Scrapper - Flamethrower Scrapper
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Contents
Overview
One of the better tagging options engineer has, this build provides superspeed to itself and the zerg while dealing low area damage constantly, making it a decent tagging build provided you can close the 600 range distance to mobs before they die. This build has permanent Stability and no rotation, making it one of the easiest builds to play in the game - Though its DPS and actual defense are very, very low.
- Pros
- Extremely easy to play
- Perm
Stability makes you nearly immune to CC
- Decent mobility thanks to Superspeed and
- Cons
- Close-range, meaning you will miss a lot more tags than something like GS Mirage or Shortbow Daredevil
- Extremely low DPS, even with 25 might
- Defense is relatively low
Playstyle
- This build offers a very relaxed playstyle for long farming sessions. Its easy access to superspeed grants it the ability to stay at the front of zergs so that it can tag well; this makes up for its very short range. You will spend most of your time in which will make you virtually immune to crowd control and offer some small AOEs for tagging. This builds DPS is very low, even with 25 might, so it is not recommended outside of zerging.
- This build also focuses heavily on providing area
Superspeed to allies. It does this through , causing your blast finishers, such as , , , , and even to grant area superspeed around you.
Skill Bar
Skill Variants
- Utility Skills
- - heavy crowd control on a short cooldown.
- Elite Skills
- - Area
Stealth
Specializations
Build Code
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
- Variants
Berserker's gear can be run if desired, though
Marauder generally performs better in open world.
- provides more consistent might uptime at the cost of general boon duration.
- / powerful defensive rune options.
- This build deals so little damage you can run any Power-based gear and it will work.
Lab Equipment
Use this gear for Mad King's Lab
Consumables
- Generally when zerging you want to run consumables that grant you a higher income. Those that boost your karma and experience gains are preferred, as experience and karma can be converted into gold or materials easily.
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions.
- - Use for general farming.
- - Use for when you need to max out magic find.
- - more sustain (requires crit chance)
- Anything - Any food is better than none, but you should prioritize the food above before using any other food.
- Utility
- , , - general farming
- - good damage option with +karma
Usage
General
- This build can simply camp in FlamethrowerWeapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Might and
Stability, which will then give you
Quickness. using
Fury,
Retaliation, and
Swiftness, which then gives
Vigor.
Crowd Control
- stuns your target on the first strike. It also provides a lightening field, which, in combination with a leap finisher like dazes your target.
- - heavy crowd control on a short cooldown.
- in is a small knockback.
Defense
- evades attacks. blocks them.
- (in ) can be used to blind enemies.
- (in ) is also a blind effect.
- Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.
Sustain
- Damage Reduction
- provides great personal and group sustenance with just one click.
- and the amount of passive boons you generate
- Condition Removal
- via provides access to light field, which can be combo-blasted for AoE cleansing.
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