Scrapper - Bunker Support Hammer
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Contents
Overview
This build made the Scrapper as a bunker with AoE heals, condition cleaning and high conditions resistance. Thanks to might boons, it has enought power to win 1 vs 1. This build use barrier as much as it can. The gameplay is based on hammer skills and some condition cleaning/vulnerability combos. Hammer skill provides a lot of invulnerability frames that allow you to avoid burst or CC. It's a close combat build.
Skillbar
Variants
Variant
- Can't find such trait "Anticorrosion plating"! Please refer to our trait index
- Can't find such trait "Elixir E"! Please refer to our trait index


Usage
Hammer
- Main weapon
- Start fighting with (mid/close range if possible) before he gets
Stability and rush at him with
Might is a powerful burst.
- deals damage in close combat and reflect missiles. You can intercept missiles from being on the way.
- is an important skill because it grants you a front invulnerability and can grant you 213 barrier point per each hit. Using it when the enemy is bursting will make you in a comfortable situation.
Elite specialization basics
- The Scrapper had access to a
Function Gyro that can act as an entity (max 5) which can achieve enemies or resurrect allies. tanks to , your gyro has got
Stability that alloy it to achieve enemy easily.
- You can assist your utility gyro on resurrect the same teammate. it's quite effective even if one or two enemies are hitting him.
Healing
- is a great choice because the first wave of healing clean 2 conditions and heal about 5500 HP. When you drop it it heal you and only you for 2,500 HP, in the next second it spead a healing wave tha heal for 2,500 HP and clean 2 condition. if you pick it up after the healing wave works, you have only 14 sec cooldown that is very interesting for a healing skill.
- Unlike the
medic Gyro can't be destroyed and follow you. The amount of HP restaure is good and as 20 sec cooldown. The toolbelt skill
Reconstruction Field is comfortable in a team fight.
- If you take the
medic Gyro, you will not have much of
Regeneration. That's why it's interesting to take the specialization point that grants you a healing over time buff when you clean a conditionon an teammate.
- is an important point and make a real difference in a close combat fight. Every 2 sec, your crit (55%) will drop a mine (450 damage in 120 radius) and a med kit (502 HP). Mines can combos with light field and lightning field.
Utility skills
- is special to use since the last patch. In 1 vs 1, it grants you 2,200 barrier plus 5x726 over time, in that case you should spam it. The strike back is the passive Watchful Eye that redirects 50 % of allies damage taken on you. Obviously, you shoudn't use it when you are low HP in a team fight. But if you're comfortable, use it to protect your allies. The toolbelt skill is a huge missiles protection bubble that protects you and your teammates in the teamcfight from incoming shots.
- is just here to trigger combos. Toolbelt skill is a close combat daze.
- is here to trigger signil (switch weapon) and create a light field with Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Elite skill
- There is no insane elite skill in this build, so it's up to you.
Combos
- Most simple combo is using on the enemy and use
Daze for 1 sec.
- Your most powerful cleansing effect is a combo. Switch with the Elixir gun and use the healing zone on you. Then active your shredder gyro to create cleansing projectiles. You have to stay on the healing field for all the splell's duration. The shredder gyro works on his own, so you can still use hammer skill during hit. It still working even if you are knocked down or stunned.
- Like your
Advantages
- Great resistance and protection skills.
- High condition resistance.
- Lot of invulnerability frames.
- Lot of condition cleansing (in AoE).
- AoE healing.
- Correct control.
- Good burst damages.
Disadvantages
- Weak against long range enemies like Sniper.
- Doesn't have
Breaks Stun.
- Except , doesn't have much mobility.
- Can't take down a bunker build.
- Only 2 ranged attacks and .
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