Difference between revisions of "Revenant - Core Shiro"

 
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| specialization =  
 
| specialization =  
 
| designed for = Conquest
 
| designed for = Conquest
| rating = archived
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| rating = test
| focus = direct damage
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| focus = direct damage, sustain
 
}}
 
}}
  
 
==Overview==
 
==Overview==
To be added
+
A versatile PvP core Revenant build. Bringing a decent mix of damage, sustain, utility and mobility to the table core Revenant is valuable in engagements of any size.
  
 
==Skill Bar==
 
==Skill Bar==
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| legend1 = shiro
 
| legend1 = shiro
 
| legend2 = jalis
 
| legend2 = jalis
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}}
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 +
===Template Code===
 +
{{BuildTemplate
 +
| code = [&DQkPKgMpCT3cEdwRBhIAACsSAADUEQAAyhEAAA8ODwAAAAAAAAAAAAAAAAA=]
 +
| id = build-template-1
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Devastation|mid|mid|bot}}
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{{Specialization|Devastation|mid|mid|mid}}
 +
'''Variants'''
 +
* {{Trait|Assassin's Annihilation}} is an equally viable option.
 
{{Specialization|Retribution|top|bot|bot}}
 
{{Specialization|Retribution|top|bot|bot}}
 
{{Specialization|Invocation|top|mid|mid}}
 
{{Specialization|Invocation|top|mid|mid}}
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==Usage==
 
==Usage==
 +
'''General'''
 +
* Invoking a legend resets energy to 50, breaks stun, removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main '''resource management''' tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse/break stun.
 +
 +
* {{Trait|Charged Mists}} is crucial for both damage and sustain. Always try to exhaust your energy and go below 10 when you're about to swap legends! Maintaining your upkeep skills as much as possible, especially a few seconds before swapping could help a lot with that.
 +
 +
* {{Skill|Ancient Echo}} in general is best used for sustain most of the time, either to get the damage reduction on '''Jalis''' or to refill enough energy for a {{Skill|Riposting Shadows}} on '''Shiro'''. This skill is highly situational of course and there are plenty of other applications for it.
 +
 +
* {{Trait|Rapid Flow}} provides permanent {{gw2wiki|Swiftness}}. When roaming between capture points turn one of your upkeeps (either {{Skill|Vengeful Hammers}} or {{Skill|Impossible Odds}}) on and off every 5 seconds to get the most out of this trait with minimal investment.
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 +
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'''Damage'''
 +
* Sword/Sword is where most of the damage comes from, especially burst damage.
 +
 +
* {{Skill|Unrelenting Assault}} works best in 1v1s, where the damage isn't split. In teamfights it's mainly used for the evasion.
 +
 +
* {{Trait|Dwarven Battle Training}} makes you deal increased damage to targets with {{gw2wiki|Weakness}} and even applies this condition whenever you CC a target. Always try to weaken the target before pulling off a burst!
 +
 +
 +
''Burst combo examples''
 +
 +
From range:
 +
:# {{Skill|Enchanted Daggers}} for the armor ignoring damage and to proc {{Trait|Planar Protection}} for the Weakness
 +
:# {{Skill|Impossible Odds}}
 +
:# {{Skill|Phase Traversal}}
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:# {{Skill|Shackling Wave}}
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:# {{Skill|Deathstrike}}
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 +
 +
Melee:
 +
:# {{Skill|Forced Engagement}}
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:# {{Skill|Vengeful Hammers}}
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:# {{Skill|Unrelenting Assault}}
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 +
 +
'''Sustain'''
 +
* {{Skill|Legendary Dwarf Stance}} is great for mitigating damage for both yourself and your team, yet {{Skill|Legendary Assassin Stance}} is better for personal survival when you're being focused by the enemy as Shiro evades damage instead of just reducing it.
 +
 +
* {{Skill|Inspiring Reinforcement}} provides excellent defense vs CC for every ally affected, while also mitigating direct damage through the {{gw2wiki|Weakness}} and the trait {{Trait|Determined Resolution}} (although the trait only affects you).
 +
 +
* {{Skill|Vengeful Hammers}} is yet another form of damage mitigation, and it's instant. Not only that, both this and {{Skill|Impossible Odds}} benefit from the trait {{Trait|Steadfast Rejuvenation}}, providing a steady stream of healing.
 +
 +
* {{Skill|Rite of the Great Dwarf}} is the best support skill you've got in the build, and also the only stunbreak on this legends. It's rather costly though, keep it for saving your allies or breaking out of stuns that could result in your death.
 +
 +
* {{Skill|Forced Engagement}} also deserves a mention. You've guessed, another skill for mitigating damage but this is a bit more situational as it doesn't work on targets that are immune to CC.
 +
 +
* Despite the defensive nature of Jalis, nothing can compete with Shiro when it comes to personal survivability. If you manage to proc {{Trait|Charged Mists}} it should be possible to chain evade frames for up to 10 seconds just by repeating the dodge {{to}} {{Skill|Riposting Shadows}} chain.
 +
 +
* {{Skill|Soothing Stone}} is the best healing skill in the build. {{Skill|Enchanted Daggers}} is mostly used for its armor ignoring damage / sustained healing and is kinda useless under pressure, unless you chain it with a skill that does damage whilst evading such as {{Skill|Unrelenting Assault}} or {{Skill|Surge of the Mists}}.
 +
** Healing skills may proc {{Trait|Planar Protection}} for some extra mitigation and defense against projectiles.
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 +
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'''Swiftness stacking'''
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* Stack {{gw2wiki|Swiftness}} for your team before leaving spawn!
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 +
* Drop {{Skill|Inspiring Reinforcement}} ~4 seconds before the gates open and blast it with {{Skill|Renewing Wave}}. Allies may contribute to stacking with their own blast finishers.

Latest revision as of 15:13, 12 November 2019

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This is a test build. You may Comment, Discuss, and Rate it.

Focused on: Direct damageSustain.

Designed for:


Overview

A versatile PvP core Revenant build. Bringing a decent mix of damage, sustain, utility and mobility to the table core Revenant is valuable in engagements of any size.

Skill Bar

 
 
Sword/SwordHealingUtilityElite
StaffHealingUtilityElite

Template Code

[&DQkPKgMpCT3cEdwRBhIAACsSAADUEQAAyhEAAA8ODwAAAAAAAAAAAAAAAAA=]
COPY

Specializations

Variants

  • is an equally viable option.




Equipment

Sword.png
Sword.png
I.png
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Agility
9Recharge.png
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Divinity
Superior Rune of Divinity.pngSuperior Rune of Divinity
(1): +8 All Stats (2): +10 All Stats (3): +12 All Stats (4): +14 All Stats (5): +16 All Stats (6): +18 All Stats, +10% Maximum Health
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Usage

General

  • Invoking a legend resets energy to 50, breaks stun, removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse/break stun.
  • is crucial for both damage and sustain. Always try to exhaust your energy and go below 10 when you're about to swap legends! Maintaining your upkeep skills as much as possible, especially a few seconds before swapping could help a lot with that.
  • in general is best used for sustain most of the time, either to get the damage reduction on Jalis or to refill enough energy for a on Shiro. This skill is highly situational of course and there are plenty of other applications for it.
  • provides permanent Swiftness Swiftness. When roaming between capture points turn one of your upkeeps (either or ) on and off every 5 seconds to get the most out of this trait with minimal investment.


Damage

  • Sword/Sword is where most of the damage comes from, especially burst damage.
  • works best in 1v1s, where the damage isn't split. In teamfights it's mainly used for the evasion.
  • makes you deal increased damage to targets with Weakness Weakness and even applies this condition whenever you CC a target. Always try to weaken the target before pulling off a burst!


Burst combo examples

From range:

  1. for the armor ignoring damage and to proc for the Weakness


Melee:


Sustain

  • is great for mitigating damage for both yourself and your team, yet is better for personal survival when you're being focused by the enemy as Shiro evades damage instead of just reducing it.
  • provides excellent defense vs CC for every ally affected, while also mitigating direct damage through the Weakness Weakness and the trait (although the trait only affects you).
  • is yet another form of damage mitigation, and it's instant. Not only that, both this and benefit from the trait , providing a steady stream of healing.
  • is the best support skill you've got in the build, and also the only stunbreak on this legends. It's rather costly though, keep it for saving your allies or breaking out of stuns that could result in your death.
  • also deserves a mention. You've guessed, another skill for mitigating damage but this is a bit more situational as it doesn't work on targets that are immune to CC.
  • Despite the defensive nature of Jalis, nothing can compete with Shiro when it comes to personal survivability. If you manage to proc it should be possible to chain evade frames for up to 10 seconds just by repeating the dodge chain.
  • is the best healing skill in the build. is mostly used for its armor ignoring damage / sustained healing and is kinda useless under pressure, unless you chain it with a skill that does damage whilst evading such as or .
    • Healing skills may proc for some extra mitigation and defense against projectiles.


Swiftness stacking

  • Stack Swiftness Swiftness for your team before leaving spawn!
  • Drop ~4 seconds before the gates open and blast it with . Allies may contribute to stacking with their own blast finishers.
Build rating - 4 stars
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2 Ratings
4 stars
Pottsdie gave this build 4 stars Yesterday

This changes Rev from being a damager+roamer into a roamer+sidenoder. Significantly better sustain and methods to deal with condis than the usual meta Herald, but actually winning with this build can be a bit harder to do due to the reduced burst damage.

4 stars
Nathanel gave this build 4 stars 3 weeks ago

pretty good in small fights, the stab, weakness and extra condi clear make it a less bursty but easier to use version of herald power shiro, this build is very good as training wheels build for new players. Then also comes the dact that this build is free to play too,highly reccomended.