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Overview
A Core Revenant build that focuses on healing along reducing all forms of damage through special effects and Weakness.
Skill Bar
Sword/SwordHealingUtilityElite
Traits
Variants
- - A better emphasis on evades with
Vigor rather than
Blind via the orbs.
- - If team fights are a priority since
Blind are more solo oriented.
- Selfless Amplification - Alternative option of Tranquil Balance to keep
Blind or can be combined.
- Can't find such trait "Fierce Infusion"! Please refer to our trait index - Better
Fury uptime from at the cost of a cleanse, useful for .
- - Viable if the user prefers to have more energy to do what they want, rather than Healing and Barrier.
- - Passive defense against projectiles with
Weakness in a radius.
- - A better power alternative if the enemy team has no conditions.
- Every traits that have an internal cooldown benefits from
Alacrity.
Equipment
9
Superior Sigil of Cleansing Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
18
Superior Sigil of Escape Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Sigil of Opportunity Deal 5% extra damage to movement-impaired foes.
9
Superior Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Rune of Sanctuary (1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): Gain a barrier with health equal to 20% of any heals you receive.
Mender's Amulet +1050 Power +560 Precision +560 Vitality +1050 Healing power
Variants
Weapon
- Swapping Sword/Sword for Hammer.
- Swapping Sword/Sword for Mace/Axe and Marshal Amulet.
- See General for weapon change benefits and uses.
Amulet
Avatar Amulet
Avatar Amulet +1050 Power +1050 Precision +560 Vitality +560 Healing power
- Better focus on damage for less healing.
Sage's Amulet
Sage's Amulet +1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage
- For the hybrid alternative, focused on damage and vitality.
Rune
- - Better mobility and
Swiftness uptime.
- - Better use of .
- - Improve all disabling conditions and heal from stunbreaks by a large amount.
Usage
General
- Healing is straight forward and better achieved as legends are freshly swapped, cleansing should be done only if necessary and the tablet should always be destroyed before swapping to provide extra healing. is a very powerful AoE denial of projectile that can be effectively used permanently as long as there is energy to spare, makes it possible.
- Damage mitigation is done through traits and
Weakness, as energy gets filled should be used in synergy with
Stability to avoid wasted casts, it can be generated by evading an attack or .
Weapon Sets
- Depending on the options,
Weakness can be applied via CC, however will be the main source, Staff should always be kept at hand unless with following weapon sets there is a opportunity to extended burst combo, secure kills or save a downed teammate. By the exception of / for sustain if crucial should never be swapped since the easy access to
Weakness will be lost until swapped again.
- Sword/Sword - Highest burst potential with an evade and shadowstep.
- Hammer - Uses energy more effectively to burst with access to range, evade and CC.
- Mace/Axe - More
Weakness, an unblockable burst and CC that can apply
Confusion.
Sigil of Intelligence - Can also activate on legend swaps, therefore switching weapons is not required to gain guaranteed critical hits.
Sigil of Opportunity - Effective whenever a target is
Chilled,
Crippled or
Immobilize.
Jalis
- - Best used while swapping legends as provides extra healing and can save from the long cast time when low on health. Most of the time should be considered only as an emergency since Ventari can easily outdo the healing of that skill.
- - Should always be used as soon as legends are swapped to avoid stunlocks and offensively for
Weakness. Can also be used to secure revives with it's condition to reduce damage but also immunity to CC.
- - Can drag an enemy down a safe spot if not using a ranged weapon, can interrupt important skills, greatly reduce DPS with
Slow, set up a burst or keep any targets from running away.
- - Can be used slow down res while stomping or tank cleaving while reviving, increase damage reduction further more by the prediction of a burst that is afar or close, will also proc on every hits. Users should be wary to not leave it on carelessly if Ventari is on cooldown, but it can also be a great last resort utility if low on energy.
- - The main utility of the build meant to nullify extreme amounts of damage in synergy with
Weakness. This skill should always be casted with
Stability and near as many teammates as possible.
- As Jalis, the entry of any fight should always consist of , and after one another, unless better opportunities for any of it's skills show. Most of the time there will be no need to evade unless a very obvious burst can be avoided.
Ventari
- - The tablet should always be located at the most convenient place like the capture point or ahead of where teammates are headed due to the delay of , it also manifests at the player location anytime and is effective immediately for any skills to be used.
- - Against ranged opponents, it'll be the greatest asset and can placed anywhere, not just on the player. Also can secure distant cleaving if going for a res or protect from Condition Mirage ambush projectiles which severely reduces their damage.
- - The stance main skill, healing should be done accordingly and not overly as 20% of energy can be crucial, so to be focused on the players that really needs it.
- - Always and should be used when necessary, from extremely damaging conditions or snares that may be deadly as Jalis can more often easily tank any condition pressure.
- - With many uses, it can apply
Weakness on knock back or prevent a stomp then leave Fragments for the resurrected teammate or user to heal, however it should always be used with as often as possible before returning to Jalis.
- As Ventari, the user is extremely vulnerable to CC chains so it is crucial to keep an evade for this stance and gain
Stability when done successfully. can be used to get an extra heal or increase the potency of , however it'll often be better spent as Jalis since it's damage reduction is often more effective than healing and there will be Fragments to heal from while returning the other stance.
Counters
Slow
- Patience in between the uses of utility.
- Proper interrupts that can waste energy, such as
Stability corruption or CC with boon removal.
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