustain is an interesting idea and has some nice synergy with the rest of the build.

All things considered however Salvation is a massive downgrade from Retribution in terms of sustain and by not taking Mad King runes you remove most of the kill potential from Renegade, a spec that's already considered to be pretty bad.

4 stars
Nathanel gave this build 4 stars November 2019

Salvation Barrier based builds are the next evolution in renegade builds, I’m rating this build 3 out of 5 because I feel u can push more sustain with staff and shortbow, and because menders amulet is not the primart option wich it should be, once they are dealt with i will give it a higher rating.

I’d also like to add that with the hard upcoming nerfs to warriors cunning and ramage, barrier dependent builds will thrive once more, wich is a big factor in my support for Salvation Samctuary.

edit: Saw the changes, Since damage on renegade is already low, indirectly increasing your sustain by making it a ranged class instead of a brawler is better, since even as renegade your condi cleanse options remain limited avoiding damage by ontrolling the pace of the fight is even better. Also shortbow allows for combo fielding your summons and synergyses better with soul cleave summit. As Promised rating this build a 4 outta 5 now. :)

Salvation is life! :)