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Scourge - Condition Scourge
Ratings
Power variant is better in almost all scenarios. (march update 2020)
I have been running this build quite a bit. I usually a prefer a Cele/Grievers build but this is a breath of fresh air. Over all I agree with the build as a puggling starter one. For me I run Nightmare Runes while also taking Malice Sigil+Fell Beacon so with 3 shades I have 100% Condi Duration. But I mainly run this to get of Epidemics. Would highly recommend this build to any newer Scourges including the Tormenting Runes.
Fun build. Tanky enough to survive ranged pressure and, in some extent, the melee clash, useful on public raids (or having unreliable supports). Good newcomer scourge build. Condition damage works just fine in medium scale, your condis/corruptions application tick long enough for your DPS to be similar to Power Scourge versions. Very good Cleave potential through the condi output from shades. In my opinion, starts to fall off in very big scales (50v50v50) where the instant spike damage from power gets more value.
The damage from this build is near equal to power or celestial scourges, with higher corrupts per minute. It is also extremely easy and safe to play for new players and less reliant on group supports, making it an amazing pug build.
Comments
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