Scourge - Blood Sage

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageSupport.

Designed for:


A hybrid PvP Scourge build with a mix of condition pressure, bit of support, and exceptional rez power via Blood Magic. More popular than Shadefire (the Curses version) in ranked.

Skill Bar


Slot Changes



There are plenty of viable options for the remaining slot:


Blood Magic:

Ritual of Life.png Ritual of Life

Vampiric Presence.png Vampiric Presence

Transfusion.png Transfusion

Soul Reaping:

Soul Marks.png Soul Marks

Fear of Death.png Fear of Death

Dhuumfire.png Dhuumfire



Abrasive Grit.png Abrasive Grit

Sadistic Searing.png Sadistic Searing

Demonic Lore.png Demonic Lore


Superior Sigil of Agility
Superior Sigil of Agility.pngSuperior Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Revocation
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Escape
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
Superior Rune of the Traveler
Superior Rune of the Traveler.pngSuperior Rune of the Traveler
(1): +8 All Stats (2): +5% Boon Duration (3): +12 All Stats (4): +10% Condition Duration; +10% Boon Duration (5): +16 All Stats (6): +25% Movement Speed
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Equipment Changes


  • - if your team provides you with a sufficient amount of Swiftness Swiftness then you may want to consider a rune such as this one for more damage.
  • - increases HP while also boosting the effectiveness of various Burn Burning related traits.


Elite specialization basics

  • Death Shroud.png Death Shroud is replaced by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a resource used by F2-5 skills (F1, which places the shade, is free).
  • Manifest Sand Shade.png Manifest Sand Shade adds a bit of range to the build and acts as somewhat spammable source of damage especially with Sadistic Searing.png Sadistic Searing.
  • Even with no active shades you can make full use of your kit, as F2-5 skills also go off around the caster. The effects however do not stack - if the target is in range of both the caster and the shade, he won't get hit twice by the same skill.
  • Dhuumfire.png Dhuumfire will proc on every single shade skill, including Manifest Sand Shade.
  • Every shade skill inflicts Burning Burning (5s ICD), Cripple Cripple, and Torment Torment.


  • Playstyle: your role is to aid your team in larger fights by keeping the enemy team under constant pressure through condition applications, CC, and boon stripping whilst also supporting them to some extent (more about that below). Avoid 1v1s whenever possible.
  • Superior Sigil of Agility Superior Sigil of Agility
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    's Quickness Quickness can be used in many ways, like pulling off the 24px Oppressive Collapse + Feast of Corruption.png Feast of Corruption combo better, or just getting your heal off quicker and with less risk.
  • The build has a lot of barrier applications, keep in mind that you can't have an active barrier higher than 50% of your maximum health, although reaching the cap should be more than rare.
  • Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing Mark of Blood.png Mark of Blood on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
  • Necromancer mobility/sustain is rather bad, so try to make use of the terrain with proper positioning. Make it hard for enemies to reach you especially ranged ones - pillars are your second best friend, right after a bunker Firebrand.
  • The build only has 1 mass cleanse by default: Putrid Mark.png Putrid Mark (potentially 2 if you took Consume Conditions.png Consume Conditions). Hold onto them as long as you can.
  • Consider using Trail of Anguish.png Trail of Anguish before your heal for the Stability Stability while under heavy pressure.
  • Ghastly Breach.png Ghastly Breach is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Place it on enemies trying to revive their downed teammate, or under yourself on low HP to scare them off.
  • Corrupt Boon.png Corrupt Boon is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be used to counterpressure targets. Someone's chasing you with Stability Stability and Might Might stacks? Turn their boons against them, right into Fear Fear and Weakness Weakness! It's also unblockable.
  • Even just a two skill chain of Corrupt Boon.png Corrupt Boon Feast of Corruption.png Feast of Corruption is already a decent burst combo, inflicting up to 6 different conditions and stripping at least 5 boons (potentially more with sigils).


  • Blood Magic traits and Scourge mechanics make this build exceptionally good at reviving allies:
    • Garish Pillar.png Garish Pillar triggers Transfusion.png Transfusion, which restores both normal and downed health for all allies around you. This will also teleport downed people to the very first time they come in range of the skill. Channeling isn't interrupted when you begin to rez manually (pressing F by default), nor when you go into downed state, which means even if it won't fully revive you, it can still make it easier for allies to do so.
    • Ritual of Life.png Ritual of Life procs a Well that heals and revives.
    • Last Rites.png Last Rites cancels the regular downstate HP degeneration.
  • Try to share the barrier from Sand Flare.png Sand Flare and 24px Sand Cascade, plus the condition conversion of 24px Nefarious Favor with as many allies as possible. They'll have to be in range of either you, or your shade for the latter two.
  • Abrasive Grit.png Abrasive Grit causes your barriers to cleanse 1 condition from allies.

Life force management

  • As your shade skills cost LF, being efficient at managing this resource will be crucial for both your damage and sustain. We're going to list all the sources and provide a few tips for getting the most out of them.
  • All staff skills generate life force:
    • Necrotic Grasp.png Necrotic Grasp is a rather weak skill and there's no way you'll be able to use it much under any pressure. It does however generate 5% LF per target hit, and you should use it for the occasional ranged poking. Alternatively, right after you won a fight (and no enemies are nearby who could rez their downed allies) you can use the downed bodies as batteries and just spam staff autos at them for a substantial amount of free life force.
    • Marks are unblockable and generate 3% LF each. Mark of Blood.png Mark of Blood and Chilblains.png Chilblains can be used freely for just pressure and LF building, while Putrid Mark.png Putrid Mark and Reaper's Mark.png Reaper's Mark are more powerful and should be kept for the proper occasion (Putrid for mass cleansing and Reaper's for interrupting).
  • On scepter/torch you have 2 such skills:
    • Feast of Corruption.png Feast of Corruption should be used with at least ~4 conditions on the target, both your burst damage and LF stacking benefits from the higher number of conditions on the target. Make sure that this skill lands by CCing the target with either 24px Oppressive Collapse or Garish Pillar.png Garish Pillar.
    • Harrowing Wave.png Harrowing Wave is rather straightforward, just try to hit as many targets as possible including Ranger pets and Mesmer illusions.
  • Spectral Armor.png Spectral Armor is an excellent defensive tool as it breaks stun, applies Protection Protection and generates LF for defensive abilities while under pressure.
  • Fear of Death.png Fear of Death gives LF whenever you successfully apply fear to a target (5s ICD). Garish Pillar.png Garish Pillar could almost refund its entire cost for example.

Top Streamers

Related Builds

Build rating - 5 stars
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8 Ratings
5 stars
Baescons gave this build 5 stars last month

Still just plain better for many situations in ranked and can function in ats as well

5 stars
Hanz gave this build 5 stars April 2019

Exceptional rez power (when you're not the first one to die, that is) and a bit of party support with barriers and condi removals, but necro is taken for the damage and other builds do that better.

April edit: still a very popular build for ranked

5 stars
Blitz Berlin gave this build 5 stars July 2018

Pretty much everything Xavoran already said before. I am loving the extras the Blood Line brings to the battlefield.

5 More Ratings
5 stars
Xavoran gave this build 5 stars April 2018

I can definitely recommend this build. It's great for playing solo ranked, lots of support, ability to solo some classes. Only thing the build really lacks is mobility (take Sand Swell if this is a big problem for you).

I know it's mentioned as a viable alternative in the post, but since the build is already very support-heavy, I really recommend going Desert Empowerment instead of Sadistic Searing in the Scourge trait tree. It's just an incredible extra amount of sustain and condition removal since you already run Abrasive Grit. If not running it all the time, at least consider swapping it in when against condition-heavy comps, it's really worth it!

5 stars
Voltaicbore gave this build 5 stars March 2018

Agreed with other commenters who find this build strong in the current metagame.

In some matches I even run desert empowerment alongside abrasive grit, which allows one move (the sand shade) to provide barrier, cleanse, and might to teammates (not to mention a token amount of burning for enemies). The constant sustain provided to self/allies, a similarly constant stream of condition pressure, superior boon corruption, and just not dying as easily as your opponents hoped make this a great build for scaring boon-heavy bruisers off point.

Excellent as a node holder and team support, just have to be careful to survive/negate some of the big bursts that come your way at the beginning of fights.

5 stars
Rvbmedeiros gave this build 5 stars February 2018

Agreed. Tested and confirmed. Lot more sustain and overall performance is better, as anet probably has planned to scourge.

5 stars
Derpster gave this build 5 stars February 2018

With the recent nerfs to corruption from curses I'd argue that this should be the current meta build now. The increased utility is just more worth it.

5 stars
Elr198 gave this build 5 stars January 2018

I agree with what Baescons said, this build right here is the support oriented role that Arena-net wanted for scourge, but actually ended up displacing with the superior firepower of condi scourge.

Regardless, this build is quite potent, offering a respectable mix of condition damage, barriers for teammates, and substantial rez capability, as well as much higher personal sustain than shadefire.

I think in the January balance patch this build will be buffed somewhat, and the shadefire variant will be nerfed to, hopefully, bring the two builds closer to equality.

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